Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.06 @ 20:40:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (452) 452 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2162 Bonus ------- None Cogmind --------- Core Integrity 391/550 Matter 290/300 Energy 137/240 System Corruption 0% Temperature Cool (833) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Targeting Computer Utility Shielding > --- WEAPON (3) ------- Medium Laser Heavy Particle Cannon > --- INVENTORY (10) --- Ion Engine Medium Storage Unit High-capacity Battery (400) Medium Matter Pod (100) Structural Scanner EM Pulse Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Targeting Computer Utility Shielding > --- WEAPON ----------- Medium Laser Electrolaser Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Medium Storage Unit High-capacity Battery Medium Matter Pod Structural Scanner EM Pulse Gun Medium Laser Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Device Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon 1 | . 1 . . Parts Attached 21 | 7 5 2 7 Power 3 | 1 1 . 1 Engine 2 | 1 1 . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads 4 | . 2 2 . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 . 3 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . . . 2 Hackware . | . . . . Protection 1 | 1 . . . Artifact . | . . . . Weapon 6 | 2 1 . 3 Energy Gun 5 | 2 1 . 2 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 99 | . 99 100 100 Engine 8 | . 12 10 2 Core 1 | . . . 5 Treads 16 | . 1 40 33 Leg 12 | . 23 . . Storage 10 | . 12 10 8 Processor 4 | . . . 16 Protection 10 | . 12 10 8 Energy Gun 31 | . 37 30 22 Naked Turns . | . . . . Heaviest Build 35 | 18 28 28 35 Greatest Support 80 | 20 40 80 80 Greatest Overweight (x) 9 | . 9 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 5 10 9 8 Average Carried 7 | 2 7 8 7 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 5 10 9 7 Class Distribution -------------------- 76% | Hacker-Tank 23% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 490 | 213 142 85 50 Remotely . | . . . . Salvage Created 848 | . 336 242 270 Parts 47 | . 28 7 12 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 11 | . 8 . 3 Guns 10 | . 7 . 3 AOE 1 | . 1 . . Classes Destroyed 8 | . 6 1 1 Worker 1 | . 1 . . Builder 1 | . 1 . . Hauler 1 | . 1 . . Recycler 3 | . . 2 1 Watcher 5 | . 2 3 . Swarmer 4 | . 4 . . Grunt 5 | . 4 . 1 Sentry 2 | . . . 2 Best Kill Streak 8 | . 8 4 1 Combat Bots Only 6 | . 6 . 1 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 660 | . 97 . 563 Core 186 | . 27 . 159 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 89 100 . Volleys Fired 41 | . 17 8 16 Largest 3 | . 3 3 3 Hottest 188 | . 140 140 188 Shots Fired 117 | . 51 24 42 Gun 109 | . 51 24 34 Cannon 8 | . . . 8 Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 91 | . 34 16 41 Explosive . | . . . . Electromagnetic 26 | . 17 8 1 Robot Hit Streak 36 | . 25 10 36 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 82 | . 33 14 35 Core Hits 33 | . 17 6 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1264 | . 512 189 563 Guns 941 | . 402 151 388 Cannons 175 | . . . 175 Explosions 148 | . 110 38 . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 915 | . 291 77 547 Explosive . | . . . . Electromagnetic 349 | . 221 112 16 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Effects 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Targeting Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 815 | . 416 184 815 Average Temperature 170 | . 146 77 278 Received Heat Transfer 429 | . 42 . 387 Effects 22 | . 4 . 18 Shutdowns 4 | . . . 4 Energy Bleed 2 | . . . 2 Interference 9 | . 3 . 6 Short Circuit 1 | . . . 1 Damage (minor) 2 | . 1 . 1 Damage (major) 2 | . . . 2 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 . 1 Heat Transferred 2087 | . 718 111 1258 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 244 | . 244 51 149 Initial 15 | . . 1 15 Average 80 | . 111 33 79 Maximum Alert Level 1 | . 1 . . Low Security (%) 78 | 100 57 100 100 Level 1 21 | . 42 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 11 2 9 Peak Tracking Total 7 | . 7 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 2 1 1 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1084 | 95 537 181 271 Spaces Moved 611 | 76 331 96 108 Core 16 | 15 1 . . Treads 213 | . 9 96 108 Legs 382 | 61 321 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 140 | 106 137 160 160 Slowest Speed 500 | 120 500 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 3 66 19 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 743 | 87 377 106 173 Wait 52 | . 13 . 39 Move 608 | 75 330 95 108 Hop . | . . . . Pick Up 13 | 5 7 1 . Fast Attach 11 | 7 2 . 2 Attach 7 | . 1 2 4 Detach 1 | . . . 1 Swap 3 | . 2 . 1 Drop 7 | . 5 . 2 Fire 41 | . 17 8 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Weapon x1 210 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered exit to Mines (range 7) 307 | -10/Materials | Build established: Hacker-Tank 590 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Discovered exit to Materials (range 10) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Propulsion x2 808 | -9/Materials | Identified exit to Materials 808 | -9/Materials | Discovered exit to Materials (range 3) 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Utility x2 1085 | -8/Materials | Self-destructed Last Messages --------------- 01072_ Overheating: Targeting Computer damaged (-6). 01072_ G-50 Soldier heat damages Hvy. Laser. 01072_ G-50 Soldier overheating. 01073_ Overheating: System interference. 01073_ Targeting Computer temporarily disabled. 01074_ G-50 Soldier destroyed. 01076_ Overheating: Med. Laser damaged (-7). 01077_ Overheating: System interference. 01077_ Med. Laser temporarily disabled. 01079_ Power failure, Nuclear Core shutdown. 01081_ Hvy. Particle Cannon permanently disabled. 01081_ Overheating: Short circuit. 01082_ Overheating: System interference. 01082_ Targeting Computer temporarily disabled. 01083_ Overheating: Core damaged (-60). 01083_ Med. Laser destroyed. 01084_ Overheating: Energy bleed (-38). 01085_ Power failure, Nuclear Core shutdown. 01085_ Overheating: System interference. 01085_ Med. Laser temporarily disabled. 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