Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 18:58:05 Player: Dhoby_Ghaut Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (2436) 2436 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (2131) 2131 TOTAL SCORE: 13817 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 1529 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/1600 Matter 84/700 Energy 15/100 System Corruption 19% Temperature Cool (4) Location -1/Access Parts ------- Power (2) Propulsion (6) Improved Antigrav System Improved Antigrav System Utility (14) Improved Heat Shielding Coolant Network Advanced Matter Compressor Advanced Signal Interpreter Advanced Terrain Scan Processor Weapon (3) Inventory (4) Reinforced Quantum Reactor Impulse Thruster Array Peak State ------------ Power Light Particle Reactor Light Quantum Reactor Propulsion Antigrav System Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Utility Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Small Battery Energy Well Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Shield Generator Hacking Suite Experimental Reclamation Unit Weapon Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Force Lance Inventory Light Particle Reactor Advanced Kinecellerator Tactical Quantum Warhead Enhanced Force Lance [Rating: 156] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Array Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . . . 1 . . . . 2 Utility 12 | . . 2 . 1 1 . . . . 2 . . 1 1 2 . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 211 | 6 7 7 . 5 16 1 1 1 10 23 3 . 12 17 21 7 17 57 Power 18 | 1 . 1 . . . . 1 . 1 1 . . 1 1 2 . 3 6 Engine 2 | 1 . . . . . . . . 1 . . . . . . . . . Core 4 | . . 1 . . . . 1 . . 1 . . . 1 . . . . Reactor 12 | . . . . . . . . . . . . . 1 . 2 . 3 6 Propulsion 59 | 2 . 1 . 1 6 . . . 1 5 . . 2 3 8 2 4 24 Treads 5 | . . . . . 3 . . . . . . . . . . . . 2 Leg 1 | . . . . . . . . . 1 . . . . . . . . . Wheel 7 | 2 . 1 . 1 3 . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . 5 . . 2 3 2 . 4 17 Flight 13 | . . . . . . . . . . . . . . . 6 2 . 5 Utility 77 | 1 2 3 . 1 4 . . 1 3 11 1 . 5 8 8 4 6 19 Device 48 | . 2 2 . . 2 . . 1 1 6 1 . 3 5 6 2 4 13 Storage 10 | 1 . . . . . . . . . 2 . . 1 2 1 . . 3 Processor 12 | . . . . 1 2 . . . 2 1 . . . . 1 2 . 3 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 6 | . . 1 . . . . . . . 2 . . 1 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 5 2 . 3 6 1 . . 5 6 2 . 4 5 3 1 4 8 Energy Gun 12 | 2 3 . . . . . . . 2 1 . . 1 . . . 2 1 Energy Cannon 21 | . . 2 . 2 4 1 . . . 3 1 . 1 2 2 . . 3 Ballistic Gun 4 | . 1 . . . . . . . 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . . . . . . . 1 . 1 . 1 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . 1 2 . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 1 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 . . . . . . 1 1 . . 1 1 2 3 5 6 Parts Lost 81 | . 1 . . 4 1 . . . 9 5 . . 2 14 10 5 . 30 Power 8 | . . . . . . . . . 1 1 . . . 2 1 . . 3 Propulsion 29 | . . . . 2 1 . . . 1 1 . . . 4 4 2 . 14 Utility 28 | . . . . 1 . . . . 2 2 . . 2 5 5 3 . 8 Weapon 16 | . 1 . . 1 . . . . 5 1 . . . 3 . . . 5 Highest Loss Streak 13 | . 1 . . 4 1 . . . 8 4 . . 2 13 4 4 . 13 Average Slot Usage (%) 82 | . 96 97 100 94 89 100 100 100 95 93 100 100 96 88 40 39 58 57 Core 3 | . . 9 11 9 7 7 7 7 4 5 6 6 . 4 . . . . Reactor 1 | . . . . . . . . . . . . . 4 4 . . 3 4 Wheel 9 | . 28 22 22 17 8 23 23 23 20 4 . . . . . . . . Hover 6 | . . . . . . . . . . 8 20 20 20 14 3 . 9 11 Flight 1 | . . . . . . . . . . . . . . . 4 10 2 2 Device 18 | . 11 24 22 18 23 23 23 23 18 16 20 20 20 24 11 12 13 14 Storage 7 | . 14 11 11 9 7 7 7 7 7 8 6 6 6 8 7 4 4 4 Processor 11 | . . . . 8 12 15 15 15 17 18 13 13 11 10 8 11 8 11 Protection 3 | . . 6 11 7 . . . . . 5 13 13 11 7 . . 2 . Energy Gun 2 | . 27 4 . . . . . . 2 3 6 6 4 1 . . 2 . Energy Cannon 10 | . . 17 22 24 20 23 23 23 13 7 11 13 6 6 1 . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 9 12 22 22 26 24 24 24 24 27 42 44 44 49 69 43 15 50 81 Greatest Support 94 | 32 32 32 26 26 36 36 36 36 36 56 56 47 67 68 45 51 48 94 Greatest Overweight (x) 4 | . . . . 1 2 . . . 1 1 . . . 1 1 . 1 4 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 10 10 4 4 4 Average Capacity 6 | 5 6 6 6 6 6 6 6 6 6 6 6 6 4 7 9 4 4 4 Most Carried 10 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 10 10 4 4 4 Average Carried 5 | 2 5 5 6 5 4 6 6 6 4 5 6 6 4 7 7 3 3 3 Final Capacity 4 | . . . . . . . . . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . . . . . . . . . 3 Class Distribution -------------------- 47% | Messiah-Mutant 17% | Skirmisher 12% | Mutant 10% | Messiah-Skirmisher 5% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Messiah-Skirmisher | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Tank | -6/Lower Caves Messiah-Tank | -6/Lower Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Matter Collected 2205 | 234 67 123 . 30 61 28 104 12 98 288 . . 40 149 321 . 107 543 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2799 | . 67 371 78 46 61 . . . 463 151 23 . 96 249 264 . 102 828 Parts 146 | . 5 21 5 4 3 . . . 26 5 3 . 8 18 2 . 5 41 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . . . . 1 Recyclers Shooed 3 | . 1 . . . . . . . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 2 20 . 3 . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 53 | . 1 10 1 1 1 . . . 12 1 4 . 5 9 . . 1 7 Melee 4 | . . . . . . . . . 2 . . . 1 . . . 1 . Guns 3 | . 1 . . . . . . . 1 . 1 . . . . . . . Cannons 25 | . . 10 1 1 1 . . . 3 1 . . . 3 . . . 5 AOE 21 | . . . . . . . . . 6 . 3 . 4 6 . . . 2 Classes Destroyed 13 | . 2 3 2 . . . . . 2 1 . . . 1 1 . . 1 Worker 8 | . . 1 . . . . . . . . . . 1 2 . . . 4 Builder 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 2 | . . . . . . . . . . 1 . . . . . . . 1 Recycler 4 | . . . . . . . . . . . . . . . 2 . . 2 Watcher 1 | . 1 . . . . . . . . . . . . . . . . . Swarmer 25 | . . 4 . . . . . . 7 . 4 . 5 5 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 11 | . 1 4 . . . . . . 2 1 . . . 2 . . . 1 Duelist 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 5 | . . 2 . . 1 . . . 1 . . . . . . . 1 . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . Programmer 8 | . . . . . . . . . 1 . . . . 2 . . . 5 Assembled 1 | . . . 1 . . . . . . . . . . . . . . . Guerrilla 1 | . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | . 1 5 1 1 1 . . . 7 1 4 . 4 8 2 . 1 3 Combat Bots Only 7 | . 1 5 1 1 1 . . . 7 1 4 . 4 7 . . 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 . . . 4 1 1 . 2 4 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 . 1 . 2 3 . . . 2 Melee 1 | . . . . . . . . . 1 . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Damage Taken 12124 | . 167 177 50 271 70 . . . 976 328 220 . 420 1691 2042 394 156 5162 Core 3528 | . 30 . . 29 . . . . 161 58 25 . 153 257 1035 113 29 1638 Absorbed by Shields 157 | . . . . . . . . . . . . . . . . . . 157 Core Remaining (%) 81 | 100 88 . 100 94 . . . . 77 . . 90 84 77 . 11 98 . Volleys Fired 153 | . 19 30 3 4 3 . . . 15 17 5 . 9 17 8 . . 23 Largest 3 | . 2 2 2 3 3 . . . 3 3 3 . 3 2 1 . . 2 Hottest 245 | . 80 136 136 204 204 . . . 216 172 213 . 245 195 110 . . 230 Shots Fired 302 | . 36 60 6 12 7 . . . 35 37 14 . 20 25 8 . . 42 Gun 79 | . 34 6 . . . . . . 10 20 4 . 4 . . . . 1 Cannon 203 | . . 54 6 12 7 . . . 22 17 5 . 13 21 8 . . 38 Launcher 20 | . 2 . . . . . . . 3 . 5 . 3 4 . . . 3 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . 3 . . . . . . . 2 17 . . . . . . . . Thermal 239 | . 31 60 6 12 7 . . . 30 4 9 . 13 21 8 . . 38 Explosive 17 | . 2 . . . . . . . . . 5 . 3 4 . . . 3 Electromagnetic 24 | . . . . . . . . . 3 16 . . 4 . . . . 1 Robot Hit Streak 12 | . 6 12 1 7 4 . . . 6 11 3 . 2 2 3 . . 5 Robot Miss Streak 11 | . 4 4 4 2 3 . . . 4 1 11 . 6 5 1 . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 167 | . 19 32 1 7 4 . . . 24 26 3 . 6 8 3 . 2 32 Core Hits 124 | . 3 13 2 2 3 . . . 20 7 7 . 7 28 3 . 2 27 Critical Hits 15 | . . 6 . 2 . . . . 3 . . . . 1 . . . 3 Critical Kills 5 | . . 2 . 1 . . . . 1 . . . . . . . . 1 Critical Parts Destroyed 9 | . . 4 . 1 . . . . 1 . . . . 1 . . . 2 Melee Attacks 99 | . . . . 1 3 . . . 12 3 . . 20 26 1 1 7 25 Impact 4 | . . . . 1 3 . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . 12 3 . . 20 26 . . . . Piercing 34 | . . . . . . . . . . . . . . . 1 1 7 25 Sneak Attacks 7 | . . . . . . . . . . . . . . 2 . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7650 | . 185 552 42 103 83 . . . 712 420 343 . 581 1493 140 . 86 2910 Guns 501 | . 185 21 . . . . . . 99 131 33 . 32 . . . . . Cannons 2695 | . . 531 42 103 83 . . . 165 289 . . . 242 134 . . 1106 Explosions 2653 | . . . . . . . . . 279 . 310 . 399 986 . . . 679 Melee 1762 | . . . . . . . . . 169 . . . 150 265 . . 86 1092 Ramming 39 | . . . . . . . . . . . . . . . 6 . . 33 Kinetic 116 | . 27 . . . . . . . 13 76 . . . . . . . . Thermal 2871 | . 158 552 42 103 83 . . . 376 10 33 . 32 242 134 . . 1106 Explosive 2374 | . . . . . . . . . . . 310 . 399 986 . . . 679 Electromagnetic 488 | . . . . . . . . . 154 334 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 584 | . . . . . . . . . 169 . . . 150 265 . . . . Piercing 1178 | . . . . . . . . . . . . . . . . . 86 1092 Highest Corruption 19 | . . . . . . . . . 4 . . . . . . . 1 19 Average Corruption 7 | . . . . . . . . . 3 . . . . . . . 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . 3 . . . . . . . . 29 Message Errors 8 | . . . . . . . . . . . . . . . . . . 8 Matter Fused 6 | . . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 Energy Discharges 5 | . . . . . . . . . 2 . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . 6 Targeting Errors 3 | . . . . . . . . . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 444 | . . 2 . . . . . . . 1 15 . 63 140 16 . . 207 Projectiles 87 | . . 2 . . . . . . . 1 . . . 10 16 . . 58 Explosions 173 | . . . . . . . . . . . 15 . 36 63 . . . 59 Melee 184 | . . . . . . . . . . . . . 27 67 . . . 90 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 262 | . . . . . . . . . 3 . . . . 56 3 . . 200 Shots 5 | . . . . . . . . . 1 . . . . 1 . . . 3 Rammed 8 | . . . . . . . . . . . . . . . 1 . . 7 Targets Rammed 8 | . . . . . . . . . . . . . . . 1 . . 7 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 581 | . 78 199 117 198 133 . . . 197 56 237 . 581 199 88 . . 345 Average Temperature 100 | . 27 83 62 115 69 . . . 111 20 133 . 216 105 36 . . 95 Received Heat Transfer 1068 | . 84 27 . 99 36 . . . 9 66 9 . 18 201 174 9 18 318 Effects 3 | . . . . . . . . . . . . . 3 . . . . . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 1 . . . . 1 . . . 2 Heat Transferred 3544 | . 350 1012 74 185 148 . . . 546 25 75 . 75 248 75 . . 731 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Peak Influence 850 | . 57 279 53 126 115 . . . . 267 . . 371 295 528 248 197 850 Average Influence 214 | . 47 124 46 67 80 . . . . 66 . . 252 120 234 237 167 530 Maximum Alert Level 3 | . . 1 . . . . . . . 1 . . 1 1 2 1 . 3 Low Security (%) 64 | . . . . . . . . . . . . . . . . . . . Level 1 16 | . . . . . . . . . . . . . . . . . . . Level 2 13 | . . . . . . . . . . . . . . . . . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . . . 2 . . . . 6 . . . 7 7 . 1 10 Investigation 7 | . . . . . . . . . . . . . . 2 3 . 1 1 Extermination 7 | . . . . . . . . . . 2 . . . 1 1 . . 3 Reinforcement 13 | . 2 . . . 2 . . . . 1 . . . 4 . . . 4 Assault 2 | . . . . . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . . 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . 3 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Distress Signals 13 | . 1 . . . . . . . . . . . . 4 4 2 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 5 13 3 9 6 . . . 18 12 11 1 7 40 64 14 4 77 Peak Tracking Total 24 | . 2 5 2 8 3 . . . 8 4 7 . 5 13 24 8 5 13 Tactical Retreats 43 | . 1 . 1 . 1 . . . 1 2 3 . 1 7 10 2 . 14 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Traps Triggered 13 | . 1 . . . 1 . . . . . . . 2 3 2 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Machines Disabled 21 | . . 1 1 . . . . . 1 10 . . 1 3 1 1 1 1 Max in Single Turn 2 | . . 1 1 . . . . . 1 . . . 1 2 . 1 1 . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Machines Accessed 21 | . . 1 . 3 2 . . 1 1 3 . . 3 4 1 . 1 1 Terminals 4 | . . 1 . 2 1 . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 1 . . 1 . . . 1 1 Repair Stations 5 | . . . . 1 1 . . . . . . . 1 2 . . . . Recycling Units 2 | . . . . . . . . . . 1 . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . . . . Total Hacks 46 | . . 2 . 12 4 . . 3 1 5 . . 5 9 1 . 3 1 Successful 28 | . . 2 . 7 2 . . 3 1 2 . . 5 4 1 . 1 . Failed 18 | . . . . 5 2 . . . . 3 . . . 5 . . 2 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 102 | . . 2 . 7 . . . . . 17 . . 7 3 15 18 11 22 Terminals 12 | . . 2 . 9 1 . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . 1 . . 2 . . . 3 1 Repair Stations 12 | . . . . 3 3 . . . . . . . 2 4 . . . . Recycling Units 6 | . . . . . . . . . . 2 . . . 4 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 1 1 . . . Garrison Access 3 | . . . . . . . . . . 2 . . 1 . . . . . Terminal Hacks 8 | . . . . 3 1 . . 3 1 . . . . . . . . . Record 2 | . . . . . 1 . . . 1 . . . . . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . 2 1 . . . . . . . 2 2 . . . . Scan Component 3 | . . . . 1 . . . . . . . . 1 1 . . . . Repair 3 | . . . . 1 . . . . . . . . 1 1 . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . . . . . . . 1 . . 1 . . . . . Unauthorized Hacks 11 | . . 4 . 4 . . . . . 3 . . . . . . . . Terminals 4 | . . 2 . 2 . . . . . . . . . . . . . . Track 2 | . . 1 . 1 . . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Monitor 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . 1 . 3 2 . . . . 2 . . 1 4 . . 1 1 Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . 3 . . . . . . . . 14 11 Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . Matter 190 | . . . . . . . . . . . . . 190 . . . . . Time 95 | . . . . . . . . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . Parts Repaired 3 | . . . . 1 . . . . . . . . 1 1 . . . . Time 97 | . . . . 25 . . . . . . . . 22 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Total Allies 36 | . . . . . . . . 4 . 7 . . . . 12 . 1 12 Largest Group 6 | . . . . . . . . 4 4 4 . . . . 4 . 1 6 Highest-Rated Group 420 | . . . . . . . . 155 155 280 . . . . 337 . 31 420 Highest-Rated Ally 135 | . . . . . . . . 41 41 70 . . . . 135 . 31 94 Zionite Dispatches 13 | . . . . . . . . . . 2 . . . . 5 . 1 5 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Light 3 | . . . . . . . . . . 2 . . . . 1 . . . Hacker 5 | . . . . . . . . . . . . . . . 2 . . 3 Hero 1 | . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders 15 | . . . . . . . . . . . . . 3 7 . . 3 2 GOTO 4 | . . . . . . . . . . . . . 2 2 . . . . DROP 3 | . . . . . . . . . . . . . . . . . 1 2 EXPLORE 8 | . . . . . . . . . . . . . 1 5 . . 2 . Ally Attacks 197 | . . . . . . . . . 17 24 . . . . 27 . . 129 Total Damage 9390 | . . . . . . . . . 417 1692 . . . . 2811 . . 4470 Kills 46 | . . . . . . . . . 3 10 . . . . 14 . . 19 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . 1 1 3 3 . 1 . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . 2 3 . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . . . . 3 . . 1 . 1 5 2 2 Main Access 1 | . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . 1 . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . 1 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Turns Passed 7732 | 60 339 506 70 179 311 338 148 875 504 620 245 72 495 732 743 198 261 1036 Spaces Moved 8332 | 46 157 353 62 134 252 372 162 859 340 525 393 91 593 797 911 409 406 1470 Core 234 | 2 . . . . . . . . . . . . . . . . . 232 Treads 1 | . . . . . . . . . . . . . . . . . . 1 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 2948 | 44 157 353 62 134 252 372 162 859 340 213 . . . . . . . . Hover 3333 | . . . . . . . . . . 312 393 91 593 797 36 . 275 836 Flight 1816 | . . . . . . . . . . . . . . . 875 409 131 401 Fastest Speed 29 | 50 100 90 90 90 90 90 90 90 90 52 52 52 48 46 29 32 34 32 Average Speed 65 | 97 100 91 90 90 99 90 90 90 92 92 52 52 49 54 40 39 46 50 Slowest Speed 250 | 100 100 100 90 110 100 90 90 90 100 135 52 52 52 120 120 40 116 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . . . 19 11 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 24 29 20 18 6 53 42 90 49 14 61 10 23 25 45 48 17 48 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 12 | . . . 1 . . . . 1 . 5 1 . . . . 4 . . Known Exits Taken 10 | . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . . 1 3 4 2 . 1 . . . . . . . Spaces Dug 111 | . 13 . . 1 2 . . . . 6 . . 21 49 5 . 3 11 Terrain Destroyed 378 | . 13 . . 1 2 . . . 11 6 70 . 50 67 6 . 3 149 Melee 57 | . . . . 1 2 . . . . 3 . . 13 23 1 . 3 11 Projectile 35 | . . . . . . . . . . 3 1 . 6 14 5 . . 6 AOE 286 | . 13 . . . . . . . 11 . 69 . 31 30 . . . 132 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Res Tes Res Acc Total 10128 | 57 301 480 70 179 299 375 164 962 483 632 418 115 752 1039 1253 431 460 1658 Wait 1185 | . 116 72 6 33 16 1 . 95 102 32 18 25 108 162 313 24 19 43 Move 8260 | 45 156 352 61 133 251 371 161 858 339 524 392 90 592 796 875 389 405 1470 Hop 24 | . . . . . . . . . . . . . . . 16 8 . . Pick Up 56 | 6 1 6 . 2 5 1 1 2 2 8 . . 5 9 4 1 3 . Fast Attach 124 | 6 1 6 . 2 4 . . . 6 13 . . 3 6 12 5 16 44 Attach 43 | . 1 . . 2 4 . . . 4 5 . . 3 6 9 2 . 7 Detach 31 | . . 2 . . . . . . 1 5 . . . 5 9 . 1 8 Swap 45 | . 5 1 . 1 8 1 1 1 1 5 3 . 6 5 . . 1 6 Drop 88 | . 2 11 . 1 5 1 1 3 1 13 . . 5 6 5 1 7 26 Fire 153 | . 19 30 3 4 3 . . . 15 17 5 . 9 17 8 . . 23 Melee 98 | . . . . 1 3 . . . 12 3 . . 20 26 1 1 7 24 Ram 8 | . . . . . . . . . . . . . . . 1 . . 7 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . 3 . 7 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . 1 1 . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 4) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Discovered new exit (range 16) 906 | -9/Materials | Entered Mines 907 | -9/Mines | Assembled infested the area 912 | -9/Mines | Assisted by a Guerilla fighting off Assembled 954 | -9/Mines | Learned location of Zion (-7) 968 | -9/Mines | Discovered new exit (range 10) 976 | -9/Mines | Entered Materials 976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -8/Materials | Identified exit to Factory 1066 | -8/Materials | Repaired Adv. Beam Cannon 1155 | -8/Materials | Entered Factory 1155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1164 | -7/Factory | Lost 4 parts (2n1u1w) 1420 | -7/Factory | Discovered new exit (range 5) 1466 | -7/Factory | Entered Lower Caves 1726 | -7/Lower Caves | Encountered a Warlord checkpoint 1740 | -7/Lower Caves | Learned Factory stockpile data 1743 | -7/Lower Caves | Discovered new exit (range 18) 1753 | -7/Lower Caves | Build established: Skirmisher 1804 | -7/Lower Caves | Entered another Lower Caves area 1880 | -7/Lower Caves | Learned Factory emergency access door positions 1941 | -7/Lower Caves | Discovered new exit (range 16) 1952 | -7/Lower Caves | Entered Zion 1961 | -7/Zion | Learned Factory interactive machine intel 1989 | -7/Zion | Learned Factory machine intel 1997 | -7/Zion | Discovered new exit (range 15) 2151 | -7/Zion | Learned location of Recycling (-7) 2347 | -7/Zion | Given A8's code to call for help 2432 | -7/Zion | Loaded intel: 5 derelict terminal locations 2560 | -7/Zion | Imprinted 2562 | -7/Zion | Declared Zion's savior 2827 | -7/Zion | Entered Proximity Caves 2827 | -6/Proximity Caves | Accompanied by 4 allies 2845 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2856 | -6/Proximity Caves | Build established: Messiah-Skirmisher 2907 | -6/Proximity Caves | Identified exit to Factory 2915 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 2978 | -6/Proximity Caves | Learned Factory garrison access intel 3168 | -6/Proximity Caves | Destroyed 7 combat bots 3193 | -6/Proximity Caves | Lost 8 parts (1p1n2u4w) 3300 | -6/Proximity Caves | Found Alien Artifact 3300 | -6/Proximity Caves | Identified Dimensional Node Initializer 3300 | -6/Proximity Caves | Initialized slip node 3331 | -6/Proximity Caves | Entered Factory 3331 | -6/Factory | Evolved 2 slots: Utility x2 3334 | -6/Factory | Loaded intel: 220 machine locations 3335 | -6/Factory | Loaded intel: 48 interactive machine locations 3336 | -6/Factory | Loaded intel: 4 garrison access locations 3374 | -6/Factory | Retrieved Zion intel report: Guard Positions 3414 | -6/Factory | Build established: Messiah-Mutant 3419 | -6/Factory | Lost 4 parts (1p2u1w) 3512 | -6/Factory | Garrison activated, responded to threat 3583 | -6/Factory | Zion Light squad teleported in 3743 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3900 | -6/Factory | Discovered new exit (range 15) 3907 | -6/Factory | Identified exit to Lower Caves 3927 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3928 | -6/Factory | Zion Light squad teleported in 3951 | -6/Factory | Entered Lower Caves 4052 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4194 | -6/Lower Caves | Discovered new exit (range 5) 4195 | -6/Lower Caves | Identified exit to Lower Caves 4196 | -6/Lower Caves | Entered another Lower Caves area 4206 | -6/Lower Caves | Discovered new exit (range 12) 4268 | -6/Lower Caves | Identified exit to Factory 4268 | -6/Lower Caves | Entered Factory 4268 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4299 | -5/Factory | Repaired Gatling Laser 4591 | -5/Factory | Retrieved Zion intel report: Main Access 4591 | -5/Factory | Identified exit to Factory 4615 | -5/Factory | Fabricated Beamcaster? 4726 | -5/Factory | Discovered new exit (range 24) 4763 | -5/Factory | Entered another Factory area 4763 | -4/Factory | Accompanied by 1 ally 4763 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5257 | -4/Factory | Repaired Imp. Maneuvering Thrusters 5353 | -4/Factory | Discovered new exit (range 31) 5360 | -4/Factory | Destroyed 7 combat bots 5431 | -4/Factory | Assembled infested ambush trap array 5494 | -4/Factory | Identified exit to Research 5495 | -4/Factory | Entered Research 5495 | -3/Research | Evolved 2 slots: Utility x2 5510 | -3/Research | Lost 13 parts (2p4n4u3w) 5874 | -3/Research | Zion hero teleported in (99-TNT) 5977 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 5978 | -3/Research | Zion Hacker squad teleported in 5995 | -3/Research | Garrison activated, responded to threat 6105 | -3/Research | Zion Hacker squad teleported in 6181 | -3/Research | Spotted B-86 Titan 6182 | -3/Research | Core integrity fell below 50% 6197 | -3/Research | Lost 4 parts (1p1n2u) 6209 | -3/Research | Zion Heavy squad teleported in 6217 | -3/Research | Spotted B-86 Titan 6220 | -3/Research | Zion Light squad teleported in 6227 | -3/Research | Discovered new exit (range 5) 6231 | -3/Research | Identified exit to Testing 6238 | -3/Research | Entered Testing 6242 | -3/Testing | Found Prototype Processor 6242 | -3/Testing | Identified Spectral Analyzer 6269 | -3/Testing | Core integrity fell below 20% 6288 | -3/Testing | Found Prototype Device 6288 | -3/Testing | Identified Exp. Thermal Shield 6320 | -3/Testing | Retrieved Zion intel report: Emergency Access 6324 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 6334 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 6340 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 6385 | -3/Testing | Spotted Striker 6385 | -3/Testing | Spotted Striker 6393 | -3/Testing | Spotted Alpha 7 6428 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6430 | -3/Testing | Lost 4 parts (1n3u) 6434 | -3/Testing | Discovered new exit (range 5) 6436 | -3/Testing | Identified exit to Research 6436 | -3/Testing | Entered Research 6436 | -2/Research | Evolved 2 slots: Utility x2 6467 | -2/Research | Found Enh. Force Lance 6469 | -2/Research | Found Enh. Force Lance 6512 | -2/Research | Retrieved Zion intel report: Component Schematics 6514 | -2/Research | Zion Zionite Resupply teleported in 6519 | -2/Research | Found Prototype Protection 6519 | -2/Research | Identified Zio. Shade Carapace 6558 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 6608 | -2/Research | Discovered new exit (range 60) 6692 | -2/Research | Identified exit to Access 6697 | -2/Research | Entered Access 6697 | -1/Access | Evolved 2 slots: Propulsion x2 6702 | -1/Access | Zion Defense Resupply teleported in 6749 | -1/Access | Spotted B-99 Colossus 6785 | -1/Access | Found Prototype Launcher 6785 | -1/Access | Identified Tactical Quantum Warhead 6802 | -1/Access | Zion Hacker squad teleported in 6805 | -1/Access | Enhanced Grunt warped into view, answering call for help 6805 | -1/Access | Enhanced Grunt warped into view, answering call for help 6887 | -1/Access | Retrieved Zion intel report: Guard Positions 6888 | -1/Access | Zion Hacker squad teleported in 7011 | -1/Access | Found Prototype Device 7011 | -1/Access | Identified Adv. Kinecellerator 7167 | -1/Access | Zion Infowar Resupply teleported in 7182 | -1/Access | Retrieved Zion intel report: Prototype Schematics 7204 | -1/Access | Zion Hacker squad teleported in 7227 | -1/Access | First assault squad dispatched 7260 | -1/Access | Spotted B-99 Colossus 7359 | -1/Access | Lost 13 parts (2p5n4u2w) 7400 | -1/Access | Spotted B-99 Colossus 7402 | -1/Access | System corruption reached 10% 7421 | -1/Access | Core integrity fell below 50% 7463 | -1/Access | Lost 3 parts (1n1u1w) 7556 | -1/Access | Core integrity fell below 20% 7721 | -1/Access | Spotted B-99 Colossus 7733 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 07726_ Door malfunctions. 07727_ System corrupted: Matter fused (-7). 07728_ Slug penetrates Sealed Heavy Doors. 07728_ Penetrated by Slug. 07728_ Slug penetrates Sealed Heavy Doors. 07728_ Penetrated by Slug. 07729_ Slug penetrates Sealed Heavy Doors. 07730_ Penetrated by Slug. 07732_ The unstable cave ceiling collapses. 07732_ Slug penetrates Sealed Heavy Doors. 07732_ Slug penetrates Reinforced Barrier. 07733_ The unstable cave ceiling collapses. 07733_ Critical hit. 07733_ Arm. Heavy Treads destroyed. 07733_ Penetrated by Slug. 07733_ Tactical Quantum Warhead destroyed. 07733_ Slug penetrates Earth. 07733_ Penetrated by Slug. 07733_ Slug penetrates Earth. 07733_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????# ## ##### | | ??????????????????????????????# ## | | ??????????????????????????????# ## | | ??????????????????????????????# "" ## | | ??????????????????????????????# "" #####+### | | ????????????????? ########### """" #?? ???# | | ????+??????????? # ## """" ## ??# | | ???? ???????????# # ## """" ## ? ?## | | ???? ???????????# # ## """" #? ???# | | ???? ???????? ??# # ## """" #? ??? ?# | | ???? ???????? # # ## "" ## ? ## | | ???? ????????? # # ## #? ?? ?# | | ???? ?????????? / # ## #?? ?## | | ???# #??????????# # ## ## ? ?#? | | ???# #??????????# # ## #? ? ## | | ???# #??????????# # ######+########## | | ???# #??????????# | | ???# #??????????# | | ???# #??????????# | | #### ############ R # ######+########## | | hh h ##?# #?## | | ####+############## ??# #### | | ???# ?????????## # ? ## #### | | ???# ??????## """ # ##?? | | ???# """ ????# #?#? | | ???# """ #??# @ #?## | | ???# "" #??# BB BB ###? | | ???# F"" #??# BB #""" BB# #?? | | ???# """ ????#########"??#######;#! ### | | ???# ????????????????????????## ###? | | ???? ?????????????????????????# #?? | | ????#####??????????????????????????# #?? | | ???????????????????????????????????# ### | | ???????????????????????????????????# ### | | ???????????????????????????????????# #?#? | | ???????????????????????????????????#####/######## | | ???????????????????????????????????????#%#???###? | | ?????????????????????????????????????###/#######? | | ?????????????????????????????????????# ##? | | ?????????????????????????????????????# ### | | ?????????????????????????????????????# # | | ?????????????????????????????????????# %+ | | ?????????????????????????????????????# #% | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????########### # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 300 Energy Generation 50 Energy Capacity 870 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 18 Heat Shielding 100 Armor Coverage 400 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 160 Reclamation Efficiency 25 Evasion (%) 65 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Lgt. Quantum Reactor | -2/Research | Z-intel Lyr. Light Armor Plating | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Lrn. Proton Cannon | -2/Research | Z-intel Imp. Focal Shield | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Imp. Armor Integrity Analyzer | -2/Research | Z-intel Imp. Powered Armor | -2/Research | Z-intel Enh. Nova Cannon | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel Adv. Targeting Computer | -2/Research | Z-intel Adv. Target Analyzer | -2/Research | Z-intel Imp. Gyrokinetic Inverter | -2/Research | Z-intel Exp. Q-thruster | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Exp. Gyrokinetic Inverter | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Centrium Heavy Treads | -1/Access | Z-intel Hellfire Missile Launcher | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- A New Friend Alien Tech Freeware Friend Of Zion Heroic Deeds Hunted Knowing Is Half The Battle Ooh, Shiny! Challenges ------------ None Game ------ Seed CooledBurstLauncher Manual? 0 Play Time 02:41:38 Cumulative 20.0 hours Start 2019.10.28 @ 14:20:48 End 2019.10.28 @ 18:58:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 32 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e431116e-06fc-4c9e-a83b-d121e79b1734