Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 22:00:46 Player: Peace Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (150) 750 Value Destroyed (4995) 4995 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (724) 724 TOTAL SCORE: 10929 Bonus ------- Pacifist 200 High Alert Combat Kills 132 Follower Combat Kills 104 Met Data Miner 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 12/290 System Corruption 3% Temperature Cool (522) Movement Treading (230) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Carbon-fiber Leg Makeshift Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Target Analyzer Makeshift Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Armored Treads Beamcaster Beamcaster Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Medium Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser Improved Spread Laser Coil Gun > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Titanium Leg Makeshift Leg Flexi-carbon Leg High-capacity Matter Pod Improved Spread Laser Heavy Ion Cannon Improved Grenade Launcher Improved Grenade Launcher Missile Launcher Missile Launcher [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 5 | . . . 1 1 1 . . 2 . . . . Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 158 | . 4 1 20 14 11 3 9 74 10 11 . 1 Power 15 | . . . 2 2 1 . . 7 1 2 . . Engine 5 | . . . 1 1 . . . 2 . 1 . . Core 10 | . . . 1 1 1 . . 5 1 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 38 | . 2 . 4 4 3 . 1 18 1 4 . 1 Treads 19 | . 2 . 4 4 3 . 1 3 . 1 . 1 Leg 18 | . . . . . . . . 14 1 3 . . Wheel 1 | . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | . 2 . 3 2 3 1 2 16 4 3 . . Device 22 | . . . 3 2 2 . 1 11 1 2 . . Storage 3 | . 2 . . . . . . 1 . . . . Processor 2 | . . . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . 1 1 1 3 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 69 | . . 1 11 6 4 2 6 33 4 2 . . Energy Gun 28 | . . 1 5 1 3 1 1 13 1 2 . . Energy Cannon 14 | . . . 2 . . . 2 8 2 . . . Ballistic Gun 9 | . . . 2 . . . . 7 . . . . Ballistic Cannon 3 | . . . . 2 1 . . . . . . . Launcher 15 | . . . 2 3 . 1 3 5 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . 1 . . . . Parts Lost 75 | . . . 3 5 6 1 5 46 7 1 . 1 Power 6 | . . . . 1 1 . . 4 . . . . Propulsion 19 | . . . . . 3 . 1 11 2 1 . 1 Utility 15 | . . . . . . . 1 11 3 . . . Weapon 35 | . . . 3 4 2 1 3 20 2 . . . Highest Loss Streak 16 | . . . 3 2 4 1 3 16 6 1 . 1 Average Slot Usage (%) 94 | . 96 100 98 94 94 99 93 87 93 98 100 100 Engine 2 | . 14 14 4 7 . . . 1 . 3 6 6 Core 5 | . . . 6 1 6 7 7 4 6 2 . . Treads 15 | . 20 28 22 26 22 23 22 5 14 3 . 4 Leg 4 | . 7 . . . . . . 11 2 14 20 15 Device 14 | . . . 10 18 15 15 15 18 16 20 20 20 Storage 15 | . 24 28 22 18 15 15 15 14 9 6 6 6 Processor 2 | . . . . . . . . 3 6 8 13 13 Protection 4 | . . . . . 7 7 6 3 10 10 6 6 Energy Gun 13 | . 28 28 20 8 17 22 7 7 4 7 13 13 Energy Cannon 5 | . . . 8 9 . . 9 3 5 13 13 13 Ballistic Gun 5 | . . . 2 . . . . 9 14 5 . . Ballistic Cannon 1 | . . . . 3 6 7 1 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 10 38 39 51 52 69 69 73 71 64 66 62 . Greatest Support 68 | 20 40 40 45 67 67 67 68 68 68 50 50 . Greatest Overweight (x) 4 | . 1 . 1 1 2 1 1 3 3 4 1 . Average Overweight (x) . | . . . . . . . . 1 1 1 1 . Largest Inventory Capacity 16 | . 16 16 16 16 16 16 16 16 16 10 10 10 Average Capacity 14 | . 13 16 16 16 16 16 16 16 13 10 10 10 Most Carried 16 | . 6 5 16 16 15 16 16 16 16 10 10 10 Average Carried 12 | . 3 4 14 15 13 15 12 11 12 9 10 9 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 10 10 10 10 Final Carried 16 | 6 4 5 16 15 15 15 13 16 10 10 10 9 Class Distribution -------------------- 26% | Scavenger-Gunner 19% | Mutant 17% | Scavenger-Tank 16% | Gunner 15% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Matter Collected 3374 | 200 . 103 526 120 354 125 139 1213 267 327 . . Remotely 661 | . . . . . . . . 661 . . . . Salvage Created 5553 | . . . 1249 514 297 246 186 1610 623 633 . 195 Parts 284 | . . . 83 31 21 3 14 88 19 20 . 5 Haulers Intercepted 4 | . . . 2 1 . . . 1 . . . . Recyclers Shooed 3 | . . . 1 . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 3 12 . 18 2 . 1 Prevented 5 | . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Combat Hostiles Destroyed 114 | . . . 27 15 6 4 12 28 12 7 . 3 Guns 41 | . . . 14 3 4 1 2 9 5 1 . 2 Cannons 34 | . . . 10 3 1 1 . 7 5 6 . 1 AOE 36 | . . . 3 9 1 2 10 10 1 . . . Classes Destroyed 17 | . . . 8 2 2 1 . 2 1 1 . . Worker 10 | . . . 2 . . . . 8 . . . . Builder 12 | . . . . 2 1 . . 9 . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 4 | . . . 2 1 . . . 1 . . . . Recycler 3 | . . . 2 . . . . 1 . . . . Operator 2 | . . . 2 . . . . . . . . . Watcher 4 | . . . 1 1 . . . 2 . . . . Swarmer 37 | . . . 9 4 . 2 8 10 4 . . . Grunt 37 | . . . 11 9 2 . 3 6 3 . . 3 Brawler 2 | . . . . . . . . . 2 . . . Duelist 3 | . . . . 1 . . . . 2 . . . Sentry 17 | . . . 7 1 2 1 . 5 1 . . . Hunter 7 | . . . . . 1 1 1 4 . . . . Programmer 3 | . . . . . 1 . . 2 . . . . Behemoth 1 | . . . . . . . . 1 . . . . Packrat 2 | . . . . . . 2 . . . . . . Samaritan 7 | . . . . . . 2 . . . 5 . . Thug 2 | . . . . . . . . . . 2 . . Butcher 4 | . . . . . . . . . . 4 . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 10 | . . . 5 7 1 3 4 10 6 4 . 3 Combat Bots Only 7 | . . . 4 7 1 3 4 5 6 4 . 3 Max Kills in Single Turn 4 | . . . 3 3 1 2 2 4 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 3 3 1 2 2 3 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Damage Taken 11041 | . 35 16 694 916 711 499 719 5109 1082 652 . 608 Core 1247 | . 35 16 63 36 74 6 103 610 73 99 . 132 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 79 84 93 . . 73 . . . . . Volleys Fired 318 | . . . 72 41 15 14 14 106 19 30 . 7 Largest 4 | . . . 3 3 4 4 2 4 4 4 . 4 Hottest 290 | . . . 192 192 259 274 119 260 236 236 . 290 Shots Fired 852 | . . . 208 89 44 50 16 238 68 111 . 28 Gun 517 | . . . 148 27 27 36 3 160 51 51 . 14 Cannon 278 | . . . 58 51 14 12 1 52 16 60 . 14 Launcher 57 | . . . 2 11 3 2 12 26 1 . . . Special . | . . . . . . . . . . . . . Kinetic 268 | . . . 21 19 14 12 1 112 38 51 . . Thermal 512 | . . . 185 59 27 36 3 85 29 60 . 28 Explosive 57 | . . . 2 11 3 2 12 26 1 . . . Electromagnetic 15 | . . . . . . . . 15 . . . . Robot Hit Streak 22 | . . . 18 13 9 9 10 22 13 11 . 8 Robot Miss Streak 9 | . . . 4 2 4 4 2 9 4 4 . 2 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 525 | . . . 125 59 32 40 9 142 33 68 . 17 Core Hits 334 | . . . 52 38 35 29 25 108 16 23 . 8 Critical Hits 17 | . . . . . 1 . . 7 5 3 . 1 Critical Kills 8 | . . . . . . . . 2 3 2 . 1 Critical Parts Destroyed 8 | . . . . . 1 . . 4 2 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15145 | . . . 1987 1912 879 647 1143 5292 892 1937 . 456 Guns 5694 | . . . 1128 318 367 378 60 2247 553 428 . 215 Cannons 4387 | . . . 675 601 146 95 . 858 262 1509 . 241 Explosions 4920 | . . . 176 993 278 174 1083 2148 68 . . . Melee . | . . . . . . . . . . . . . Ramming 144 | . . . 8 . 88 . . 39 9 . . . Kinetic 2928 | . . . 50 232 146 95 . 1591 386 428 . . Thermal 6959 | . . . 1786 687 367 378 60 1287 429 1509 . 456 Explosive 4887 | . . . 143 993 278 174 1083 2148 68 . . . Electromagnetic 227 | . . . . . . . . 227 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 3 3 3 3 3 Average Corruption 3 | . . . . . 2 5 5 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . Effects 77 | . . . . . 4 11 14 18 12 14 2 2 Message Errors 24 | . . . . . . 5 4 5 5 2 2 1 Matter Fused 12 | . . . . . . 2 2 4 2 2 . . Heat Flow Errors 5 | . . . . . 1 . 2 . . 2 . . Energy Discharges 7 | . . . . . . 3 2 . 2 . . . Data Loss (minor) 11 | . . . . . 1 1 1 3 2 3 . . Misfires 1 | . . . . . . . 1 . . . . . Targeting Errors 13 | . . . . . 1 . 1 4 1 5 . 1 Weapon Failures 4 | . . . . . 1 . 1 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 573 | . . . 9 77 31 30 52 170 6 193 . 5 Projectiles 238 | . . . 9 23 . 6 . 2 . 193 . 5 Explosions 329 | . . . . 54 31 24 52 168 . . . . Melee 6 | . . . . . . . . . 6 . . . Knockbacks 14 | . . . . 4 7 3 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 14 | . . . . 4 7 3 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 728 | . . . . 24 . . 186 518 . . . . Shots 19 | . . . . 1 . . 4 14 . . . . Rammed 25 | . . . 1 . 18 . . 5 1 . . . Targets Rammed 27 | . . . 1 . 18 . . 7 1 . . . Kicked 2 | . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 522 | . . . 360 257 421 346 229 356 89 123 . 522 Average Temperature 96 | . . . 83 75 174 134 78 122 27 45 . 273 Received Heat Transfer 2315 | . . . 228 432 312 60 90 663 198 152 . 180 Effects 6 | . . . 1 . . . . 2 . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 2 | . . . 1 . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Melted 25 | . . . 13 1 . 1 . 3 . 5 . 2 Heat Transferred 12330 | . . . 4153 1406 464 559 50 1921 733 2250 . 794 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Peak Influence 764 | . . 162 505 764 401 . . 371 . . . . Initial 347 | . . . 63 213 347 . . 49 . . . . Average 219 | . . 20 237 408 308 . . 182 . . . . Maximum Alert Level 3 | . . . 2 3 2 . . 1 . . . . Low Security (%) 36 | . 100 100 31 . 4 . . 46 . . . . Level 1 55 | . . . 63 37 89 . . 53 . . . . Level 2 6 | . . . 5 52 6 . . . . . . . Level 3 . | . . . . 10 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . 3 2 1 . . 4 . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 3 | . . . . . 1 . . 2 . . . . Reinforcement 6 | . . . 2 2 . . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Distress Signals 3 | . . . . . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 166 | . 1 4 40 30 10 5 11 37 15 8 . 5 Peak Tracking Total 9 | . . 3 4 9 3 3 4 6 9 5 . 5 Tactical Retreats 11 | . . . 2 2 1 1 . 3 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Traps Triggered 5 | . 1 . 2 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . 2 2 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Disabled 16 | . . . 6 4 . . . 5 1 . . . Max in Single Turn 5 | . . . 5 1 . . . 3 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Machines Accessed . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Total Allies 7 | . . 3 . . . . . . 2 2 . . Largest Group 3 | . . 3 3 . . . . . 2 2 1 1 Highest-Rated Group 49 | . . 40 40 . . . . . 49 49 20 20 Highest-Rated Ally 29 | . . 16 16 . . . . . 29 29 20 20 Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . 20 14 . . . . . . 10 . 2 Total Damage 627 | . . 200 153 . . . . . . 243 . 31 Kills 10 | . . 6 3 . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Turns Passed 7919 | . 187 335 1598 376 836 498 502 1697 1000 747 121 22 Spaces Moved 3727 | 1 121 206 675 141 416 255 284 711 486 353 78 . Core . | . . . . . . . . . . . . . Treads 2571 | . 84 206 675 141 416 255 284 142 315 53 . . Legs 1155 | 1 37 . . . . . . 568 171 300 78 . Wheels 1 | . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 150 153 150 150 120 160 150 156 . Average Speed 169 | 120 148 160 178 152 169 167 161 169 177 170 156 . Slowest Speed 240 | 120 160 160 180 172 210 170 175 210 210 240 156 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 30 55 81 20 16 54 47 23 63 63 68 4 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . 2 . . . 3 1 . 1 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 401 | . . . 21 84 20 9 90 128 22 20 . 7 Melee . | . . . . . . . . . . . . . Projectile 54 | . . . . . . . . 16 11 20 . 7 AOE 347 | . . . 21 84 20 9 90 112 11 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Dat Pro Total 4652 | . 131 212 906 222 502 291 311 988 578 426 77 8 Wait 226 | . . 4 109 19 25 18 . 51 . . . . Move 3715 | . 120 205 674 140 415 254 283 710 485 352 77 . Hop . | . . . . . . . . . . . . . Pick Up 71 | . 2 1 17 5 9 1 2 26 4 4 . . Fast Attach 62 | . 2 1 8 3 6 1 . 29 4 8 . . Attach 60 | . 2 . 3 6 4 1 7 31 4 1 . 1 Detach 7 | . . . . . . . 3 4 . . . . Swap 37 | . . . 9 5 2 1 2 14 2 2 . . Drop 55 | . 5 1 13 3 8 1 . 10 3 11 . . Fire 318 | . . . 72 41 15 14 14 106 19 30 . 7 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 7 | . . . . . . . . 7 . . . . Crush 20 | . . . 1 . 18 . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 74 | . . . . . . . . . 56 18 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered Mines 193 | -10/Mines | Met a Derelict bent on vengeance 302 | -10/Mines | Build established: Mutant 366 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 511 | -10/Mines | Discovered new exit (range 5) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Accompanied by 3 allies 523 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 810 | -9/Materials | Discovered new exit (range 9) 815 | -9/Materials | Build established: Gunner 1359 | -9/Materials | Build established: Scavenger-Gunner 1500 | -9/Materials | Lost 3 parts (3w) 1893 | -9/Materials | Build established: Gunner 2116 | -9/Materials | Discovered new exit (range 4) 2121 | -9/Materials | Entered another Materials area 2121 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2479 | -8/Materials | Discovered new exit (range 13) 2483 | -8/Materials | Destroyed 7 combat bots 2497 | -8/Materials | Entered Factory 2497 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2637 | -7/Factory | Lost 4 parts (2n2w) 3007 | -7/Factory | Build established: Tank 3266 | -7/Factory | Discovered new exit (range 15) 3333 | -7/Factory | Entered Lower Caves 3345 | -7/Lower Caves | Spotted B-75 Beast 3706 | -7/Lower Caves | Identified exit to Lower Caves 3790 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3831 | -7/Lower Caves | Entered another Lower Caves area 3871 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4082 | -7/Lower Caves | Learned Factory stockpile data 4312 | -7/Lower Caves | Discovered new exit (range 14) 4323 | -7/Lower Caves | Build established: Mutant 4333 | -7/Lower Caves | Entered Factory 4333 | -6/Factory | Evolved 2 slots: Utility x2 4645 | -6/Factory | Spotted B-75 Beast 4668 | -6/Factory | Destroyed B-75 Beast 4696 | -6/Factory | Lost 5 parts (4u1w) 4745 | -6/Factory | Lost 3 parts (3w) 4829 | -6/Factory | Lost 5 parts (2n1u2w) 5166 | -6/Factory | Lost 12 parts (2p2n3u5w) 5296 | -6/Factory | Core integrity fell below 50% 5392 | -6/Factory | Lost 16 parts (1p5n3u7w) 5526 | -6/Factory | Build established: Scavenger-Gunner 5592 | -6/Factory | Lost 3 parts (1p1n1w) 5966 | -6/Factory | Discovered new exit (range 15) 6030 | -6/Factory | Entered Lower Caves 6048 | -6/Lower Caves | Spotted B-75 Beast 6328 | -6/Lower Caves | Build established: Scavenger-Tank 6538 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6577 | -6/Lower Caves | Core integrity fell below 20% 6614 | -6/Lower Caves | Lost 6 parts (1n3u2w) 6829 | -6/Lower Caves | Discovered new exit (range 16) 6879 | -6/Lower Caves | Build established: Scavenger-Gunner 7030 | -6/Lower Caves | Entered another Lower Caves area 7030 | -6/Lower Caves | Accompanied by 2 allies 7077 | -6/Lower Caves | Learned Factory security intel 7243 | -6/Lower Caves | Build established: Scavenger-Tank 7272 | -6/Lower Caves | Attacked by a faux Warlord 7761 | -6/Lower Caves | Discovered new exit (range 13) 7777 | -6/Lower Caves | Entered Data Miner 7777 | -6/Data Miner | Accompanied by 1 ally 7777 | -6/Data Miner | Discovered new exit (range 6) 7781 | -6/Data Miner | Build established: Scavenger-Gunner 7807 | -6/Data Miner | Met Data Miner 7862 | -6/Data Miner | Received God Mode back door access code from Data Miner 7898 | -6/Data Miner | Entered Proximity Caves 7898 | -5/Proximity Caves | Accompanied by 1 ally 7921 | -5/Proximity Caves | Core destroyed Last Messages --------------- \\K6LC to gain control via the back door I've installed. Now off with you. 07874_ DS&WTJNZ#LTKKOIRYTG&&1VEL LOCATION=UNKNOWN GOAL=ESCAPE 07902_ Destroyed Lgt. Angular Momentum Engine. 07904_ GK-RZR(b) destroyed. 07905_ Hvy. Laser melted. 07905_ Adv. Heat Sink melted. 07905_ G-50 Soldier destroyed. 07909_ Carbon-fiber Leg destroyed. 07910_ G-50 Soldier suffers critical hit. 07910_ G-50 Soldier destroyed. 07916_ Overheating: Arm. Treads damaged (-134). 07917_ G-50 Soldier destroyed. 07919_ D6QD:/ TAZFYDH9 MC6RLX6WKYL 07919_ Adv. Heat Sink fries itself beyond repair. 07920_ Power failure, Rnf. Deuterium Engine shutdown. 07920_ System corrupted: Hvy. Plasma Cannon targeting data glitched. 07921_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????????? ##?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????#??????????? #??????????????????? | | ??????????????## ???????? ???????????????????? | | ??????????????# ####??? #???????????????????? | | ??????????????# #?? #???????????????????? | | ?????????????## ## #???????????????????? | | ?????????????? #### #???????????? | | ?????????????????????# @=* #??????????? | | ?????????????????????## /%=%! #????????? | | ??????????????????????# %%= #????????? | | ??????????????????????# gg ## ?????????? | | ?????????????????????? ;; #??????????????? | | ????????????????????? ###;# ;#??????????????? | | ????????????????????# ;#??#; ##??????????????? | | ????????????????????# ###??? #???????????????? | | ???????????????????? ???????##???????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ;????????????????????????? | | ?????????????????? ##????????????????????????? | | ?????????????????## ??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireTransportDoomcannon Manual? 0 Play Time 01:11:13 Cumulative 49.9 hours Start 2021.02.28 @ 20:47:21 End 2021.02.28 @ 22:00:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ade0b00-235b-40f4-b368-ac7b5a502029