Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.13 @ 14:18:16 Player: Grimclock Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1018) 1018 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2813 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Flight Unit > --- UTILITY (4) ------ Cooling System Large Storage Unit Utility Shielding High-powered Tractor Beam > --- WEAPON (3) ------- Shock Bomb Launcher > --- INVENTORY (10) --- Light Ion Engine Compact Battery (300) Compact Matter Pod (150) Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Plasma Cutter > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Flight Unit Cooling System Compact Matter Pod Beam Rifle Heavy Assault Rifle Mining Laser [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 42 | 5 4 15 18 Power 7 | 1 1 2 3 Engine 4 | 1 . 1 2 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 12 | 2 . 6 4 Treads 3 | . . 2 1 Leg 1 | . . . 1 Wheel 5 | 2 . 3 . Hover 1 | . . 1 . Flight 2 | . . . 2 Utility 11 | . 2 3 6 Device 2 | . . . 2 Storage 4 | . 1 2 1 Processor 3 | . . 1 2 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 12 | 2 1 4 5 Energy Gun 3 | 1 1 . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon 2 | . . 1 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . . 3 17 Power 2 | . . . 2 Propulsion 6 | . . 1 5 Utility 3 | . . . 3 Weapon 9 | . . 2 7 Highest Loss Streak 9 | . . 1 9 Average Slot Usage (%) 73 | . 85 92 50 Engine 1 | . 10 . 1 Core 6 | . 3 10 3 Treads 8 | . . 13 5 Wheel 10 | . 28 16 1 Device 1 | . . . 3 Storage 9 | . 3 11 9 Processor 10 | . . 10 10 Protection 1 | . 10 . 1 Energy Gun 2 | . 14 1 . Ballistic Gun 12 | . 14 18 4 Launcher 5 | . . 7 4 Special Weapon 1 | . . 2 1 Naked Turns . | . . . . Heaviest Build 31 | 6 15 29 31 Greatest Support 40 | 20 20 40 20 Greatest Overweight (x) 7 | . . 2 7 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 4 6 10 10 Average Capacity 8 | 4 4 9 10 Most Carried 10 | 4 6 10 9 Average Carried 6 | 2 4 8 5 Final Capacity 10 | 4 6 10 10 Final Carried 10 | 3 6 10 4 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1084 | 259 57 439 329 Remotely . | . . . . Salvage Created 1386 | 50 189 499 648 Parts 84 | 2 6 46 30 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | 1 2 17 12 Guns 26 | 1 2 12 11 Cannons 2 | . . 1 1 AOE 4 | . . 4 . Classes Destroyed 7 | 1 1 4 1 Builder 1 | . . 1 . Recycler 4 | . 1 . 3 Watcher 2 | . . 2 . Swarmer 13 | . . 10 3 Grunt 13 | 1 2 3 7 Brawler 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 8 | 1 2 6 8 Combat Bots Only 5 | 1 2 5 5 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2414 | 32 22 593 1767 Core 693 | 8 18 111 556 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 96 89 72 . Volleys Fired 107 | 3 9 45 50 Largest 3 | 1 2 3 3 Hottest 115 | 20 60 115 100 Shots Fired 192 | 3 17 81 91 Gun 175 | 3 17 76 79 Cannon . | . . . . Launcher 7 | . . 2 5 Special 10 | . . 3 7 Kinetic 149 | 3 9 66 71 Thermal 36 | . 8 13 15 Explosive 2 | . . 2 . Electromagnetic 5 | . . . 5 Robot Hit Streak 86 | 2 10 14 86 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets 9 | . . 2 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 165 | 2 14 61 88 Core Hits 72 | 1 7 28 36 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2584 | 28 161 1023 1372 Guns 1996 | 28 161 761 1046 Cannons . | . . . . Explosions 408 | . . 251 157 Melee . | . . . . Ramming 1 | . . . 1 Kinetic 1770 | 28 81 716 945 Thermal 405 | . 80 56 269 Explosive 251 | . . 251 . Electromagnetic 157 | . . . 157 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Effects 11 | . . . 11 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 14 | . . 11 3 Projectiles . | . . . . Explosions 14 | . . 11 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | . . . 55 Shots 4 | . . . 4 Rammed 5 | . . . 5 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 366 | . 18 165 366 Average Temperature 127 | . 15 50 171 Received Heat Transfer 1053 | 24 18 138 873 Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 932 | . 175 148 609 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 371 | 20 66 371 335 Average Influence 196 | 10 47 251 201 Maximum Alert Level 1 | . . 1 1 Low Security (%) 44 | 100 100 27 42 Level 1 55 | . . 72 57 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | 1 2 20 26 Peak Tracking Total 7 | 1 2 6 7 Tactical Retreats 7 | . . 1 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . . 4 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 9 | . . 9 . Successful 8 | . . 8 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Record 2 | . . 2 . Assault Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1330 | 118 87 579 546 Spaces Moved 680 | 121 62 344 153 Core 54 | 17 . . 37 Treads 171 | . . 88 83 Legs 11 | . . . 11 Wheels 443 | 104 62 256 21 Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 80 80 110 Average Speed 126 | 75 80 111 218 Slowest Speed 520 | 80 80 160 520 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 10 18 32 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 14 . Melee . | . . . . Projectile . | . . . . AOE 14 | . . 14 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 943 | 144 82 460 257 Wait 60 | 8 . 31 21 Move 677 | 120 61 343 153 Hop . | . . . . Pick Up 39 | 8 5 16 10 Fast Attach 3 | . 2 1 . Attach 28 | 5 . 7 16 Detach . | . . . . Swap 11 | . 2 7 2 Drop 13 | . 3 10 . Fire 107 | 3 9 45 50 Melee . | . . . . Ram 5 | . . . 5 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 14) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 311 | -9/Materials | Build established: Mutant 624 | -9/Materials | Discovered new exit (range 8) 726 | -9/Materials | Repaired Lgt. Nuclear Core 785 | -9/Materials | Entered another Materials area 785 | -8/Materials | Evolved 2 slots: Utility x2 897 | -8/Materials | Lost 6 parts (3n3w) 1015 | -8/Materials | Core integrity fell below 50% 1068 | -8/Materials | Lost 9 parts (1p2n3u3w) 1097 | -8/Materials | Core integrity fell below 20% 1301 | -8/Materials | Discovered new exit (range 9) 1331 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Rnf. Ion Engine. System corrupted: Matter fused (-6). System corrupted: Component data lost. K-01 Serf collects debris. Door malfunctions. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer repairs door. Acquired Hpw. Tractor Beam. X7U#6#CYULJDS35#FZPZ0UQ NWKII97ZRF70C78 K-01 Serf collects debris. Acquired Flight Unit. System corrupted: Heat flow error (+116). EXIT=FOUND System corrupted: Component data lost. K-01 Serf collects debris. K-01 Serf cleans the Material Processor. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????######### | | ??????????????????????????????????????# ## % | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# ## | | ?????????????????????????????########## ## | | ???????????????????########### # ## %% | | ???????????????????# # #? ##%% | | ???????????????????# # !!! ####+###%%% | | ???????????????????# """ # !! # % % | | ???????? ?????????# """"" # ! + | | ???????# ! ##### """"" # # | | ?????" / < / """"" # # #### | | ???????# ##### """ # * # #??##### | | ???????????????????# # # #??????? | | ???????????????????#########Y####+##### #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ????????????????????????# ########### #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# #?????????# #??????? | | ????????????????????????# ####??????+ #??????? | | ????????????????????????#@ +??????# ??????? | | ????????????????????????+ ####??????# ??????? | | ??????????????????????? # #?????????? ???????? | | ??????????????????????? ## ##????????????????????? | | ?????????????????????? ??# #?????????????????????? | | ????????????????????? ??# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 22 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher One Hack Too Far Part-time Mechanic Uninvited Guest Challenges ------------ None Game ------ Seed CloakingSmallStabilizer Manual? 0 Play Time 00:44:03 Cumulative 10.8 hours Start 2020.04.12 @ 20:53:10 End 2020.04.13 @ 14:18:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd178754-1aa9-4cf4-9d41-8ab7c2fcc18f