Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 15:59:19 Player: Trollpotato Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (172) 860 Value Destroyed (4750) 4750 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 9305 Bonus ------- High Alert Combat Kills 435 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 900/900 System Corruption 14% Temperature Warm (187) Movement Hovering (98) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Improved Gravmag System Cooled Aerolev Unit Gravmag Array > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Great Maul > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Armored Wheel Gravmag System Gravmag System Gravmag Array Large Matter Pod (150) Advanced Signal Interpreter Target Analyzer Hacking Suite Hacking Suite Phase Cannon Heavy Plasma Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Gravmag System Cooled Aerolev Unit Gravmag Array > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Targeting Computer > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Wheel Gravmag System Gravmag System Gravmag Array Large Matter Pod Target Analyzer Improved Light Armor Plating Hacking Suite Heavy Plasma Cannon Heavy Machine Gun Great Maul [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 4 | . . 2 2 . . Weapon 1 | . . . . 1 . Parts Attached 122 | 6 11 23 17 17 48 Power 18 | 1 1 3 2 3 8 Engine 14 | 1 1 2 1 2 7 Core 4 | . . 1 1 1 1 Reactor . | . . . . . . Propulsion 27 | 2 2 4 4 5 10 Treads 1 | . . . . 1 . Leg . | . . . . . . Wheel 17 | 2 2 4 4 4 1 Hover 9 | . . . . . 9 Flight . | . . . . . . Utility 40 | 1 5 8 7 3 16 Device 21 | . 3 6 3 1 8 Storage 5 | 1 1 . . . 3 Processor 3 | . 1 . . 1 1 Hackware 2 | . . . 2 . . Protection 9 | . . 2 2 1 4 Artifact . | . . . . . . Weapon 37 | 2 3 8 4 6 14 Energy Gun 10 | . 1 2 3 2 2 Energy Cannon 8 | . 1 3 . . 4 Ballistic Gun 11 | 2 1 2 1 1 4 Ballistic Cannon . | . . . . . . Launcher 6 | . . 1 . 3 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 1 3 Corrupted Parts 2 | . . . 1 . 1 System Corruption 5 | . . . 1 . 4 Parts Lost 51 | . 1 10 12 15 13 Power 8 | . . 2 2 2 2 Propulsion 15 | . . 3 3 5 4 Utility 17 | . 1 2 4 5 5 Weapon 11 | . . 3 3 3 2 Highest Loss Streak 12 | . 1 3 8 12 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 90 99 98 92 81 Engine 10 | . 14 10 8 6 10 Wheel 15 | . 28 21 17 21 . Hover 5 | . . . . . 16 Device 14 | . 5 18 14 14 15 Storage 9 | . 14 11 9 6 8 Processor 6 | . . 11 9 6 5 Hackware 2 | . . . 16 5 . Protection 3 | . . 3 4 6 4 Energy Gun 6 | . 8 5 9 13 3 Energy Cannon 3 | . 1 7 . . 3 Ballistic Gun 8 | . 17 9 8 6 3 Impact Weapon 1 | . . . . . 3 Naked Turns 10 | . . . . 10 . Heaviest Build 84 | 13 53 58 66 82 84 Greatest Support 48 | 20 24 28 28 32 48 Greatest Overweight (x) 4 | . 2 4 2 4 3 Average Overweight (x) 1 | . 1 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 15 Average Capacity 16 | 7 16 20 20 19 10 Most Carried 20 | 8 20 20 20 20 15 Average Carried 14 | 3 13 19 19 18 9 Final Capacity 20 | 8 20 20 20 5 15 Final Carried 20 | 3 20 20 19 4 15 Class Distribution -------------------- 64% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Skirmisher 6% | Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3228 | 236 498 785 295 101 1313 Remotely . | . . . . . . Salvage Created 6806 | 50 701 1939 860 349 2907 Parts 346 | 1 44 119 56 22 104 Haulers Intercepted 12 | . 2 4 3 . 3 Recyclers Shooed 9 | 1 2 2 . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 118 | . 9 41 18 10 40 Melee 5 | . . . . . 5 Guns 48 | . 9 15 13 4 7 Cannons 32 | . . 21 . . 11 AOE 22 | . . 4 5 6 7 Classes Destroyed 16 | 1 6 2 2 3 2 Worker 6 | . 1 2 1 . 2 Builder 5 | . . . 4 1 . Tunneler 2 | . . 1 . 1 . Hauler 12 | . 2 4 3 . 3 Recycler 11 | 1 2 3 . 1 4 Operator 5 | . 2 3 . . . Watcher 13 | . 3 5 1 1 3 Swarmer 43 | . 3 19 10 . 11 Grunt 44 | . 6 13 5 5 15 Brawler 3 | . . . 1 . 2 Protector 1 | . . . . 1 . Sentry 16 | . . 9 2 . 5 Specialist 5 | . . . . 3 2 Hunter 1 | . . . . . 1 Programmer 4 | . . . . . 4 Heavy 1 | . . . . 1 . Best Kill Streak 8 | 1 3 7 7 7 8 Combat Bots Only 5 | . 3 5 5 4 5 Max Kills in Single Turn 4 | 1 2 2 3 4 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8502 | . 293 1507 927 2302 3473 Core 1674 | . 53 211 140 413 857 Absorbed by Shields 492 | . 93 277 73 39 10 Regen/Repaired (Parts) 187 | . . 13 84 90 . Core Remaining (%) 68 | 100 78 47 74 41 . Volleys Fired 377 | 4 71 145 46 32 79 Largest 3 | 2 2 2 2 3 3 Hottest 265 | 40 88 113 110 154 265 Shots Fired 763 | 8 139 280 87 64 185 Gun 535 | 8 135 174 87 49 82 Cannon 202 | . 4 104 . . 94 Launcher 26 | . . 2 . 15 9 Special . | . . . . . . Kinetic 349 | 8 111 119 43 16 52 Thermal 275 | . 4 104 11 33 123 Explosive 17 | . . 2 . 15 . Electromagnetic 122 | . 24 55 33 . 10 Robot Hit Streak 25 | 3 10 10 9 10 25 Robot Miss Streak 7 | 1 5 4 5 7 5 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 550 | 5 90 178 65 46 166 Core Hits 294 | 2 33 78 48 53 80 Critical Kills 6 | . . 2 . . 4 Critical Parts Destroyed 9 | . . . . . 9 Critical Strikes 16 | . . 2 . 1 13 Burn 1 | . . . . 1 . Meltdown 4 | . . 1 . . 3 Destroy 1 | . . 1 . . . Smash 10 | . . . . . 10 Melee Attacks 45 | . . . . . 45 Impact 45 | . . . . . 45 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13576 | 45 1115 3326 1280 2284 5526 Guns 5718 | 45 1034 1635 994 774 1236 Cannons 3794 | . 81 1420 . . 2293 Explosions 2642 | . . 271 274 1509 588 Melee 1409 | . . . . . 1409 Ramming 13 | . . . 12 1 . Kinetic 3112 | 45 752 1019 431 232 633 Thermal 5644 | . 81 1567 423 542 3031 Explosive 1633 | . . 124 . 1509 . Electromagnetic 1765 | . 282 616 414 . 453 Impact 1409 | . . . . . 1409 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 8 . 14 Average Corruption 9 | . . . 3 . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 86 | . . . 9 . 77 Message Errors 22 | . . . 3 . 19 Matter Fused 21 | . . . 4 . 17 Heat Flow Errors 11 | . . . . . 11 Energy Discharges 9 | . . . . . 9 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 9 | . . . 1 . 8 Data Loss (major) 5 | . . . . . 5 Misfires 1 | . . . . . 1 Alerts 2 | . . . 1 . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 674 | . . 26 38 37 573 Projectiles 57 | . . 26 . . 31 Explosions 107 | . . . 38 37 32 Melee 510 | . . . . . 510 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 334 | . . 35 126 173 . Shots 9 | . . 1 3 5 . Rammed 4 | . . . 2 1 1 Targets Rammed 4 | . . . 2 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 623 | . 64 365 307 144 623 Average Temperature 100 | . 22 100 62 48 183 Received Heat Transfer 1913 | . 102 424 375 18 994 Effects 13 | . . 6 . . 7 Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Interference 5 | . . 3 . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . 1 . . . Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 13 | . 1 1 1 . 10 Impact Corruptions 19 | . . . . . 19 Robots Melted 4 | . . 1 . . 3 Combat Hostiles 3 | . . 1 . . 2 Parts Melted 13 | . . 3 1 . 9 Heat Transferred 9018 | . 148 2653 530 846 4841 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 2 3 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 777 | 5 151 702 551 216 777 Initial 272 | . 3 46 272 182 35 Average 251 | 1 67 316 411 108 292 Maximum Alert Level 3 | . . 3 2 1 3 Low Security (%) 53 | 100 100 35 . 88 50 Level 1 21 | . . 32 31 11 24 Level 2 22 | . . 31 68 . 19 Level 3 2 | . . . . . 6 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 3 4 . 7 12 Investigation 6 | . 1 2 . . 3 Extermination 4 | . . . . 1 3 Reinforcement 12 | . 2 1 . 6 3 Assault 2 | . . 1 . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 1 1 2 1 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 201 | . 19 63 27 29 63 Peak Tracking Total 10 | . 3 6 7 10 9 Tactical Retreats 10 | . . 4 . 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 10 | . 2 1 3 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . 1 2 1 2 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 51 | . 6 16 9 7 13 Terminals 35 | . 5 11 6 3 10 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 1 . Recycling Units 7 | . 1 2 1 2 1 Scanalyzers 5 | . . 2 1 . 2 Garrison Access 1 | . . . . 1 . Total Hacks 151 | . 19 62 23 12 35 Successful 87 | . 6 40 17 7 17 Failed 64 | . 13 22 6 5 18 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual 105 | . 16 41 18 6 24 Terminals 99 | . 15 40 16 5 23 Fabricators . | . . . . . . Repair Stations 6 | . . 2 2 2 . Recycling Units 18 | . 4 5 3 3 3 Scanalyzers 26 | . . 15 2 . 9 Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . 1 7 4 2 1 Part Schematic 2 | . . . 2 . . Prototype ID Bank 4 | . . 3 1 . . Open DSF 2 | . . . . 2 . Terminal Index 3 | . . 1 1 . 1 Unreport Threat 1 | . . 1 . . . Disarm Traps 2 | . . 2 . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 2 2 . Scan Component 3 | . . 1 1 1 . Repair 3 | . . 1 1 1 . Recycling Unit Hacks 9 | . 2 4 2 . 1 Process 1 | . . 1 . . . Report Inventory 5 | . 1 2 1 . 1 Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 24 | . . 15 2 . 7 Insert Component 13 | . . 9 1 . 3 Analyze 11 | . . 6 1 . 4 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 33 | . 3 12 7 3 8 Terminals 28 | . 2 11 6 1 8 Botnet 28 | . 2 11 6 1 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 1 1 2 . Reject 5 | . 1 1 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 44 | . 5 14 8 5 12 Full Trace Events 4 | . . 3 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . 5 3 . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 1 1 . Time 90 | . . 26 32 32 . Parts Recycled . | . . . . . . Recycled Matter 435 | . . 435 . . . Retrieved Matter 488 | . . 488 . . . Retrieved Components 12 | . 10 . 2 . . Parts Scanalyzed 10 | . . 6 1 . 3 Part Schematics Acquired 9 | . . 5 1 . 3 Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 1 3 Machine Destruction 1 | . . . . 1 . Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7302 | 71 1117 2095 800 941 2278 Spaces Moved 4625 | 52 768 1216 465 638 1486 Core 21 | 1 . . . 20 . Treads 33 | . . . . 20 13 Legs . | . . . . . . Wheels 3098 | 51 768 1216 465 598 . Hover 1473 | . . . . . 1473 Flight . | . . . . . . Fastest Speed 50 | 50 80 115 115 50 51 Average Speed 113 | 79 108 120 116 112 111 Slowest Speed 196 | 80 120 150 125 160 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 76 97 43 18 46 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 142 | . . 16 12 86 28 Melee 3 | . . . . . 3 Projectile 22 | . . . . . 22 AOE 117 | . . 16 12 86 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5884 | 74 924 1589 645 805 1847 Wait 546 | . 34 177 93 106 136 Move 4620 | 51 767 1215 464 637 1486 Hop . | . . . . . . Pick Up 105 | 9 28 18 18 6 26 Fast Attach 40 | 4 2 2 1 3 28 Attach 47 | 2 . 11 14 7 13 Detach 7 | . . . . . 7 Swap 35 | . 9 10 2 7 7 Drop 58 | 4 13 11 5 6 19 Fire 377 | 4 71 145 46 32 79 Melee 45 | . . . . . 45 Ram 4 | . . . 2 1 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 10) 539 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Discovered new exit (range 15) 1187 | -10/Materials | Identified exit to Materials 1189 | -10/Materials | Entered another Materials area 1189 | -9/Materials | Evolved 2 slots: Utility x2 1447 | -9/Materials | Discovered new exit (range 16) 1477 | -9/Materials | Identified exit to Materials 1886 | -9/Materials | Discovered new exit (range 12) 1942 | -9/Materials | Identified exit to Storage 2022 | -9/Materials | Discovered new exit (range 9) 2221 | -9/Materials | Discovered exit to Materials (range 16) 2488 | -9/Materials | Discovered exit to Storage (range 13) 2557 | -9/Materials | Discovered exit to Materials (range 14) 2661 | -9/Materials | Lost 3 parts (1p1u1w) 2815 | -9/Materials | Repaired Sensor Array 3189 | -9/Materials | First assault squad dispatched 3219 | -9/Materials | Core integrity fell below 50% 3284 | -9/Materials | Entered another Materials area 3284 | -8/Materials | Evolved 2 slots: Utility x2 3522 | -8/Materials | Repaired Arm. Wheel 3645 | -8/Materials | Build established: Hacker-Mutant 4041 | -8/Materials | Lost 8 parts (2p1n2u3w) 4072 | -8/Materials | Discovered new exit (range 7) 4075 | -8/Materials | Build established: Scavenger-Mutant 4080 | -8/Materials | Identified exit to Factory 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4359 | -7/Factory | Repaired Arm. Wheel 4380 | -7/Factory | Build established: Scavenger-Skirmisher 4667 | -7/Factory | Cargo convoy interrupted 4728 | -7/Factory | Discovered new exit (range 16) 4774 | -7/Factory | Identified exit to Factory 4888 | -7/Factory | Discovered exit to Factory (range 10) 4979 | -7/Factory | Released all parts (2) 5003 | -7/Factory | Core integrity fell below 50% 5009 | -7/Factory | Lost 12 parts (1p4n4u3w) 5025 | -7/Factory | Entered another Factory area 5025 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5180 | -6/Factory | Spotted B-75 Beast 5263 | -6/Factory | Lost 3 parts (1n1u1w) 5290 | -6/Factory | Build established: Mutant 5836 | -6/Factory | Discovered new exit (range 15) 6191 | -6/Factory | Garrison activated, responded to threat 6266 | -6/Factory | Build established: Scavenger-Mutant 6316 | -6/Factory | System corruption reached 10% 6772 | -6/Factory | Core integrity fell below 50% 6831 | -6/Factory | Lost 4 parts (1p1n1u1w) 6952 | -6/Factory | Discovered new exit (range 15) 7125 | -6/Factory | First assault squad dispatched 7138 | -6/Factory | Discovered new exit (range 4) 7273 | -6/Factory | Garrison activated, responded to threat 7283 | -6/Factory | Core integrity fell below 20% 7303 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07285_ U-05 Engineer builds a Wall. 07286_ Overheating: Matter decay (-74). 07286_ Critical hit (Burn: +37). 07287_ Adv. Weight Redist. System broken. 07287_ Overheating: Short circuit. 07289_ Overheating: Imp. Light Armor Plating damaged (-17). 07289_ Overheating: Great Maul damaged (-23). 07289_ Internal heat damage averted by Imp. Cryofiber Web. 07290_ Acquired 12 matter. 07290_ G-50 Soldier overheating. 07291_ Internal heat damage averted by Imp. Cryofiber Web. 07291_ G-50 Soldier overheating. 07292_ Critical hit (Burn: +37). 07292_ G-50 Soldier overheating. 07294_ G-50 Soldier heat spikes uncontrollably. 07295_ G-50 Soldier overheating. 07296_ G-50 Soldier heat damages core (-17). 07296_ G-50 Soldier overheating. 07297_ G-50 Soldier destroyed. 07300_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ?????? ???????????? | | ?????????????????????# #?????# ???????????? | | ?????????????????????# #?????# #??????????? | | ?????????????????????# #?????# #??????????? | | ?????????????????????# #?????# #??######### | | ?????????????????????# #?????# #??# | | ?????????????????????# #?????# #??# "" """ | | ?????????????????????# #?????+ #??# "" """ | | ?????????????????????# #?????# #??# "T """ | | ?????????????????????# #???? # #??# "" | | ?????????????????????# ^ ^ #??"" # #??# "" """ | | ??????????????????#### # "" # #??# """ | | ???????????? =!# " # #??# [ """ | | ???????????????????######u %# /%" #??# | | ???????????????????????##@%=##?#"##" #??######+## | | ???????????????????????#g g#????# ####### | | ??????????????????????## ###### | | ?#######??????????????## | | ?# #???????????????# ###### | | ?# "" #???????????????# #????## ######## | | ?# Y" #???????????????#######?????# #??????### ## | | ?# "" #????????????????????????####+#????????# #? | | ## #????????????????????????# ????? #????# ## | | # #????????????????????????# ? #????# | | + #########?##+############# #????# | | # """ # #?# # # """" #????# | | # """ # """" #?# """"" # # """" #????# | | # """ # """" #?# [""""" # < # """" #????# | | # # """" #?# """ + # """" #????# | | / " """" #?# # # #????# | | ##"#### ]#?# """"" # # #????# | | #####??# """" #?# """"" # #####+####????# | | ???????# """" #?#! """ # #?# ####### | | ???????# """" #?# # ### | | ???????# """" #?#+######## [%! | | ???????# ### ###????# #"# | | #! #######+## #????# ### ##+####### | | # "T ###??# #?####### | | # "" #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 38 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked System Shield | -8/Materials | Hacked Gravmag Array | -6/Factory | Scanalyzed Cld. Aerolev Unit | -6/Factory | Scanalyzed F-cell Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileGuidanceRail Manual? 0 Play Time 02:39:39 Cumulative 57.9 hours Start 2022.04.14 @ 23:58:01 End 2022.04.20 @ 15:59:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cae423f-a29d-493f-8684-fc36ea9b40a0