Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 15:12:33

Player: Boodz

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (87)      435
Value Destroyed (3377)     3377
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1786)               1786
              TOTAL SCORE: 11858

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      997
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     98/100
System Corruption          14%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
         Light Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
               Inertial Stasis Machine
      Advanced Target Analyzer
  Experimental Thermal Shield
      Advanced Recalibrator
>              --- WEAPON -----------
               Gamma Rifle
               Disruptor Cannon
               Linear Accelerator
               Chainsword
>              --- INVENTORY --------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Energy Well
      Advanced Component Analysis Suite
[Rating: 114]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Bore Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   .   2   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   2   .   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Parts Attached             116  | 6   7   1   10  3   .   8   1   2   9   12  10  13  34  
  Power                    18   | 1   .   .   1   .   .   1   .   .   3   1   3   2   6   
    Engine                 5    | 1   .   .   1   .   .   1   .   .   1   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   3   1   5   
  Propulsion               37   | 2   .   .   5   1   .   3   .   1   6   3   2   4   10  
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    31   | 2   .   .   5   1   .   3   .   1   6   3   2   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   4   .   2   1   .   1   1   .   .   5   3   1   7   
    Device                 17   | .   1   .   2   .   .   1   .   .   .   5   2   1   5   
    Storage                5    | 1   3   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   1   2   1   .   3   .   1   .   3   2   6   11  
    Energy Gun             14   | .   3   1   .   .   .   1   .   .   .   1   2   2   4   
    Energy Cannon          6    | .   .   .   2   .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          10   | 2   .   .   .   1   .   1   .   .   .   2   .   2   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   .   .   .   1   .   1   4   
Parts Lost                 75   | .   1   .   2   3   .   6   .   .   .   4   .   24  35  
  Power                    13   | .   .   .   .   .   .   .   .   .   .   1   .   6   6   
  Propulsion               24   | .   .   .   1   1   .   3   .   .   .   1   .   8   10  
  Utility                  14   | .   .   .   .   1   .   .   .   .   .   1   .   4   8   
  Weapon                   24   | .   1   .   1   1   .   3   .   .   .   1   .   6   11  
  Highest Loss Streak      31   | .   1   .   1   2   .   3   .   .   .   3   .   16  31  
Average Slot Usage (%)     80   | .   95  100 84  90  88  92  50  59  90  88  97  59  46  
  Engine                   7    | .   14  14  11  11  11  11  6   6   6   7   8   2   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   12  8   3   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   7   7   5   
  Leg                      31   | .   28  28  39  43  44  42  20  22  38  35  31  16  1   
  Device                   6    | .   2   .   7   5   .   6   6   6   6   11  15  11  11  
  Storage                  8    | .   22  28  14  11  11  11  6   6   6   5   5   5   2   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   
  Protection               3    | .   .   .   .   4   11  4   4   6   6   1   .   .   .   
  Energy Gun               3    | .   20  28  5   .   .   2   .   .   .   1   7   2   1   
  Energy Cannon            1    | .   .   .   7   10  .   .   .   .   .   .   .   2   2   
  Ballistic Gun            4    | .   6   .   .   4   11  9   .   .   .   3   10  4   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   3   6   10  13  8   .   .   2   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             107  | 11  26  26  29  34  30  39  56  65  77  77  99  107 83  
  Greatest Support         111  | 20  20  20  40  40  40  55  45  65  95  91  111 108 86  
  Greatest Overweight (x)  12   | .   1   1   .   1   .   1   1   1   1   .   .   12  9   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  10  10  10  10  10  6   
  Most Carried             10   | 6   8   7   10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          7    | 3   7   7   9   9   9   9   8   9   8   7   8   4   4   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 6   8   7   9   10  10  9   8   10  9   7   10  5   1   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 27% | Mutant
  6% | Scavenger-Tank
  5% | Generator-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
           Mutant | -4/Upper Caves
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  Upp  Res  
Matter Collected           2743 | 237  95   .    95   65   .    211  .    62   259  670  196  282  571  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3546 | .    331  .    361  229  .    85   .    .    216  327  179  676  1142 
  Parts                    197  | .    25   .    20   21   .    9    .    .    14   10   9    20   69   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    1    17   .    .    .    .    .    21   .    
  Prevented                7    | .    .    .    .    .    .    5    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Combat Hostiles Destroyed  73   | .   6   .   9   11  .   4   .   .   5   7   4   17  10  
  Guns                     37   | .   6   .   1   3   .   3   .   .   .   2   4   11  7   
  Cannons                  35   | .   .   .   8   8   .   1   .   .   4   5   .   6   3   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          11   | .   3   .   2   .   .   .   .   .   2   .   .   2   2   
  Worker                   6    | .   .   .   .   .   .   .   .   .   2   .   .   .   4   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycler                 4    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  29   | .   .   .   4   9   .   4   .   .   .   1   2   9   .   
  Grunt                    24   | .   6   .   4   .   .   .   .   .   2   6   .   4   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   1   2   .   .   .   .   2   .   2   1   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   
Best Kill Streak           11   | .   4   .   4   6   .   3   .   .   3   4   2   8   11  
  Combat Bots Only         8    | .   4   .   4   6   .   3   .   .   2   4   2   8   4   
Max Kills in Single Turn   3    | .   1   .   1   1   .   1   .   .   3   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  Upp  Res  
Damage Taken               11813 | .    285  .    404  463  .    608  .    18   729  875  342  3597 4492 
  Core                     2717  | .    52   .    58   67   .    83   .    .    52   83   22   1000 1300 
  Absorbed by Shields      975   | .    .    .    .    .    .    .    .    .    .    318  127  530  .    
Core Remaining (%)         70    | 100  .    79   .    .    .    48   .    .    93   91   .    11   .    
Volleys Fired              278   | .    21   .    33   31   .    27   .    3    20   33   12   45   53   
  Largest                  4     | .    2    .    2    1    .    2    .    2    2    3    3    4    3    
  Hottest                  267   | .    80   .    80   68   .    85   .    114  114  159  156  267  222  
Shots Fired                522   | .    42   .    35   31   .    41   .    6    40   92   36   103  96   
  Gun                      298   | .    42   .    6    10   .    29   .    .    .    39   36   76   60   
  Cannon                   224   | .    .    .    29   21   .    12   .    6    40   53   .    27   36   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  299   | .    2    .    .    10   .    35   .    6    40   79   24   51   52   
  Thermal                  141   | .    .    .    29   21   .    .    .    .    .    13   12   52   14   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          82    | .    40   .    6    .    .    6    .    .    .    .    .    .    30   
  Robot Hit Streak         20    | .    6    .    8    9    .    3    .    .    5    5    10   20   12   
  Robot Miss Streak        11    | .    3    .    5    3    .    7    .    6    11   6    9    3    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    1    .    1    2    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           295   | .    26   .    22   20   .    20   .    .    19   37   17   67   67   
  Core Hits                150   | .    12   .    11   11   .    11   .    .    11   17   9    34   34   
  Critical Hits            38    | .    .    .    2    2    .    2    .    2    12   11   1    3    3    
  Critical Kills           13    | .    .    .    1    2    .    .    .    .    3    4    1    1    1    
  Critical Parts Destroyed 20    | .    .    .    1    .    .    2    .    .    7    6    .    2    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7873  | .    426  .    494  380  .    301  .    126  834  930  287  1754 2341 
  Guns                     3643  | .    372  .    53   95   .    206  .    .    .    329  287  1022 1279 
  Cannons                  3783  | .    .    .    388  285  .    95   .    126  494  601  .    732  1062 
  Explosions               447   | .    54   .    53   .    .    .    .    .    340  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3883  | .    6    .    .    95   .    256  .    126  494  799  142  498  1467 
  Thermal                  3071  | .    54   .    441  285  .    .    .    .    340  131  145  1256 419  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          919   | .    366  .    53   .    .    45   .    .    .    .    .    .    455  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            122   | .    .    .    26   1    .    .    .    .    36   14   .    27   18   
  Projectiles              61    | .    .    .    1    1    .    .    .    .    .    14   .    27   18   
  Explosions               61    | .    .    .    25   .    .    .    .    .    36   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    1    .    .    2    3    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    1    .    .    2    3    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64    | .    21   .    43   .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449   | .    234  .    51   119  .    23   .    162  378  439  97   449  252  
  Average Temperature      104   | .    75   .    18   55   .    9    .    85   90   122  33   197  81   
  Received Heat Transfer   1510  | .    147  .    78   54   .    111  .    .    210  232  30   321  327  
  Effects                  17    | .    .    .    .    .    .    .    .    .    4    1    .    12   .    
    Shutdowns              5     | .    .    .    .    .    .    .    .    .    1    1    .    3    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    2    .    .    1    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    1    1    .    .    .    .    1    1    1    1    2    
  Heat Transferred         3952  | .    100  .    753  518  .    .    .    .    200  259  259  1456 407  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Peak Influence             479  | .   225 83  301 322 .   .   33  29  395 479 408 .   333 
  Initial                  255  | .   .   83  31  117 .   .   33  11  5   119 233 .   255 
  Average                  194  | .   101 83  163 264 .   .   33  6   149 336 281 .   243 
Maximum Alert Level        2    | .   1   .   1   1   .   .   .   .   1   2   2   .   1   
  Low Security (%)         41   | 100 82  100 52  21  .   .   100 100 50  6   .   .   22  
  Level 1                  52   | .   17  .   47  78  .   .   .   .   49  59  94  .   77  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   34  5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   2   .   .   1   .   .   3   2   .   .   2   
  Investigation            3    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Reinforcement            8    | .   4   .   1   .   .   .   .   .   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Distress Signals           4    | .   .   .   .   1   .   .   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   15  11  13  14  .   13  .   5   15  19  7   29  25  
  Peak Tracking Total      12   | .   6   12  5   4   .   7   .   4   4   5   4   9   9   
  Tactical Retreats        18   | .   .   .   1   1   .   .   .   .   3   3   1   7   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Machines Disabled          21   | .   3   .   1   .   .   1   .   .   12  3   .   .   1   
  Max in Single Turn       8    | .   2   .   1   .   .   .   .   .   8   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Machines Accessed          5    | .   1   .   1   .   1   1   .   .   1   .   .   .   .   
  Terminals                3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   1   .   3   .   4   3   .   .   1   .   .   .   .   
  Successful               11   | .   1   .   2   .   4   3   .   .   1   .   .   .   .   
  Failed                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   .   .   .   .   .   5   6   .   .   1   
  Terminals                7    | .   1   .   3   .   .   3   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   .   2   .   4   3   .   .   .   .   .   .   .   
  Record                   6    | .   1   .   2   .   .   3   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  Upp  Res  
Total Allies               34    | .    .    .    .    1    4    .    .    20   2    6    .    1    .    
  Largest Group            19    | .    .    .    .    1    4    3    .    19   6    5    3    1    .    
  Highest-Rated Group      714   | .    .    .    .    31   151  114  .    714  252  272  84   146  .    
  Highest-Rated Ally       146   | .    .    .    .    31   40   40   .    50   94   94   28   146  .    
Zionite Dispatches         2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               229   | .    .    .    .    .    .    21   .    141  10   43   13   1    .    
  Total Damage             11704 | .    .    .    .    .    .    1035 .    8067 1274 1163 130  35   .    
  Kills                    43    | .    .    .    .    .    .    9    .    14   6    11   2    1    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  Fac  Was  Fac  Fac  Fac  Upp  Res  
Turns Passed               6584 | 78   358  108  287  439  1112 634  56   307  884  578  342  747  654  
Spaces Moved               4297 | 57   190  71   145  302  925  446  39   203  652  372  228  337  330  
  Core                     127  | 10   .    .    .    .    .    .    .    .    .    .    .    75   42   
  Treads                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Legs                     3914 | 47   190  71   145  302  925  446  39   203  652  372  228  262  32   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    254  | .    .    .    .    .    .    .    .    .    .    .    .    .    254  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  120  120  120  120  120  120  120  120  50   
  Average Speed            127  | 107  129  150  120  120  120  120  139  137  121  120  120  174  132  
  Slowest Speed            650  | 120  150  150  120  150  120  150  150  150  150  120  120  650  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    38   28   15   61   88   66   2    94   25   16   6    53   9    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             8    | .    .    .    .    .    3    2    .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          79   | .    5    .    3    .    .    8    .    1    29   14   1    12   6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               49   | .    .    .    .    .    .    8    .    1    7    14   1    12   6    
  AOE                      30   | .    5    .    3    .    .    .    .    .    22   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res 
Total                      4932 | 73  263 73  223 345 928 500 42  225 702 431 269 408 450 
  Wait                     89   | .   30  2   24  4   .   10  .   12  5   .   .   2   .   
  Move                     4285 | 56  189 70  144 301 924 445 39  202 651 371 227 336 330 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  109  | 11  8   .   6   4   2   5   1   5   8   10  12  7   30  
  Fast Attach              22   | 1   1   .   2   2   .   4   .   .   4   .   1   .   7   
  Attach                   64   | 5   3   1   1   1   .   3   1   2   1   8   2   9   27  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     30   | .   3   .   7   .   .   1   .   .   4   4   7   4   .   
  Drop                     55   | .   8   .   6   2   2   5   1   1   9   5   8   5   3   
  Fire                     278  | .   21  .   33  31  .   27  .   3   20  33  12  45  53  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location           | Event
   14 | -11/Scrapyard      | Discovered new exit (range 16)
   79 | -11/Scrapyard      | Entered Materials
  293 | -10/Materials      | Discovered new exit (range 13)
  307 | -10/Materials      | Build established: Mutant
  437 | -10/Materials      | Entered Mines
  446 | -10/Mines          | Met a Derelict bent on vengeance
  475 | -10/Mines          | Assembled infested the area
  534 | -10/Mines          | Learned location of Storage (-8)
  538 | -10/Mines          | Discovered new exit (range 5)
  545 | -10/Mines          | Entered Materials
  545 | -9/Materials       | Evolved 2 slots: Propulsion x2
  767 | -9/Materials       | Discovered new exit (range 13)
  832 | -9/Materials       | Entered Mines
  864 | -9/Mines           | Discovered new exit (range 7)
 1228 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1267 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1271 | -9/Mines           | Entered Zion
 1271 | -7/Zion            | Accompanied by 1 ally
 1358 | -7/Zion            | Learned Factory emergency access door positions
 1373 | -7/Zion            | Build established: Scavenger-Mutant
 1516 | -7/Zion            | Learned Factory security intel
 2026 | -7/Zion            | Given A8's code to call for help
 2077 | -7/Zion            | Imprinted
 2080 | -7/Zion            | Declared Zion's savior
 2365 | -7/Zion            | Discovered new exit (range 10)
 2383 | -7/Zion            | Entered Proximity Caves
 2383 | -6/Proximity Caves | Accompanied by 3 allies
 2591 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 2656 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2825 | -6/Proximity Caves | Lost 3 parts (1n2w)
 2960 | -6/Proximity Caves | Core integrity fell below 50%
 2994 | -6/Proximity Caves | Discovered new exit (range 3)
 3017 | -6/Proximity Caves | Entered Factory
 3017 | -6/Factory         | Evolved 6 slots: Power x2, Propulsion x2, Utility x2
 3018 | -6/Factory         | Identified exit to Factory
 3073 | -6/Factory         | Sucked down chute
 3073 | -6/Factory         | Entered Waste
 3074 | -6/Waste           | Met a frightened Derelict
 3082 | -6/Waste           | Spotted C-40 Crusher
 3118 | -6/Waste           | Spotted C-40 Crusher
 3139 | -6/Waste           | Spotted C-40 Crusher
 3140 | -6/Waste           | Spotted C-40 Crusher
 3145 | -6/Waste           | Warlord forces began an assault
 3146 | -6/Waste           | Allies destroyed C-40 Crusher
 3160 | -6/Waste           | Allies destroyed C-40 Crusher
 3223 | -6/Waste           | Spotted C-40 Crusher
 3237 | -6/Waste           | Allies destroyed C-40 Crusher
 3362 | -6/Waste           | Discovered new exit (range 10)
 3380 | -6/Waste           | Entered Factory
 3380 | -6/Factory         | Accompanied by 6 allies
 4002 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
 4188 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4190 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4240 | -6/Factory         | Build established: Mutant
 4247 | -6/Factory         | Discovered exit to Factory (range 9)
 4264 | -6/Factory         | Entered another Factory area
 4264 | -5/Factory         | Accompanied by 2 allies
 4264 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4300 | -5/Factory         | Zion Fire squad teleported in
 4459 | -5/Factory         | Spotted B-75 Beast
 4478 | -5/Factory         | Allies destroyed B-75 Beast
 4674 | -5/Factory         | Lost 3 parts (1p1u1w)
 4681 | -5/Factory         | Found Prototype Device
 4724 | -5/Factory         | Zion Fire squad teleported in
 4795 | -5/Factory         | Identified Exp. Thermal Shield
 4820 | -5/Factory         | Discovered new exit (range 15)
 4842 | -5/Factory         | Entered another Factory area
 4842 | -4/Factory         | Accompanied by 3 allies
 4842 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 4913 | -4/Factory         | Build established: Scavenger-Tank
 5157 | -4/Factory         | Discovered new exit (range 4)
 5184 | -4/Factory         | Entered Upper Caves
 5184 | -4/Upper Caves     | Accompanied by 1 ally
 5472 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 5581 | -4/Upper Caves     | Destroyed 8 combat bots
 5635 | -4/Upper Caves     | Lost 16 parts (3p6n2u5w)
 5753 | -4/Upper Caves     | Core integrity fell below 50%
 5863 | -4/Upper Caves     | Core integrity fell below 20%
 5883 | -4/Upper Caves     | Build established: Mutant
 5900 | -4/Upper Caves     | NK-0LA showed up to help
 5902 | -4/Upper Caves     | NK-0LA revealed a hidden path
 5931 | -4/Upper Caves     | Entered Research
 5931 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 6347 | -3/Research        | Build established: Scavenger-Mutant
 6505 | -3/Research        | Core integrity fell below 50%
 6572 | -3/Research        | System corruption reached 10%
 6575 | -3/Research        | Core integrity fell below 20%
 6585 | -3/Research        | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
Coil Gun destroyed.
Acquired Lgt. Antimatter Reactor.
P-80 Master resets U-05 Engineer, system corruption cleaned.
Imp. Antigrav System destroyed.
U-05 Engineer lays Concrete.
Acquired Flexi-carbon Leg.
R-10 Processor collects Imp. Targeting Computer.
Acquired 50 matter.
R-10 Processor collects Wheel.
Lgt. Antimatter Reactor destroyed.
Flexi-carbon Leg destroyed.
Imp. Energy Well destroyed.
P-80 Master shuts down.
R-10 Processor collects Field Recycling Unit.
R-10 Processor suffers critical hit.
P-80 Master resets K-01 Serf, system corruption cleaned.
Fabricator disabled.
K-01 Serf collects debris.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|      """  #                               ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          70
Energy Capacity            1090
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    16
Base Temperature (-)       200
Armor Coverage             600
Resistance: TH             30
Evasion (%)                53
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           1

 Item Schematics 
-----------------
      Riot Gun | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dangerous Findings
Help From High Places
I Survived The Infestation
Just Browsing
Please Form A Line
Respectable Loadout
Slippery One
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              MomentumSupersonicSpear
  Manual?         0
Play Time         01:48:13
  Cumulative      16.8 hours
  Start           2021.05.21 @ 09:59:57
  End             2021.06.08 @ 15:12:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          26
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42065206-9833-4fd6-bf6e-f0a4d5b88241