Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 09:37:53 Player: RecursiveCharlatan Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3122) 3122 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 7138 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 194 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 154/160 System Corruption 10% Temperature Cool (3) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Hacking Suite Relay Coupler [NC] (15) > --- WEAPON (2) ------- Flak Gun Coil Gun > --- INVENTORY (20) --- Light Treads Armored Treads Advanced Heat Sink Large Storage Unit Compact Matter Pod (0) Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator Improved Shield Generator Relay Coupler [NC] (22) Relay Coupler [Swarmer] (28) Relay Coupler [Grunt] (22) Relay Coupler [Heavy] (10) High-powered Tractor Beam Plasma Cannon Heavy Plasma Cannon Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Hardlight Generator > --- WEAPON ----------- Flak Gun Coil Gun > --- INVENTORY -------- Light Treads Armored Treads Advanced Heat Sink Large Storage Unit Layered Light Armor Plating Improved Shield Generator Hacking Suite Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Heavy] High-powered Tractor Beam Plasma Cannon Heavy Plasma Cannon Remote Datajack Scythe [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Layered Light Armor Plating Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 4 . . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 3 . . . . Weapon . | . . . . . . . . Parts Attached 54 | 7 3 1 18 4 11 7 3 Power 5 | 1 . . 1 1 . 2 . Engine 2 | 1 . . . 1 . . . Core 3 | . . . 1 . . 2 . Reactor . | . . . . . . . . Propulsion 18 | 2 . . 7 1 5 3 . Treads 12 | . . . 6 1 5 . . Leg 6 | 2 . . 1 . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 1 . 6 2 2 1 2 Device 3 | 1 . . 1 . . 1 . Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . 1 1 . . . Hackware 4 | . . . 2 . . . 2 Protection 4 | . . . 1 1 2 . . Artifact . | . . . . . . . . Weapon 15 | 2 2 1 4 . 4 1 1 Energy Gun 5 | 1 2 . 1 . 1 . . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | 1 . . 2 . 2 1 . Ballistic Cannon 1 | . . 1 . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 13 | . 1 3 2 . 2 5 . Power 3 | . . 1 . . 1 1 . Propulsion 5 | . . 1 1 . 1 2 . Utility 1 | . . 1 . . . . . Weapon 4 | . 1 . 1 . . 2 . Highest Loss Streak 3 | . 1 2 1 . 1 3 . To Critical Strikes 1 | . . . . . . 1 . Average Backups 16 | 1 4 7 13 19 19 18 18 Power . | . . . . . . . . Propulsion 3 | 1 2 2 3 3 3 3 2 Utility 7 | . 1 2 2 8 10 10 11 Weapon 4 | . . 3 6 6 4 3 3 Tool/Special . | . . . . . . . . Unused Backups 28 | 1 . . 4 12 1 . 10 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 10 | . . . . 1 1 . 8 Weapon 14 | 1 . . 2 10 . . 1 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 92 | . 99 80 79 100 92 98 98 Engine 4 | . 14 6 . 1 8 2 . Core 4 | . . . 6 7 . 6 9 Treads 18 | . . . 21 27 21 22 . Leg 6 | . 28 20 1 . . 4 27 Device 3 | . 14 9 4 . . 6 . Storage 9 | . 14 14 9 9 9 9 9 Processor 7 | . . . 5 9 9 9 9 Hackware 10 | . . . 11 18 14 1 16 Protection 8 | . . . . 9 12 18 10 Energy Gun 3 | . 13 10 7 . . . . Ballistic Gun 11 | . 14 9 6 9 14 15 12 Ballistic Cannon 1 | . . 7 3 . . . . Slashing Weapon 2 | . . . . 9 2 1 2 Peak Build Rating 47 | 7 7 8 33 40 41 47 45 Average Rating 31 | 5 6 6 21 34 39 41 43 On Entrance 21 | . 7 7 5 33 40 39 41 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 15 30 30 57 63 73 68 60 Greatest Support 62 | 20 20 20 60 60 62 62 54 Greatest Overweight (x) 3 | 3 1 2 2 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 20 20 20 20 Most Carried 20 | 3 6 8 20 20 20 20 19 Average Carried 16 | 1 4 7 13 19 19 18 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 Final Carried 20 | 2 6 8 20 20 20 19 18 Class Distribution -------------------- 49% | Mutant 42% | Hacker-Mutant 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -10 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Matter Collected 2334 | 327 123 98 405 44 700 588 49 Remotely . | . . . . . . . . Salvage Created 2667 | 167 334 66 544 44 852 611 49 Parts 181 | 13 22 6 29 2 52 54 3 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Combat Hostiles Destroyed 65 | . 7 3 11 . 21 22 1 Guns 62 | . 7 1 10 . 21 22 1 Cannons 3 | . . 2 1 . . . . Classes Destroyed 14 | 2 4 1 3 . 2 2 . Worker 6 | . 2 . . . 4 . . Tunneler 5 | 4 1 . . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | 1 . . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 18 | . 3 . . . 5 10 . Grunt 20 | . 4 . 6 . 8 2 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . 2 . . . . Sentry 13 | . . . 3 . 6 3 1 Specialist 1 | . . . . . 1 . . Hunter 1 | . . . . . . 1 . Programmer 6 | . . . . . . 6 . Subdweller 3 | . . 3 . . . . . Best Kill Streak 7 | 5 6 2 6 . 7 4 1 Combat Bots Only 6 | . 3 2 3 . 6 4 1 Max Kills in Single Turn 2 | 1 2 1 1 . 2 2 1 Gunslinging 1 | . 1 . . . . 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Hostile Shots Fired 399 | . 39 13 60 . 113 145 29 Missed 109 | . 12 4 12 . 28 41 12 Hits 290 | . 27 9 48 . 85 104 17 Melee 13 | . . . 12 . 1 . . Projectile 277 | . 27 9 36 . 84 104 17 Critical Strikes 15 | . . . 6 . 2 6 1 Damage Taken 4125 | . 300 219 934 . 1271 1142 259 Core 626 | . 32 38 151 . 217 146 42 Absorbed by Shields 108 | . . . . . . 108 . Regen/Repaired (Parts) 328 | . . . . . 328 . . Core Remaining (%) 86 | 100 . 72 . . . . . Volleys Fired 241 | 19 36 25 34 . 57 58 12 Largest 2 | 1 2 2 2 . 2 2 2 Hottest 96 | 20 60 83 96 . 90 58 58 Shots Fired 424 | 19 62 35 66 . 113 109 20 Gun 380 | 19 62 10 50 . 112 109 18 Cannon 42 | . . 25 16 . 1 . . Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 368 | 19 36 33 41 . 112 109 18 Thermal 37 | . 9 2 25 . 1 . . Explosive . | . . . . . . . . Electromagnetic 17 | . 17 . . . . . . Robot Hit Streak 14 | 6 11 14 11 . 12 6 4 Robot Miss Streak 14 | 2 3 1 5 . 14 9 7 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 7 | . 1 . 2 . 1 3 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 289 | 15 36 16 49 2 78 83 10 Core Hits 215 | 5 16 6 31 1 87 61 8 Critical Kills 3 | . . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 7 | . . 1 1 . 3 2 . Burn 2 | . . 1 1 . . . . Destroy 5 | . . . . . 3 2 . Melee Attacks 33 | . . . 3 12 11 7 . Impact . | . . . . . . . . Slashing 33 | . . . 3 12 11 7 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5426 | 194 517 282 888 123 1681 1612 129 Guns 4878 | 194 517 81 728 . 1617 1612 129 Cannons 361 | . . 201 160 . . . . Explosions . | . . . . . . . . Melee 187 | . . . . 123 64 . . Ramming . | . . . . . . . . Kinetic 4750 | 194 378 257 563 . 1617 1612 129 Thermal 415 | . 65 25 325 . . . . Explosive . | . . . . . . . . Electromagnetic 74 | . 74 . . . . . . Impact . | . . . . . . . . Slashing 187 | . . . . 123 64 . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 Average Corruption 8 | . . . . . . 8 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 53 | . . . . . . 37 16 Message Errors 18 | . . . . . . 13 5 Matter Fused 9 | . . . . . . 7 2 Heat Flow Errors 9 | . . . . . . 5 4 Energy Discharges 2 | . . . . . . 1 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 3 | . . . . . . 1 2 Misfires 2 | . . . . . . 1 1 Alerts 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . . 42 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 42 | . . . . . 42 . . Knockbacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Kinetic 1 | . . . 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 324 | . 84 . 153 . 231 324 211 Average Temperature 72 | . 31 . 46 . 61 93 73 Received Heat Transfer 1374 | . 126 72 306 . 594 150 126 Effects 4 | . . . . . . 4 . Energy Bleed 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1112 | . 150 148 814 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Maximum Alert Level 3 | . . . . 2 2 3 1 Low Security (%) 35 | 100 100 . 100 25 . . . Level 1 42 | . . . . 34 94 23 100 Level 2 20 | . . . . 39 4 66 . Level 3 1 | . . . . . . 9 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 752 | 15 124 . 114 615 431 752 366 Initial 366 | . . . . 44 299 197 366 Average 257 | 2 47 . 23 344 293 500 294 Influence Increases 2656 | 25 214 . 315 571 847 605 79 Destroy 0b10 Robot/C 1380 | . 140 . 220 . 560 440 20 Destroy 0b10 Robot/NC 85 | 25 25 . 5 5 25 . . Destroy Leader 278 | . 34 . 52 . 142 40 10 Allied During Kill 45 | . . . . . 45 . . Successful Hack 52 | . . . 16 6 14 . 16 Disable Machine 75 | . . . . . 45 15 15 Anti-Garrison Action 650 | . . . . 550 . 100 . Destroy Structure 46 | . . . 7 10 16 10 3 Lose Combat Pursuer 45 | . 15 . 15 . . . 15 Influence Decreases 2441 | 25 214 . 246 25 1158 157 616 Entered New Map 834 | . . . . 25 316 107 386 Time Decay 1307 | 25 204 . 236 . 612 . 230 Lost Part 90 | . 10 . 10 . 20 50 . Lost Ally 60 | . . . . . 60 . . Purge Threat 150 | . . . . . 150 . . Squads Dispatched 10 | . 2 . . . 6 . 2 Investigation 1 | . . . . . 1 . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . . . 3 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Distress Signals 8 | . 2 . . . 4 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 13 4 21 . 32 23 10 Peak Tracking Total 9 | . 5 2 5 . 5 4 9 Tactical Retreats 3 | . 1 . 1 . . . 1 Traps | -11 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Traps Triggered 13 | . . . . 4 1 8 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Machines Disabled 8 | . . . . 3 3 1 1 Max in Single Turn 1 | . . . . 1 1 1 1 Garrison Relay 3 | . . . . 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Machines Accessed 24 | . . 1 7 4 8 1 3 Terminals 18 | . . . 6 4 5 1 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 66 | . . 3 19 9 26 1 8 Successful 39 | . . 3 14 2 17 . 3 Failed 27 | . . . 5 7 9 1 5 Catastrophic 6 | . . . . 3 2 1 . Database Lockouts . | . . . . . . . . Manual 33 | . . . 13 5 10 . 5 Terminals 45 | . . . 18 9 12 1 5 Fabricators . | . . . . . . . . Repair Stations 15 | . . . . . 12 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . Terminal Hacks 14 | . . 3 6 2 3 . . Record 3 | . . 3 . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . . 9 . 1 Scan Component 5 | . . . . . 4 . 1 Repair 4 | . . . . . 4 . . Refit 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 13 | . . . 7 . 4 . 2 Terminals 13 | . . . 7 . 4 . 2 Botnet 2 | . . . 1 . 1 . . Operators 1 | . . . 1 . . . . Skim 10 | . . . 5 . 3 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . . . 6 3 7 1 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . . . . 4 . . Time 182 | . . . . . 182 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 2 | . . . . . . . 2 Non-combat 2 | . . . . . . . 2 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 drop_inventory 2 | . . . . . . . 2 Relay Couplers Released 16 | . . . . 12 . 4 . Machine Destruction 12 | . . . . 12 . . . Programmers 4 | . . . . . . 4 . Attached 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . 3 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 66 | . . . . 66 66 . . Highest-Rated Ally 25 | . . . . 25 25 . . Initial Warlord ECA Mod 5 | . . . . . 5 5 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 17 . . Total Damage 486 | . . . . . 486 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Active Infowar (turns) 824 | 22 558 244 . . . . . Seismic 824 | 22 558 244 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Turns Passed 7637 | 127 558 357 1559 1215 2002 1325 494 Spaces Moved 3046 | 66 248 131 604 661 622 488 226 Core 11 | 11 . . . . . . . Treads 2180 | . . . 507 661 622 390 . Legs 855 | 55 248 131 97 . . 98 226 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 160 163 158 158 120 Average Speed 193 | 115 183 218 176 171 231 209 175 Slowest Speed 260 | 200 190 260 260 243 245 238 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 52 11 54 90 49 66 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . . . 3 . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . . . 3 . 11 . 2 Terrain Destroyed 30 | . . 1 5 . 19 2 3 Melee 13 | . . . 3 . 10 . . Projectile 17 | . . 1 2 . 9 2 3 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Total 4333 | 95 288 166 1025 737 1054 663 305 Wait 790 | . . 7 320 . 334 69 60 Move 3041 | 65 247 130 604 660 622 487 226 Hop . | . . . . . . . . Pick Up 55 | 3 2 2 26 14 5 2 1 Fast Attach 27 | 7 1 . 11 1 5 2 . Attach 12 | . . . 4 . 2 5 1 Detach 7 | . . . 2 1 1 3 . Swap 40 | . 2 2 7 3 10 12 4 Drop 40 | 1 . . 14 17 7 . 1 Fire 241 | 19 36 25 34 . 57 58 12 Melee 33 | . . . 3 12 11 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire 29 | . . . . 29 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Discovered new exit (range 13) 675 | -10/Materials | Discovered new exit (range 7) 686 | -10/Materials | Entered Subcaves 714 | -10/Subcaves | Shifting Twisted Machinery released Flamer 724 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 806 | -10/Subcaves | Visited Clippyterm 812 | -10/Subcaves | Learned Research machine intel 987 | -10/Subcaves | Discovered new exit (range 9) 1043 | -10/Subcaves | Entered Materials 1043 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1399 | -8/Materials | Identified exit to Factory 2043 | -8/Materials | Build established: Hacker-Mutant 2222 | -8/Materials | Learned 2 Storage zone layouts 2273 | -8/Materials | Learned location of Zion (-6) 2313 | -8/Materials | Learned location of 1 exit from Lower Caves 2341 | -8/Materials | Learned Factory emergency access door positions 2367 | -8/Materials | Learned location of Extension (-6) 2602 | -8/Materials | Identified exit to Garrison 2602 | -8/Materials | Entered Garrison 2602 | -8/Garrison | Discovered recently destroyed garrison 2655 | -8/Garrison | Garrison Relay disabled 2913 | -8/Garrison | Garrison Relay disabled 3002 | -8/Garrison | Discovered new exit (range 15) 3337 | -8/Garrison | Garrison Relay disabled 3403 | -8/Garrison | Discovered new exit (range 15) 3788 | -8/Garrison | Discovered new exit (range 12) 3815 | -8/Garrison | Identified exit to Materials 3817 | -8/Garrison | Entered Materials 3817 | -8/Materials | Accompanied by 3 allies 3982 | -8/Materials | Repaired Coil Gun 4248 | -8/Materials | Lost 3 allies 5278 | -8/Materials | Build established: Mutant 5435 | -8/Materials | Core integrity fell below 50% 5537 | -8/Materials | Repaired Arm. Treads 5589 | -8/Materials | Repaired Coil Gun 5634 | -8/Materials | Repaired Lyr. Light Armor Plating 5658 | -8/Materials | Garrison activated, responded to threat 5819 | -8/Materials | Identified exit to Garrison 5819 | -8/Materials | Entered Garrison 5885 | -8/Garrison | Triggered checkpoint 6078 | -8/Garrison | Triggered checkpoint 6085 | -8/Garrison | Triggered checkpoint 6118 | -8/Garrison | Core integrity fell below 20% 6154 | -8/Garrison | Lost 3 parts (1p2w) 6268 | -8/Garrison | Triggered checkpoint 6296 | -8/Garrison | Discovered new exit (range 15) 6327 | -8/Garrison | Identified exit to Materials 6504 | -8/Garrison | System corruption reached 10% 6561 | -8/Garrison | Triggered checkpoint 6628 | -8/Garrison | Discovered exit to Materials (range 10) 6693 | -8/Garrison | Triggered checkpoint 6900 | -8/Garrison | Triggered checkpoint 7090 | -8/Garrison | Installed Relay Interface Framework 7119 | -8/Garrison | Discovered exit to Materials (range 13) 7144 | -8/Garrison | Entered Materials 7390 | -8/Materials | Build established: Bothacker-Mutant 7638 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 07562_ PYBAD0LJDIVUBRM/E U5J#JZE NB1P 07564_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07569_ U-05 Engineer works on Material Processor. 07570_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 07574_ U-05 Engineer works on Material Processor. 07582_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 07586_ System corrupted: Heat flow error (+219). 07603_ Critical hit (Burn: +37). 07604_ Slug penetrates Wall. 07610_ MCKLWQ8JE &N278,CQOJSWPFR/RA5O=TH JV 07610_ Slug penetrates G-47 Trooper. 07612_ W-25 Informer sends out distress signal. 07616_ Slug penetrates Wall. 07637_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ? #??# ## ## #?????? | | ?? #??######## ## #?????? | | ?? #?????????# #??###?#####?????? | | ?? #?????????# #????????????????? | | ?? [ ########### #????????????????? | | ?? ??????????????? | | ?? ??????????????? | | ??? ??????????????? | | ???"#######+###### ##########/##????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# "????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# u##???????????????????????????? | | ?????????????????# ;#####??? ? !????????????????? | | ?????????????????# #g ! #?? ???????????????? | | ?????????????????# # #??"" ""????????????????? | | ?????????????????# # #?""" ??????????????????? | | ?????????????????# #% #?"""???????????????????? | | ?????????????????# # # ????????????????????? | | ?????????????????# # #;#####+#???????????????? | | ?????????????????# #Y @ ????????? | | ?????????????????+ + # ????????? | | ?????????????????# # !# ### ######???????????? | | ?????????????????# ######? #????????????????????? | | ????????????????# ??????? #????????????????????? | | ????????????????# ????????#????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Coil Gun | 55% | -8/Materials Arm. Treads | 61% | -8/Materials Coil Gun | 64% | -8/Materials Lyr. Light Armor Plating | 61% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SixTitaniumAxe Manual? 0 Play Time 00:39:58 Cumulative 148.3 hours Start 2026.03.17 @ 09:00:13 End 2026.03.17 @ 09:37:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 274 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d79e73db-8424-491c-8679-95981a4d49c3