Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 15:12:33 Player: Boodz Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (87) 435 Value Destroyed (3377) 3377 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1786) 1786 TOTAL SCORE: 11858 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 997 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Inertial Stasis Machine Advanced Target Analyzer Experimental Thermal Shield Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Disruptor Cannon Linear Accelerator Chainsword > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Energy Well Advanced Component Analysis Suite [Rating: 114] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Bore Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 . 2 Power 3 | . . . . . . . 2 . . . 1 . . Propulsion 5 | . . . 2 . . . 2 . . . . . 1 Utility 4 | . . . . . . . 2 . . 1 . . 1 Weapon 2 | . . . . . . . . . . 1 1 . . Parts Attached 116 | 6 7 1 10 3 . 8 1 2 9 12 10 13 34 Power 18 | 1 . . 1 . . 1 . . 3 1 3 2 6 Engine 5 | 1 . . 1 . . 1 . . 1 1 . . . Core 4 | . . . . . . . . . 2 . . 1 1 Reactor 9 | . . . . . . . . . . . 3 1 5 Propulsion 37 | 2 . . 5 1 . 3 . 1 6 3 2 4 10 Treads 1 | . . . . . . . . . . . . . 1 Leg 31 | 2 . . 5 1 . 3 . 1 6 3 2 4 4 Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . Utility 26 | 1 4 . 2 1 . 1 1 . . 5 3 1 7 Device 17 | . 1 . 2 . . 1 . . . 5 2 1 5 Storage 5 | 1 3 . . . . . . . . . . . 1 Processor 2 | . . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 2 | . . . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 3 1 2 1 . 3 . 1 . 3 2 6 11 Energy Gun 14 | . 3 1 . . . 1 . . . 1 2 2 4 Energy Cannon 6 | . . . 2 . . . . . . . . 2 2 Ballistic Gun 10 | 2 . . . 1 . 1 . . . 2 . 2 2 Ballistic Cannon 3 | . . . . . . 1 . 1 . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . . . 1 . 1 4 Parts Lost 75 | . 1 . 2 3 . 6 . . . 4 . 24 35 Power 13 | . . . . . . . . . . 1 . 6 6 Propulsion 24 | . . . 1 1 . 3 . . . 1 . 8 10 Utility 14 | . . . . 1 . . . . . 1 . 4 8 Weapon 24 | . 1 . 1 1 . 3 . . . 1 . 6 11 Highest Loss Streak 31 | . 1 . 1 2 . 3 . . . 3 . 16 31 Average Slot Usage (%) 80 | . 95 100 84 90 88 92 50 59 90 88 97 59 46 Engine 7 | . 14 14 11 11 11 11 6 6 6 7 8 2 . Core 2 | . . . . . . . . . 12 8 3 . 2 Reactor 1 | . . . . . . . . . . . 7 7 5 Leg 31 | . 28 28 39 43 44 42 20 22 38 35 31 16 1 Device 6 | . 2 . 7 5 . 6 6 6 6 11 15 11 11 Storage 8 | . 22 28 14 11 11 11 6 6 6 5 5 5 2 Processor 1 | . . . . . . . . . . . 4 5 3 Protection 3 | . . . . 4 11 4 4 6 6 1 . . . Energy Gun 3 | . 20 28 5 . . 2 . . . 1 7 2 1 Energy Cannon 1 | . . . 7 10 . . . . . . . 2 2 Ballistic Gun 4 | . 6 . . 4 11 9 . . . 3 10 4 . Ballistic Cannon 3 | . . . . . . 3 6 10 13 8 . . 2 Naked Turns 10 | . . . . . . . . . . . . . 10 Heaviest Build 107 | 11 26 26 29 34 30 39 56 65 77 77 99 107 83 Greatest Support 111 | 20 20 20 40 40 40 55 45 65 95 91 111 108 86 Greatest Overweight (x) 12 | . 1 1 . 1 . 1 1 1 1 . . 12 9 Average Overweight (x) . | . . 1 . . . . . . . . . 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 10 | 6 8 7 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 3 7 7 9 9 9 9 8 9 8 7 8 4 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 8 7 9 10 10 9 8 10 9 7 10 5 1 Class Distribution -------------------- 56% | Scavenger-Mutant 27% | Mutant 6% | Scavenger-Tank 5% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Matter Collected 2743 | 237 95 . 95 65 . 211 . 62 259 670 196 282 571 Remotely . | . . . . . . . . . . . . . . Salvage Created 3546 | . 331 . 361 229 . 85 . . 216 327 179 676 1142 Parts 197 | . 25 . 20 21 . 9 . . 14 10 9 20 69 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 1 17 . . . . . 21 . Prevented 7 | . . . . . . 5 . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Combat Hostiles Destroyed 73 | . 6 . 9 11 . 4 . . 5 7 4 17 10 Guns 37 | . 6 . 1 3 . 3 . . . 2 4 11 7 Cannons 35 | . . . 8 8 . 1 . . 4 5 . 6 3 AOE 1 | . . . . . . . . . 1 . . . . Classes Destroyed 11 | . 3 . 2 . . . . . 2 . . 2 2 Worker 6 | . . . . . . . . . 2 . . . 4 Builder 2 | . . . . . . . . . . . . . 2 Recycler 4 | . 1 . 1 . . . . . . . . . 2 Operator 1 | . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 29 | . . . 4 9 . 4 . . . 1 2 9 . Grunt 24 | . 6 . 4 . . . . . 2 6 . 4 2 Duelist 1 | . . . . . . . . . . . . 1 . Sentry 10 | . . . 1 2 . . . . 2 . 2 1 2 Hunter 4 | . . . . . . . . . . . . 2 2 Programmer 5 | . . . . . . . . . 1 . . . 4 Best Kill Streak 11 | . 4 . 4 6 . 3 . . 3 4 2 8 11 Combat Bots Only 8 | . 4 . 4 6 . 3 . . 2 4 2 8 4 Max Kills in Single Turn 3 | . 1 . 1 1 . 1 . . 3 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Damage Taken 11813 | . 285 . 404 463 . 608 . 18 729 875 342 3597 4492 Core 2717 | . 52 . 58 67 . 83 . . 52 83 22 1000 1300 Absorbed by Shields 975 | . . . . . . . . . . 318 127 530 . Core Remaining (%) 70 | 100 . 79 . . . 48 . . 93 91 . 11 . Volleys Fired 278 | . 21 . 33 31 . 27 . 3 20 33 12 45 53 Largest 4 | . 2 . 2 1 . 2 . 2 2 3 3 4 3 Hottest 267 | . 80 . 80 68 . 85 . 114 114 159 156 267 222 Shots Fired 522 | . 42 . 35 31 . 41 . 6 40 92 36 103 96 Gun 298 | . 42 . 6 10 . 29 . . . 39 36 76 60 Cannon 224 | . . . 29 21 . 12 . 6 40 53 . 27 36 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 299 | . 2 . . 10 . 35 . 6 40 79 24 51 52 Thermal 141 | . . . 29 21 . . . . . 13 12 52 14 Explosive . | . . . . . . . . . . . . . . Electromagnetic 82 | . 40 . 6 . . 6 . . . . . . 30 Robot Hit Streak 20 | . 6 . 8 9 . 3 . . 5 5 10 20 12 Robot Miss Streak 11 | . 3 . 5 3 . 7 . 6 11 6 9 3 3 Penetration Max 2 | . . . . . . . . . 1 1 . 1 2 Secondary Targets 1 | . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 . Shots Hit Robots 295 | . 26 . 22 20 . 20 . . 19 37 17 67 67 Core Hits 150 | . 12 . 11 11 . 11 . . 11 17 9 34 34 Critical Hits 38 | . . . 2 2 . 2 . 2 12 11 1 3 3 Critical Kills 13 | . . . 1 2 . . . . 3 4 1 1 1 Critical Parts Destroyed 20 | . . . 1 . . 2 . . 7 6 . 2 2 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7873 | . 426 . 494 380 . 301 . 126 834 930 287 1754 2341 Guns 3643 | . 372 . 53 95 . 206 . . . 329 287 1022 1279 Cannons 3783 | . . . 388 285 . 95 . 126 494 601 . 732 1062 Explosions 447 | . 54 . 53 . . . . . 340 . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3883 | . 6 . . 95 . 256 . 126 494 799 142 498 1467 Thermal 3071 | . 54 . 441 285 . . . . 340 131 145 1256 419 Explosive . | . . . . . . . . . . . . . . Electromagnetic 919 | . 366 . 53 . . 45 . . . . . . 455 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . . . . . 14 Average Corruption 5 | . . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 16 | . . . . . . . . . . . . . 16 Message Errors 1 | . . . . . . . . . . . . . 1 Matter Fused 6 | . . . . . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 122 | . . . 26 1 . . . . 36 14 . 27 18 Projectiles 61 | . . . 1 1 . . . . . 14 . 27 18 Explosions 61 | . . . 25 . . . . . 36 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . 1 . . 2 3 . . 6 Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . . . . 1 . . 2 3 . . 6 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . 21 . 43 . . . . . . . . . . Shots 2 | . 1 . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 449 | . 234 . 51 119 . 23 . 162 378 439 97 449 252 Average Temperature 104 | . 75 . 18 55 . 9 . 85 90 122 33 197 81 Received Heat Transfer 1510 | . 147 . 78 54 . 111 . . 210 232 30 321 327 Effects 17 | . . . . . . . . . 4 1 . 12 . Shutdowns 5 | . . . . . . . . . 1 1 . 3 . Energy Bleed 3 | . . . . . . . . . 2 . . 1 . Interference 5 | . . . . . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 1 . . . . 1 1 1 1 2 Heat Transferred 3952 | . 100 . 753 518 . . . . 200 259 259 1456 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Peak Influence 479 | . 225 83 301 322 . . 33 29 395 479 408 . 333 Initial 255 | . . 83 31 117 . . 33 11 5 119 233 . 255 Average 194 | . 101 83 163 264 . . 33 6 149 336 281 . 243 Maximum Alert Level 2 | . 1 . 1 1 . . . . 1 2 2 . 1 Low Security (%) 41 | 100 82 100 52 21 . . 100 100 50 6 . . 22 Level 1 52 | . 17 . 47 78 . . . . 49 59 94 . 77 Level 2 5 | . . . . . . . . . . 34 5 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 4 . 2 . . 1 . . 3 2 . . 2 Investigation 3 | . . . 1 . . 1 . . 1 . . . . Extermination 3 | . . . . . . . . . 2 . . . 1 Reinforcement 8 | . 4 . 1 . . . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Distress Signals 4 | . . . . 1 . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 166 | . 15 11 13 14 . 13 . 5 15 19 7 29 25 Peak Tracking Total 12 | . 6 12 5 4 . 7 . 4 4 5 4 9 9 Tactical Retreats 18 | . . . 1 1 . . . . 3 3 1 7 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Traps Triggered 2 | . . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Machines Disabled 21 | . 3 . 1 . . 1 . . 12 3 . . 1 Max in Single Turn 8 | . 2 . 1 . . . . . 8 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Machines Accessed 5 | . 1 . 1 . 1 1 . . 1 . . . . Terminals 3 | . 1 . 1 . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 12 | . 1 . 3 . 4 3 . . 1 . . . . Successful 11 | . 1 . 2 . 4 3 . . 1 . . . . Failed 1 | . . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . . . . . . . . . 5 6 . . 1 Terminals 7 | . 1 . 3 . . 3 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 10 | . 1 . 2 . 4 3 . . . . . . . Record 6 | . 1 . 2 . . 3 . . . . . . . Part Schematic 4 | . . . . . 4 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . 1 . . . . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Total Allies 34 | . . . . 1 4 . . 20 2 6 . 1 . Largest Group 19 | . . . . 1 4 3 . 19 6 5 3 1 . Highest-Rated Group 714 | . . . . 31 151 114 . 714 252 272 84 146 . Highest-Rated Ally 146 | . . . . 31 40 40 . 50 94 94 28 146 . Zionite Dispatches 2 | . . . . . . . . . . 2 . . . Fire 2 | . . . . . . . . . . 2 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 229 | . . . . . . 21 . 141 10 43 13 1 . Total Damage 11704 | . . . . . . 1035 . 8067 1274 1163 130 35 . Kills 43 | . . . . . . 9 . 14 6 11 2 1 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Turns Passed 6584 | 78 358 108 287 439 1112 634 56 307 884 578 342 747 654 Spaces Moved 4297 | 57 190 71 145 302 925 446 39 203 652 372 228 337 330 Core 127 | 10 . . . . . . . . . . . 75 42 Treads 2 | . . . . . . . . . . . . . 2 Legs 3914 | 47 190 71 145 302 925 446 39 203 652 372 228 262 32 Wheels . | . . . . . . . . . . . . . . Hover 254 | . . . . . . . . . . . . . 254 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 120 120 120 120 120 120 120 50 Average Speed 127 | 107 129 150 120 120 120 120 139 137 121 120 120 174 132 Slowest Speed 650 | 120 150 150 120 150 120 150 150 150 150 120 120 650 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 38 28 15 61 88 66 2 94 25 16 6 53 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 8 | . . . . . 3 2 . . . . . 3 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 79 | . 5 . 3 . . 8 . 1 29 14 1 12 6 Melee . | . . . . . . . . . . . . . . Projectile 49 | . . . . . . 8 . 1 7 14 1 12 6 AOE 30 | . 5 . 3 . . . . . 22 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Upp Res Total 4932 | 73 263 73 223 345 928 500 42 225 702 431 269 408 450 Wait 89 | . 30 2 24 4 . 10 . 12 5 . . 2 . Move 4285 | 56 189 70 144 301 924 445 39 202 651 371 227 336 330 Hop . | . . . . . . . . . . . . . . Pick Up 109 | 11 8 . 6 4 2 5 1 5 8 10 12 7 30 Fast Attach 22 | 1 1 . 2 2 . 4 . . 4 . 1 . 7 Attach 64 | 5 3 1 1 1 . 3 1 2 1 8 2 9 27 Detach . | . . . . . . . . . . . . . . Swap 30 | . 3 . 7 . . 1 . . 4 4 7 4 . Drop 55 | . 8 . 6 2 2 5 1 1 9 5 8 5 3 Fire 278 | . 21 . 33 31 . 27 . 3 20 33 12 45 53 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Upper Caves -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 437 | -10/Materials | Entered Mines 446 | -10/Mines | Met a Derelict bent on vengeance 475 | -10/Mines | Assembled infested the area 534 | -10/Mines | Learned location of Storage (-8) 538 | -10/Mines | Discovered new exit (range 5) 545 | -10/Mines | Entered Materials 545 | -9/Materials | Evolved 2 slots: Propulsion x2 767 | -9/Materials | Discovered new exit (range 13) 832 | -9/Materials | Entered Mines 864 | -9/Mines | Discovered new exit (range 7) 1228 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1267 | -9/Mines | Received a Mining Laser from a helpful Derelict 1271 | -9/Mines | Entered Zion 1271 | -7/Zion | Accompanied by 1 ally 1358 | -7/Zion | Learned Factory emergency access door positions 1373 | -7/Zion | Build established: Scavenger-Mutant 1516 | -7/Zion | Learned Factory security intel 2026 | -7/Zion | Given A8's code to call for help 2077 | -7/Zion | Imprinted 2080 | -7/Zion | Declared Zion's savior 2365 | -7/Zion | Discovered new exit (range 10) 2383 | -7/Zion | Entered Proximity Caves 2383 | -6/Proximity Caves | Accompanied by 3 allies 2591 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2656 | -6/Proximity Caves | Learned location of 1 exit from Factory 2825 | -6/Proximity Caves | Lost 3 parts (1n2w) 2960 | -6/Proximity Caves | Core integrity fell below 50% 2994 | -6/Proximity Caves | Discovered new exit (range 3) 3017 | -6/Proximity Caves | Entered Factory 3017 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 3018 | -6/Factory | Identified exit to Factory 3073 | -6/Factory | Sucked down chute 3073 | -6/Factory | Entered Waste 3074 | -6/Waste | Met a frightened Derelict 3082 | -6/Waste | Spotted C-40 Crusher 3118 | -6/Waste | Spotted C-40 Crusher 3139 | -6/Waste | Spotted C-40 Crusher 3140 | -6/Waste | Spotted C-40 Crusher 3145 | -6/Waste | Warlord forces began an assault 3146 | -6/Waste | Allies destroyed C-40 Crusher 3160 | -6/Waste | Allies destroyed C-40 Crusher 3223 | -6/Waste | Spotted C-40 Crusher 3237 | -6/Waste | Allies destroyed C-40 Crusher 3362 | -6/Waste | Discovered new exit (range 10) 3380 | -6/Waste | Entered Factory 3380 | -6/Factory | Accompanied by 6 allies 4002 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4188 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4190 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4240 | -6/Factory | Build established: Mutant 4247 | -6/Factory | Discovered exit to Factory (range 9) 4264 | -6/Factory | Entered another Factory area 4264 | -5/Factory | Accompanied by 2 allies 4264 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4300 | -5/Factory | Zion Fire squad teleported in 4459 | -5/Factory | Spotted B-75 Beast 4478 | -5/Factory | Allies destroyed B-75 Beast 4674 | -5/Factory | Lost 3 parts (1p1u1w) 4681 | -5/Factory | Found Prototype Device 4724 | -5/Factory | Zion Fire squad teleported in 4795 | -5/Factory | Identified Exp. Thermal Shield 4820 | -5/Factory | Discovered new exit (range 15) 4842 | -5/Factory | Entered another Factory area 4842 | -4/Factory | Accompanied by 3 allies 4842 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4913 | -4/Factory | Build established: Scavenger-Tank 5157 | -4/Factory | Discovered new exit (range 4) 5184 | -4/Factory | Entered Upper Caves 5184 | -4/Upper Caves | Accompanied by 1 ally 5472 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5581 | -4/Upper Caves | Destroyed 8 combat bots 5635 | -4/Upper Caves | Lost 16 parts (3p6n2u5w) 5753 | -4/Upper Caves | Core integrity fell below 50% 5863 | -4/Upper Caves | Core integrity fell below 20% 5883 | -4/Upper Caves | Build established: Mutant 5900 | -4/Upper Caves | NK-0LA showed up to help 5902 | -4/Upper Caves | NK-0LA revealed a hidden path 5931 | -4/Upper Caves | Entered Research 5931 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6347 | -3/Research | Build established: Scavenger-Mutant 6505 | -3/Research | Core integrity fell below 50% 6572 | -3/Research | System corruption reached 10% 6575 | -3/Research | Core integrity fell below 20% 6585 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Coil Gun destroyed. Acquired Lgt. Antimatter Reactor. P-80 Master resets U-05 Engineer, system corruption cleaned. Imp. Antigrav System destroyed. U-05 Engineer lays Concrete. Acquired Flexi-carbon Leg. R-10 Processor collects Imp. Targeting Computer. Acquired 50 matter. R-10 Processor collects Wheel. Lgt. Antimatter Reactor destroyed. Flexi-carbon Leg destroyed. Imp. Energy Well destroyed. P-80 Master shuts down. R-10 Processor collects Field Recycling Unit. R-10 Processor suffers critical hit. P-80 Master resets K-01 Serf, system corruption cleaned. Fabricator disabled. K-01 Serf collects debris. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????? ???? #???????????????? | | ???????????????????????! ?? #???????????????? | | ????????????????????# !! 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""""" #???????????????????? | | ####!%%% =%! #???????????????????? | | =%![%%[%=!*= #???????????????????? | | ! *=%!*|%= ! #???????????????????? | | #### ==!% %== #???????????????????? | | ???########!= ########???????????????????? | | ??????????#=* #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# ###########????????????????? | | ??????????########=!% # #????????????????? | | ?????????????????#%! # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 70 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 30 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Help From High Places I Survived The Infestation Just Browsing Please Form A Line Respectable Loadout Slippery One The More The Merrier Challenges ------------ None Game ------ Seed MomentumSupersonicSpear Manual? 0 Play Time 01:48:13 Cumulative 16.8 hours Start 2021.05.21 @ 09:59:57 End 2021.06.08 @ 15:12:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 26 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 42065206-9833-4fd6-bf6e-f0a4d5b88241