Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.13 @ 14:18:16

Player: Grimclock

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1018)     1018
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2813

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     160/160
System Corruption          7%
Temperature                Cool (9)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
         Light Treads
               Flight Unit
>              --- UTILITY (4) ------
               Cooling System
         Large Storage Unit
               Utility Shielding
  High-powered Tractor Beam
>              --- WEAPON (3) -------
               Shock Bomb Launcher
>              --- INVENTORY (10) ---
         Light Ion Engine
       Compact Battery (300)
       Compact Matter Pod (150)
               Utility Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
   Armored Wheel
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
           Plasma Cutter
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
           Flight Unit
           Cooling System
   Compact Matter Pod
           Beam Rifle
     Heavy Assault Rifle
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   1    | .   .   1   .   
Parts Attached             42   | 5   4   15  18  
  Power                    7    | 1   1   2   3   
    Engine                 4    | 1   .   1   2   
    Core                   3    | .   1   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   6   4   
    Treads                 3    | .   .   2   1   
    Leg                    1    | .   .   .   1   
    Wheel                  5    | 2   .   3   .   
    Hover                  1    | .   .   1   .   
    Flight                 2    | .   .   .   2   
  Utility                  11   | .   2   3   6   
    Device                 2    | .   .   .   2   
    Storage                4    | .   1   2   1   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   1   4   5   
    Energy Gun             3    | 1   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   .   3   17  
  Power                    2    | .   .   .   2   
  Propulsion               6    | .   .   1   5   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   .   2   7   
  Highest Loss Streak      9    | .   .   1   9   
Average Slot Usage (%)     73   | .   85  92  50  
  Engine                   1    | .   10  .   1   
  Core                     6    | .   3   10  3   
  Treads                   8    | .   .   13  5   
  Wheel                    10   | .   28  16  1   
  Device                   1    | .   .   .   3   
  Storage                  9    | .   3   11  9   
  Processor                10   | .   .   10  10  
  Protection               1    | .   10  .   1   
  Energy Gun               2    | .   14  1   .   
  Ballistic Gun            12   | .   14  18  4   
  Launcher                 5    | .   .   7   4   
  Special Weapon           1    | .   .   2   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 6   15  29  31  
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  7    | .   .   2   7   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 10   | 4   6   10  10  
  Average Capacity         8    | 4   4   9   10  
  Most Carried             10   | 4   6   10  9   
  Average Carried          6    | 2   4   8   5   
  Final Capacity           10   | 4   6   10  10  
  Final Carried            10   | 3   6   10  4   

 Class Distribution 
--------------------
 67% | Mutant
 23% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1084 | 259 57  439 329 
  Remotely                 .    | .   .   .   .   
Salvage Created            1386 | 50  189 499 648 
  Parts                    84   | 2   6   46  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  32   | 1   2   17  12  
  Guns                     26   | 1   2   12  11  
  Cannons                  2    | .   .   1   1   
  AOE                      4    | .   .   4   .   
Classes Destroyed          7    | 1   1   4   1   
  Builder                  1    | .   .   1   .   
  Recycler                 4    | .   1   .   3   
  Watcher                  2    | .   .   2   .   
  Swarmer                  13   | .   .   10  3   
  Grunt                    13   | 1   2   3   7   
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   4   1   
Best Kill Streak           8    | 1   2   6   8   
  Combat Bots Only         5    | 1   2   5   5   
Max Kills in Single Turn   4    | 1   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2414 | 32   22   593  1767 
  Core                     693  | 8    18   111  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 96   89   72   .    
Volleys Fired              107  | 3    9    45   50   
  Largest                  3    | 1    2    3    3    
  Hottest                  115  | 20   60   115  100  
Shots Fired                192  | 3    17   81   91   
  Gun                      175  | 3    17   76   79   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    .    2    5    
  Special                  10   | .    .    3    7    
  Kinetic                  149  | 3    9    66   71   
  Thermal                  36   | .    8    13   15   
  Explosive                2    | .    .    2    .    
  Electromagnetic          5    | .    .    .    5    
  Robot Hit Streak         86   | 2    10   14   86   
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        9    | .    .    2    7    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           165  | 2    14   61   88   
  Core Hits                72   | 1    7    28   36   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2584 | 28   161  1023 1372 
  Guns                     1996 | 28   161  761  1046 
  Cannons                  .    | .    .    .    .    
  Explosions               408  | .    .    251  157  
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    .    1    
  Kinetic                  1770 | 28   81   716  945  
  Thermal                  405  | .    80   56   269  
  Explosive                251  | .    .    251  .    
  Electromagnetic          157  | .    .    .    157  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    .    .    7    
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Effects                  11   | .    .    .    11   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    11   3    
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    11   3    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    55   
  Shots                    4    | .    .    .    4    
  Rammed                   5    | .    .    .    5    
Targets Rammed             5    | .    .    .    5    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        366  | .    18   165  366  
  Average Temperature      127  | .    15   50   171  
  Received Heat Transfer   1053 | 24   18   138  873  
  Effects                  2    | .    .    .    2    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         932  | .    175  148  609  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             371  | 20  66  371 335 
  Average Influence        196  | 10  47  251 201 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         44   | 100 100 27  42  
  Level 1                  55   | .   .   72  57  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   2   2   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | 1   2   20  26  
  Peak Tracking Total      7    | 1   2   6   7   
  Tactical Retreats        7    | .   .   1   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   .   4   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   9   .   
  Successful               8    | .   .   8   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                4    | .   .   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   3   .   
  Record                   2    | .   .   2   .   
  Assault Status           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
  Refit                    1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     38   | .   .   38  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1330 | 118 87  579 546 
Spaces Moved               680  | 121 62  344 153 
  Core                     54   | 17  .   .   37  
  Treads                   171  | .   .   88  83  
  Legs                     11   | .   .   .   11  
  Wheels                   443  | 104 62  256 21  
  Hover                    .    | .   .   .   .   
  Flight                   1    | .   .   .   1   
  Fastest Speed            50   | 50  80  80  110 
  Average Speed            126  | 75  80  111 218 
  Slowest Speed            520  | 80  80  160 520 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 10  18  32  13  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          14   | .   .   14  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      14   | .   .   14  .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      943  | 144 82  460 257 
  Wait                     60   | 8   .   31  21  
  Move                     677  | 120 61  343 153 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 8   5   16  10  
  Fast Attach              3    | .   2   1   .   
  Attach                   28   | 5   .   7   16  
  Detach                   .    | .   .   .   .   
  Swap                     11   | .   2   7   2   
  Drop                     13   | .   3   10  .   
  Fire                     107  | 3   9   45  50  
  Melee                    .    | .   .   .   .   
  Ram                      5    | .   .   .   5   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   43 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 14)
  206 | -10/Materials | Entered another Materials area
  206 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  311 | -9/Materials  | Build established: Mutant
  624 | -9/Materials  | Discovered new exit (range 8)
  726 | -9/Materials  | Repaired Lgt. Nuclear Core
  785 | -9/Materials  | Entered another Materials area
  785 | -8/Materials  | Evolved 2 slots: Utility x2
  897 | -8/Materials  | Lost 6 parts (3n3w)
 1015 | -8/Materials  | Core integrity fell below 50%
 1068 | -8/Materials  | Lost 9 parts (1p2n3u3w)
 1097 | -8/Materials  | Core integrity fell below 20%
 1301 | -8/Materials  | Discovered new exit (range 9)
 1331 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
R-06 Scavenger collects Rnf. Ion Engine.
System corrupted: Matter fused (-6).
System corrupted: Component data lost.
K-01 Serf collects debris. <x3>
Door malfunctions. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x7>
U-05 Engineer repairs door. <x2>
Acquired Hpw. Tractor Beam.
 X7U#6#CYULJDS35#FZPZ0UQ NWKII97ZRF70C78
K-01 Serf collects debris. <x2>
Acquired Flight Unit.
System corrupted: Heat flow error (+116).
EXIT=FOUND
System corrupted: Component data lost.
K-01 Serf collects debris.
K-01 Serf cleans the Material Processor.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         22
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Mining Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Let's See Who's Tougher
One Hack Too Far
Part-time Mechanic
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              CloakingSmallStabilizer
  Manual?         0
Play Time         00:44:03
  Cumulative      10.8 hours
  Start           2020.04.12 @ 20:53:10
  End             2020.04.13 @ 14:18:16
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd178754-1aa9-4cf4-9d41-8ab7c2fcc18f