Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.26 @ 21:05:45 Player: BigP Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (638) 638 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3113 Bonus ------- None Cogmind --------- Core Integrity 648/700 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Heavy Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Hardened Light Armor Plating Particle Cannon Particle Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 37 | 6 6 8 13 4 Power 5 | 1 1 1 2 . Engine 4 | 1 1 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 6 | 2 . 1 3 . Treads 6 | 2 . 1 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 3 4 5 4 Device 5 | . 1 1 1 2 Storage 3 | 1 1 1 . . Processor 6 | . 1 1 2 2 Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 9 | 2 2 2 3 . Energy Gun 3 | 1 2 . . . Energy Cannon 5 | . . 2 3 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 7 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 2 | . . . 2 . Highest Loss Streak 7 | . . . 7 . Average Slot Usage (%) 91 | . 97 99 96 45 Engine 8 | . 14 11 7 . Treads 18 | . 28 22 17 . Device 7 | . . 11 8 6 Storage 10 | . 14 11 9 7 Processor 20 | . 13 10 27 29 Protection 6 | . . 10 8 . Energy Gun 3 | . 16 . . . Energy Cannon 12 | . . 22 16 . Ballistic Gun 1 | . 9 . . . Naked Turns . | . . . . . Heaviest Build 39 | 11 11 37 39 17 Greatest Support 40 | 40 40 40 40 3 Greatest Overweight (x) 7 | . . . 7 5 Average Overweight (x) . | . . . . 5 Largest Inventory Capacity 10 | 6 6 10 10 10 Average Capacity 8 | 5 5 9 10 10 Most Carried 10 | 3 6 10 10 10 Average Carried 7 | . 2 7 9 7 Final Capacity 10 | 6 6 10 10 10 Final Carried 10 | . 6 9 10 7 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 595 | 242 153 76 124 . Remotely . | . . . . . Salvage Created 987 | . 280 250 457 . Parts 82 | . 23 21 38 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 21 | . 5 5 11 . Guns 5 | . 5 . . . Cannons 16 | . . 5 11 . Classes Destroyed 9 | . 6 2 1 . Worker 1 | . . 1 . . Builder 4 | . 1 2 1 . Recycler 2 | . 1 1 . . Mechanic 1 | . . . 1 . Operator 3 | . 2 . 1 . Watcher 3 | . 1 . 2 . Swarmer 14 | . 3 4 7 . Grunt 3 | . 2 . 1 . Sentry 4 | . . 1 3 . Best Kill Streak 11 | . 4 5 11 . Combat Bots Only 8 | . 3 5 8 . Max Kills in Single Turn 2 | . 2 2 2 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1866 | . 252 193 1349 72 Core 612 | . 60 38 462 52 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 76 90 16 . Volleys Fired 69 | . 26 14 29 . Largest 2 | . 2 2 2 . Hottest 143 | . 80 136 143 . Shots Fired 138 | . 52 28 58 . Gun 52 | . 52 . . . Cannon 86 | . . 28 58 . Launcher . | . . . . . Special . | . . . . . Kinetic 25 | . 25 . . . Thermal 86 | . . 28 58 . Explosive . | . . . . . Electromagnetic 27 | . 27 . . . Robot Hit Streak 13 | . 8 8 13 . Robot Miss Streak 3 | . 3 3 3 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 93 | . 35 17 41 . Core Hits 45 | . 15 9 21 . Critical Hits 1 | . . 1 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1812 | . 490 326 996 . Guns 420 | . 420 . . . Cannons 1313 | . . 326 987 . Explosions 70 | . 70 . . . Melee . | . . . . . Ramming 9 | . . . 9 . Kinetic 158 | . 158 . . . Thermal 1383 | . 70 326 987 . Explosive . | . . . . . Electromagnetic 262 | . 262 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 46 | . 10 1 35 . Projectiles 36 | . . 1 35 . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 549 | . 45 346 549 . Average Temperature 126 | . 15 136 158 . Received Heat Transfer 798 | . 87 18 657 36 Effects 6 | . . . 6 . Shutdowns 1 | . . . 1 . Interference 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 3 . Heat Transferred 2394 | . 100 592 1702 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 323 | . 187 278 323 121 Initial 121 | . . 78 117 121 Average 164 | . 122 214 183 121 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 65 | 100 100 28 56 100 Level 1 34 | . . 71 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 9 7 27 6 Peak Tracking Total 8 | . 4 5 8 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . . . 3 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . . 7 . Successful 3 | . . . 3 . Failed 4 | . . . 4 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1743 | 65 340 364 798 176 Spaces Moved 794 | 41 143 182 401 27 Core 48 | 10 . . 11 27 Treads 746 | 31 143 182 390 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 300 Average Speed 166 | 133 160 160 165 300 Slowest Speed 400 | 160 160 160 400 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 33 28 40 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 11 | . 7 . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 7 | . 7 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1095 | 52 206 230 484 123 Wait 119 | . 9 4 16 90 Move 790 | 40 142 181 400 27 Hop . | . . . . . Pick Up 44 | 6 13 15 10 . Fast Attach 3 | . . . 3 . Attach 22 | 6 3 6 3 4 Detach 4 | . 2 . 1 1 Swap 12 | . 3 2 7 . Drop 31 | . 8 8 14 1 Fire 69 | . 26 14 29 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Utility x2 749 | -9/Materials | Discovered new exit (range 10) 770 | -9/Materials | Entered another Materials area 770 | -8/Materials | Evolved 2 slots: Utility x2 1203 | -8/Materials | Garrison activated, responded to threat 1256 | -8/Materials | Destroyed 8 combat bots 1379 | -8/Materials | Build established: Scavenger-Mutant 1558 | -8/Materials | Core integrity fell below 50% 1562 | -8/Materials | Discovered new exit (range 3) 1565 | -8/Materials | Core integrity fell below 20% 1568 | -8/Materials | Entered Factory 1568 | -7/Factory | Evolved 2 slots: Utility x2 1581 | -7/Factory | Lost 7 parts (1p2n2u2w) 1744 | -7/Factory | Self-destructed Last Messages --------------- 01499_ G-47 Trooper heat damages Imp. Heat Sink. 01499_ Acquired 30 matter. 01500_ G-47 Trooper heat spikes uncontrollably. 01501_ Power failure, Nuclear Core shutdown. 01501_ G-47 Trooper heat damages Imp. Heat Sink. 01501_ Med. Armor Plating destroyed. 01502_ K-01 Serf cleans the Terminal. 01503_ R-06 Scavenger collects Particle Gun. 01506_ Overheating: Lrg. Storage Unit damaged (-136). 01506_ Overheating: Nuclear Core damaged (-3). 01517_ Lgt. Treads destroyed. 01525_ Slammed into O-16 Technician. 01527_ Heat Sink destroyed. 01534_ Lgt. Treads destroyed. 01550_ Nuclear Core destroyed. 01562_ EXIT=FOUND PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 01568_ Discarded Imp. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????g #????????????????????? | | ?????????????????????#g #????????????????????? | | ?????????????????????#g #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ??????????????# ?o???# #????????????????????? | | ??????????????# #####@#########??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ??????????????# g #??????????????? | | ??????????????# g #??????????????? | | ??????????????# ######### #??????????????? | | ??????????????#g ????????# #??????????????? | | ????????????? ?????????#######??????????????? | | ???????????? ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed RecyclingChipInsulator Manual? 0 Play Time 00:26:14 Cumulative 6.1 hours Start 2021.11.26 @ 20:41:25 End 2021.11.26 @ 21:05:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf0aefa5-1963-47ee-9794-61425e34f692