Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 19:45:29 Player: VC94 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3096) 3096 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 8676 Bonus ------- Follower Combat Kills 100 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 19/100 System Corruption 6% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Backup Propulsion III > --- UTILITY ---------- 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Beamcaster Remote Datajack > --- INVENTORY -------- Large Storage Unit ECM Suite Relay Coupler [Programmer] Remote Datajack CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Improved Targeting Computer Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . 2 . 1 . . . Utility 4 | . . 2 1 . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 98 | 6 9 23 26 3 10 10 . 6 5 Power 19 | 1 1 5 7 . 2 2 . . 1 Engine 12 | 1 1 3 5 . . 1 . . 1 Core 7 | . . 2 2 . 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 3 5 7 2 4 1 . 1 2 Treads 5 | . . . . . 4 1 . . . Leg 22 | 2 3 5 7 2 . . . 1 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 4 5 . . 3 . 4 . Device 4 | . 1 1 2 . . . . . . Storage 3 | 1 1 . . . . 1 . . . Processor 10 | . . 3 2 . . 1 . 4 . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 3 9 7 1 4 4 . 1 2 Energy Gun 10 | . 1 7 1 . . . . . 1 Energy Cannon 6 | . . 2 3 . 1 . . . . Ballistic Gun 4 | 2 1 . . . . . . . 1 Ballistic Cannon 6 | . . . 2 . 2 2 . . . Launcher 3 | . 1 . 1 . 1 . . . . Special Weapon 2 | . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 56 | . . 14 8 . 3 18 . . 13 Power 13 | . . 4 3 . 1 4 . . 1 Propulsion 17 | . . 4 2 . 1 6 . . 4 Utility 11 | . . 1 2 . 1 4 . . 3 Weapon 15 | . . 5 1 . . 4 . . 5 Highest Loss Streak 13 | . . 5 2 . 2 6 . . 13 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 1 6 6 8 6 7 3 1 3 4 Power . | . 2 1 . . . . . . . Propulsion 1 | . 1 1 2 . 1 . . . . Utility 3 | . 1 3 4 4 4 . . 2 3 Weapon . | . 1 . 1 1 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 1 3 2 1 1 2 . 1 1 Power 4 | . 1 1 1 1 . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 1 . . 1 . 1 1 Weapon 1 | . . . . . 1 . . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 80 | . 90 93 91 98 96 71 33 34 68 Engine 10 | . 14 9 14 15 13 3 . . 3 Core 1 | . . . 1 . . 5 . . . Treads 2 | . . . . . 22 15 . . . Leg 12 | . 28 21 11 28 6 . . . 7 Device 9 | . 4 17 12 12 7 9 6 2 . Storage 8 | . 14 11 9 7 7 4 6 2 . Processor 16 | . . 15 20 17 15 15 13 15 38 Protection 1 | . . . 2 . 5 . . . . Energy Gun 3 | . . 13 2 . . . . . . Energy Cannon 4 | . . 3 8 9 3 . . . . Ballistic Gun 3 | . 26 . . . . . . . . Ballistic Cannon 3 | . . . 6 . 8 9 . . . Special Weapon 1 | . . . . . . 2 6 6 5 Peak Build Rating 50 | 6 8 14 26 28 39 43 11 42 50 Average Rating 19 | 4 6 11 21 27 34 31 11 16 43 On Entrance 17 | . 6 8 11 25 27 35 7 11 42 Avg Prop Armor Cover (%) 5 | . . . . . . . . 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 11 22 25 48 40 52 48 25 25 18 Greatest Support 110 | 20 20 20 25 47 88 110 3 16 31 Greatest Overweight (x) 15 | . 1 6 15 . 2 9 8 8 . Average Overweight (x) 1 | . . . 3 . . . 8 . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 Average Capacity 9 | 7 9 10 10 10 10 11 15 8 5 Most Carried 10 | 2 10 10 10 9 9 9 1 5 5 Average Carried 6 | 1 6 6 8 6 7 3 1 3 4 Final Capacity 15 | 8 10 10 10 10 10 15 15 5 15 Final Carried 10 | 2 10 7 10 6 9 2 1 5 . Class Distribution -------------------- 81% | Mutant 10% | Scavenger-Mutant 4% | Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Matter Collected 2456 | 177 341 287 732 . 402 303 . 150 64 Remotely . | . . . . . . . . . . Salvage Created 3143 | . 450 949 738 . 546 291 . . 169 Parts 174 | . 33 69 28 . 31 9 . . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . 3 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 6 Prevented 18 | . . . . . . . . . 18 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Combat Hostiles Destroyed 68 | . 13 14 21 . 10 9 . . 1 Guns 27 | . 13 10 3 . . . . . 1 Cannons 28 | . . . 14 . 7 7 . . . AOE 10 | . . 3 2 . 3 2 . . . Classes Destroyed 15 | . 4 5 1 . 2 3 . . . Worker 6 | . 1 4 1 . . . . . . Builder 4 | . . 3 1 . . . . . . Recycler 2 | . . 1 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . 2 3 1 . . . . . . Swarmer 10 | . 6 . 3 . . . . . 1 Grunt 42 | . 7 8 14 . 8 5 . . . Brawler 1 | . . . . . . 1 . . . Duelist 4 | . . 1 2 . . 1 . . . Sentry 7 | . . 5 1 . . 1 . . . Specialist 1 | . . . . . 1 . . . . Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 3 6 3 . 5 5 . . 1 Combat Bots Only 5 | . 3 3 3 . 5 4 . . 1 Max Kills in Single Turn 2 | . 2 2 2 . 2 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Hostile Shots Fired 668 | . 57 138 117 . 77 197 . . 82 Missed 200 | . 16 39 23 . 32 69 . . 21 Hits 468 | . 41 99 94 . 45 128 . . 61 Melee 6 | . . 2 3 . . 1 . . . Projectile 462 | . 41 97 91 . 45 127 . . 61 AOE 1 | . . . . . . . . . 1 Critical Strikes 18 | . 1 2 3 . 3 3 . . 6 Damage Taken 7869 | . 414 1569 1357 . 939 2247 . . 1343 Core 1590 | . 126 366 207 . 34 463 . . 394 Absorbed by Shields 181 | . . . 181 . . . . . . Regen/Repaired (Parts) 55 | . . . 46 . . . . 9 . Core Remaining (%) 62 | 100 49 8 62 . 95 . . . . Volleys Fired 256 | . 51 67 72 . 29 29 . . 8 Largest 2 | . 2 2 2 . 2 2 . . 2 Hottest 150 | . 40 112 150 . 111 88 . . 98 Shots Fired 434 | . 102 94 125 . 51 53 . . 9 Gun 204 | . 102 78 15 . . . . . 9 Cannon 216 | . . 12 108 . 48 48 . . . Launcher 9 | . . 4 2 . 3 . . . . Special 5 | . . . . . . 5 . . . Kinetic 267 | . 102 . 75 . 38 48 . . 4 Thermal 110 | . . 47 48 . 10 . . . 5 Explosive 9 | . . 4 2 . 3 . . . . Electromagnetic 43 | . . 43 . . . . . . . Robot Hit Streak 11 | . 7 9 11 . 9 11 . . 5 Robot Miss Streak 12 | . 6 3 12 . 3 3 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 311 | . 63 66 103 . 31 39 . . 9 Core Hits 208 | . 32 40 91 . 25 15 . . 5 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . 1 . 6 5 . . . Meltdown 1 | . . . 1 . . . . . . Blast 11 | . . . . . 6 5 . . . Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 5 | . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7531 | . 693 1429 2141 . 1299 1639 . . 330 Guns 1800 | . 693 741 217 . . . . . 149 Cannons 3961 | . . 249 1788 . 883 1041 . . . Explosions 1579 | . . 439 136 . 416 588 . . . Melee 181 | . . . . . . . . . 181 Ramming 10 | . . . . . . 10 . . . Kinetic 3723 | . 693 . 1238 . 708 1041 . . 43 Thermal 2346 | . . 710 767 . 175 588 . . 106 Explosive 728 | . . 176 136 . 416 . . . . Electromagnetic 543 | . . 543 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 181 | . . . . . . . . . 181 Highest Corruption 6 | . . . . . . . . . 6 Average Corruption 3 | . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 357 | . . 51 . . . 212 . . 94 Projectiles 5 | . . . . . . 5 . . . Explosions 258 | . . 51 . . . 207 . . . Melee 94 | . . . . . . . . . 94 Knockbacks 61 | . . . 49 . 8 4 . . . Impact . | . . . . . . . . . . Kinetic 55 | . . . 43 . 8 4 . . . Secondary 6 | . . . 6 . . . . . . Self-Inflicted Damage 738 | . . 216 43 . . 479 . . . Shots 13 | . . 5 2 . . 6 . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 469 | . 9 442 469 . 39 132 . . 110 Average Temperature 95 | . 6 95 123 . 14 45 . . 43 Received Heat Transfer 2544 | . 135 576 570 . 351 477 . . 435 Effects 12 | . . 4 8 . . . . . . Shutdowns 2 | . . 1 1 . . . . . . Energy Bleed 2 | . . . 2 . . . . . . Interference 7 | . . 3 4 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 3 | . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Melted 8 | . . 1 6 . . 1 . . . Heat Transferred 3467 | . . 1291 1332 . 259 400 . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Maximum Alert Level 1 | . . . . . 1 1 . . . Low Security (%) 95 | 100 100 100 100 100 87 65 . . . Level 1 4 | . . . . . 12 34 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . Peak Influence 313 | . 101 160 199 39 292 313 . . . Initial 153 | . . 14 32 39 16 153 . . . Average 83 | . 40 52 87 32 119 160 . . . Influence Increases 2492 | . 375 570 609 5 306 412 . . 215 Destroy 0b10 Robot/C 1460 | . 260 280 420 . 200 180 . . 120 Destroy 0b10 Robot/NC 135 | . 15 60 20 . 20 5 . . 15 Destroy Leader 292 | . 54 106 82 . 10 40 . . . Allied During Kill 50 | . . . . . . . . . 50 Successful Hack 58 | . 16 10 27 5 . . . . . Disable Machine 225 | . . 60 15 . 15 135 . . . Destroy Structure 152 | . . 54 30 . 16 52 . . . Lose Combat Pursuer 120 | . 30 . 15 . 45 . . . 30 Influence Decreases 2492 | . 341 526 600 68 38 704 . . 215 Entered New Map 261 | . . 20 46 48 8 139 . . . Time Decay 1664 | . 341 376 484 20 . 398 . . 45 Lost Part 467 | . . 130 70 . 30 167 . . 70 Lost Ally 100 | . . . . . . . . . 100 Squads Dispatched 12 | . 2 2 5 . 1 2 . . . Investigation 2 | . 1 . 1 . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . 1 2 1 . 1 1 . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Distress Signals 7 | . 3 3 . . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 23 27 37 . 13 18 . . 19 Peak Tracking Total 14 | . 3 4 4 . 7 5 . . 14 Tactical Retreats 16 | . 2 6 2 . 2 3 . . 1 ECM-based Alert Blocks 22 | . 2 10 3 . . 7 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Machines Disabled 15 | . . 4 1 . 1 9 . . . Max in Single Turn 7 | . . 2 1 . 1 7 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Machines Accessed 15 | . 4 3 7 1 . . . . . Terminals 11 | . 4 2 4 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 9 8 18 1 . . . . . Successful 29 | . 5 7 16 1 . . . . . Failed 7 | . 4 1 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . 2 . Terminals 19 | . 9 3 6 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 7 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 5 5 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 5 3 6 1 . . . . . Record 1 | . . 1 . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 4 4 . . . . . . Insert Component 4 | . . 2 2 . . . . . . Analyze 4 | . . 2 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 1 3 1 . . . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 78 | . . . 78 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . . 5 . . . Non-combat 5 | . . . . . . 5 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 5 . . . no_distress 5 | . . . . . . 5 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Total Allies 7 | . . . . . . . . 7 . Largest Group 7 | . . . . . . . . 7 7 Highest-Rated Group 252 | . . . . . . . . 252 252 Highest-Rated Ally 43 | . . . . . . . . 43 43 Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 . Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 Total Damage 365 | . . . . . . . . . 365 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Active Infowar (turns) 6723 | . 348 898 3748 44 306 734 15 376 254 Optics 1775 | . . 642 1129 4 . . . . . Sensors 3737 | . . 212 2866 44 306 309 . . . Decoding 377 | . . . . . . . . 123 254 ECM 3860 | . 348 897 1641 40 9 655 15 253 2 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Turns Passed 9720 | 65 1089 1544 3938 44 306 973 15 1492 254 Spaces Moved 4674 | 47 670 760 1149 31 133 458 4 1257 165 Core 414 | 3 . 8 163 . . 4 4 232 . Treads 520 | . . . . . 106 414 . . . Legs 2790 | 44 670 752 986 31 27 40 . 75 165 Wheels . | . . . . . . . . . . Hover 950 | . . . . . . . . 950 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 145 450 50 120 Average Speed 176 | 115 125 162 298 122 152 186 450 111 120 Slowest Speed 800 | 120 190 350 800 122 305 500 450 450 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 80 45 53 1 91 8 1 89 21 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 164 | . . 53 32 . 16 63 . . . Melee . | . . . . . . . . . . Projectile 17 | . . . 11 . 2 4 . . . AOE 147 | . . 53 21 . 14 59 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Zio Pro Total 5683 | 54 826 975 1529 37 183 525 4 1350 200 Wait 519 | . 79 96 246 . . 17 . 80 1 Move 4665 | 46 669 759 1148 30 132 457 3 1256 165 Hop . | . . . . . . . . . . Pick Up 54 | 2 10 13 18 1 3 3 . 3 1 Fast Attach 54 | 6 2 12 10 . 9 4 . 6 5 Attach 40 | . 2 12 10 2 . 7 1 1 5 Detach 7 | . . 2 1 . 1 . . 3 . Swap 27 | . 6 2 8 2 2 6 . . 1 Drop 47 | . 7 12 16 2 7 1 . 1 1 Fire 256 | . 51 67 72 . 29 29 . . 8 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . . . . . . . 8 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 15) 453 | -10/Materials | Discovered new exit (range 13) 815 | -10/Materials | Identified exit to Mines 885 | -10/Materials | Core integrity fell below 50% 1155 | -10/Materials | Entered another Materials area 1155 | -9/Materials | Evolved 2 slots: Utility x2 1288 | -9/Materials | Discovered new exit (range 4) 1811 | -9/Materials | Core integrity fell below 50% 1844 | -9/Materials | Lost 5 parts (2p1u2w) 1951 | -9/Materials | Lost 4 parts (1p2n1w) 2556 | -9/Materials | Core integrity fell below 20% 2610 | -9/Materials | Lost 4 parts (1p2n1w) 2670 | -9/Materials | Discovered new exit (range 3) 2698 | -9/Materials | Identified exit to Materials 2699 | -9/Materials | Entered another Materials area 2699 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3160 | -8/Materials | Build established: Scavenger-Mutant 3521 | -8/Materials | Repaired Sensor Array 3550 | -8/Materials | Repaired ECM Suite 3573 | -8/Materials | Garrison activated, responded to threat 3671 | -8/Materials | Build established: Mutant 6215 | -8/Materials | Repaired Sensor Array 6524 | -8/Materials | Build established: Skirmisher 6629 | -8/Materials | Discovered new exit (range 3) 6635 | -8/Materials | Identified exit to Factory 6637 | -8/Materials | Entered Factory 6637 | -7/Factory | Evolved 2 slots: Propulsion x2 6680 | -7/Factory | Identified exit to DSF 6681 | -7/Factory | Entered DSF 6735 | -7/DSF | Additional patrols routed to DSF 6909 | -7/DSF | Discovered new exit (range 16) 6931 | -7/DSF | Build established: Mutant 6954 | -7/DSF | Sterilization system engaged 6974 | -7/DSF | Ambient heat levels rising (+10) 6979 | -7/DSF | Identified exit to Factory 6987 | -7/DSF | Entered Factory 6987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7189 | -6/Factory | Lost 6 parts (1p2n1u2w) 7824 | -6/Factory | Discovered new exit (range 14) 7880 | -6/Factory | Lost 4 parts (1p2n1u) 7960 | -6/Factory | Core integrity fell below 50% 7960 | -6/Factory | Entered Lower Caves 7961 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7975 | -6/Lower Caves | Entered Zion 7985 | -6/Zion | Lost 4 parts (1p1n2w) 8169 | -6/Zion | Received a visual enhancement algorithm 8178 | -6/Zion | Ran a visual enhancement algorithm 8498 | -6/Zion | Learned location of Warlord (-4) 8512 | -6/Zion | Found Relay Coupler [Programmer] 8514 | -6/Zion | Found Relay Coupler [Programmer] 8622 | -6/Zion | Met Imprinter 8639 | -6/Zion | Imprinted 8641 | -6/Zion | Declared Zion's savior 8769 | -6/Zion | Found CR-A16's Pointy Stick 8835 | -6/Zion | Gained Derelict followers 8861 | -6/Zion | Given A8's code to call for help 9250 | -6/Zion | Learned Factory security intel 9276 | -6/Zion | Discovered new exit (range 14) 9467 | -6/Zion | Entered Proximity Caves 9467 | -5/Proximity Caves | Accompanied by 7 allies 9638 | -5/Proximity Caves | Build established: Derelict-Mutant 9651 | -5/Proximity Caves | Spotter reported a threat 9654 | -5/Proximity Caves | Attracted the attention of an 0b10 base 9700 | -5/Proximity Caves | Spotter reported a threat 9713 | -5/Proximity Caves | Lost 7 allies 9717 | -5/Proximity Caves | Core integrity fell below 20% 9721 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09710_ Acquired CR-A16's Pointy Stick. 09711_ Adv. Heat Sink fries itself beyond repair. 09713_ Penetrated by Slug. 09713_ Carbon-fiber Leg destroyed. 09713_ Machine disabled. 09714_ Adv. Heat Sink fries itself beyond repair. 09714_ 0b10 Decoder Chip [Generic] destroyed. 09716_ Carbon-fiber Leg fries itself beyond repair. 09716_ CR-A16's Pointy Stick destroyed. [Achievement: Hydra] 09718_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 09719_ Chain reaction triggered in Lgt. Angular Momentum Engine. 09719_ Penetrated by Slug. 09720_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 09720_ Relay Coupler [Programmer] fries itself. 09721_ Remote Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #????######################????????????????? | | # #????# [*= #????????????????? | | ### ####?# &!%p% #????????????????? | | ## # ### ########/p###### #????????????????? | | #""""""*!%=="[[# #????????????????? | | #"" !=%*!= "[?# #????????????????? | | " ### #" %[ Y ""# #????????????????? | | """ #?# #T *=** % *# #????????????????? | | " # #?# # [%%=%[ g@===# #????????????????? | | # ##?# +| =[=" [% # ##???????????????? | | ###?# +%! %gg# ##??????????????? | | # ## ### %#=! % g + #??????????????? | | # #" # = ; #??????????????? | | #" # # ???????????? | | ## #" # ## ## ???????? | | ##### #" ?# # # #### ??????? | | ##?## #"??# # # ## #??????????? | | ##?## #???# ?# # #?# #??????????? | | #### #???##++?####### #??# #??????????? | | ## #?# ??????????????? #??? ?????????? | | ?## #?# ?????????????? #???? ###????????? | | ##?# ##?###????????????????###???? ??????????? | | ### #??##????????????????????????? ?????????? | | ## ### #???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ####????????????????????????????????????? | | ######??????????????????????????????????? | | ###????????????????????????????????? | | ##???????????????????????????????? | | ##??????????????????????????????? | | #??????????????????????????????? | | #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 20% | -8/Materials ECM Suite | 45% | -8/Materials Sensor Array | 5% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hot Goods Hydra Look Less Dangerous Next Time More Dakka Please The One Window Shopping Challenges ------------ None Game ------ Seed LightningSmartFilter Manual? 0 Play Time 01:07:18 Cumulative 16.5 hours Start 2026.06.28 @ 18:36:25 End 2026.06.28 @ 19:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 359352c3-2853-4713-a8b3-80c174df0b78