Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 22:59:49

Player: ZergFTW

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (32)      160
Value Destroyed (603)      603
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4423

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             513/700
Matter                     121/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
    Medium Treads
           Structural Scanner
  Improved Shield Generator
           Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
                Signal Interpreter
                Cloak of Protection
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Ion Engine
                Airjet
  High-capacity Matter Pod
                Structural Scanner
       Improved Shield Generator
                Autogun
       Improved Light Cannon
                Gauss Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             33   | 8   5   .   1   4   13  1   1   
  Power                    6    | 2   .   .   .   1   3   .   .   
    Engine                 5    | 2   .   .   .   1   2   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   1   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   .   .   1   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 2   2   .   1   1   3   .   .   
    Device                 5    | 1   1   .   .   1   2   .   .   
    Storage                3    | 1   1   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   3   .   .   1   5   1   1   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   .   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   3   1   .   
    Launcher               2    | .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   2   3   1   5   
  Power                    2    | .   .   .   .   1   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   2   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   1   1   .   1   
  Highest Loss Streak      4    | .   .   .   .   2   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 100 95  96  89  69  
  Engine                   13   | .   14  14  14  10  12  15  10  
  Wheel                    26   | .   28  28  28  28  27  20  13  
  Device                   14   | .   14  14  14  14  18  15  11  
  Storage                  11   | .   14  14  14  14  9   7   6   
  Processor                2    | .   .   .   .   .   9   7   7   
  Energy Gun               15   | .   19  28  28  23  3   .   .   
  Ballistic Gun            4    | .   8   .   .   5   8   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   5   23  17  
Naked Turns                1    | .   .   .   .   .   .   .   1   
Heaviest Build             56   | 12  18  18  28  36  49  56  56  
  Greatest Support         30   | 20  20  20  20  20  30  30  20  
  Greatest Overweight (x)  3    | 3   .   .   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  
  Average Capacity         11   | 7   8   10  10  15  15  15  14  
  Most Carried             14   | 7   9   9   10  10  10  13  14  
  Average Carried          8    | 4   8   9   9   9   6   11  12  
  Final Capacity           15   | 8   10  10  15  15  15  15  5   
  Final Carried            13   | 6   9   9   10  9   10  13  5   

 Class Distribution 
--------------------
 64% | Mutant
 18% | Scavenger-Skirmisher
 13% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was 
Matter Collected           886  | 327 281 .   .   33  226 19  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1008 | 157 518 .   .   23  308 2   .   
  Parts                    79   | 17  37  .   .   1   24  .   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  16   | .   7   .   .   .   8   1   .   
  Guns                     13   | .   7   .   .   .   6   .   .   
  Cannons                  2    | .   .   .   .   .   1   1   .   
  AOE                      1    | .   .   .   .   .   1   .   .   
Classes Destroyed          10   | 3   5   .   .   .   1   1   .   
  Worker                   4    | 2   1   .   .   1   .   .   .   
  Builder                  3    | .   2   .   .   .   1   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   .   .   
  Grunt                    7    | .   4   .   .   .   3   .   .   
  Sentry                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 5   4   .   .   1   4   1   .   
  Combat Bots Only         3    | .   3   .   .   .   3   1   .   
Max Kills in Single Turn   2    | 1   2   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Hostile Shots Fired        72   | .   14  .   .   4   39  10  5   
  Missed                   22   | .   3   .   .   1   17  1   .   
Damage Taken               943  | 76  82  .   .   134 274 141 236 
  Core                     249  | 19  9   .   .   28  6   .   187 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         89   | 92  .   .   .   77  98  .   .   
Volleys Fired              74   | 13  23  .   .   3   27  6   2   
  Largest                  3    | 2   2   .   .   2   2   3   3   
  Hottest                  144  | 60  80  .   .   63  70  144 126 
Shots Fired                151  | 26  46  .   .   6   49  18  6   
  Gun                      119  | 26  46  .   .   6   41  .   .   
  Cannon                   29   | .   .   .   .   .   7   18  4   
  Launcher                 3    | .   .   .   .   .   1   .   2   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  76   | 13  7   .   .   3   31  18  4   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   1   .   2   
  Electromagnetic          72   | 13  39  .   .   3   17  .   .   
  Robot Hit Streak         9    | 9   8   .   .   3   9   4   2   
  Robot Miss Streak        8    | 2   3   .   .   2   4   8   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           85   | 16  27  .   .   4   27  8   3   
  Core Hits                40   | 7   15  .   .   2   15  1   .   
  Critical Kills           1    | .   1   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   .   
    Corrupt                1    | .   1   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1757 | 233 391 .   .   60  587 286 200 
  Guns                     1024 | 171 391 .   .   57  405 .   .   
  Cannons                  369  | .   .   .   .   .   23  286 60  
  Explosions               349  | 62  .   .   .   .   159 .   128 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  15   | .   .   .   .   3   .   .   12  
  Kinetic                  749  | 52  51  .   .   30  270 286 60  
  Thermal                  195  | 62  .   .   .   .   133 .   .   
  Explosive                154  | .   .   .   .   .   26  .   128 
  Electromagnetic          644  | 119 340 .   .   27  158 .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         5    | .   .   .   .   .   .   .   5   
  Average Corruption       5    | .   .   .   .   .   .   .   5   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   .   .   3   
    Message Errors         1    | .   .   .   .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   .   .   .   1   
    Alerts                 1    | .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            23   | .   .   .   .   .   2   21  .   
  Projectiles              21   | .   .   .   .   .   .   21  .   
  Explosions               2    | .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      83   | 77  .   .   .   1   .   .   5   
  Shots                    2    | 2   .   .   .   .   .   .   .   
  Rammed                   5    | .   .   .   .   1   .   .   4   
Targets Rammed             5    | .   .   .   .   1   .   .   4   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        403  | 40  142 .   .   22  58  403 49  
  Average Temperature      63   | 21  64  .   .   10  13  200 27  
  Received Heat Transfer   81   | .   .   .   .   .   81  .   .   
  Effects                  2    | .   .   .   .   .   .   2   .   
    Shutdowns              1    | .   .   .   .   .   .   1   .   
    Energy Bleed           1    | .   .   .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   2   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         200  | 100 .   .   .   .   100 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      3    | 2   .   .   .   .   1   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Peak Influence             275  | 35  177 69  .   35  275 149 56  
  Initial                  124  | .   22  69  .   .   13  124 52  
  Average                  98   | 13  96  69  .   2   181 130 49  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 .   100 56  100 100 
  Level 1                  7    | .   .   .   .   .   43  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   .   .   .   
  Investigation            3    | .   3   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   11  2   .   15  11  1   3   
  Peak Tracking Total      14   | .   5   2   .   14  4   1   3   
  Tactical Retreats        3    | .   1   .   .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Traps Triggered            4    | .   3   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Disabled          2    | .   1   .   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Machines Accessed          10   | .   5   .   2   .   1   2   .   
  Terminals                7    | .   5   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                47   | .   14  .   24  .   4   5   .   
  Successful               33   | .   6   .   24  .   3   .   .   
  Failed                   14   | .   8   .   .   .   1   5   .   
    Catastrophic           4    | .   2   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   19   | .   9   .   2   .   4   4   .   
  Terminals                22   | .   14  .   .   .   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   6   .   24  .   3   .   .   
  Record                   23   | .   .   .   23  .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       3    | .   2   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Was 
Turns Passed               2071 | 164 690 133 247 138 329 293 77  
Spaces Moved               1910 | 121 718 138 299 130 218 224 62  
  Core                     13   | 13  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1897 | 108 718 138 299 130 218 224 62  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  95  95  95  95  
  Average Speed            86   | 87  80  80  82  95  95  98  103 
  Slowest Speed            200  | 200 80  80  95  95  95  110 110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 5   95  40  64  57  22  8   55  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          51   | 11  .   .   .   .   16  5   19  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   5   2   
  AOE                      44   | 11  .   .   .   .   16  .   17  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was 
Total                      2190 | 153 791 160 301 138 294 283 70  
  Wait                     117  | .   23  23  .   .   23  48  .   
  Move                     1904 | 120 717 137 298 129 217 224 62  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  40   | 11  11  .   1   1   11  4   1   
  Fast Attach              5    | 3   2   .   .   .   .   .   .   
  Attach                   15   | 4   .   .   .   2   7   1   1   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     13   | 1   3   .   1   2   6   .   .   
  Drop                     17   | 1   12  .   1   .   3   .   .   
  Fire                     74   | 13  23  .   .   3   27  6   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   1   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat] / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  165 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 9)
  275 | -10/Materials | Identified exit to Mines
  287 | -10/Materials | Met 8R-AWN
  319 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 16)
  489 | -10/Materials | Discovered new exit (range 16)
  741 | -10/Materials | Discovered new exit (range 13)
  855 | -10/Materials | Entered Mines
  856 | -10/Mines     | Followed 8R-AWN into the Mines
  867 | -10/Mines     | Discovered new exit (range 15)
  897 | -10/Mines     | Learned Materials non-interactive machine intel
  899 | -10/Mines     | Identified exit to Subcaves
  984 | -10/Mines     | Discovered new exit (range 5)
  988 | -10/Mines     | Entered Exiles
 1007 | -10/Exiles    | Welcomed by 8R-AWN
 1021 | -10/Exiles    | Met EX-HEX
 1047 | -10/Exiles    | Met EX-BIN
 1060 | -10/Exiles    | Aligned with FarCom system
 1061 | -10/Exiles    | Given EX-Vault access code
 1081 | -10/Exiles    | Opened EX-Vault
 1115 | -10/Exiles    | Found Cloak of Protection
 1132 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1157 | -10/Exiles    | Met EX-DEC
 1173 | -10/Exiles    | Learned location of Zion (-6)
 1219 | -10/Exiles    | Discovered new exit (range 15)
 1235 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1235 | -10/Exiles    | Entered Mines
 1282 | -9/Mines      | Assembled infested the area
 1287 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1356 | -9/Mines      | Discovered new exit (range 11)
 1373 | -9/Mines      | Entered Materials
 1373 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1374 | -8/Materials  | Loaded intel: 31 non-interactive machine locations
 1690 | -8/Materials  | Discovered new exit (range 7)
 1694 | -8/Materials  | Identified exit to Factory
 1702 | -8/Materials  | Entered Factory
 1702 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1989 | -7/Factory    | Build established: Scavenger-Skirmisher
 1995 | -7/Factory    | Sucked down chute
 1995 | -7/Factory    | Entered Waste
 2010 | -7/Waste      | EMP discharged
 2012 | -7/Waste      | Spotted C-40 Crusher
 2035 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2049 | -7/Waste      | Spotted C-40 Crusher
 2056 | -7/Waste      | Spotted C-40 Crusher
 2068 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2068 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2071 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2072 | -7/Waste      | Self-destructed

 Last Messages 
---------------
02068_ Lrg. Storage Unit crushed.
02068_ Gauss Cannon crushed. <x2>
02068_ Slammed into C-40 Crusher.
02068_ Destabilizing: System interference.
02068_ Mni. Grenade Launcher temporarily
  disabled.
02068_ Hcp. Matter Pod crushed.
02068_ Lgt. Ion Engine crushed.
02068_ Wheel crushed.
02068_ Lgt. Ion Engine crushed.
02068_ Wheel destroyed.
02069_ Slammed into C-40 Crusher. <x2>
02071_ Mni. Grenade Launcher crushed.
02071_ Gauss Cannon crushed.
02071_ Imp. Light Cannon crushed.
02071_ Mni. Grenade Launcher crushed.
02071_ Structural Scanner crushed.
02071_ Signal Interpreter crushed.
02071_ Slammed into C-40 Crusher.
02071_ Lgt. Ion Engine crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ####################?????????????????????????????? |
| ####################?????????????????????????????? |
|       ####        ##?????????????????????????????? |
|       ####        ##?????????????????????????????? |
|  =    ####        ##?????????????????????????????? |
|       ####        ##?????????????????????????????? |
|       ####     != ##?????????????????????????????? |
|       ####        ##?????????????????????????????? |
|       ####        ##??########???????????????????? |
|       ##??        ????########???????????????????? |
|     ####??##    ##????##    ##???????????????????? |
|     ####??##    ###???##    ##???????????????????? |
|     ##????##!   ########/]] ##???????????????????? |
|     ########!   ## #####]@CC##???????????????????? |
|     ########      #   ##CCCC##???????????????????? |
|         "               CC  ##???????????????????? |
|                             ##???????????????????? |
|                             ##???????????????????? |
|                          CC ##???????????????????? |
|     ########          ## CC ##???????????????????? |
|     #######"         ###    ##???????????????????? |
|     ##???###    ########    ##???????????????????? |
|     ##???###    ########    ##???????????????????? |
|     ##????##    ##????##    ##???????????????????? |
|     ##????##      ????      ##???????????????????? |
|     ##????##      ?????     ##???????????????????? |
|     ##????##       ???      ##???????????????????? |
|     ##????##        ??      ##???????????????????? |
|     ##????##    ####??##    ##???????????????????? |
|     ##????##    ####??##    ##???????????????????? |
|     ##????##    ##??????? ???????????????????????? |
|     ##????##    ?????????????????????????????????? |
|     ##???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|     #####????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          19
Energy Capacity            185
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Cloak Strength             5
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              CooledDefenseMeganuke
  Manual?         0
Play Time         00:42:21
  Cumulative      34.8 hours
  Start           2024.06.24 @ 18:59:19
  End             2024.06.24 @ 22:59:49
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           23
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          21
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 191a07bb-d505-4507-9f53-1fbf8ee4266c