Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 22:49:44 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1289) 1289 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4389 Bonus ------- None Cogmind --------- Core Integrity 316/700 Matter 282/300 Energy 290/290 System Corruption 3% Temperature Cool (5) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Microactuators Improved Power Shielding > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (15) --- Light Deuterium Engine Micro Nuclear Core Cryofiber Web Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Shield Generator Component Analysis Suite Dynamic Insulation System Gatling Laser Plasma Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Microactuators Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Advanced Assault Cannon Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Treads Carbon-fiber Leg Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Improved Power Shielding Reflective Plating Component Analysis Suite Dynamic Insulation System Gatling Laser Plasma Cannon Advanced Assault Cannon [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Advanced Targeting Computer Device Microactuators Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 53 | 7 11 . 1 15 9 . 10 Power 10 | 1 1 . . 2 2 . 4 Engine 5 | 1 1 . . 1 . . 2 Core 5 | . . . . 1 2 . 2 Reactor . | . . . . . . . . Propulsion 16 | 2 4 . . 6 2 . 2 Treads 3 | . 2 . . . . . 1 Leg 7 | . . . . 4 2 . 1 Wheel 2 | 2 . . . . . . . Hover 4 | . 2 . . 2 . . . Flight . | . . . . . . . . Utility 17 | 2 2 . . 6 4 . 3 Device 5 | 1 1 . . . 2 . 1 Storage 3 | 1 1 . . . 1 . . Processor 4 | . . . . 3 . . 1 Hackware . | . . . . . . . . Protection 5 | . . . . 3 1 . 1 Artifact . | . . . . . . . . Weapon 10 | 2 4 . 1 1 1 . 1 Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 2 . . 1 . . 1 Ballistic Cannon 2 | . 1 . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . 1 . . 3 . 1 10 Power 1 | . . . . 1 . . . Propulsion 4 | . . . . . . . 4 Utility 6 | . . . . 1 . 1 4 Weapon 4 | . 1 . . 1 . . 2 Highest Loss Streak 6 | . 1 . . 1 . 1 6 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 9 8 8 8 10 15 14 Power 1 | . 1 1 1 1 1 2 1 Propulsion 2 | 2 3 3 3 1 1 2 1 Utility 5 | . 2 2 2 5 6 8 7 Weapon 1 | . 1 2 2 1 1 3 3 Tool/Special . | . . . . . . . . Unused Backups 20 | . 4 1 . . 1 . 14 Power 2 | . . . . . . . 2 Propulsion 4 | . 3 . . . . . 1 Utility 9 | . 1 . . . 1 . 7 Weapon 5 | . . 1 . . . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 100 100 93 96 92 88 Engine 6 | . 14 14 14 7 3 . 1 Core 2 | . . . . . 3 7 5 Treads 3 | . 17 . . . . . . Leg 20 | . . . . 28 30 30 28 Wheel 1 | . 5 . . . . . . Hover 4 | . 5 28 28 6 . . . Device 9 | . 14 14 14 1 11 15 9 Storage 9 | . 14 14 14 9 7 7 7 Processor 6 | . . . . 10 7 7 7 Protection 6 | . . . . 10 7 3 8 Ballistic Gun 14 | . 24 28 21 15 7 7 7 Ballistic Cannon 1 | . 1 . . 1 6 3 . Piercing Weapon 3 | . . . 7 1 7 7 7 Peak Build Rating 48 | 9 9 8 11 36 48 48 46 Average Rating 28 | 4 7 8 9 29 44 44 42 On Entrance 20 | . 9 8 8 11 36 48 40 Avg Prop Armor Cover (%) 3 | . . . . 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 44 | 15 21 12 12 36 44 44 40 Greatest Support 76 | 26 40 12 12 72 76 76 76 Greatest Overweight (x) 1 | 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 8 8 10 15 15 15 Average Capacity 10 | 7 9 8 8 8 12 15 15 Most Carried 15 | 7 10 8 8 10 15 15 15 Average Carried 10 | 3 9 8 8 8 11 15 14 Final Capacity 15 | 8 8 8 8 10 15 15 15 Final Carried 15 | 6 8 8 8 10 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Matter Collected 1468 | 284 224 95 . 436 230 . 199 Remotely . | . . . . . . . . Salvage Created 1298 | 72 256 . . 571 155 . 244 Parts 79 | 5 15 . . 28 14 . 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Combat Hostiles Destroyed 31 | . 6 . . 14 5 . 6 Melee 9 | . . . . 1 2 . 6 Guns 19 | . 6 . . 13 . . . Cannons 3 | . . . . . 3 . . Classes Destroyed 9 | 2 4 . . 2 . . 1 Worker 1 | . 1 . . . . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | 1 . . . . . . . Watcher 6 | . 2 . . 3 1 . . Swarmer 12 | . 2 . . 3 4 . 3 Grunt 11 | . 4 . . 7 . . . Duelist 1 | . . . . 1 . . . Sentry 5 | . . . . 3 1 . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 2 2 . . 5 3 . 2 Combat Bots Only 5 | . 2 . . 5 3 . 2 Max Kills in Single Turn 1 | 1 1 . . 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Hostile Shots Fired 349 | . 50 . . 95 52 2 150 Missed 102 | . 12 . . 32 18 1 39 Hits 247 | . 38 . . 63 34 1 111 Melee 11 | . . . . . . 1 10 Projectile 236 | . 38 . . 63 34 . 101 Critical Strikes 8 | . . . . 1 . . 7 Part Disruptions 1 | . . . . . . . 1 Damage Taken 3316 | . 412 . . 967 378 33 1526 Core 545 | . 31 . . 130 34 . 350 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 38 | . . . . . . . 38 Ignored by Resistances 26 | . . . . . . . 26 Regen/Repaired (Parts) 122 | . . . . 122 . . . Core Remaining (%) 87 | 100 . . 87 76 . . . Volleys Fired 122 | 4 38 . . 58 9 . 13 Largest 2 | 2 2 . . 2 2 . 2 Hottest 70 | 40 70 . . 50 60 . 45 Shots Fired 224 | 8 63 . . 114 18 . 21 Gun 206 | 8 59 . . 109 9 . 21 Cannon 18 | . 4 . . 5 9 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 223 | 8 62 . . 114 18 . 21 Thermal 1 | . 1 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 2 7 . . 12 10 . 16 Robot Miss Streak 6 | 2 6 . . 6 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 189 | 4 35 . . 80 19 . 51 Core Hits 79 | 3 15 . . 40 8 . 13 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 5 | . . . . 4 1 . . Destroy 3 | . . . . 3 . . . Blast 1 | . . . . . 1 . . Impale 1 | . . . . 1 . . . Melee Attacks 88 | . . . 8 3 16 . 61 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 88 | . . . 8 3 16 . 61 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 3318 | 49 458 . . 1233 393 . 1185 Guns 1837 | 49 438 . . 1101 53 . 196 Cannons 290 | . 16 . . 58 216 . . Explosions . | . . . . . . . . Melee 1174 | . . . . 61 124 . 989 Ramming 17 | . 4 . . 13 . . . Kinetic 2127 | 49 454 . . 1159 269 . 196 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 1174 | . . . . 61 124 . 989 Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 79 | . . . . 36 . . 43 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 79 | . . . . 36 . . 43 Knockbacks 3 | . . . . 3 . . . Impact . | . . . . . . . . Kinetic 3 | . . . . 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . . Shots . | . . . . . . . . Rammed 2 | . 1 . . 1 . . . Targets Rammed 3 | . 1 . . 2 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 222 | 6 9 . . 53 56 . 222 Average Temperature 16 | 6 3 . . 9 19 . 59 Received Heat Transfer 936 | . 174 . . 423 48 . 291 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 181 | 5 61 . . 181 60 17 45 Initial 50 | . 3 . . . 50 17 . Average 27 | . 13 . . 70 13 2 6 Influence Increases 1116 | 10 206 . . 532 145 . 223 Destroy 0b10 Robot/C 620 | . 120 . . 280 100 . 120 Destroy 0b10 Robot/NC 45 | 10 15 . . 15 5 . . Destroy Leader 152 | . 34 . . 66 12 . 40 Successful Hack 87 | . 6 . . 19 24 . 38 Destroy Structure 17 | . 1 . . 2 4 . 10 Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 165 | . 30 . . 120 . . 15 Influence Decreases 1116 | 5 211 . . 421 205 51 223 Entered New Map 97 | . 2 . . . 61 34 . Time Decay 929 | 5 199 . . 396 144 17 168 Lost Part 79 | . 10 . . 25 . . 44 Lost Ally 11 | . . . . . . . 11 Squads Dispatched 11 | . 2 . . 2 3 . 4 Investigation 3 | . 1 . . 1 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . 1 . . 1 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Distress Signals 4 | . . . . 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 16 . . 38 6 5 17 Peak Tracking Total 10 | . 4 . . 10 3 5 7 Tactical Retreats 7 | . 1 . . 4 . 1 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Traps Triggered 9 | . 1 . . 4 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Machines Accessed 25 | . 4 . 1 8 5 . 7 Terminals 13 | . 3 . . 4 2 . 4 Fabricators 2 | . . . . . 1 . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 1 . . 1 1 . 1 Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 60 | . 8 . 1 33 6 . 12 Successful 39 | . 6 . 1 25 1 . 6 Failed 20 | . 2 . . 7 5 . 6 Catastrophic 3 | . . . . 1 2 . . Database Lockouts 1 | . . . . 1 . . . Manual 30 | . 7 . . 13 3 . 7 Terminals 28 | . 6 . . 13 2 . 7 Fabricators 3 | . . . . . 1 . 2 Repair Stations 4 | . . . . 4 . . . Recycling Units 5 | . 2 . . 1 1 . 1 Scanalyzers 15 | . . . . 15 . . . Garrison Access 4 | . . . . . 2 . 2 Terminal Hacks 6 | . 1 . 1 3 . . 1 Record 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 3 | . . . . 3 . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 14 | . . . . 14 . . . Insert Component 6 | . . . . 6 . . . Analyze 6 | . . . . 6 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 12 | . 4 . . 4 1 . 3 Terminals 9 | . 3 . . 3 . . 3 Assimilate 3 | . 1 . . . . . 2 Botnet 6 | . 2 . . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . 1 1 . . Reject 3 | . 1 . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 . . 7 5 . 5 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired 2 | . . . . 2 . . . Time 76 | . . . . 76 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . Part Schematics Acquired 5 | . . . . 5 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total Allies 4 | . 1 1 . . . . 2 Largest Group 2 | . 1 2 2 2 . . 1 Highest-Rated Group 41 | . 10 41 41 41 . . 26 Highest-Rated Ally 31 | . 10 31 31 31 . . 26 Total Orders 5 | . 2 . . 1 . . 2 STAY 1 | . 1 . . . . . . ROAM 3 | . . . . 1 . . 2 FOLLOW 1 | . 1 . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Active Infowar (turns) 1261 | 5 821 117 129 188 . . 1 Sensors 1205 | . 771 117 129 188 . . . Terrain 56 | 5 50 . . . . . 1 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Turns Passed 3942 | 92 821 117 129 1118 668 168 829 Spaces Moved 2528 | 64 437 171 140 713 472 130 401 Core 9 | 9 . . . . . . . Treads 130 | . 130 . . . . . . Legs 1532 | . . . . 529 472 130 401 Wheels 181 | 55 126 . . . . . . Hover 676 | . 181 171 140 184 . . . Flight . | . . . . . . . . Fastest Speed 48 | 50 56 56 56 48 120 125 123 Average Speed 103 | 82 96 56 56 101 124 125 124 Slowest Speed 190 | 95 160 56 56 190 125 125 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 59 32 11 46 10 75 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . 2 1 4 . 10 Terrain Destroyed 17 | . . . 2 1 4 . 10 Melee 17 | . . . 2 1 4 . 10 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Total 3574 | 94 770 192 181 996 525 135 681 Wait 670 | 8 258 18 33 168 4 6 175 Move 2522 | 63 436 170 139 712 472 129 401 Hop . | . . . . . . . . Pick Up 53 | 12 9 2 . 13 8 . 9 Fast Attach 19 | 1 1 . . 14 2 . 1 Attach 23 | 6 2 . . 6 2 . 7 Detach 3 | . 2 . . 1 . . . Swap 33 | . 14 . 1 7 6 . 5 Drop 38 | . 9 2 . 12 6 . 9 Fire 122 | 4 38 . . 58 9 . 13 Melee 88 | . . . 8 3 16 . 61 Ram 1 | . . . . 1 . . . Kick 1 | . . . . 1 . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 782 | -10/Materials | Discovered new exit (range 8) 871 | -10/Materials | Discovered new exit (range 16) 892 | -10/Materials | Discovered new exit (range 15) 914 | -10/Materials | Entered Mines 914 | -10/Mines | Accompanied by 1 ally 917 | -10/Mines | Received a Mining Laser from a helpful Derelict 928 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 956 | -10/Mines | Identified exit to Subcaves 967 | -10/Mines | Assembled infested the area 1006 | -10/Mines | Learned location of Recycling (-9) 1031 | -10/Mines | Entered Subcaves 1031 | -10/Subcaves | Accompanied by 2 allies 1032 | -10/Subcaves | Approached by a straggling Scientist 1041 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1058 | -10/Subcaves | Visited Clippyterm 1149 | -10/Subcaves | Discovered new exit (range 9) 1160 | -10/Subcaves | Entered Materials 1160 | -8/Materials | Accompanied by 2 allies 1160 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1605 | -8/Materials | Repaired Imp. Ion Engine 1651 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2026 | -8/Materials | Central database locked down 2217 | -8/Materials | Discovered new exit (range 5) 2278 | -8/Materials | Entered Factory 2278 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2513 | -7/Factory | Garrison activated, responded to threat 2946 | -7/Factory | Sucked down chute 2946 | -7/Factory | Entered Waste 2958 | -7/Waste | Spotted C-40 Crusher 2970 | -7/Waste | Spotted C-40 Crusher 2970 | -7/Waste | Spotted C-40 Crusher 2974 | -7/Waste | Spotted C-40 Crusher 2980 | -7/Waste | Spotted C-40 Crusher 3034 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3100 | -7/Waste | Discovered new exit (range 12) 3114 | -7/Waste | Entered Factory 3464 | -7/Factory | Fabricated Adv. Shield Generator (x2) 3878 | -7/Factory | Lost 3 parts (1n2u) 3943 | -7/Factory | Self-destructed Last Messages --------------- 03916_ U-05 Engineer builds a Wall. 03916_ U-05 Engineer lays Concrete. 03918_ Destroyed Shock Rifle. 03918_ Destroyed Gravmag System. 03919_ U-05 Engineer lays Concrete. 03921_ U-05 Engineer builds a Wall. 03922_ P-60 Hacker destroyed. 03927_ R-06 Scavenger collects Imp. Heat Sink. 03928_ Carbon-fiber Leg severed. 03930_ Melee Analysis Suite destroyed. 03932_ U-05 Engineer builds a Wall. 03932_ Lgt. Assault Rifle destroyed. 03934_ K-01 Serf collects debris. 03936_ U-05 Engineer builds a Wall. 03936_ Imp. Titanium Leg destroyed. 03939_ K-01 Serf collects debris. 03939_ Med. Treads severed. 03939_ U-05 Engineer builds a Wall. 03940_ R-06 Scavenger collects Carbon-fiber Leg. 03943_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? +??????????????????????? | | ????######??????????????# #??????????????????????? | | ???? ??????????????# #??????????????????????? | | ????""""" ?????????????# #??????????????????????? | | ????? ?????????????# #??????????????????????? | | ????""""" ######???????# #??????????????????????? | | ?????? ! # #?????### ###???????? ??????????? | | #####+#### ########## #???? ??????????? | | ""lg## ????????? | | rT@= /w ????????? | | %u g! ## ????????? | | #####+### ### #######rg #????????????????????? | | ?# # ????###+###????????????????????? | | ?# /! # """" #?????????????????????????????? | | ?# / # """" #?????????????????????????????? | | ?# # """" #?????????????????????????????? | | ?# """ """ # """" #?????????????????????????????? | | ?# """ """ # """" #?????????????????????????????? | | ## """ """ # "???? #?????????????????????????????? | | # ! ! # "???????????????????????????????????? | | #####+###### ????????????????????????????????????? | | ????# #????# ????????????????????????????????????? | | ????# #????? ????????????????????????????????????? | | ????# #????? ????????????????????????????????????? | | ????# #????? ????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# ######?????????????????????????????????????? | | #???# # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 291 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Mak. Spear | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -8/Materials | Scanalyzed Dynamic Insulation System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 11% | -8/Materials Imp. Carbon-fiber Leg | 52% | -8/Materials Studied --------- Hover Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Recruitment Drive Challenges ------------ None Game ------ Seed SiegeConceptDevice Manual? 0 Play Time 00:50:50 Cumulative 91.1 hours Start 2026.02.13 @ 21:02:58 End 2026.02.14 @ 22:49:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 108 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e0f74fc-57b8-4ded-af1c-07ac8fe29fbc