Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 14:34:18 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (169) 845 Value Destroyed (4315) 4315 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1659) 1659 TOTAL SCORE: 9459 Bonus ------- High Alert Combat Kills 1667 Follower Combat Kills 71 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 95/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Armored Huge Wheel Improved Sensor Array Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Airjet Cooled Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Melee Analysis Suite Long-range Tractor Beam > --- WEAPON ----------- Improved Grenade Launcher Great Maul > --- INVENTORY -------- Armored Huge Wheel Improved Sensor Array Light Armor Plating Long-range Tractor Beam Improved Grenade Launcher Improved Grenade Launcher Heavy Rocket Launcher Improved Datajack Great Maul [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 110 | 7 1 4 25 25 48 Power 13 | 1 . 1 2 2 7 Engine 11 | 1 . . 2 2 6 Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 35 | 2 . 1 5 10 17 Treads 1 | . . . . 1 . Leg 23 | 2 . 1 2 6 12 Wheel 4 | . . . 3 . 1 Hover 5 | . . . . 1 4 Flight 2 | . . . . 2 . Utility 28 | 2 1 1 8 4 12 Device 9 | 1 . . . 1 7 Storage 4 | 1 . 1 1 1 . Processor 5 | . 1 . 1 1 2 Hackware . | . . . . . . Protection 10 | . . . 6 1 3 Artifact . | . . . . . . Weapon 34 | 2 . 1 10 9 12 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 . . 8 3 1 Ballistic Cannon . | . . . . . . Launcher 13 | . . . 2 4 7 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 5 | . . . 2 2 1 Parts Lost 26 | . . . 2 3 21 Power 4 | . . . . . 4 Propulsion 8 | . . . . 1 7 Utility 5 | . . . . 1 4 Weapon 9 | . . . 2 1 6 Highest Loss Streak 8 | . . . 1 2 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 100 100 97 98 96 Engine 7 | . 14 3 8 9 5 Core 1 | . . 10 2 . . Leg 23 | . 28 28 13 23 26 Wheel 5 | . . . 19 7 . Hover 1 | . . . . 2 2 Device 7 | . 12 . . 5 13 Storage 9 | . 14 14 11 9 6 Processor 13 | . 1 14 8 17 17 Protection 5 | . . . 11 3 4 Ballistic Gun 10 | . 28 19 20 7 . Launcher 4 | . . . . 6 6 Impact Weapon 2 | . . . . 4 5 Naked Turns . | . . . . . . Heaviest Build 38 | 13 13 20 34 35 38 Greatest Support 80 | 20 20 20 36 40 80 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 Most Carried 10 | 2 7 10 10 10 10 Average Carried 8 | 1 4 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 2 7 10 10 10 4 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Assassin 13% | Scavenger-Mutant 11% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3294 | 276 120 151 709 695 1343 Remotely 716 | 36 104 . . . 576 Salvage Created 5261 | 72 208 149 958 1726 2148 Parts 306 | 2 22 9 82 79 112 Haulers Intercepted 13 | . 1 . 5 4 3 Recyclers Shooed 14 | . . . 5 1 8 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 93 | . 3 4 19 25 42 Melee 1 | . . . . . 1 Guns 30 | . 3 3 12 12 . Cannons 1 | . . 1 . . . AOE 59 | . . . 7 12 40 Classes Destroyed 15 | 1 5 1 4 . 4 Worker 17 | . 3 . 3 2 9 Builder 22 | . . . 1 6 15 Tunneler 1 | . . . . . 1 Hauler 13 | . 1 . 5 4 3 Recycler 12 | 1 . . 1 . 10 Mechanic 2 | . . . 1 . 1 Operator 3 | . 1 . . 2 . Watcher 13 | . 2 . 4 3 4 Swarmer 18 | . 3 . 11 . 4 Grunt 54 | . . 4 2 20 28 Brawler 3 | . . . 1 1 1 Protector 1 | . . . . . 1 Sentry 13 | . . . 5 4 4 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Best Kill Streak 20 | 1 3 2 11 11 20 Combat Bots Only 10 | . 3 2 5 10 8 Max Kills in Single Turn 6 | 1 2 1 4 2 6 Gunslinging . | . . . . . . Exploded 4 | . . . 3 2 4 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 576 | . 5 27 91 86 367 Missed 201 | . 3 6 25 35 132 Damage Taken 5589 | . 14 298 768 1060 3449 Core 1008 | . . 67 94 147 700 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 80 | . . . 80 . . Core Remaining (%) 80 | 100 . 73 76 73 . Volleys Fired 271 | 3 15 16 95 64 78 Largest 2 | 2 2 2 2 2 1 Hottest 120 | 40 40 120 61 61 39 Shots Fired 435 | 6 30 32 180 108 79 Gun 326 | 6 30 27 175 86 2 Cannon . | . . . . . . Launcher 104 | . . . 5 22 77 Special 5 | . . 5 . . . Kinetic 326 | 6 30 27 175 86 2 Thermal 5 | . . 5 . . . Explosive 84 | . . . 3 5 76 Electromagnetic 20 | . . . 2 17 1 Robot Hit Streak 15 | 2 8 13 15 15 8 Robot Miss Streak 8 | 2 3 2 8 2 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 1 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 321 | 3 18 24 115 80 81 Core Hits 261 | 2 13 8 48 56 134 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . . . 2 3 Critical Strikes 9 | . . 1 . 2 6 Burn 1 | . . 1 . . . Smash 6 | . . . . 2 4 Sever 2 | . . . . . 2 Melee Attacks 49 | . . . . 6 43 Impact 28 | . . . . 6 22 Slashing 21 | . . . . . 21 Piercing . | . . . . . . Sneak Attacks 15 | . . . . 2 13 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14863 | 42 254 318 2141 3237 8871 Guns 3164 | 42 254 263 1484 1092 29 Cannons . | . . . . . . Explosions 9473 | . . . 657 1924 6892 Melee 2171 | . . . . 221 1950 Ramming . | . . . . . . Kinetic 3164 | 42 254 263 1484 1092 29 Thermal 474 | . . 55 154 37 228 Explosive 7533 | . . . 391 561 6581 Electromagnetic 1521 | . . . 112 1326 83 Impact 1444 | . . . . 221 1223 Slashing 727 | . . . . . 727 Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 2 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . . 14 Message Errors 3 | . . . . . 3 Matter Fused 5 | . . . . . 5 Energy Discharges 1 | . . . . . 1 Parts Rejected 4 | . . . . . 4 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1298 | . . . 55 326 917 Projectiles 22 | . . . . . 22 Explosions 435 | . . . 55 145 235 Melee 841 | . . . . 181 660 Knockbacks 5 | . . . . . 5 Impact 4 | . . . . . 4 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 788 | . . . 32 269 487 Shots 27 | . . . 1 11 15 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | . . 354 28 66 23 Average Temperature 38 | . . 136 9 21 6 Received Heat Transfer 1629 | . . 174 120 396 939 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles . | . . . . . . Parts Fried 26 | . . . . 10 16 Impact Corruptions 24 | . . . . 5 19 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 1 1 Heat Transferred 880 | . . 480 100 100 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 5 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 1870 | 5 146 108 586 1133 1870 Initial 515 | . 3 8 41 209 515 Average 554 | 1 49 55 263 700 898 Maximum Alert Level 5 | . . . 2 4 5 Low Security (%) 27 | 100 100 100 32 . . Level 1 16 | . . . 54 13 7 Level 2 26 | . . . 12 34 42 Level 3 17 | . . . . 45 24 Level 4 7 | . . . . 5 15 Level 5 4 | . . . . . 10 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . . . . 5 18 Investigation 3 | . . . . 2 1 Extermination 3 | . . . . . 3 Reinforcement 12 | . . . . 3 9 Assault 3 | . . . . . 3 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . . 2 4 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . . . 1 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 8 4 33 38 62 Peak Tracking Total 12 | . 3 2 6 12 7 Tactical Retreats 9 | . . . 2 4 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 21 | . . . 1 10 10 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 27 | . 5 . 6 6 10 Terminals 17 | . 5 . 3 4 5 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . 1 . 1 Recycling Units 2 | . . . 1 . 1 Scanalyzers 2 | . . . 1 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 77 | . 15 . 19 18 25 Successful 34 | . 7 . 10 8 9 Failed 42 | . 7 . 9 10 16 Catastrophic 6 | . 2 . 3 1 . Database Lockouts 1 | . 1 . . . . Manual 60 | . 13 . 10 15 22 Terminals 47 | . 15 . 8 13 11 Fabricators 5 | . . . . . 5 Repair Stations 4 | . . . 2 . 2 Recycling Units 6 | . . . 2 . 4 Scanalyzers 9 | . . . 7 2 . Garrison Access 6 | . . . . 3 3 Terminal Hacks 8 | . 6 . . 1 1 Robot Analysis 4 | . 3 . . 1 . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 6 2 . Insert Component 4 | . . . 3 1 . Analyze 4 | . . . 3 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 1 . 2 5 7 Terminals 9 | . 1 . 1 4 3 Botnet 6 | . . . 1 3 2 Operators 3 | . 1 . . 1 1 Fabricators 2 | . . . . . 2 Report 1 | . . . . . 1 Haulers 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . . . 1 . 2 Monitor 1 | . . . . . 1 Recyclers 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Watchers 1 | . . . . 1 . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 26 | . 5 . 5 6 10 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 3 1 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 408 | . . . . . 408 Kills 3 | . . . . . 3 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 4 | . 3 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4288 | 83 449 361 895 744 1756 Spaces Moved 2697 | 44 323 208 521 402 1199 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1983 | 41 323 208 182 280 949 Wheels 464 | . . . 339 122 3 Hover 247 | . . . . . 247 Flight . | . . . . . . Fastest Speed 40 | 50 120 120 90 90 40 Average Speed 108 | 115 120 120 100 111 106 Slowest Speed 200 | 120 120 120 120 190 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 62 50 52 39 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 7 | . . . . 1 6 Terrain Destroyed 603 | . . . 36 72 495 Melee 7 | . . . . 1 6 Projectile . | . . . . . . AOE 596 | . . . 36 71 489 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3558 | 67 355 287 725 591 1533 Wait 311 | 12 10 48 46 76 119 Move 2692 | 43 322 207 520 401 1199 Hop . | . . . . . . Pick Up 39 | 2 5 5 14 3 10 Fast Attach 60 | 7 1 1 11 15 25 Attach 25 | . . . 8 3 14 Detach 7 | . 1 1 2 2 1 Swap 26 | . . 3 7 7 9 Drop 74 | . 1 6 22 14 31 Fire 271 | 3 15 16 95 64 78 Melee 49 | . . . . 6 43 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 359 | -10/Materials | Central database locked down 466 | -10/Materials | Discovered new exit (range 16) 533 | -10/Materials | Entered Mines 671 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 888 | -10/Mines | Discovered new exit (range 7) 894 | -10/Mines | Entered Materials 894 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -9/Materials | Build established: Scavenger-Mutant 1482 | -9/Materials | Repaired Lgt. Armor Plating 1708 | -9/Materials | Build established: Mutant 1776 | -9/Materials | Discovered new exit (range 16) 1789 | -9/Materials | Entered another Materials area 1789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -8/Materials | Destroyed 10 combat bots 2339 | -8/Materials | Discovered new exit (range 16) 2486 | -8/Materials | Build established: Scavenger-Assassin 2532 | -8/Materials | Identified exit to Factory 2533 | -8/Materials | Entered Factory 2533 | -7/Factory | Evolved 2 slots: Utility x2 2999 | -7/Factory | Allied Derelicts emerged from ambush trap array 3103 | -7/Factory | Garrison activated, responded to threat 3130 | -7/Factory | Lost 3 allies 3587 | -7/Factory | Destroyed 8 combat bots 3663 | -7/Factory | Discovered new exit (range 7) 3670 | -7/Factory | Identified exit to Factory 3882 | -7/Factory | Destroyed 8 combat bots 4021 | -7/Factory | Discovered exit to Factory (range 11) 4105 | -7/Factory | Build established: Assassin 4133 | -7/Factory | First assault squad dispatched 4176 | -7/Factory | Core integrity fell below 50% 4235 | -7/Factory | Lost 4 parts (1p1n1u1w) 4269 | -7/Factory | Core integrity fell below 20% 4289 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04258_ Med. Storage Unit destroyed. 04258_ >> MONITOR: Recycling Unit F006 accepting VTOL Module (32%). 04260_ Acquired 41 matter. 04261_ >> MONITOR: Recycling Unit F006 accepting VTOL Module (84%). 04263_ Critical hit (Burn: +37). 04264_ >> MONITOR: Recycling Unit F006 accepting Tractor Beam (76%). 04266_ Imp. Titanium Leg destroyed. 04267_ >> MONITOR: Recycling Unit F006 accepting Imp. Titanium Leg (6%). 04268_ Imp. Carbon-fiber Leg destroyed. 04270_ G-47 Trooper misfires. 04270_ Destroyed Particle Gun. 04279_ Destroyed Hvy. Laser. 04281_ Imp. Titanium Leg destroyed. 04287_ System corrupted: Chainsword rejected. 04288_ G-50 Soldier Lgt. Angular Momentum Engine severed. Map ----- +----------------------------------------------------+ | ###########+##########??????????????? | | ???????# #?????????????????? | | ???????# #?????""""????????? | | ###### #?????""""????????? | | o + #?????""""????????? | | ###### #?????""""????????? | | ???????# #?????""""????????? | | ???????# #?????""""????????? | | ??""???# #?????????????????? | | ??""???# [! #?????????????????? | | ??""???# ! #?????????????????? | | ???T???# #?????????????????? | | ??""???# #?????????????????? | | ??""???###/#####+####?????????????????? | | ??""???### ##### #########????????????? | | ???##### # # # != #????????????? | | ?## ## # == ###########??? | | ? # # #* + #??? | | = ######/##%##?? | | ??## ?# ##? | | ???# # #??# """ #? | | ???# #??# """ % #? | | ????# #### """ # #? | | ????# " % # #? | | ????# % # # # #? | | ????# " ##@##"#### #?? | | ????# " # #### g[ [= ##?? | | ????###" #??####=!^ #??? | | ??????## "### # ###?????# ^!! !#??? | | ???????# ## # ##???????# !! #??? | | ???????# # # ##???????# ] #??? | | ???????# #???????# #??? | | ???????# #####???# #??? | | ???????# # ??# #######??? | | ???????# # ?? #????????? | | ???????# ? #????????? | | ???????# # ?????????? | | ###### ?????????? | | ! ! # ?????????? | | = = = ?????????? | | "" # """ ?????????? | | ""F ?""" ?????????? | | "" """ """ "" === # ??""" ?????????? | | "" """ """ [ ?????????????????? | | "" """ """ = #?????"""??????????? | | ? #?????"""??????????? | | ? ???a????"""??????????? | | ??################????????????????????? | | ???????????????????????"""????????????? | | ???????????????????????"G?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Plasma Flamer | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedRefineryPit Manual? 0 Play Time 00:52:17 Cumulative 116.2 hours Start 2024.04.23 @ 13:45:01 End 2024.04.23 @ 14:34:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 117 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d407a30-c929-4d12-86a9-ec1d07a34ebf