Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.23 @ 12:38:50 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3864) 3864 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 8243 Bonus ------- High Alert Combat Kills 35 Met Data Miner 300 Friendly Fire -221 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 82/100 System Corruption 20% Temperature Cool (12) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (20) --- Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) Hardened Light Armor Plating Hacking Suite Heavy Laser Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Makeshift Kinetic Plating Tower Shield Shield Generator > --- WEAPON ----------- Advanced Beam Rifle EM Pulse Cannon Heavy Assault Rifle Barrage Gun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod Targeting Computer Scrap Shield Shield Generator Makeshift Hacking Suite Shock Rifle Heavy Particle Gun Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Subdweller Machine Gun Subdweller Machine Gun Gauss Rifle Improved Light Cannon Grenade Launcher Makeshift Sword [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Makeshift Kinetic Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 3 1 . . . . Weapon . | . . . . . . . . . Parts Attached 139 | . 15 19 54 21 2 18 . 10 Power 21 | . 3 2 5 4 1 3 . 3 Engine 12 | . . 2 4 2 1 1 . 2 Core 9 | . 3 . 1 2 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 31 | . 2 3 15 4 . 4 . 3 Treads 3 | . . 3 . . . . . . Leg 28 | . 2 . 15 4 . 4 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | . 5 1 17 8 1 3 . . Device 11 | . 1 . 5 3 . 2 . . Storage 4 | . 3 . 1 . . . . . Processor 6 | . . . 2 4 . . . . Hackware 1 | . . . 1 . . . . . Protection 13 | . 1 1 8 1 1 1 . . Artifact . | . . . . . . . . . Weapon 52 | . 5 13 17 5 . 8 . 4 Energy Gun 13 | . . 3 7 1 . 1 . 1 Energy Cannon 9 | . . . 3 2 . 4 . . Ballistic Gun 24 | . 5 7 7 1 . 3 . 1 Ballistic Cannon 2 | . . 1 . . . . . 1 Launcher 4 | . . 2 . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . Corrupted Parts 7 | . . 1 3 . . 1 . 2 System Corruption 33 | . . 4 12 . . 4 . 13 Parts Lost 52 | . 1 4 16 6 . 14 . 11 Power 12 | . . 1 3 2 . 4 . 2 Propulsion 14 | . . 1 5 . . 4 . 4 Utility 16 | . 1 1 6 3 . 3 . 2 Weapon 10 | . . 1 2 1 . 3 . 3 Highest Loss Streak 15 | . 1 1 15 2 . 12 . 9 To Critical Strikes 2 | . . . 1 . . 1 . . Average Slot Usage (%) 94 | . 96 96 91 99 100 86 69 92 Engine 8 | . 1 10 8 11 9 6 7 11 Core 3 | . 12 3 . 3 4 2 . . Treads 10 | . . 28 . . . . . . Leg 15 | . 27 . 26 23 23 19 15 21 Device 5 | . 1 . 13 7 7 8 15 14 Storage 10 | . 14 14 8 7 7 7 7 7 Processor 4 | . . . . 14 15 15 15 15 Hackware 2 | . . . 5 7 7 2 . . Protection 9 | . 9 10 9 7 7 6 7 6 Energy Gun 1 | . . 1 1 . 7 3 . 6 Energy Cannon 2 | . . . 6 5 . 4 . . Ballistic Gun 14 | . 27 18 9 7 7 6 . 6 Ballistic Cannon 2 | . . 5 . . . . . . Peak Build Rating 78 | 6 10 22 78 58 56 56 36 45 Average Rating 30 | 6 9 18 40 53 56 41 33 40 On Entrance 29 | 6 6 10 20 37 56 56 38 33 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 11 52 64 120 77 76 76 55 72 Greatest Support 110 | 20 20 40 110 70 70 70 30 35 Greatest Overweight (x) 15 | . 2 1 1 1 1 3 1 15 Average Overweight (x) . | . . 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 15 20 20 20 20 20 20 20 Most Carried 20 | 5 13 20 20 20 20 20 18 18 Average Carried 17 | 5 10 19 19 19 19 15 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 13 20 20 20 20 16 18 16 Class Distribution -------------------- 59% | Mutant 29% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 4197 | 200 240 1540 1115 374 201 332 . 195 Remotely . | . . . . . . . . . Salvage Created 4525 | . 567 568 1646 885 111 428 . 320 Parts 235 | . 30 34 93 56 8 9 . 5 Haulers Intercepted 5 | . 2 . 2 1 . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 31 | . . 14 . . 9 7 . 1 Prevented 7 | . . . . . . 2 . 5 Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 104 | . 12 15 34 26 6 6 . 5 Guns 71 | . 12 5 26 20 6 2 . . Cannons 29 | . . 10 7 6 . 3 . 3 AOE 2 | . . . . . . . . 2 Classes Destroyed 13 | . 5 3 3 1 . 1 . . Worker 4 | . . . 2 2 . . . . Builder 2 | . . . 1 1 . . . . Hauler 5 | . 2 . 2 1 . . . . Recycler 2 | . 1 . 1 . . . . . Turret 2 | . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 40 | . 6 4 10 12 6 2 . . Grunt 37 | . 6 2 14 8 . 3 . 4 Sentry 12 | . . . 9 2 . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 4 | . . . . 4 . . . . Behemoth 1 | . . . . . . 1 . . Subdweller 9 | . . 9 . . . . . . Guerrilla 1 | . . 1 . . . . . . Best Kill Streak 9 | . 3 4 6 9 4 4 . 2 Combat Bots Only 7 | . 3 4 5 7 4 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 1003 | . 57 164 347 187 30 106 . 112 Missed 297 | . 16 64 74 70 14 27 . 32 Damage Taken 7809 | . 350 1008 2781 1095 175 1618 . 782 Core 1262 | . 37 167 346 77 13 438 . 184 Absorbed by Shields 191 | . . . 179 12 . . . . Ignored by Resistances 2324 | . 108 323 892 338 53 376 . 234 Regen/Repaired (Parts) 203 | . 50 . 153 . . . . . Core Remaining (%) 51 | 100 . 18 37 . . . . . Volleys Fired 389 | . 41 111 97 64 8 37 . 31 Largest 4 | . 2 2 4 2 2 2 . 2 Hottest 175 | . 40 85 175 118 97 99 . 99 Shots Fired 651 | . 82 170 178 106 16 64 . 35 Gun 445 | . 82 87 137 67 16 42 . 14 Cannon 196 | . . 77 41 38 . 22 . 18 Launcher 10 | . . 6 . 1 . . . 3 Special . | . . . . . . . . . Kinetic 454 | . 82 154 94 66 8 30 . 20 Thermal 138 | . . . 75 39 8 16 . . Explosive 10 | . . 6 . 1 . . . 3 Electromagnetic 49 | . . 10 9 . . 18 . 12 Robot Hit Streak 47 | . 29 12 28 27 11 47 . 15 Robot Miss Streak 4 | . 2 3 4 4 3 1 . 2 Penetration Max 1 | . . 1 1 . . . . . Secondary Targets 7 | . 2 1 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 480 | . 68 82 141 92 12 57 . 28 Core Hits 301 | . 26 34 74 114 19 20 . 14 Critical Kills 7 | . . 6 1 . . . . . Critical Parts Destroyed 6 | . . 4 1 . . 1 . . Critical Strikes 24 | . . 16 4 . 1 2 . 1 Burn 3 | . . . 2 . 1 . . . Destroy 19 | . . 16 2 . . 1 . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10464 | . 854 1356 3029 2486 283 1430 . 1026 Guns 6591 | . 854 819 2046 1494 283 869 . 226 Cannons 3373 | . . 537 976 992 . 561 . 307 Explosions 493 | . . . . . . . . 493 Melee . | . . . . . . . . . Ramming 7 | . . . 7 . . . . . Kinetic 6050 | . 854 1251 1303 1494 170 651 . 327 Thermal 3025 | . . . 1505 992 113 358 . 57 Explosive 436 | . . . . . . . . 436 Electromagnetic 946 | . . 105 214 . . 421 . 206 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 4 12 3 3 7 7 20 Average Corruption 6 | . . 4 11 1 3 5 7 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 316 | . . 124 104 9 10 28 4 37 Message Errors 70 | . . 29 22 1 3 8 2 5 Matter Fused 92 | . . 36 27 3 3 7 . 16 Heat Flow Errors 29 | . . 13 10 . . 4 1 1 Energy Discharges 26 | . . 10 6 1 1 3 1 4 Parts Rejected 6 | . . . 6 . . . . . Parts Fused 3 | . . 1 2 . . . . . Data Loss (minor) 39 | . . 20 10 2 3 1 . 3 Data Loss (major) 16 | . . 3 5 1 . 3 . 4 Misfires 14 | . . 7 4 . . 2 . 1 Alerts 9 | . . 4 2 1 . . . 2 Misdirections 2 | . . . 2 . . . . . Weapon Failures 10 | . . 1 8 . . . . 1 Overload Shots 1 | . . . . 1 . . . . Overflow Damage 158 | . . 5 24 48 . . . 81 Projectiles 77 | . . 5 24 48 . . . . Explosions 81 | . . . . . . . . 81 Melee . | . . . . . . . . . Knockbacks 12 | . . 11 . . . . . 1 Impact . | . . . . . . . . . Kinetic 12 | . . 11 . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 127 | . . 35 . . . . . 92 Shots 7 | . . 3 . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 769 | . 22 240 485 30 27 769 159 180 Average Temperature 143 | . 6 78 183 8 10 218 86 33 Received Heat Transfer 3333 | . 204 486 1439 300 . 489 . 415 Effects 43 | . . 1 13 . . 29 . . Shutdowns 8 | . . . 3 . . 5 . . Energy Bleed 3 | . . 1 2 . . . . . Interference 15 | . . . 7 . . 8 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 2 | . . . 1 . . 1 . . Damage (major) 9 | . . . . . . 9 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 5 | . . 3 . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . . 5 1 1 . . . Heat Transferred 4577 | . . . 2479 1234 296 518 . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Peak Influence 485 | . 139 . 287 485 . . . . Initial 5 | . . . . 5 . . . . Average 91 | . 43 . 110 121 . . . . Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 86 | 100 100 . 86 72 . . . . Level 1 10 | . . . 13 19 . . . . Level 2 2 | . . . . 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 5 7 . . . . Investigation 4 | . . . 1 3 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . . . 3 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 1 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals 7 | . 3 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 30 23 60 30 7 8 . 12 Peak Tracking Total 7 | . 6 6 7 5 4 4 . 5 Tactical Retreats 9 | . 1 4 2 1 . . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 6 | . 2 1 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . 1 . . 3 . . 1 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 4 | . 2 2 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 28 | . 8 2 10 6 . . 2 . Terminals 14 | . 6 . 7 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . 1 . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . . 1 2 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 97 | . 31 5 28 14 . . 19 . Successful 67 | . 18 5 16 9 . . 19 . Failed 29 | . 12 . 12 5 . . . . Catastrophic . | . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . Manual 28 | . 13 . 11 4 . . . . Terminals 48 | . 23 . 22 3 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 9 | . 4 . 3 2 . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers 5 | . . . 2 3 . . . . Garrison Access 2 | . . . 1 1 . . . . Terminal Hacks 37 | . 8 5 4 1 . . 19 . Record 4 | . . 4 . . . . . . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 4 | . 3 . 1 . . . . . Prototype ID Bank 6 | . 2 . 1 . . . 3 . Branch Access Points 2 | . . . 1 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 7 | . 4 . 2 1 . . . . Scan Component 4 | . 2 . 1 1 . . . . Repair 3 | . 2 . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 14 | . 5 . 7 2 . . . . Terminals 13 | . 5 . 7 1 . . . . Botnet 5 | . . . 4 1 . . . . Skim 8 | . 5 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Extract 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 7 . 8 4 . . . . Full Trace Events 3 | . . . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 4 . . 11 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 58 | . . . . 58 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 3 | . 2 . 1 . . . . . Time 126 | . 64 . 62 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 Total Damage 319 | . . . . . . . . 319 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Robot Analysis Total 4 | . 3 . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . . 1 1 . 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 15260 | 1 2113 5802 2710 1732 858 1110 157 777 Spaces Moved 6061 | 1 570 2283 1146 841 429 437 81 273 Core 2 | . . . . . . . . 2 Treads 2283 | . . 2283 . . . . . . Legs 3776 | 1 570 . 1146 841 429 437 81 271 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 240 120 123 193 193 195 190 Average Speed 206 | 120 147 240 188 171 193 215 195 245 Slowest Speed 800 | 120 260 240 210 193 193 340 195 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 2 87 97 79 27 68 60 68 40 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . 1 2 . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . Scrap Searched 20 | . . 16 . . 2 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 77 | . . 45 4 5 . 1 . 22 Melee . | . . . . . . . . . Projectile 22 | . . 17 4 . . 1 . . AOE 55 | . . 28 . 5 . . . 22 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 8191 | 2 1766 2449 1538 1027 443 540 82 344 Wait 1441 | . 1118 4 165 81 4 44 . 25 Move 6053 | . 569 2282 1145 840 428 436 80 273 Hop . | . . . . . . . . . Pick Up 94 | . 14 19 44 8 . 5 . 4 Fast Attach 41 | . 10 2 18 7 . 3 . 1 Attach 53 | . 1 6 24 6 . 9 . 7 Detach 4 | . . 1 1 . . . 2 . Swap 45 | . 4 11 12 8 2 6 . 2 Drop 65 | 2 9 13 31 8 1 . . 1 Fire 389 | . 41 111 97 64 8 37 . 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Central database locked down 325 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 12) 538 | -10/Materials | Discovered new exit (range 5) 638 | -10/Materials | Identified exit to Subcaves 712 | -10/Materials | Identified exit to Materials 763 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Learned Storage stockpile data 877 | -10/Materials | Learned location of Mines (-8) 945 | -10/Materials | Learned location of 1 exit from Storage 1023 | -10/Materials | Repaired Lgt. Nuclear Core 1036 | -10/Materials | Learned location of 3 exits from Materials 1051 | -10/Materials | Repaired Assault Rifle 1095 | -10/Materials | Learned Storage terminal intel 2115 | -10/Materials | Entered Subcaves 2116 | -10/Subcaves | Identified exit to Materials 2212 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2760 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 3059 | -10/Subcaves | Disturbed a concealed Subdweller 3386 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3755 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4486 | -10/Subcaves | Visited 4L-MR0's lab 4514 | -10/Subcaves | Found Tower Shield 4746 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4752 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4810 | -10/Subcaves | Discovered new exit (range 14) 4811 | -10/Subcaves | Core integrity fell below 50% 6963 | -10/Subcaves | Disturbed a concealed Subdweller 7256 | -10/Subcaves | Visited Clippyterm 7263 | -10/Subcaves | Learned location of Deep Caves (-6) 7273 | -10/Subcaves | Core integrity fell below 20% 7403 | -10/Subcaves | Learned location of Zion (-6) 7917 | -10/Subcaves | Entered Materials 7917 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 7918 | -8/Materials | Identified exit to Factory 8208 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 8210 | -8/Materials | System corruption reached 10% 8436 | -8/Materials | Garrison activated, responded to threat 8509 | -8/Materials | Build established: Scavenger-Tank 8675 | -8/Materials | Lost 15 parts (2p5n6u2w) 8811 | -8/Materials | Core integrity fell below 50% 9164 | -8/Materials | Repaired Myomer Leg 9204 | -8/Materials | Build established: Hacker-Mutant 10627 | -8/Materials | Entered Factory 10627 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10771 | -7/Factory | Fabricated Myomer Leg (x2) 11727 | -7/Factory | Garrison activated, responded to threat 11898 | -7/Factory | Destroyed 7 combat bots 12040 | -7/Factory | Discovered new exit (range 13) 12320 | -7/Factory | Discovered new exit (range 16) 12338 | -7/Factory | Identified exit to Lower Caves 12359 | -7/Factory | Entered Lower Caves 13188 | -7/Lower Caves | Discovered new exit (range 6) 13217 | -7/Lower Caves | Entered another Lower Caves area 13227 | -7/Lower Caves | Discovered new exit (range 8) 13522 | -7/Lower Caves | Spotted B-75 Beast 13573 | -7/Lower Caves | Destroyed B-75 Beast 13612 | -7/Lower Caves | Core integrity fell below 50% 13638 | -7/Lower Caves | Lost 12 parts (3p3n3u3w) 13829 | -7/Lower Caves | Build established: Mutant 13931 | -7/Lower Caves | Encountered a Warlord checkpoint 13949 | -7/Lower Caves | Learned Factory emergency access door positions 14305 | -7/Lower Caves | Discovered new exit (range 7) 14327 | -7/Lower Caves | Entered Data Miner 14328 | -7/Data Miner | Discovered new exit (range 6) 14366 | -7/Data Miner | Met Data Miner 14432 | -7/Data Miner | Received God Mode back door access code from Data Miner 14484 | -7/Data Miner | Entered Proximity Caves 14486 | -6/Proximity Caves | System corruption reached 10% 14562 | -6/Proximity Caves | Spotter reported a threat 14683 | -6/Proximity Caves | Escorted by Enhanced Grunt 14684 | -6/Proximity Caves | Spotter reported a threat 14689 | -6/Proximity Caves | Spotter reported a threat 14737 | -6/Proximity Caves | Spotter reported a threat 14774 | -6/Proximity Caves | Spotter reported a threat 14782 | -6/Proximity Caves | Build established: Scavenger-Mutant 14811 | -6/Proximity Caves | Spotter reported a threat 14866 | -6/Proximity Caves | Learned Factory trap positions 14877 | -6/Proximity Caves | Learned Factory garrison access intel 15041 | -6/Proximity Caves | Spotter reported a threat 15074 | -6/Proximity Caves | Learned Factory emergency access door positions 15160 | -6/Proximity Caves | Spotter reported a threat 15165 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15167 | -6/Proximity Caves | Spotter reported a threat 15195 | -6/Proximity Caves | Core integrity fell below 20% 15236 | -6/Proximity Caves | Spotter reported a threat 15252 | -6/Proximity Caves | Lost 9 parts (2p4n1u2w) 15261 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15221_ Critical hit (Burn: +37). 15223_ Flak Gun fries itself beyond repair. 15227_ System corrupted: Assault Cannon jammed. 15229_ G-50 Soldier destroyed. 15235_ System corrupted: Matter fused (-5). 15236_ ALERT: Unidentified potential threat approaching Complex 0b10. 15247_ Acquired Gatling Laser. 15252_ System corrupted: Energy discharge (-40). 15253_ G-67 Veteran knocked back. 15254_ Assault Cannon destroyed. 15254_ Critical hit (Burn: +50). 15255_ Critical hit (Burn: +37). 15256_ Destroyed Lgt. Angular Momentum Engine. 15257_ Transmission Jammer destroyed. 15258_ Destroyed Hvy. Laser. 15260_ G-50 Soldier destroyed. 15260_ Destroyed Field Laser. 15260_ Destroyed Carbon-fiber Leg. 15260_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ##????????????????????? | | ?????????????????? ?????? ##???????????????????? | | ????????????????## #????? ###?????????????????? | | ?????????????? % #???? ???????????????? | | ?????????????? %% #??# ???????????????? | | ????????????? ## ????????????????? | | ????????????? #????????????????? | | ???????????? #????????????????? | | ???????????? ?????????????????? | | ???????????? #?????????????????? | | ??????????? ??????????????????? | | ???????????? ???????????????????? | | ???????????????? % ????????????????????? | | ??????????????????? %g #????????????????????? | | ????????????????????# [ #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????### @ ##???????????????????? | | ?????????????????## %% % #???????????????????? | | ????????????????## % #???????????????????? | | ???????????????## ##???????????????????? | | ???????????????# #######????????????????????? | | ???????###?????# #??????????????????????????? | | ??????? #????## #####??????????????????????? | | #?###??# #????# ##?????????????????????? | | """""??# #???## #?????????????????????? | | "" ""??# #??## #?????????????????????? | | "" ""### #### ##?????????????????????? | | #" "# ##??????????????????????? | | #" "# # #???????????????????????? | | "" "" ### # ##???????????????????????? | | ## ##?# # #????????????????????????? | | ???# #??## ##### ###??????????????????????? | | ???# #???## ##??## ##?????????????????????? | | ???# #????## #???# #?????????????????????? | | #??# #?##??# ##???## #?????????????????????? | | ##?# ## #??####?????# ## #?????????????????????? | | ### #???????????# ### #????????????????????? | | ## ######????????# #?? #????????????????????? | | #?## ######???#!#??# #????????????????????? | | ### #???# #???##????????????????????? | | ## ### ## #???#*#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 2250 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Myomer Leg | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Recalibrator | -7/Factory | Extracted Powered Hammer | -7/Factory | Extracted Imp. Cooling System | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Myomer Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonCompositeDevice Manual? 0 Play Time 01:15:52 Cumulative 308.6 hours Start 2024.08.23 @ 10:50:47 End 2024.08.23 @ 12:38:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 237 Rogue 63 Adventurer 148 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 93dca941-99ff-4479-b0d2-2c5bd5b3a18c