Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 08:47:20 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (820) 820 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3520 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 187/300 Energy 278/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads (fused) Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (15) --- Heavy Ion Engine Improved Sensor Array Energy Filter Energy Filter Energy Filter Hardlight Generator Improved Shield Generator Improved Shield Generator Authchip [Device] Authchip [Device] Shock Rifle EM Pulse Cannon Faulty Cooled Particle Cannon Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Energy Filter Energy Filter Energy Filter Hardlight Generator Improved Shield Generator Improved Shield Generator Authchip [Device] Authchip [Device] Shock Rifle EM Pulse Cannon Cooled Particle Cannon Assault Cannon Remote Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 2 . Weapon 2 | . . . . . 2 Parts Attached 39 | 7 2 . 4 21 5 Power 6 | 1 1 . 1 3 . Engine 5 | 1 1 . 1 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | 2 . . . 6 . Treads 6 | 2 . . . 4 . Leg . | . . . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 1 8 3 Device 4 | 1 . . . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware 2 | . . . . 1 1 Protection 6 | . . . 1 5 . Artifact . | . . . . . . Weapon 10 | 2 . . 2 4 2 Energy Gun 5 | 2 . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . . 2 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . 1 . . System Corruption 4 | . . . 4 . . Parts Lost 12 | . . . 6 6 . Power 2 | . . . 1 1 . Propulsion 3 | . . . . 3 . Utility 3 | . . . 1 2 . Weapon 4 | . . . 4 . . Highest Loss Streak 5 | . . . 5 5 . To Critical Strikes 1 | . . . . 1 . Average Backups 8 | 3 4 5 6 11 14 Power . | . 1 1 1 . 1 Propulsion 1 | 1 2 2 2 . . Utility 4 | . . 1 2 6 8 Weapon 2 | . 1 1 . 3 4 Tool/Special . | . . . . . . Unused Backups 22 | . . . . 10 12 Power 2 | . . . . 1 1 Propulsion 5 | . . . . 5 . Utility 11 | . . . . 4 7 Weapon 3 | . . . . . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 90 | . 100 100 87 87 99 Engine 10 | . 14 14 12 8 7 Treads 21 | . 28 28 28 17 30 Wheel 6 | . . . . 10 . Device 10 | . 14 14 6 10 7 Storage 10 | . 14 14 14 9 7 Hackware 1 | . . . . 2 7 Protection 7 | . . . 4 11 2 Energy Gun 9 | . 28 28 20 2 . Ballistic Gun 9 | . . . . 12 29 Ballistic Cannon 1 | . . . . 2 . Peak Build Rating 38 | 7 7 7 7 29 38 Average Rating 16 | 5 7 7 6 22 37 On Entrance 9 | . 7 7 7 4 29 Naked Turns . | . . . . . . Heaviest Build 51 | 13 30 30 32 48 51 Greatest Support 80 | 40 40 40 40 80 80 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 Most Carried 15 | 6 6 5 8 15 15 Average Carried 9 | 3 4 5 6 11 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 5 5 6 15 15 Class Distribution -------------------- 74% | Mutant 20% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 972 | 270 25 . 44 633 . Remotely . | . . . . . . Salvage Created 1380 | 195 90 . 153 942 . Parts 87 | 8 4 . 9 66 . Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . 5 . . Prevented 1 | . . . 1 . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 21 | . 2 . 3 16 . Guns 17 | . 2 . 2 13 . Cannons 3 | . . . . 3 . Classes Destroyed 11 | 2 1 . 2 6 . Worker 1 | . . . . 1 . Builder 1 | . . . . 1 . Tunneler 5 | 5 . . . . . Hauler 2 | . . . . 2 . Recycler 4 | 1 . . . 3 . Watcher 2 | . . . . 2 . Swarmer 7 | . . . . 7 . Grunt 6 | . 2 . . 4 . Brawler 2 | . . . . 2 . Sentry 4 | . . . 1 3 . Subdweller 2 | . . . 2 . . Best Kill Streak 5 | 3 2 . 1 5 . Combat Bots Only 4 | . 2 . 1 4 . Max Kills in Single Turn 2 | 1 1 . 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 157 | . 26 . 37 94 . Missed 46 | . 10 . 13 23 . Hits 111 | . 16 . 24 71 . Melee 4 | . . . . 4 . Projectile 107 | . 16 . 24 67 . Critical Strikes 7 | . . . 1 6 . Damage Taken 1425 | 25 162 . 481 757 . Core 187 | . 48 . . 139 . Absorbed by Shields 160 | . . . . 160 . Core Remaining (%) 84 | 100 . . 80 74 . Volleys Fired 104 | 11 8 . 21 64 . Largest 2 | 2 2 . 2 2 . Hottest 87 | 80 80 . 80 87 . Shots Fired 192 | 22 16 . 28 126 . Gun 180 | 22 16 . 28 114 . Cannon 12 | . . . . 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 114 | . . . . 114 . Thermal 6 | . . . 6 . . Explosive . | . . . . . . Electromagnetic 72 | 22 16 . 22 12 . Robot Hit Streak 13 | 5 9 . 13 12 . Robot Miss Streak 6 | 2 2 . 2 6 . Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 128 | 14 10 . 25 79 . Core Hits 65 | 7 5 . 8 45 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2411 | 241 154 . 339 1677 . Guns 2160 | 183 154 . 339 1484 . Cannons 193 | . . . . 193 . Explosions 58 | 58 . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1595 | . . . . 1595 . Thermal 186 | 58 . . 128 . . Explosive . | . . . . . . Electromagnetic 630 | 183 154 . 211 82 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 5 6 . Average Corruption 3 | . 1 1 1 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 3 2 3 13 . Message Errors 6 | . 2 2 1 1 . Matter Fused 6 | . 1 . 2 3 . Energy Discharges 2 | . . . . 2 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 7 . Impact . | . . . . . . Kinetic 7 | . . . . 7 . Secondary . | . . . . . . Self-Inflicted Damage 25 | 25 . . . . . Shots 1 | 1 . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 120 | 54 63 . . 120 . Average Temperature 20 | 22 22 . . 19 . Received Heat Transfer 452 | . 45 . 123 284 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | 1 . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | 100 . . 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | 2 . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | 15 50 7 . 170 34 Initial 34 | . . 7 . . 34 Average 54 | 1 8 1 . 82 15 Influence Increases 616 | 30 50 . 20 510 6 Destroy 0b10 Robot/C 380 | . 40 . 20 320 . Destroy 0b10 Robot/NC 75 | 30 . . . 45 . Destroy Leader 88 | . 10 . . 78 . Successful Hack 11 | . . . . 5 6 Disable Machine 45 | . . . . 45 . Destroy Structure 2 | . . . . 2 . Lose Combat Pursuer 15 | . . . . 15 . Influence Decreases 610 | 30 30 20 20 434 76 Entered New Map 55 | . . 13 . . 42 Time Decay 505 | 30 30 7 20 384 34 Lost Part 50 | . . . . 50 . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 . 4 28 . Peak Tracking Total 7 | . 5 . 2 7 . Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 3 | . . . . 3 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 5 | . 1 . . 3 1 Terminals 4 | . . . . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 2 . . 13 2 Successful 5 | . 1 . . 3 1 Failed 12 | . 1 . . 10 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 8 | . . . . 6 2 Terminals 15 | . . . . 13 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 1 1 Branch Access Points 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Botnet 1 | . . . . 1 . Skim 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 1098 | 38 273 77 80 567 63 Sensors 63 | . . . . . 63 Seismic 1035 | 38 273 77 80 567 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 1895 | 192 273 77 179 1081 93 Spaces Moved 943 | 104 103 34 64 587 51 Core 22 | 22 . . . . . Treads 560 | 82 103 34 64 226 51 Legs . | . . . . . . Wheels 361 | . . . . 361 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 100 160 Average Speed 141 | 136 160 160 160 133 160 Slowest Speed 320 | 160 160 160 160 320 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 6 38 16 5 40 2 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | 8 . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | 8 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1319 | 131 195 57 112 762 62 Wait 158 | . 78 24 19 37 . Move 938 | 103 102 33 63 586 51 Hop . | . . . . . . Pick Up 55 | 10 3 . 4 34 4 Fast Attach 7 | 1 . . . 6 . Attach 27 | 6 . . 3 14 4 Detach 1 | . . . . 1 . Swap 6 | . 2 . 1 2 1 Drop 22 | . 2 . . 18 2 Fire 104 | 11 8 . 21 64 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 193 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 8) 466 | -10/Materials | Entered Mines 489 | -10/Mines | Discovered new exit (range 8) 524 | -10/Mines | Discovered new exit (range 5) 543 | -10/Mines | Entered Subcaves 549 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 633 | -10/Subcaves | Discovered new exit (range 8) 722 | -10/Subcaves | Entered Materials 722 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 743 | -8/Materials | Lost 5 parts (1p1u3w) 1382 | -8/Materials | Lost 5 parts (1p2n2u) 1522 | -8/Materials | Discovered new exit (range 16) 1710 | -8/Materials | Build established: Scavenger-Mutant 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Weapon x2 1896 | -7/Factory | Identified exit to Lower Caves 1896 | -7/Factory | Self-destructed Last Messages --------------- No branch access points found. 01751_ System corrupted: Energy discharge (-70). 01790_ L>OBD:HQ/DTT> /4>Access(Branch) Found 2 branch access points: (177,79) Lower Caves (142,36) Lower Caves Map updated. 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