Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 23:57:43

Player: Exp. Geonium Core

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (42)      210
Value Destroyed (2337)     2337
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1433)               1433
              TOTAL SCORE: 8540

 Bonus
-------
High Alert Combat Kills    190
Follower Combat Kills      68
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     91/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
           Target Analyzer
           Relay Coupler [Grunt] (15)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Ion Engine
           Wheel
           Superbattery (1500)
           Relay Coupler [Sentry] (18)
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
           Target Analyzer
  Improved Utility Shielding
  Improved Utility Shielding
           Hacking Suite
           Relay Coupler [Grunt]
           Relay Coupler [Hunter]
           Corruption Screen
>          --- WEAPON -----------
     Heavy Particle Cannon
           Axe
>          --- INVENTORY --------
     Heavy Ion Engine
           Carbon-fiber Leg
           Flexi-carbon Leg
           Wheel
           Superbattery
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Skeleton Box
           Corruption Screen
     Heavy Particle Cannon
  Improved Grenade Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Corruption Screen
  Hackware                 Relay Coupler [Hunter]
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Slots Evolved              8    | .   .   .   .   .   4   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | .   1   .   3   .   4   30  6   6   2   9   
  Power                    4    | .   .   .   .   .   .   2   2   .   .   .   
    Engine                 1    | .   .   .   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   .   2   .   2   9   .   1   .   3   
    Treads                 4    | .   .   .   2   .   .   2   .   .   .   .   
    Leg                    13   | .   .   .   .   .   2   7   .   1   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   1   .   1   .   2   8   2   2   2   3   
    Device                 4    | .   .   .   .   .   .   3   .   .   1   .   
    Storage                4    | .   1   .   1   .   2   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   2   
    Hackware               6    | .   .   .   .   .   .   5   .   1   .   .   
    Protection             5    | .   .   .   .   .   .   .   2   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   .   .   .   .   .   11  2   3   .   3   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   1   .   2   
    Ballistic Gun          6    | .   .   .   .   .   .   4   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   3   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   .   .   11  1   4   .   14  
  Power                    3    | .   .   .   .   .   .   2   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   2   .   .   .   4   
  Utility                  10   | .   .   .   .   .   .   1   1   2   .   6   
  Weapon                   11   | .   .   .   .   .   .   6   .   2   .   3   
  Highest Loss Streak      12   | .   .   .   .   .   .   3   1   4   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  85  85  85  54  74  95  90  79  90  
  Engine                   5    | .   14  14  14  14  9   .   6   9   6   5   
  Core                     2    | .   .   .   .   .   .   5   1   .   .   .   
  Treads                   6    | .   .   .   26  28  16  7   .   .   .   .   
  Leg                      12   | .   28  28  1   .   1   9   18  17  13  12  
  Device                   4    | .   .   .   .   .   .   8   .   .   5   5   
  Storage                  9    | .   14  14  14  14  9   9   9   9   6   5   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   12  
  Hackware                 15   | .   .   .   .   .   .   16  36  25  20  19  
  Protection               3    | .   .   .   .   .   .   .   8   11  13  12  
  Energy Gun               5    | .   14  14  14  14  9   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   8   3   6   6   
  Ballistic Gun            6    | .   14  14  14  14  9   7   .   4   .   .   
  Launcher                 1    | .   .   .   .   .   .   3   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   7   9   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  19  19  19  19  29  33  41  53  56  58  
  Greatest Support         60   | 20  20  20  40  40  60  60  60  60  60  60  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   10  10  10  10  15  15  15  15  15  15  
  Average Capacity         13   | .   8   10  10  10  13  15  15  15  15  14  
  Most Carried             15   | .   8   10  10  10  10  15  15  15  15  15  
  Average Carried          12   | .   7   9   9   10  10  12  14  14  14  12  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  15  5   
  Final Carried            15   | 6   8   10  10  10  10  14  14  15  15  5   

 Class Distribution 
--------------------
 76% | Mutant
 16% | Bothacker-Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory
 Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-----------                Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Matter Collected           1190 | 189 16  20  .   .   .   748 71  66  .   80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1571 | .   38  80  .   .   .   672 60  391 .   330 
  Parts                    63   | .   2   2   .   .   .   38  1   9   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Combat Hostiles Destroyed  40   | .   1   2   .   .   .   25  1   5   .   6   
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   3   
  Guns                     11   | .   1   2   .   .   .   8   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   1   .   .   3   
  AOE                      16   | .   .   .   .   .   .   16  .   .   .   .   
Classes Destroyed          7    | .   1   .   .   .   .   4   .   1   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Swarmer                  7    | .   .   .   .   .   .   7   .   .   .   .   
  Grunt                    18   | .   1   2   .   .   .   11  .   .   .   4   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   .   2   1   3   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   3   .   2   .   1   
Best Kill Streak           5    | .   1   2   .   .   .   5   1   3   .   3   
  Combat Bots Only         5    | .   1   2   .   .   .   5   1   2   .   3   
Max Kills in Single Turn   3    | .   1   1   .   .   .   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Fac  Gar  
Damage Taken               4307 | .    55   55   .    .    34   1491 71   623  48   1930 
  Core                     1400 | .    .    12   .    .    17   393  9    108  .    861  
  Absorbed by Shields      87   | .    .    .    .    .    .    .    .    .    15   72   
  Redirected to Shielding  138  | .    .    .    .    .    .    .    4    22   .    112  
Core Remaining (%)         66   | 100  .    .    .    95   .    .    .    4    .    .    
Volleys Fired              135  | .    1    5    .    .    1    93   8    .    .    27   
  Largest                  2    | .    2    2    .    .    2    2    1    .    .    2    
  Hottest                  150  | .    70   70   .    .    70   80   75   .    .    150  
Shots Fired                155  | .    2    10   .    .    2    98   8    .    .    35   
  Gun                      77   | .    2    10   .    .    2    63   .    .    .    .    
  Cannon                   43   | .    .    .    .    .    .    .    8    .    .    35   
  Launcher                 33   | .    .    .    .    .    .    33   .    .    .    .    
  Special                  2    | .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  33   | .    1    5    .    .    1    26   .    .    .    .    
  Thermal                  87   | .    1    5    .    .    1    37   8    .    .    35   
  Explosive                33   | .    .    .    .    .    .    33   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    2    5    .    .    1    16   4    .    .    4    
  Robot Miss Streak        4    | .    .    1    .    .    1    3    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           112  | .    2    7    .    .    1    56   1    15   .    30   
  Core Hits                74   | .    3    5    .    .    1    56   1    .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         8    | .    .    .    .    .    .    5    .    3    .    .    
    Burn                   5    | .    .    .    .    .    .    5    .    .    .    .    
    Smash                  3    | .    .    .    .    .    .    .    .    3    .    .    
Melee Attacks              58   | .    .    .    .    .    .    4    6    25   4    19   
  Impact                   35   | .    .    .    .    .    .    .    6    25   4    .    
  Slashing                 19   | .    .    .    .    .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    .    .    .    7    .    .    
    Combat Hostiles        4    | .    .    .    .    .    .    .    .    4    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3996 | .    44   92   .    .    15   1955 25   889  .    976  
  Guns                     730  | .    26   90   .    .    15   599  .    .    .    .    
  Cannons                  593  | .    .    .    .    .    .    .    25   .    .    568  
  Explosions               1347 | .    .    .    .    .    .    1347 .    .    .    .    
  Melee                    1284 | .    .    .    .    .    .    .    .    889  .    395  
  Ramming                  42   | .    18   2    .    .    .    9    .    .    .    13   
  Kinetic                  336  | .    14   26   .    .    15   281  .    .    .    .    
  Thermal                  987  | .    12   64   .    .    .    318  25   .    .    568  
  Explosive                1347 | .    .    .    .    .    .    1347 .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   889  | .    .    .    .    .    .    .    .    889  .    .    
  Slashing                 395  | .    .    .    .    .    .    .    .    .    .    395  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    4    .    4    
  Average Corruption       1    | .    .    .    .    .    .    1    4    4    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    15   4    11   .    .    
    Message Errors         8    | .    .    .    .    .    .    7    .    1    .    .    
    Matter Fused           4    | .    .    .    .    .    .    1    .    3    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    2    2    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    3    .    4    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            585  | .    .    .    .    .    .    16   .    504  .    65   
  Projectiles              36   | .    .    .    .    .    .    .    .    .    .    36   
  Explosions               16   | .    .    .    .    .    .    16   .    .    .    .    
  Melee                    533  | .    .    .    .    .    .    .    .    504  .    29   
Knockbacks                 3    | .    .    .    .    .    .    .    .    3    .    .    
  Impact                   3    | .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      139  | .    .    .    .    .    .    133  .    .    .    6    
  Shots                    5    | .    .    .    .    .    .    5    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             12   | .    4    3    .    .    .    3    .    .    .    2    
  Kicked                   10   | .    4    3    .    .    .    3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272  | .    9    66   .    .    .    103  272  3    .    219  
  Average Temperature      69   | .    6    37   .    .    .    41   86   2    .    89   
  Received Heat Transfer   1312 | .    33   30   .    .    18   594  9    165  .    463  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    6    .    .    
  Impact Corruptions       17   | .    .    .    .    .    .    .    .    17   .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    5    .    .    .    .    
  Heat Transferred         2359 | .    37   185  .    .    .    1295 37   .    .    805  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Peak Influence             992  | .   138 118 .   .   45  992 566 443 528 490 
  Initial                  514  | .   .   53  .   .   .   29  473 220 514 369 
  Average                  400  | .   83  100 .   .   32  493 498 289 517 431 
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   2   2   2   
  Low Security (%)         28   | .   100 100 .   100 100 26  .   .   .   .   
  Level 1                  25   | .   .   .   .   .   .   22  .   98  .   29  
  Level 2                  27   | .   .   .   .   .   .   14  100 1   100 70  
  Level 3                  18   | .   .   .   .   .   .   36  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   1   1   .   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Distress Signals           2    | .   .   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   6   2   .   .   3   34  2   4   .   26  
  Peak Tracking Total      21   | .   3   2   .   .   4   6   1   2   .   21  
  Tactical Retreats        6    | .   1   .   .   .   2   2   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Traps Triggered            5    | .   1   .   .   .   .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Machines Disabled          7    | .   .   1   .   .   .   4   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   .   1   1   .   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Machines Accessed          24   | .   4   .   1   .   2   2   1   10  1   3   
  Terminals                15   | .   3   .   .   .   1   2   1   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                53   | .   10  .   1   .   5   2   2   25  2   6   
  Successful               26   | .   6   .   1   .   2   .   1   13  2   1   
  Failed                   27   | .   4   .   .   .   3   2   1   12  .   5   
    Catastrophic           10   | .   2   .   .   .   .   1   1   4   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   7   .   1   .   3   1   4   14  1   3   
  Terminals                37   | .   8   .   .   .   4   2   2   15  .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   .   .   .   10  .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             13   | .   4   .   1   .   1   .   1   5   .   1   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   .   3   .   .   
  Report Inventory         4    | .   1   .   .   .   .   .   .   3   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         7    | .   1   .   .   .   .   .   .   5   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   .   5   .   .   
    Tunnel                 6    | .   1   .   .   .   .   .   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   3   .   .   .   2   2   2   6   1   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   5   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   5   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   5   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   1   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   3   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   17  .   .   .   .   
  Machine Destruction      14   | .   .   .   .   .   .   14  .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   
  Attached                 5    | .   .   .   .   .   .   5   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   3   .   2   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Total Allies               9    | .   .   .   .   .   .   4   .   3   .   2   
  Largest Group            2    | .   .   .   .   .   .   1   .   2   2   2   
  Highest-Rated Group      84   | .   .   .   .   .   .   16  .   48  48  84  
  Highest-Rated Ally       46   | .   .   .   .   .   .   16  .   27  27  46  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   11  .   7   .   14  
  Total Damage             708  | .   .   .   .   .   .   85  .   159 .   464 
  Kills                    2    | .   .   .   .   .   .   1   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Sto Rec Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Fac  Gar  
Turns Passed               4256 | .    199  184  354  71   125  1962 298  442  151  470  
Spaces Moved               2471 | 1    157  137  216  45   82   735  283  325  130  360  
  Core                     32   | .    .    .    .    .    .    .    .    .    .    32   
  Treads                   550  | .    .    .    201  45   67   237  .    .    .    .    
  Legs                     1889 | 1    157  137  15   .    15   498  283  325  130  328  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 120  120  120  120  160  45   45   45   45   90   45   
  Average Speed            124  | 120  120  120  157  160  138  174  86   88   90   74   
  Slowest Speed            240  | 120  120  120  160  160  160  240  90   90   90   125  
  Overloaded Moves         186  | .    .    .    .    .    15   31   24   13   .    103  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 2    33   34   61   21   10   65   27   60   3    33   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     6    | .    1    .    .    .    .    .    .    5    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    19   11   5    4    .    
Terrain Destroyed          125  | .    .    .    .    .    .    105  11   5    4    .    
  Melee                    15   | .    .    .    .    .    .    .    6    5    4    .    
  Projectile               6    | .    .    .    .    .    .    1    5    .    .    .    
  AOE                      104  | .    .    .    .    .    .    104  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Sto  Rec  Fac  Gar  
Total                      3377 | .    165  146  235  44   90   1304 317  430  155  491  
  Wait                     493  | .    .    .    .    .    1    409  5    .    17   61   
  Move                     2463 | .    156  136  215  44   82   734  282  324  130  360  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | .    2    2    8    .    .    12   4    7    2    2    
  Fast Attach              27   | .    1    .    .    .    2    9    5    4    .    6    
  Attach                   17   | .    .    .    3    .    .    7    1    1    2    3    
  Detach                   4    | .    .    .    1    .    .    2    .    .    .    1    
  Swap                     17   | .    .    .    .    .    2    14   .    1    .    .    
  Drop                     30   | .    1    .    8    .    2    5    6    5    .    3    
  Fire                     135  | .    1    5    .    .    1    93   8    .    .    27   
  Melee                    58   | .    .    .    .    .    .    4    6    25   4    19   
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     10   | .    4    3    .    .    .    3    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    10   .    .    .    .    
  Rewire                   72   | .    .    .    .    .    .    2    .    63   .    7    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Recycling
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   57 | -10/Materials | Discovered new exit (range 8)
  160 | -10/Materials | Discovered new exit (range 16)
  200 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  322 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  378 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  379 | -10/Mines     | Discovered new exit (range 5)
  384 | -10/Mines     | Entered Exiles
  425 | -10/Exiles    | Met 8R-AWN
  452 | -10/Exiles    | Met EX-HEX
  494 | -10/Exiles    | Met EX-BIN
  515 | -10/Exiles    | Aligned with FarCom system
  516 | -10/Exiles    | Given EX-Vault access code
  555 | -10/Exiles    | Opened EX-Vault
  569 | -10/Exiles    | Found Potential Leg
  571 | -10/Exiles    | Found Potential Leg
  577 | -10/Exiles    | Found Superbattery
  582 | -10/Exiles    | Found Skeleton Box
  618 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  629 | -10/Exiles    | Exiles lab attacked by MAIN.C
  725 | -10/Exiles    | Discovered new exit (range 10)
  738 | -10/Exiles    | Stole three prototypes: Potential Leg, Superbattery, Skeleton Box
  738 | -10/Exiles    | Entered Mines
  788 | -9/Mines      | Discovered new exit (range 12)
  803 | -9/Mines      | Met a Derelict testing a Signal Generator
  809 | -9/Mines      | Entered Materials
  809 | -8/Materials  | Evolved 4 slots: Utility x4
  810 | -8/Materials  | Identified exit to Storage
  934 | -8/Materials  | Identified exit to Garrison
  934 | -8/Materials  | Entered Garrison
  968 | -8/Garrison   | Triggered checkpoint
 1315 | -8/Garrison   | Installed Relay Interface Framework
 1449 | -8/Garrison   | Triggered checkpoint
 1686 | -8/Garrison   | Triggered checkpoint
 1870 | -8/Garrison   | Lost 3 parts (1p1n1u)
 1890 | -8/Garrison   | Triggered checkpoint
 2020 | -8/Garrison   | Discovered exit to Storage (range 11)
 2150 | -8/Garrison   | Triggered checkpoint
 2153 | -8/Garrison   | Build established: Scavenger-Mutant
 2171 | -8/Garrison   | Garrison Relay disabled
 2298 | -8/Garrison   | Triggered checkpoint
 2451 | -8/Garrison   | Discovered exit to Storage (range 14)
 2456 | -8/Garrison   | Build established: Bothacker-Mutant
 2538 | -8/Garrison   | Triggered checkpoint
 2556 | -8/Garrison   | Core integrity fell below 50%
 2594 | -8/Garrison   | Garrison Relay disabled
 2682 | -8/Garrison   | Triggered checkpoint
 2819 | -8/Garrison   | Discovered exit to Storage (range 12)
 2866 | -8/Garrison   | Triggered checkpoint
 2896 | -8/Garrison   | Entered Storage
 2921 | -8/Storage    | Lost 3 parts (1p2w)
 3076 | -8/Storage    | Identified exit to Recycling
 3162 | -8/Storage    | Build established: Mutant
 3190 | -8/Storage    | Used back door to open Recycling access
 3194 | -8/Storage    | Entered Recycling
 3314 | -8/Recycling  | Core integrity fell below 20%
 3360 | -8/Recycling  | Lost 4 parts (2u2w)
 3599 | -8/Recycling  | Discovered new exit (range 16)
 3636 | -8/Recycling  | Entered Factory
 3636 | -6/Factory    | Accompanied by 2 allies
 3636 | -6/Factory    | Evolved 4 slots: Utility x4
 3638 | -6/Factory    | FarCom data flow suspended
 3775 | -6/Factory    | Identified exit to Garrison
 3787 | -6/Factory    | Entered Garrison
 3787 | -6/Garrison   | Accompanied by 2 allies
 3796 | -6/Garrison   | Triggered checkpoint
 3854 | -6/Garrison   | Triggered checkpoint
 4181 | -6/Garrison   | Spotted B-75 Beast
 4226 | -6/Garrison   | Triggered checkpoint
 4232 | -6/Garrison   | Triggered checkpoint
 4236 | -6/Garrison   | Triggered checkpoint
 4238 | -6/Garrison   | Core integrity fell below 50%
 4256 | -6/Garrison   | Core integrity fell below 20%
 4257 | -6/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04233_ Relay Coupler [Hunter] destroyed.
04234_ Hvy. Particle Cannon destroyed.
04234_ Dropped Lrg. Storage Unit.
04235_ Dropped Imp. Utility Shielding.
04235_ Critical hit (Burn: +37).
04236_ Beams of light sweep through the air. An alarm sounds.
04236_ Acquired Flexi-carbon Leg.
04238_ Acquired Carbon-fiber Leg.
04241_ Seismic Detector destroyed.
04246_ Connecting with Garrison Terminal...
04246_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile
  system tracking data.
04248_ Flexi-carbon Leg destroyed.
04251_ Carbon-fiber Leg destroyed.
04251_ Imp. Utility Shielding destroyed.
04251_ Corruption Screen destroyed.
04254_ Slammed into S-27 Virus.
04254_ Hacking Suite destroyed.
04254_ System corrupted by crushing effect (+4).
04255_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
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| ??###T#######  ######### @ #?????????????????????  |
| ??#                  sgs g ######????????????????  |
| ??#                    s%       #????????????????  |
| ??#          ss        %s       #????????????????  |
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| ??#   #??????????????????????????????????????????  |
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| !     #??????????????????????????????????????????  |
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| !##!  #??????????????????????????????????????????  |
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|   ?     ?????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             600
Utility Shielding          66
Evasion (%)                66
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        5
Relay Coupler Value        74

 Item Schematics 
-----------------
 Imp. Datajack | -8/Recycling | Hacked
   Cmb. Airjet | -8/Recycling | Hacked

 Robot Schematics 
------------------
 M-28 Smith | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageMomentumStick
  Manual?         0
Play Time         00:45:28
  Cumulative      358.6 hours
  Start           2023.03.30 @ 22:57:03
  End             2023.03.30 @ 23:57:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          407
  Rogue           407
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             80
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7300ad23-ba26-4256-b058-bfdf8cf2c093