Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.15 @ 13:22:41 Player: NitroKuite Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (950) 950 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2712 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/400 Matter 220/300 Energy 55/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter Makeshift System Shield > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (5) ---- Hacking Drone Bay Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Power Shielding Makeshift System Shield > --- WEAPON ----------- Makeshift Shrapnel Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Ion Engine Hacking Drone Bay Heavy EM Pulse Gun Spread Laser RU-N14's Throwing Claymores [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Power Shielding Device ECM Suite Processor Signal Interpreter Hackware Makeshift System Shield Protection Power Shielding Weapon Light Cannon Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 6 12 8 6 7 4 Power 9 | 2 1 1 2 2 1 Engine 8 | 2 . 1 2 2 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 9 | 2 4 1 2 . . Treads . | . . . . . . Leg 5 | . 4 1 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 6 | . 2 3 . 1 . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 2 | . . 2 . . . Hackware 1 | . . . . 1 . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 19 | 2 5 3 2 4 3 Energy Gun 3 | . . 1 . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | 2 . 1 2 3 . Ballistic Cannon 5 | . 5 . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 6 . . 9 Power 4 | . . 1 . . 3 Propulsion 4 | . . 2 . . 2 Utility 2 | . . 1 . . 1 Weapon 5 | . . 2 . . 3 Highest Loss Streak 9 | . . 5 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 79 91 100 74 Engine 12 | . 4 4 20 22 15 Core 4 | . 9 5 . . . Leg 9 | . 18 19 . . . Wheel 3 | . 9 . . . . Flight 9 | . . . 15 22 11 Processor 5 | . . 1 11 11 11 Hackware 2 | . . . . 5 11 Protection 21 | . 26 22 22 16 9 Ballistic Gun 13 | . 7 3 18 22 16 Ballistic Cannon 9 | . 20 16 . . . Naked Turns . | . . . . . . Heaviest Build 17 | 8 13 17 15 13 15 Greatest Support 20 | 20 20 20 8 8 8 Greatest Overweight (x) 4 | . . 3 4 1 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 3 | . 2 3 1 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 2 2 1 5 1 Class Distribution -------------------- 46% | Mutant 35% | Scavenger-Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 936 | 262 354 223 62 35 . Remotely . | . . . . . . Salvage Created 940 | 35 443 377 29 . 56 Parts 80 | 2 38 32 7 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 30 | 1 14 11 3 . 1 Guns 10 | 1 3 4 1 . 1 Cannons 20 | . 11 7 2 . . Classes Destroyed 6 | 1 4 1 . . . Builder 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 9 | . 3 3 3 . . Grunt 20 | 1 11 7 . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | 1 4 4 3 . 1 Combat Bots Only 4 | 1 3 4 3 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 194 | 4 60 77 12 . 41 Missed 55 | 1 22 16 1 . 15 Damage Taken 1892 | 34 395 698 87 . 678 Core 484 | 11 73 149 41 . 210 Absorbed by Shields . | . . . . . . Redirected to Shielding 97 | . 12 32 . . 53 Core Remaining (%) 80 | 95 66 . . . . Volleys Fired 97 | 3 44 39 4 . 7 Largest 2 | 2 2 2 2 . 2 Hottest 133 | 40 70 70 133 . 48 Shots Fired 156 | 6 88 44 8 . 10 Gun 76 | 6 34 22 4 . 10 Cannon 80 | . 54 22 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 148 | 6 88 44 . . 10 Thermal 8 | . . . 8 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 2 5 10 3 . 4 Robot Miss Streak 7 | 1 7 4 3 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 82 | 3 36 29 4 . 10 Core Hits 61 | 2 23 18 8 . 10 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1333 | 29 583 368 104 . 249 Guns 590 | 29 138 125 63 . 235 Cannons 726 | . 442 243 41 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 17 | . 3 . . . 14 Kinetic 1212 | 29 580 368 . . 235 Thermal 104 | . . . 104 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 1 1 2 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 1 2 3 2 . Message Errors 2 | . . . 1 1 . Matter Fused 2 | . 1 . 1 . . Parts Rejected 1 | . . 1 . . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 8 | . . 8 . . . Projectiles 8 | . . 8 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . 5 3 . . . Impact . | . . . . . . Kinetic 7 | . 4 3 . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots . | . . . . . . Rammed 9 | . . . . . 9 Targets Rammed 10 | . 1 . . . 9 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 192 | 12 120 24 192 . 86 Average Temperature 38 | 10 36 6 96 . 45 Received Heat Transfer 600 | 18 177 279 . . 126 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 154 | . . . 154 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 517 | 20 323 517 183 . . Initial 135 | . 13 135 113 . . Average 211 | 4 179 322 181 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 59 | 100 64 17 100 . . Level 1 32 | . 35 53 . . . Level 2 8 | . . 29 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 6 | . 3 3 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | 1 22 24 3 . 3 Peak Tracking Total 7 | 1 5 7 3 . 3 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 11 | . 6 5 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 33 | . 22 11 . . . Successful 22 | . 12 10 . . . Failed 11 | . 10 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 27 | . 18 9 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 11 8 . . . Record 5 | . 4 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 2 | . . 2 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Transport Status 2 | . 2 . . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events 6 | . 3 3 . . . Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2452 | 65 785 430 270 822 80 Spaces Moved 1830 | 65 590 280 183 685 27 Core 83 | 20 . 34 29 . . Treads . | . . . . . . Legs 568 | . 322 246 . . . Wheels 313 | 45 268 . . . . Hover . | . . . . . . Flight 866 | . . . 154 685 27 Fastest Speed 50 | 50 80 50 117 117 117 Average Speed 113 | 70 101 118 132 117 180 Slowest Speed 280 | 80 120 200 250 117 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 7 73 20 26 77 5 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2055 | 75 688 338 203 704 47 Wait 28 | . 24 4 . . . Move 1825 | 64 589 279 182 684 27 Hop . | . . . . . . Pick Up 32 | 1 9 7 7 8 . Fast Attach 10 | 5 4 . . 1 . Attach 13 | . . 5 4 . 4 Detach . | . . . . . . Swap 20 | 1 8 3 2 6 . Drop 20 | 1 9 1 4 5 . Fire 97 | 3 44 39 4 . 7 Melee . | . . . . . . Ram 9 | . . . . . 9 Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 786 | -10/Materials | Discovered new exit (range 6) 851 | -10/Materials | Entered another Materials area 851 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1267 | -9/Materials | Discovered new exit (range 12) 1280 | -9/Materials | Identified exit to Mines 1281 | -9/Materials | Entered Mines 1292 | -9/Mines | Lost 5 parts (1p2n2w) 1377 | -9/Mines | Discovered new exit (range 7) 1396 | -9/Mines | Identified exit to Materials 1503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1504 | -9/Mines | Discovered new exit (range 5) 1508 | -9/Mines | Identified exit to Exiles 1532 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1544 | -9/Mines | Identified exit to Zion 1551 | -9/Mines | Entered Zion 1626 | -7/Zion | Build established: Scavenger-Mutant 1680 | -7/Zion | System corruption cleaned by Quarantine Array 1741 | -7/Zion | Identified exit to Proximity Caves 1746 | -7/Zion | Learned Factory terminal intel 1770 | -7/Zion | Given the Hacking Drone Bay 1772 | -7/Zion | Found Prototype Device 1785 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1797 | -7/Zion | Found CR-A16's Pointy Stick 2097 | -7/Zion | Found Prototype Special Weapon 2148 | -7/Zion | Given A8's code to call for help 2284 | -7/Zion | Build established: Derelict-Mutant 2373 | -7/Zion | Entered Proximity Caves 2410 | -6/Proximity Caves | Core integrity fell below 50% 2422 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 2438 | -6/Proximity Caves | Core integrity fell below 20% 2453 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- L-41 Fighter sneak attacks. X6-A17(S) destroyed. G-50 Soldier destroyed. Switching to secondary target: L-41 Fighter. Carbon-fiber Leg fries itself beyond repair. Mak. Power Source destroyed. Mak. Shrapnel Gun destroyed. Identified RU-N14's Throwing Claymores. RU-N14's Throwing Claymores severed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Slammed into G-50 Soldier. Destroyed Imp. Deuterium Engine. Power Shielding destroyed. Mak. Power Source destroyed. Flight Unit destroyed. Mak. Shrapnel Gun destroyed. Slammed into G-50 Soldier. Hvy. EM Pulse Gun destroyed. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###?????????????? | | ????????????????????###?#####???# ##????????????? | | ????????????????##### ### ##?# #????????????? | | ???????????????## ## | ## ##???????????? | | ???????????????# * ## ??????? | | ??????????????# ### %= ???? | | ??????????????# ### @ ! % ???? | | ??????????????### ###?# lg### ???? | | ????????????????# #???# #?# #### ????? | | ????????????????# #???# #?# #??????? ????? | | ????????????????# #???## ##?# # #???????????? | | ???????????????? ????###??# ## #???????????? | | ??????????????? ?????????# #?## ??????????? | | ??????????????? ?????????# #???# ?????????? | | ?????????????? ?????????? #???? ##????????? | | ?????????????#### ?????????? #?????##?????????? | | ????????????????## ?????????? ????????????????? | | ??????????????????# ?????????? ????????????????? | | ??????????????????? ?????????? ????????????????? | | ??????????????????? ?????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Power Shielding 33 Evasion (%) 55 Defensive Hacking 11 Item Schematics ----------------- Adv. Assault Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key Party Time Robot Respite Tourist Challenges ------------ None Game ------ Seed RiotMagneticHumpback Manual? 0 Play Time 00:44:56 Cumulative 2.3 hours Start 2024.03.14 @ 21:31:51 End 2024.03.15 @ 13:22:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dffa0011-6830-4216-bcc6-8ee3a339ebd2