Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.19 @ 17:29:48 Player: Runagate Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (161) 805 Value Destroyed (6491) 6491 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 12608 Bonus ------- High Alert Combat Kills 252 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Armored Medium Treads Flexi-carbon Leg Compact Battery (200) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Heavy Wave Gun HERF Cannon Heavy Plasma Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Compact Battery Advanced Sensor Array Compact Ion Cannon Missile Launcher Powered Hammer [Rating: 108] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 8 | . . 2 . 2 1 1 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 115 | 7 1 16 9 35 13 18 16 . . Power 16 | 1 1 5 2 3 1 1 2 . . Engine 8 | 1 1 5 1 . . . . . . Core 6 | . . . 1 3 1 1 . . . Reactor 2 | . . . . . . . 2 . . Propulsion 21 | 2 . 1 2 5 3 7 1 . . Treads 18 | 2 . 1 2 5 3 4 1 . . Leg 3 | . . . . . . 3 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 2 . 4 2 16 7 3 10 . . Device 27 | 1 . 2 2 10 7 1 4 . . Storage 6 | 1 . 1 . 2 . . 2 . . Processor 5 | . . . . 2 . 1 2 . . Hackware . | . . . . . . . . . . Protection 6 | . . 1 . 2 . 1 2 . . Artifact . | . . . . . . . . . . Weapon 34 | 2 . 6 3 11 2 7 3 . . Energy Gun 15 | . . 3 2 6 1 1 2 . . Energy Cannon 11 | . . 1 1 3 1 4 1 . . Ballistic Gun 4 | 2 . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 1 1 2 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 29 | . . 3 2 2 4 11 7 . . Power . | . . . . . . . . . . Propulsion 9 | . . 1 2 . 1 4 1 . . Utility 14 | . . 2 . 2 2 4 4 . . Weapon 6 | . . . . . 1 3 2 . . Highest Loss Streak 4 | . . 1 1 1 1 4 3 . . To Critical Strikes 1 | . . . . . . . 1 . . Average Backups 12 | 1 3 11 14 14 14 11 10 5 5 Power 2 | . 1 2 2 2 2 1 1 1 1 Propulsion 1 | . . . . 1 1 . 3 2 2 Utility 3 | . . 1 4 4 4 4 2 2 2 Weapon 5 | . 1 6 6 6 6 4 2 . . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . 3 . 5 . . . . . Power 1 | . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 3 | . . . . 3 . . . . . Weapon 3 | . . 1 . 2 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 100 95 87 98 95 95 94 . . Engine 2 | . 14 11 7 . . . . . . Core 4 | . . . 1 7 6 10 . . . Reactor 1 | . . . . . . . 9 . . Treads 20 | . 28 21 16 22 22 18 20 . . Device 20 | . 14 20 18 22 21 20 19 . . Storage 11 | . 14 18 18 8 10 9 8 . . Processor 8 | . . . . 9 13 12 14 . . Protection 1 | . . 1 . 2 . . 4 . . Energy Gun 10 | . . 8 16 17 5 5 5 . . Energy Cannon 7 | . . 6 10 4 12 9 8 . . Ballistic Gun 2 | . 28 7 . . . . . . . Peak Build Rating 108 | 7 7 17 29 47 59 80 108 2 2 Average Rating 45 | 5 7 13 22 44 53 68 96 2 2 On Entrance 24 | . 7 7 17 28 46 57 78 2 2 Naked Turns 242 | . . . . . . . 31 151 60 Heaviest Build 106 | 12 14 41 48 50 53 74 106 . . Greatest Support 111 | 40 40 40 40 62 80 108 111 3 3 Greatest Overweight (x) 4 | . . 1 2 1 . 4 1 . . Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 8 12 15 15 15 15 14 5 5 Most Carried 15 | 2 5 15 15 15 15 15 13 5 5 Average Carried 12 | 1 3 11 14 14 14 11 10 5 5 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 2 5 14 15 15 15 10 5 5 5 Class Distribution -------------------- 42% | Gunner 15% | Scavenger-Mutant 13% | Skirmisher 10% | Scavenger-Skirmisher 9% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Gunner | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 2282 | 314 63 531 93 420 243 220 395 3 . Remotely . | . . . . . . . . . . Salvage Created 6930 | 98 63 831 584 954 1782 1799 773 46 . Parts 328 | 12 3 50 13 55 54 102 39 . . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 125 | . 2 18 8 20 27 41 9 . . Guns 62 | . 2 16 5 16 9 12 2 . . Cannons 46 | . . 2 3 4 12 21 4 . . AOE 10 | . . . . . 1 8 1 . . Classes Destroyed 17 | 2 2 3 1 4 1 2 1 1 . Worker 4 | . . . . 2 1 1 . . . Builder 8 | . . . . 1 2 5 . . . Tunneler 6 | 3 . . . . . 3 . . . Hauler 1 | . . . 1 . . . . . . Recycler 5 | 1 . . 1 1 2 . . . . Operator 2 | . . 1 1 . . . . . . Watcher 10 | . . 2 . 1 4 1 2 . . Swarmer 30 | . 1 2 . 4 3 20 . . . Grunt 44 | . 1 10 4 2 17 9 1 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Protector 1 | . . . . 1 . . . . . Sentry 20 | . . 6 4 5 2 1 2 . . Hunter 3 | . . . . . 1 1 1 . . Programmer 24 | . . . . 8 4 8 4 . . Behemoth 1 | . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . Best Kill Streak 8 | 2 1 3 2 3 7 8 3 . . Combat Bots Only 7 | . 1 3 2 3 7 7 2 . . Max Kills in Single Turn 4 | 1 1 1 1 1 2 4 2 1 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 1 3 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 865 | . 11 93 43 157 138 193 133 81 16 Missed 305 | . 4 23 12 64 53 68 37 37 7 Hits 560 | . 7 70 31 93 85 125 96 44 9 Melee 2 | . . . . . . 2 . . . Projectile 558 | . 7 70 31 93 85 123 96 44 9 Critical Strikes 24 | . . 1 1 5 4 6 7 . . Damage Taken 9584 | . 62 910 470 983 1437 2516 2317 724 165 Core 1860 | . 6 102 87 110 124 260 282 724 165 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 97 74 84 84 85 74 . . . Volleys Fired 401 | 11 10 55 30 64 79 105 47 . . Largest 3 | 2 2 2 3 3 3 3 3 . . Hottest 266 | 40 40 123 183 225 225 252 266 . . Shots Fired 1095 | 22 20 110 88 187 233 302 133 . . Gun 575 | 22 20 94 48 160 76 110 45 . . Cannon 509 | . . 16 40 27 157 181 88 . . Launcher 11 | . . . . . . 11 . . . Special . | . . . . . . . . . . Kinetic 112 | 22 20 70 . . . . . . . Thermal 845 | . . 32 88 183 233 223 86 . . Explosive 11 | . . . . . . 11 . . . Electromagnetic 127 | . . 8 . 4 . 68 47 . . Robot Hit Streak 39 | 12 4 13 17 18 39 16 25 . . Robot Miss Streak 5 | 2 2 3 4 5 5 3 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 624 | 16 11 76 57 105 130 148 81 . . Core Hits 350 | 6 4 35 19 81 83 97 23 2 . Critical Kills 4 | 1 . . . . 3 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 15 | 1 1 . 1 2 3 6 1 . . Burn 9 | . . . 1 2 . 6 . . . Meltdown 3 | . . . . . 3 . . . . Destroy 2 | 1 1 . . . . . . . . Corrupt 1 | . . . . . . . 1 . . Melee Attacks 5 | . . . . 5 . . . . . Impact 5 | . . . . 5 . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16729 | 176 106 1163 1071 2369 3807 5137 2887 13 . Guns 7989 | 176 106 978 597 2077 1383 1696 976 . . Cannons 6880 | . . 185 472 278 2152 2281 1512 . . Explosions 1785 | . . . . . 243 1150 392 . . Melee . | . . . . . . . . . . Ramming 75 | . . . 2 14 29 10 7 13 . Kinetic 947 | 176 106 665 . . . . . . . Thermal 12948 | . . 384 1069 2287 3778 3544 1886 . . Explosive 971 | . . . . . . 822 149 . . Electromagnetic 1788 | . . 114 . 68 . 761 845 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 4 1 9 5 7 7 Average Corruption 2 | . . . . 3 1 4 1 5 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 94 | . . . . 54 5 29 4 1 1 Message Errors 26 | . . . . 15 2 7 2 . . Matter Fused 17 | . . . . 9 1 6 . 1 . Heat Flow Errors 16 | . . . . 8 1 6 . . 1 Energy Discharges 13 | . . . . 7 1 4 1 . . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 7 | . . . . 4 . 2 1 . . Data Loss (major) 2 | . . . . 1 . 1 . . . Misfires 5 | . . . . 5 . . . . . Alerts 3 | . . . . 2 . 1 . . . Weapon Failures 3 | . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 381 | . . . . 21 39 208 113 . . Projectiles 174 | . . . . 21 29 109 15 . . Explosions 207 | . . . . . 10 99 98 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 351 | . . . . . 45 74 227 5 . Shots 7 | . . . . . 1 3 3 . . Rammed 17 | . . . 1 3 3 2 2 6 . Targets Rammed 19 | . . . 2 3 3 3 2 6 . Kicked . | . . . . . . . . . . Crushed 2 | . . . 1 . . 1 . . . Highest Temperature 499 | . . 72 119 247 217 300 499 . 202 Average Temperature 68 | . . 24 50 60 60 51 165 . 116 Received Heat Transfer 1785 | . 12 339 234 90 489 342 222 48 9 Effects 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . Combat Hostiles 2 | . . . . . . . 2 . . Parts Fried 11 | . . . . 2 . 2 2 5 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted 5 | . . . . . 5 . . . . Combat Hostiles 5 | . . . . . 5 . . . . Parts Melted 58 | . . 3 6 11 19 16 3 . . Heat Transferred 20986 | . . 740 2087 3886 6769 5302 2202 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Maximum Alert Level 3 | . . . . . 2 3 1 . . Low Security (%) 78 | 100 100 100 100 100 50 54 37 . . Level 1 11 | . . . . . 13 18 62 . . Level 2 6 | . . . . . 36 5 . . . Level 3 3 | . . . . . . 21 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 775 | 10 50 90 65 134 490 775 376 . . Initial 374 | . . 10 8 15 61 212 374 . . Average 130 | 1 11 28 13 69 222 305 211 . . Influence Increases 4230 | 20 85 506 247 644 942 1249 447 90 . Destroy 0b10 Robot/C 2480 | . 40 360 160 380 540 820 180 . . Destroy 0b10 Robot/NC 185 | 20 . 15 15 30 45 50 10 . . Destroy Leader 642 | . 10 104 52 152 148 112 64 . . Successful Hack 19 | . 5 9 5 . . . . . . Disable Machine 300 | . . . 15 30 120 45 90 . . Destroy Structure 364 | . . 3 . 7 74 192 88 . . Partial Spotted 30 | . . . . 15 . . 15 . . Lose Combat Pursuer 210 | . 30 15 . 30 15 30 . 90 . Influence Decreases 4128 | 20 60 511 233 551 635 918 983 155 62 Entered New Map 842 | . . 15 12 19 66 222 391 85 32 Time Decay 3026 | 20 60 476 211 512 539 586 522 70 30 Lost Part 260 | . . 20 10 20 30 110 70 . . Squads Dispatched 42 | . 2 1 1 13 9 9 7 . . Investigation 1 | . . . . . 1 . . . . Extermination 18 | . . . . 8 3 4 3 . . Reinforcement 14 | . 2 1 1 2 4 4 . . . Assault . | . . . . . . . . . . Garrison 9 | . . . . 3 1 1 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 3 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 7 | . 1 1 . . 1 2 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 193 | . 11 28 11 28 36 51 19 8 1 Peak Tracking Total 11 | . 3 4 2 5 5 8 7 11 1 Tactical Retreats 7 | . 1 1 . 1 1 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 7 | . . 1 . 3 1 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 20 | . . . 1 2 8 3 6 . . Max in Single Turn 4 | . . . 1 1 4 2 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 11 | . 2 5 2 1 . 1 . . . Terminals 10 | . 2 4 2 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 24 | . 5 12 5 1 . 1 . . . Successful 12 | . 1 8 2 . . 1 . . . Failed 12 | . 4 4 3 1 . . . . . Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 1 . 1 . . . . . Terminals 23 | . 5 11 5 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 1 8 2 . . 1 . . . Prototype ID Bank 3 | . . 2 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . Registered Components 2 | . . 1 . . . 1 . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 4 2 1 . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Active Infowar (turns) 8412 | 24 348 325 . 3303 1577 1421 1414 . . Sensors 7715 | . . . . 3303 1577 1421 1414 . . Seismic 697 | 24 348 325 . . . . . . . Jamming 134 | . . . . 134 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 12995 | 147 348 2251 1029 3577 2162 1825 1445 151 60 Spaces Moved 6041 | 63 179 983 350 1759 968 701 662 289 87 Core 439 | 4 . . . . . . 59 289 87 Treads 5559 | 59 179 983 350 1759 968 658 603 . . Legs 43 | . . . . . . 43 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 155 167 167 50 50 50 Average Speed 171 | 153 160 195 250 170 169 186 157 50 50 Slowest Speed 400 | 160 160 240 320 240 170 400 241 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 6 30 63 40 42 31 22 17 47 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 39 | . . . . 4 11 14 10 . . Terrain Destroyed 283 | . . . . 4 102 129 48 . . Melee 3 | . . . . 3 . . . . . Projectile 70 | . . . . 1 21 28 20 . . AOE 210 | . . . . . 81 101 28 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Total 7758 | 90 222 1202 436 2175 1292 981 962 294 104 Wait 1057 | 8 31 122 33 260 220 138 228 . 17 Move 6032 | 62 178 982 349 1758 967 700 661 288 87 Hop . | . . . . . . . . . . Pick Up 40 | 2 2 12 6 12 2 3 1 . . Fast Attach 25 | 7 . 4 2 4 2 3 3 . . Attach 25 | . . 1 1 2 4 12 5 . . Detach 3 | . . . . 1 . 1 1 . . Swap 103 | . 1 15 7 37 13 16 14 . . Drop 48 | . . 11 6 29 2 . . . . Fire 401 | 11 10 55 30 64 79 105 47 . . Melee 5 | . . . . 5 . . . . . Ram 8 | . . . . . . . 2 6 . Kick . | . . . . . . . . . . Crush 11 | . . . 2 3 3 3 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 15) 496 | -10/Materials | Entered another Materials area 496 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 3) 1187 | -9/Materials | Discovered new exit (range 17) 1789 | -9/Materials | Identified exit to Mines 2747 | -9/Materials | Entered another Materials area 2747 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2862 | -8/Materials | Discovered new exit (range 16) 3115 | -8/Materials | Build established: Gunner 3470 | -8/Materials | Discovered new exit (range 8) 3776 | -8/Materials | Entered Factory 3776 | -7/Factory | Evolved 2 slots: Utility x2 4541 | -7/Factory | Garrison activated, responded to threat 5034 | -7/Factory | Cargo convoy interrupted 6593 | -7/Factory | Build established: Skirmisher 7316 | -7/Factory | Discovered new exit (range 5) 7352 | -7/Factory | Identified exit to Factory 7353 | -7/Factory | Entered another Factory area 7353 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7663 | -6/Factory | Build established: Gunner 8217 | -6/Factory | Garrison activated, responded to threat 8484 | -6/Factory | Destroyed 7 combat bots 8737 | -6/Factory | Build established: Scavenger-Gunner 9364 | -6/Factory | Build established: Scavenger-Skirmisher 9478 | -6/Factory | Discovered new exit (range 16) 9513 | -6/Factory | Identified exit to Factory 9515 | -6/Factory | Entered another Factory area 9515 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10606 | -5/Factory | Lost 4 parts (2n2w) 10871 | -5/Factory | Build established: Scavenger-Gunner 10980 | -5/Factory | Destroyed 7 combat bots 11291 | -5/Factory | Garrison activated, responded to threat 11315 | -5/Factory | Discovered new exit (range 16) 11339 | -5/Factory | Identified exit to Factory 11340 | -5/Factory | Entered another Factory area 11340 | -4/Factory | Evolved 2 slots: Utility x2 11753 | -4/Factory | Build established: Gunner 12311 | -4/Factory | Spotted B-86 Titan 12346 | -4/Factory | Destroyed B-86 Titan 12361 | -4/Factory | Lost 3 parts (2u1w) 12403 | -4/Factory | Garrison activated, responded to threat 12624 | -4/Factory | Build established: Skirmisher 12716 | -4/Factory | Garrison activated, responded to threat 12754 | -4/Factory | Released all parts (15) 12764 | -4/Factory | Lost 3 parts (1n1u1w) 12778 | -4/Factory | Discovered new exit (range 15) 12785 | -4/Factory | Entered Upper Caves 12893 | -4/Upper Caves | Core integrity fell below 50% 12929 | -4/Upper Caves | Core integrity fell below 20% 12933 | -4/Upper Caves | Discovered new exit (range 7) 12936 | -4/Upper Caves | Entered another Upper Caves area 12962 | -4/Upper Caves | Spotted B-86 Titan 12996 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 12915_ Slammed into LP-QWF(S). 12915_ Destroyed Com. Battery. 12915_ LP-QWF(S) system corrupted by crushing effect. 12915_ Destabilizing: System corrupted (+2). 12916_ Slammed into LP-QWF(S). 12917_ Destroyed Com. Battery. 12917_ LP-QWF(S) system corrupted by crushing effect. 12918_ LP-QWF(S) system terminally corrupted. 12918_ Com. Battery fried. 12918_ Neutrino Core fried. 12918_ Com. Battery fried. 12932_ S-27 Virus destroyed. 12933_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12969_ Slug penetrates Wall. 12979_ System corrupted: Heat flow error (+245). 12993_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????###### ;;###???????????????????? | | ?????????#####?## ;# ## ##??????????????????? | | ?????????#"""### @ #??????????????????? | | ????????## #??????????????????? | | ????????# ;;#### ##??????????????????? | | ????????#" BB ;###????# ##???????????????????? | | ????????#" ##???????# ##????????????????????? | | ???????## ##????????# ##?????????????????????? | | ??????## ##?#####???####??????????????????????? | | ??????# #?## ##????????????????????????????? | | ??????# ### #####????????????????????????? | | ??????# % ##???????????????????????? | | ??????# "##### ####??######????????????? | | ??# ##???## #### #????????????? | | # ##?????## ## #????????????? | | # ###??????## #????????????? | | # ????# #????????????? | | # ????## #????????????? | | # ?????### ### #????????????? | | # #???????## ## #?# #????????????? | | #????????### ### #?# #????????????? | | #??????????###?####### ##???????????? | | ? ?????????????????# #???????????? | | ??? #???????????####### ##???????????? | | ????? ##????????????? ## #####????????????? | | ???????? ???????????????? ## ###??????????????? | | ?????????????????????????# ## #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 45 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyAlloyDerivative Manual? 0 Play Time 01:07:07 Cumulative 76.8 hours Start 2025.09.19 @ 14:50:58 End 2025.09.19 @ 17:29:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 159 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc0baf23-6617-47b1-bfb5-f7dc2182f923