Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.11 @ 00:48:27 Player: Gawain Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (100) 500 Value Destroyed (3831) 3831 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (5128) 5128 TOTAL SCORE: 16319 Bonus ------- High Alert Combat Kills 128 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 77/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Weight Redist. System Advanced Sensor Array Advanced Transmission Jammer Improved Reaction Control System Improved Reaction Control System Advanced Powered Armor > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Particle Reactor Light Quantum Reactor Impulse Thruster Heavy Shock Bomb Launcher [Rating: 160] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 . Power 2 | . . 1 . . . . . 1 . . . Propulsion 9 | . 1 . . . 1 2 2 1 1 1 . Utility 6 | . . . 1 2 1 . . . 1 1 . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 171 | 7 6 5 21 8 24 23 12 17 9 20 19 Power 38 | 1 . 2 3 1 4 8 2 3 2 4 8 Engine 11 | 1 . 2 2 . 4 2 . . . . . Core 12 | . . . 1 1 . 6 2 . . . 2 Reactor 15 | . . . . . . . . 3 2 4 6 Propulsion 51 | 2 3 . 4 3 6 3 5 9 1 9 6 Treads 9 | 2 3 . 4 . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . 3 1 . . . . . . Flight 38 | . . . . . 5 3 5 9 1 9 6 Utility 47 | 2 2 1 4 4 8 6 3 4 4 5 4 Device 34 | 1 2 1 4 3 5 5 3 3 1 5 1 Storage 2 | 1 . . . . 1 . . . . . . Processor 2 | . . . . . . . . . 2 . . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . 1 2 1 . 1 1 . 3 Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 2 10 . 6 6 2 1 2 2 1 Energy Gun 5 | 2 . 2 . . . . . 1 . . . Energy Cannon 6 | . . . 1 . . . 1 . 1 2 1 Ballistic Gun 13 | . 1 . 4 . . 6 1 . 1 . . Ballistic Cannon 11 | . . . 5 . 6 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . . 1 . . 2 Parts Lost 43 | . . . . . 4 . . 2 1 7 29 Power 8 | . . . . . 2 . . . 1 . 5 Propulsion 16 | . . . . . . . . 1 . 4 11 Utility 15 | . . . . . 1 . . 1 . 2 11 Weapon 4 | . . . . . 1 . . . . 1 2 Highest Loss Streak 23 | . . . . . 4 . . 1 1 4 23 To Critical Strikes 2 | . . . . . 2 . . . . . . Average Slot Usage (%) 91 | . 99 97 98 100 95 84 94 90 79 74 63 Engine 6 | . 12 17 13 7 6 1 . . . . . Core 2 | . . . 2 7 3 4 10 4 1 . 1 Reactor 2 | . . . . . . . . 8 10 11 7 Treads 11 | . 36 30 24 6 . . . . . . . Hover 3 | . . . . 14 16 . . . . . . Flight 12 | . . . . . 7 26 34 32 25 29 22 Device 19 | . 12 10 15 23 28 21 20 21 17 21 22 Storage 4 | . 12 10 8 7 4 . . . . . . Protection 3 | . . . . 4 3 10 10 4 5 4 3 Energy Gun 5 | . 12 22 8 . . . . 3 4 . . Energy Cannon 2 | . . . 6 . . . 4 4 4 3 2 Ballistic Gun 6 | . 11 7 8 . . 10 15 9 5 . . Ballistic Cannon 8 | . . . 9 28 24 8 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 90 | 19 20 32 51 53 67 37 49 69 80 87 90 Greatest Support 91 | 40 60 60 60 60 36 37 51 75 83 90 91 Greatest Overweight (x) 17 | 5 . . . 2 17 1 . 1 . 1 7 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 15 5 5 5 5 5 5 Average Capacity 8 | 9 10 10 10 10 9 5 5 5 5 5 5 Most Carried 10 | 5 10 10 10 10 10 5 5 5 5 5 5 Average Carried 7 | 3 8 9 9 9 7 4 4 4 4 4 4 Final Capacity 10 | 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 5 10 10 10 10 5 4 5 5 5 5 . Class Distribution -------------------- 33% | Hacker-Sprinter 22% | Hacker-Gunner 21% | Scavenger-Gunner 12% | Hacker-Mutant 4% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 3563 | 196 119 86 572 169 710 423 149 777 217 145 . Remotely . | . . . . . . . . . . . . Salvage Created 3636 | . 62 70 1155 38 448 450 172 793 214 166 68 Parts 198 | . 4 5 49 1 21 32 11 50 12 9 4 Haulers Intercepted 2 | . . . . . 1 1 . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 64 | . 2 1 26 2 8 6 1 12 1 3 2 Guns 22 | . 2 1 12 . . 3 1 3 . . . Cannons 41 | . . . 14 2 8 3 . 9 . 3 2 Classes Destroyed 14 | . 2 2 6 . 2 1 . 1 . . . Worker 8 | . . . 2 . . . . 6 . . . Builder 4 | . . . 1 . 1 1 . 1 . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . Recycler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 18 | . . 1 4 . 1 2 2 3 3 2 . Swarmer 24 | . 2 . 3 . 3 3 . 8 . 3 2 Grunt 18 | . . . 14 2 2 . . . . . . Brawler 1 | . . . 1 . . . . . . . . Sentry 11 | . . 1 7 . . 1 . 1 1 . . Hunter 9 | . . . 1 . 3 2 1 2 . . . Programmer 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 2 1 5 2 7 5 2 7 2 3 2 Combat Bots Only 5 | . 2 1 3 2 5 3 1 5 1 3 2 Max Kills in Single Turn 7 | . 1 1 2 1 2 2 1 7 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 1127 | . 4 12 115 13 143 29 75 97 69 189 381 Missed 545 | . 1 7 37 4 46 13 50 50 40 114 183 Damage Taken 8564 | . 14 28 707 88 838 181 228 705 452 949 4374 Core 1910 | . 5 5 63 11 75 14 29 75 18 75 1540 Absorbed by Shields 45 | . . . . . . . . . . 28 17 Redirected to Shielding 51 | . . . . . 4 3 18 26 . . . Ignored by Resistances 5001 | . 10 20 433 54 491 108 138 413 257 571 2506 Regen/Repaired (Parts) 14 | . . . . . . 14 . . . . . Core Remaining (%) 96 | 100 98 98 88 98 91 98 97 94 98 . . Volleys Fired 206 | . 3 4 58 4 15 14 7 36 15 31 19 Largest 4 | . 2 3 4 4 4 4 4 4 4 2 1 Hottest 241 | . 70 110 206 192 192 192 188 241 241 233 120 Shots Fired 646 | . 6 12 225 16 60 50 28 144 50 36 19 Gun 311 | . 6 12 100 . . 28 21 108 35 1 . Cannon 335 | . . . 125 16 60 22 7 36 15 35 19 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 356 | . 3 4 108 16 60 50 21 74 20 . . Thermal 290 | . 3 8 117 . . . 7 70 30 36 19 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 21 | . 5 15 21 7 10 18 18 20 9 10 7 Robot Miss Streak 3 | . . . 2 3 2 2 . 3 2 2 . Penetration Max 2 | . . . . . . . . 2 . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 374 | . 5 10 142 9 32 34 15 80 23 19 5 Core Hits 173 | . 3 3 59 4 17 18 9 40 10 7 3 Critical Kills 11 | . . . 1 . . 2 1 5 2 . . Critical Parts Destroyed 11 | . . . 1 . . 4 1 5 . . . Critical Strikes 37 | . . . 7 1 5 8 2 11 3 . . Burn 4 | . . . 4 . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . Destroy 23 | . . . 2 . . 6 2 11 2 . . Blast 9 | . . . 1 1 5 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9081 | . 67 121 2955 278 970 530 279 2305 597 774 205 Guns 3002 | . 67 121 1029 . . 168 154 1105 331 27 . Cannons 5479 | . . . 1926 278 942 362 125 628 266 747 205 Explosions 572 | . . . . . . . . 572 . . . Melee . | . . . . . . . . . . . . Ramming 28 | . . . . . 28 . . . . . . Kinetic 4127 | . 28 38 1549 278 942 530 154 499 109 . . Thermal 4354 | . 39 83 1406 . . . 125 1234 488 774 205 Explosive 572 | . . . . . . . . 572 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . 16 Average Corruption 2 | . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . 19 Effects 3 | . . . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 191 | . . . 35 9 31 . . 81 2 33 . Projectiles 140 | . . . 35 9 31 . . 30 2 33 . Explosions 51 | . . . . . . . . 51 . . . Melee . | . . . . . . . . . . . . Knockbacks 18 | . . . 11 3 4 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 17 | . . . 10 3 4 . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 73 | . . . . . 14 . . 59 . . . Shots 1 | . . . . . . . . 1 . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 449 | . 18 120 449 360 339 279 169 414 216 276 114 Average Temperature 119 | . 8 54 146 180 152 103 66 154 82 47 39 Received Heat Transfer 1194 | . . . 657 81 63 9 24 27 81 18 234 Effects 17 | . . . 7 . 4 . . 5 . 1 . Shutdowns 2 | . . . . . . . . 2 . . . Energy Bleed 2 | . . . 1 . . . . . . 1 . Interference 7 | . . . 2 . 4 . . 1 . . . Matter Decay 2 | . . . . . . . . 2 . . . Short Circuit 3 | . . . 3 . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . Robots Melted 2 | . . . 1 . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 16 | . . . 7 . . . 1 5 1 2 . Heat Transferred 6646 | . 111 223 3214 . . . 148 1554 592 703 101 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 1194 | . 55 67 425 138 164 396 302 641 640 1194 955 Initial 447 | . . . 19 87 49 . 34 117 160 275 447 Average 239 | . 9 30 155 93 101 185 164 375 428 750 731 Maximum Alert Level 4 | . . . 2 . . 1 1 2 2 4 3 Low Security (%) 63 | 100 100 100 76 100 100 49 65 20 10 . . Level 1 18 | . . . 21 . . 50 34 38 33 28 . Level 2 8 | . . . 1 . . . . 40 56 5 28 Level 3 7 | . . . . . . . . . . 46 71 Level 4 1 | . . . . . . . . . . 19 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . . 4 1 3 3 1 2 . 4 2 Investigation . | . . . . . . . . . . . . Extermination 5 | . . . . . . . 1 2 . 1 1 Reinforcement 12 | . . . 4 1 3 1 . . . 2 1 Assault 1 | . . . . . . . . . . 1 . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 1 1 . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . 1 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 8 | . . . 3 1 . 1 . . . 3 . Communications Jammed 89 | . . . . . . . 6 4 17 30 32 Distress Signals 70 | . . . . . . . 6 3 17 30 14 Times Spotted 263 | . 2 4 37 3 13 12 17 30 24 57 64 Peak Tracking Total 16 | . 2 2 5 3 5 4 9 12 8 16 15 Tactical Retreats 43 | . . . 2 . 2 2 3 2 7 12 13 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 9 | . 1 . . . 2 2 . . 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 8 | . . . 1 . . 3 2 1 . 1 . Max in Single Turn 2 | . . . 1 . . 2 1 1 . 1 . Garrison Access 4 | . . . 1 . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 22 | . . . 4 . 1 2 . 3 2 4 6 Terminals 16 | . . . 3 . 1 1 . 1 1 3 6 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 2 1 1 . Total Hacks 31 | . . . 6 . 1 4 . 6 2 6 6 Successful 26 | . . . 5 . 1 4 . 5 2 3 6 Failed 5 | . . . 1 . . . . 1 . 3 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 24 | . . . 5 . 1 2 . 4 1 5 6 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 2 1 1 . Terminal Hacks 21 | . . . 4 . 1 2 . 4 1 3 6 Record 7 | . . . . . . . . 4 . . 3 Prototype ID Bank 2 | . . . . . 1 1 . . . . . Open Door 4 | . . . . . . . . . . 3 1 Open DSF 1 | . . . . . . . . . 1 . . Alert Level 2 | . . . 1 . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 1 1 . . Seal Access 3 | . . . 1 . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 1 . . 1 . 2 . 2 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 26 | . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 5601 | 115 430 290 1504 269 812 418 269 420 295 425 354 Spaces Moved 7929 | 59 253 166 763 191 621 830 642 1087 827 1439 1051 Core 33 | 15 . . . . 1 . . . . . 17 Treads 1275 | 44 253 166 763 49 . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 550 | . . . . 142 408 . . . . . . Flight 6071 | . . . . . 212 830 642 1087 827 1439 1034 Fastest Speed 16 | 50 160 160 160 112 104 26 18 17 25 16 19 Average Speed 54 | 165 160 160 160 125 110 33 22 19 25 19 24 Slowest Speed 900 | 300 160 160 160 240 900 104 28 104 25 102 525 Overloaded Moves 49 | . . . . . . . 12 . . . 37 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 61 | . . . . . . 1 1 20 6 19 14 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 4 29 20 58 7 18 23 16 35 35 49 44 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 42 | . . . 15 . . . 3 2 2 9 11 Terrain Destroyed 115 | . . . 40 1 10 5 4 23 5 15 12 Melee . | . . . . . . . . . . . . Projectile 97 | . . . 40 1 10 4 3 8 4 15 12 AOE 14 | . . . . . . . . 14 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 8764 | 77 271 182 909 214 716 944 750 1183 876 1532 1110 Wait 254 | . 2 . 30 . 12 54 77 39 . 25 15 Move 7800 | 58 252 165 762 190 620 827 639 1050 814 1400 1023 Hop 57 | . . . . . . 1 1 16 6 19 14 Pick Up 99 | 12 8 5 13 5 13 6 7 9 4 12 5 Fast Attach 36 | . . . 9 3 . 9 1 5 2 4 3 Attach 74 | 7 3 2 1 2 15 8 4 6 4 12 10 Detach 24 | . . . . . 5 7 1 2 3 3 3 Swap 61 | . 3 3 11 3 9 6 7 6 3 4 6 Drop 100 | . . 3 25 7 13 12 6 14 7 9 4 Fire 206 | . 3 4 58 4 15 14 7 36 15 31 19 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 52 | . . . . . 13 . . . 18 13 8 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / Sub) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access -1/Command History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Propulsion x1 124 | -10/Materials | Identified exit to Mines 124 | -10/Materials | Discovered exit to Mines (range 16) 201 | -10/Materials | Met 8R-AWN 257 | -10/Materials | Identified exit to Subcaves 257 | -10/Materials | Discovered exit to Subcaves (range 7) 314 | -10/Materials | Build established: Hacker-Mutant 314 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Discovered exit to Materials (range 16) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 820 | -9/Materials | Identified exit to Materials 820 | -9/Materials | Discovered exit to Materials (range 3) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 953 | -8/Materials | Build established: Hacker-Gunner 1473 | -8/Materials | Build established: Scavenger-Gunner 2325 | -8/Materials | Identified exit to Factory 2325 | -8/Materials | Discovered exit to Factory (range 9) 2340 | -8/Materials | Entered Factory 2340 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Identified exit to Lower Caves 2567 | -7/Factory | Discovered exit to Lower Caves (range 16) 2585 | -7/Factory | Identified exit to Factory 2585 | -7/Factory | Discovered exit to Factory (range 15) 2609 | -7/Factory | Entered another Factory area 2609 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2701 | -6/Factory | Build established: Hacker-Gunner 3104 | -6/Factory | Lost 4 parts (2p1u1w) 3416 | -6/Factory | Identified exit to Factory 3416 | -6/Factory | Discovered exit to Factory (range 5) 3421 | -6/Factory | Entered another Factory area 3421 | -5/Factory | Evolved 2 slots: Propulsion x2 3600 | -5/Factory | Identified exit to Upper Caves 3600 | -5/Factory | Discovered exit to Upper Caves (range 16) 3635 | -5/Factory | Repaired Seismic Detector 3721 | -5/Factory | Garrison activated, responded to threat 3824 | -5/Factory | Build established: Hacker-Sprinter 3835 | -5/Factory | Identified exit to Factory 3835 | -5/Factory | Discovered exit to Factory (range 15) 3839 | -5/Factory | Entered another Factory area 3839 | -4/Factory | Evolved 2 slots: Propulsion x2 4096 | -4/Factory | Identified exit to Research 4096 | -4/Factory | Discovered exit to Research (range 14) 4108 | -4/Factory | Entered Research 4108 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4461 | -3/Research | Identified exit to Quarantine 4461 | -3/Research | Discovered exit to Quarantine (range 15) 4526 | -3/Research | Identified exit to Research 4526 | -3/Research | Discovered exit to Research (range 10) 4528 | -3/Research | Entered another Research area 4528 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -2/Research | Identified exit to Testing 4558 | -2/Research | Discovered exit to Testing (range 10) 4670 | -2/Research | Spotted B-90 Cyclops 4697 | -2/Research | Spotted B-90 Cyclops 4731 | -2/Research | Found Adv. Powered Armor 4778 | -2/Research | Search patrols dispatched 4789 | -2/Research | Spotted B-90 Cyclops 4811 | -2/Research | Identified exit to Access 4811 | -2/Research | Discovered exit to Access (range 8) 4823 | -2/Research | Entered Access 4823 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4888 | -1/Access | Lost 3 parts (1n1u1w) 4948 | -1/Access | Spotted B-99 Colossus 5010 | -1/Access | Spotted B-99 Colossus 5068 | -1/Access | Lost 4 parts (3n1u) 5073 | -1/Access | Search patrols dispatched 5244 | -1/Access | Identified exit to Command 5244 | -1/Access | Discovered exit to Command (range 7) 5248 | -1/Access | Entered Command 5266 | -1/Command | Spotted B-99 Colossus 5282 | -1/Command | Spotted M Guard 5282 | -1/Command | Spotted M Guard 5282 | -1/Command | Spotted Combat Programmer 5347 | -1/Command | Spotted Alpha 7 5347 | -1/Command | Spotted Striker 5347 | -1/Command | Spotted Executioner 5347 | -1/Command | Spotted Executioner 5347 | -1/Command | Spotted Alpha 7 5347 | -1/Command | Spotted Striker 5347 | -1/Command | Spotted Executioner 5347 | -1/Command | Spotted Executioner 5357 | -1/Command | Found Imp. Powered Armor 5359 | -1/Command | Found Imp. Powered Armor 5394 | -1/Command | Spotted B-99 Colossus 5425 | -1/Command | Disengaged cave seal 5434 | -1/Command | Lost 5 parts (1p2n2u) 5452 | -1/Command | Disengaged cave seal 5516 | -1/Command | Spotted Combat Programmer 5544 | -1/Command | Met MAIN.C 5550 | -1/Command | 0b10 Conduit disabled 5587 | -1/Command | Core integrity fell below 50% 5589 | -1/Command | System corruption reached 10% 5598 | -1/Command | Core integrity fell below 20% 5602 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- Lgt. Particle Reactor destroyed. Penetrated by EMDS Slug. Imp. Fusion Compressor destroyed. Penetrated by EMDS Slug. Adv. Transmission Jammer destroyed. Penetrated by EMDS Slug. Adv. Weight Redist. System destroyed. EMDS Slug penetrates Heavy Barrier. EMDS Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. P-80 Master resets Combat Programmer, system corruption cleaned. Cld. Impulse Thruster destroyed. System corrupted: Component data lost. Penetrated by EMDS Slug. EMDS Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. EMDS Slug penetrates Reinforced Barrier. Adv. ECM Suite destroyed. Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#############????? | | ??????????????????????????????? """" #????? | | ?????????????????????????????? "" #????? | | ????????????????????????""""?? "" ###### | | ??????????????????????#""""""""""" / | | ??????????????????????#" " """ / | | ??????????????????????#"" """""" / | | ??????????????????????#"" """""" ###### | | ??????????????????????# " """""" #????? | | ??????????????????????# " ""MMM #????? | | ??????????????????????# " " MMM "#????? | | ??????????????????????#"""""" MMM """#????? | | ??????????????????????# p """""#????? | | ??????????????????????# p "" """"""#????? | | ??????????????????????# YY " " #????? | | ??????????????????????# p " " #????? | | ??????????????????????" p " """" " #????? | | ??????????????????????" @ " " """" #????? | | ??????????????????????" " " " #????? | | ??????????????????????# """"" " ??????? | | ??????????????????????# " " """"""""?????? | | ??????????????????????# "" " " " ??????? | | ??????????????????????####################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 75 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 EM Shielding 4 Armor Coverage 800 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 76 Recoil Reduction 7 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Denied? Dodgeball, But With Guns It's Just You Knowing Is Half The Battle Loot Pinata Meet Your Maker More Power To You Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed ExperimentalLinkedKatana Manual? 0 Play Time 03:26:51 Cumulative 6.3 hours Start 2024.04.09 @ 21:22:09 End 2024.04.11 @ 00:48:27 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cfdf573-fe01-477c-8708-f8c98e277082