Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.11 @ 00:36:52 Player: Wraith Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (109) 545 Value Destroyed (2877) 2877 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 5986 Bonus ------- High Alert Combat Kills 204 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Advanced ECM Suite Hardened Medium Armor Plating Plasma Cannon [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Visual Processing Unit Device Improved Sensor Array Storage Small Battery Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 2 | . . 1 1 . Parts Attached 74 | 6 3 19 22 24 Power 15 | 1 1 7 4 2 Engine 11 | 1 1 7 1 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 18 | 2 . 5 3 8 Treads 8 | . . . 2 6 Leg 9 | 2 . 5 1 1 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 14 | 1 2 1 3 7 Device 5 | . 1 . 1 3 Storage 2 | 1 . 1 . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 27 | 2 . 6 12 7 Energy Gun 4 | . . 1 2 1 Energy Cannon 4 | . . . 3 1 Ballistic Gun 14 | 2 . 5 5 2 Ballistic Cannon . | . . . . . Launcher 4 | . . . 2 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 30 | . . 9 . 21 Power 7 | . . 3 . 4 Propulsion 6 | . . 2 . 4 Utility 6 | . . 1 . 5 Weapon 11 | . . 3 . 8 Highest Loss Streak 8 | . . 5 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 89 86 97 83 Engine 6 | . 14 15 5 . Core 8 | . . . 12 10 Treads 10 | . . . 16 11 Leg 6 | . 28 20 1 1 Device 8 | . 4 5 6 13 Storage 2 | . 9 5 2 . Processor 14 | . 4 11 17 15 Protection 2 | . . . . 5 Energy Gun 2 | . . 2 4 1 Energy Cannon 4 | . . . 9 2 Ballistic Gun 15 | . 28 25 16 6 Launcher 6 | . . . 4 11 Naked Turns . | . . . . . Heaviest Build 45 | 11 13 24 35 45 Greatest Support 40 | 20 20 23 40 40 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 6 5 5 5 Most Carried 6 | 2 6 5 5 5 Average Carried 3 | . 3 3 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 5 4 5 . Class Distribution -------------------- 49% | Skirmisher 24% | Scavenger-Skirmisher 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2152 | 183 223 443 628 675 Remotely . | . . . . . Salvage Created 3122 | . 295 829 851 1147 Parts 202 | . 22 54 56 70 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 61 | . 7 19 15 20 Guns 39 | . 7 19 8 5 Cannons 10 | . . . 4 6 AOE 12 | . . . 3 9 Classes Destroyed 13 | . 3 4 1 5 Worker 16 | . . 3 4 9 Builder 11 | . . 1 1 9 Hauler 2 | . . . 1 1 Recycler 3 | . . 1 . 2 Mechanic 2 | . . . . 2 Watcher 14 | . 3 2 5 4 Swarmer 17 | . 3 7 4 3 Grunt 26 | . 4 8 5 9 Protector 1 | . . . . 1 Sentry 10 | . . 4 6 . Specialist 1 | . . . . 1 Hunter 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 14 | . 4 8 4 14 Combat Bots Only 5 | . 2 5 4 4 Max Kills in Single Turn 7 | . 1 2 2 7 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4830 | . 184 917 478 3251 Core 958 | . 37 187 22 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 5 | . . 5 . . Core Remaining (%) 83 | 100 85 53 96 . Volleys Fired 213 | 1 28 76 43 65 Largest 4 | 2 2 3 4 4 Hottest 197 | 40 40 96 197 197 Shots Fired 552 | 2 56 200 137 157 Gun 441 | 2 56 200 102 81 Cannon 78 | . . . 30 48 Launcher 28 | . . . 5 23 Special 5 | . . . . 5 Kinetic 402 | 2 56 195 84 65 Thermal 102 | . . 5 28 69 Explosive 28 | . . . 5 23 Electromagnetic 20 | . . . 20 . Robot Hit Streak 26 | . 14 26 13 13 Robot Miss Streak 5 | . 5 5 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 360 | . 35 145 84 96 Core Hits 185 | . 15 49 40 81 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 3 | . . 2 . 1 Meltdown 1 | . . . . 1 Destroy 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8331 | . 333 1106 2121 4771 Guns 3201 | . 333 1095 895 878 Cannons 1442 | . . . 630 812 Explosions 3647 | . . . 596 3051 Melee . | . . . . . Ramming 11 | . . 11 . . Kinetic 2888 | . 333 1051 717 787 Thermal 1369 | . . 44 392 933 Explosive 3647 | . . . 596 3051 Electromagnetic 416 | . . . 416 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 114 | . . . 22 92 Projectiles 8 | . . . 5 3 Explosions 106 | . . . 17 89 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 383 | . . . 40 343 Shots 11 | . . . 1 10 Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 771 | . 12 183 438 771 Average Temperature 142 | . 8 44 146 196 Received Heat Transfer 1692 | . 72 465 225 930 Effects 32 | . . . 10 22 Shutdowns 10 | . . . 4 6 Energy Bleed 2 | . . . 1 1 Interference 8 | . . . 3 5 Short Circuit 1 | . . . . 1 Damage (minor) 5 | . . . 2 3 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 2832 | . . 111 777 1944 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 665 | . 217 627 406 665 Initial 186 | . . 78 186 78 Average 298 | . 121 422 253 322 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 27 | 100 87 10 15 32 Level 1 40 | . 12 10 83 21 Level 2 32 | . . 78 . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 2 7 Investigation 4 | . 1 . 1 2 Extermination 1 | . . . . 1 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 6 | . 1 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 13 31 24 42 Peak Tracking Total 9 | . 5 9 4 7 Tactical Retreats 8 | . . 5 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 6 | . 1 . 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 2 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 21 | . . . 1 20 Max in Single Turn 8 | . . . 1 8 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 7 | . 1 1 3 2 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . 3 4 3 4 Successful 13 | . 3 4 3 3 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 8 | . . 4 1 3 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Alert Level 2 | . 2 . . . Patrol Status 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 1 2 Scan Component 5 | . . 2 1 2 Repair 2 | . . 2 . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 64 | . . 64 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3970 | 84 230 762 1396 1498 Spaces Moved 1831 | 76 118 360 602 675 Core 70 | 35 . 2 . 33 Treads 1018 | . . . 569 449 Legs 654 | 41 118 358 33 104 Wheels . | . . . . . Hover 89 | . . . . 89 Flight . | . . . . . Fastest Speed 50 | 50 120 100 120 50 Average Speed 159 | 87 120 125 172 180 Slowest Speed 330 | 120 120 190 250 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 18 26 44 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 181 | . . . 76 105 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE 178 | . . . 75 103 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2515 | 91 155 535 880 854 Wait 306 | 3 . 59 175 69 Move 1827 | 75 117 359 601 675 Hop . | . . . . . Pick Up 50 | 6 6 15 12 11 Fast Attach 24 | . 1 1 15 7 Attach 38 | 6 1 11 5 15 Detach 5 | . . . 4 1 Swap 12 | . 1 7 2 2 Drop 39 | . 1 6 23 9 Fire 213 | 1 28 76 43 65 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 85 | -11/Junkyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 18) 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 715 | -9/Materials | Lost 5 parts (2n1u2w) 932 | -9/Materials | Repaired Beam Rifle 964 | -9/Materials | Repaired Visual Processing Unit? 1074 | -9/Materials | Discovered new exit (range 4) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1515 | -8/Materials | Build established: Scavenger-Skirmisher 2272 | -8/Materials | Build established: Skirmisher 2398 | -8/Materials | Discovered new exit (range 18) 2471 | -8/Materials | Identified exit to Factory 2473 | -8/Materials | Entered Factory 2473 | -7/Factory | Evolved 2 slots: Utility x2 3300 | -7/Factory | Cargo convoy interrupted 3394 | -7/Factory | Garrison activated, responded to threat 3617 | -7/Factory | Core integrity fell below 50% 3725 | -7/Factory | Lost 8 parts (1p2n2u3w) 3875 | -7/Factory | Core integrity fell below 20% 3887 | -7/Factory | Discovered new exit (range 14) 3971 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03707_ Acquired Plasma Cutter. 03713_ Acquired Med. Treads. 03719_ Acquired 132 matter. 03722_ Acquired 10 matter. 03724_ Acquired 9 matter. The Adv. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 03748_ Shock Absorption System destroyed. 03751_ Plasma Cutter destroyed. 03847_ Mic. Nuclear Core destroyed. 03879_ Broken Arm. Treads destroyed. 03882_ Acquired Prototype Hover Unit. 03883_ Hrd. Medium Armor Plating destroyed. 03883_ Identified Imp. Airjet. 03887_ EXIT=FOUND 03888_ Penetrated by Slug. 03961_ Med. Treads destroyed. 03965_ Imp. Airjet severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# g #?????????????????? | | ??????????????????# g@lgY #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ ! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """ """ #?????????????##### | | ??????????????????# """ """ #?????????????# | | ??????????????????# "S """ #?????????????# | | ??????????????????# """ Y #?????????????# | | ??????????????????# "" #?????????????# | | ??????????????????# ! #?????????????# "" | | ??????????????????#######/######????#######??# "" | | ??????????????????????# #???????# #??# "" | | ??????????????????????# #???????# #### "" | | ?????????????########## #???????# / "" | | ?????????????# # #???????# #### "" | | ?????????????# + #???????# #??# "" | | ?????????????# # #???????# #??# | | ?????????????# # ######### ######## | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# + | | ?????????????# # | | ?????????????########## #### #### ####/### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed NeutrinoWaveTriangulator Manual? 0 Play Time 01:00:00 Cumulative 8.0 hours Start 2023.07.10 @ 23:40:59 End 2023.07.11 @ 00:36:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c227614-d268-4af9-b03f-35068954face