Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.18 @ 23:48:28 Player: leiavoia Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (139) 695 Value Destroyed (5427) 5427 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (994) 994 TOTAL SCORE: 15036 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 676 Met Zhirov 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 59/300 Energy 73/100 System Corruption 0% Temperature Critical (651) Movement Hovering (62) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Advanced Heavy Treads Centrium Wheel Centrium Wheel Large Matter Pod (150) Precision Matter Filter Improved Transmission Jammer Advanced ECM Suite Hardened Heavy Armor Plating Hardened Heavy Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Compact HERF Cannon Coil Gun Hypervelocity Railgun Power Sword > --- INVENTORY -------- Biometal Medium Treads Advanced Heavy Treads Centrium Wheel Centrium Wheel Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Large Matter Pod Precision Matter Filter Advanced ECM Suite High-powered Tractor Beam Dispersion Rifle Fusion Bomb Launcher [Rating: 122] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Power Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Slots Evolved 16 | . . . 2 2 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 1 . . . . . 2 . . . Utility 8 | . . . 1 2 1 1 1 . . . . . . 1 1 Weapon 3 | . . . 1 . . . 1 . . . . . . . 1 Parts Attached 232 | 6 1 . 12 35 11 17 2 5 1 11 26 30 37 24 14 Power 16 | 1 1 . 1 2 1 1 . 1 . . 2 1 2 1 2 Engine 8 | 1 1 . 1 2 1 1 . 1 . . . . . . . Core 3 | . . . . . . . . . . . 1 1 1 . . Reactor 5 | . . . . . . . . . . . 1 . 1 1 2 Propulsion 57 | 2 . . 2 9 3 1 . . . 3 3 8 13 8 5 Treads 19 | . . . 1 7 . . . . . . . 1 8 . 2 Leg 3 | . . . . . . . . . . . 1 1 1 . . Wheel 21 | 2 . . 1 2 3 1 . . . . . 6 4 2 . Hover 14 | . . . . . . . . . . 3 2 . . 6 3 Flight . | . . . . . . . . . . . . . . . . Utility 82 | 1 . . 6 10 4 8 1 1 1 7 9 10 11 8 5 Device 39 | . . . . 3 3 4 . . 1 4 5 6 5 7 1 Storage 6 | 1 . . 1 . . 1 . . . 1 . 1 1 . . Processor 14 | . . . 2 3 . 2 1 . . . . 1 2 1 2 Hackware 2 | . . . . 1 . . . . . . . . 1 . . Protection 21 | . . . 3 3 1 1 . 1 . 2 4 2 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 77 | 2 . . 3 14 3 7 1 3 . 1 12 11 11 7 2 Energy Gun 18 | . . . . 5 . 1 . . . 1 . 6 3 1 1 Energy Cannon 6 | . . . . 2 1 . . . . . . . 1 1 1 Ballistic Gun 31 | 2 . . 3 5 2 5 1 . . . 4 2 6 1 . Ballistic Cannon 2 | . . . . . . . . . . . 1 . . 1 . Launcher 7 | . . . . 2 . . . 1 . . 2 1 . 1 . Special Weapon 3 | . . . . . . . . 1 . . 2 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 . 1 . . 1 1 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 2 1 . . . Unidentified Prototypes 15 | . . . . 6 . . . . . 5 1 2 . 1 . Corrupted Parts 8 | . . . . 3 . . . . . . 1 . 4 . . System Corruption 35 | . . . . 8 . . . . . . 6 . 21 . . Parts Lost 73 | . . . 2 5 . . . 1 . . 13 11 13 11 17 Power 6 | . . . . . . . . 1 . . 1 . . 2 2 Propulsion 14 | . . . 1 . . . . . . . . 2 3 2 6 Utility 26 | . . . . 2 . . . . . . 6 5 5 2 6 Weapon 27 | . . . 1 3 . . . . . . 6 4 5 5 3 Highest Loss Streak 10 | . . . 2 4 . . . 1 . . 10 6 8 10 7 Average Slot Usage (%) 91 | . 85 85 99 97 92 85 84 87 88 90 89 90 94 96 60 Engine 4 | . 14 14 11 8 7 6 5 4 5 5 1 . . . . Core 1 | . . . . . . . . . . . . 5 2 3 . Treads 3 | . . . . 12 . . . . . . . 3 8 7 1 Wheel 11 | . 28 28 21 5 15 13 11 11 11 5 . 13 16 8 . Hover 4 | . . . . . . . . . . 8 17 7 . 10 21 Device 9 | . . . . 1 14 12 11 10 10 10 15 12 9 15 2 Storage 6 | . 14 14 11 9 7 6 5 5 5 5 5 5 5 4 4 Processor 21 | . . . 12 23 23 25 25 29 29 29 20 21 23 19 20 Protection 2 | . . . 9 7 . . . . . . 2 . 1 . . Energy Gun 2 | . . . . 5 . 2 . . . 3 . 4 4 5 1 Energy Cannon 1 | . . . . 3 4 . . . . . . . 2 . 1 Ballistic Gun 12 | . 28 28 32 14 12 16 17 12 11 11 9 5 7 9 . Slashing Weapon 2 | . . . . . . . 5 3 5 5 2 3 3 1 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 105 | 12 16 16 39 43 49 50 53 54 53 56 60 65 69 62 105 Greatest Support 87 | 26 26 26 32 40 38 56 56 56 56 56 48 64 60 87 72 Greatest Overweight (x) 5 | . . . 1 1 1 . . . . 5 3 4 3 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 8 8 15 15 15 15 14 15 15 15 15 15 15 15 14 Average Carried 13 | 1 6 8 13 14 14 14 13 14 14 14 12 14 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 8 15 15 15 15 13 14 15 15 15 15 14 13 14 Class Distribution -------------------- 20% | Assassin 17% | Mutant 14% | Scavenger-Gunner 14% | Skirmisher 13% | Gunner 8% | Scavenger-Skirmisher 5% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Skirmisher | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Matter Collected 5031 | 290 16 84 351 912 76 668 30 229 70 100 711 414 710 298 72 Remotely 260 | . . . . . . . . . . . 220 40 . . . Salvage Created 6863 | 91 82 84 439 1350 76 524 30 223 . 291 1204 641 1168 481 179 Parts 344 | 1 1 14 27 85 5 26 4 12 . 2 41 30 54 28 14 Haulers Intercepted 8 | . 1 . 1 3 . 3 . . . . . . . . . Recyclers Shooed 5 | . . . . 2 . . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . 7 . 2 39 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Combat Hostiles Destroyed 108 | . 1 6 8 27 1 4 . 9 . . 15 6 19 8 4 Melee 4 | . . . . . . . . . . . 1 1 . . 2 Guns 74 | . 1 6 8 19 1 4 . 4 . . 9 5 12 5 . Cannons 10 | . . . . 3 . . . . . . 3 . . 2 2 AOE 16 | . . . . 5 . . . 5 . . 2 . 3 1 . Classes Destroyed 18 | 1 2 1 2 2 . 2 . . . . 4 1 1 2 . Worker 1 | . . . . . . . . . . . . . . 1 . Builder 4 | . . . . . . . . . . . . 1 1 2 . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 8 | . 1 . 1 3 . 3 . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . 1 1 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 2 | . . . . 2 . . . . . . . . . . . Watcher 10 | . . . 1 3 1 1 1 . . . . . 1 1 1 Swarmer 36 | . . 6 . 6 . 2 . 5 . . . . 9 4 4 Cutter 1 | . . . . . . . . . . . . . . 1 . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 37 | . 1 . 4 18 . . . . . . 6 4 4 . . Brawler 2 | . . . . . . . . . . . 1 1 . . . Duelist 3 | . . . . . . . . . . . 3 . . . . Sentry 13 | . . . 4 3 1 1 . . . . 1 . 3 . . Hunter 4 | . . . . . . . . . . . 2 . 2 . . Programmer 6 | . . . . . . 1 . . . . 1 1 . 3 . Heavy 1 | . . . . . . . . . . . . . 1 . . Wasp 3 | . . . . . . . . 3 . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 1 2 4 3 6 1 3 1 4 . . 6 3 8 6 5 Combat Bots Only 6 | . 1 4 3 6 1 3 . 4 . . 6 3 5 5 4 Max Kills in Single Turn 4 | 1 1 1 1 4 1 1 1 3 . . 2 2 3 4 1 Gunslinging 1 | . . . . . . . . . . . 1 . 1 1 . Exploded 3 | . . . . 1 . . . 3 . . 1 . 3 1 . Melee 1 | . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Damage Taken 14199 | . 58 150 365 823 107 328 . 401 . . 2427 1381 1985 2181 3993 Core 2914 | . 12 27 49 65 5 142 . 45 . . 295 129 262 415 1468 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 84 87 88 99 83 . . . . 66 . 60 68 . Volleys Fired 332 | 5 7 12 28 65 8 23 1 10 . . 58 14 62 28 11 Largest 4 | 2 2 2 3 3 3 3 3 3 . . 4 4 3 4 1 Hottest 226 | 40 40 40 63 141 133 105 99 166 . . 132 203 178 226 120 Shots Fired 831 | 10 14 24 84 178 16 69 3 19 . . 136 34 160 73 11 Gun 709 | 10 14 24 84 152 6 69 3 12 . . 106 34 133 62 . Cannon 86 | . . . . 16 8 . . . . . 15 . 27 9 11 Launcher 27 | . . . . 10 2 . . 4 . . 9 . . 2 . Special 9 | . . . . . . . . 3 . . 6 . . . . Kinetic 612 | 10 14 24 84 122 6 58 3 12 . . 121 21 89 48 . Thermal 105 | . . . . 30 8 11 . 3 . . . 9 13 20 11 Explosive 27 | . . . . 10 2 . . 4 . . 9 . . 2 . Electromagnetic 81 | . . . . 16 . . . . . . . 4 58 3 . Robot Hit Streak 32 | 2 5 4 13 32 11 15 4 8 . . 12 4 12 23 4 Robot Miss Streak 8 | 2 4 2 2 3 1 4 . 1 . . 4 2 6 8 3 Penetration Max 2 | . . . . . . . . . . . 1 2 2 . . Secondary Targets 10 | . . . . . . 2 . . . . 2 2 2 2 . Max Gunslinging Chain 2 | . . . . . . 1 . . . . 2 1 1 1 . Shots Hit Robots 589 | 5 8 13 64 131 8 47 2 11 . 5 99 40 99 46 11 Core Hits 286 | 2 4 6 19 65 5 21 1 15 . 3 51 23 42 23 6 Critical Kills 21 | . . . 1 . . 4 1 3 . . 4 2 3 3 . Critical Parts Destroyed 28 | . . . 1 . . 3 . 1 . . 13 4 5 1 . Critical Strikes 72 | . . . 2 4 . 9 1 4 . . 24 9 12 7 . Burn 8 | . . . . 3 . 2 . . . . . 1 1 1 . Destroy 55 | . . . 2 . . 7 1 4 . . 23 6 8 4 . Blast 2 | . . . . . . . . . . . 1 . . 1 . Corrupt 6 | . . . . 1 . . . . . . . 1 3 1 . Sever 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 125 | . . . . . . 2 2 4 7 5 15 36 5 31 18 Impact . | . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . 2 2 4 7 5 11 20 5 31 18 Piercing 20 | . . . . . . . . . . . 4 16 . . . Sneak Attacks 5 | . . . . . . . . . . . . 4 1 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14936 | 58 101 168 877 2646 180 688 12 475 . 656 2209 945 3438 2021 462 Guns 8875 | 58 101 168 877 1783 77 688 12 65 . . 1116 549 2320 1061 . Cannons 1644 | . . . . 313 75 . . . . . 290 . 435 275 256 Explosions 2590 | . . . . 550 28 . . 410 . . 374 . 585 643 . Melee 1817 | . . . . . . . . . . 656 419 396 98 42 206 Ramming 10 | . . . . . . . . . . . 10 . . . . Kinetic 7346 | 58 101 168 877 1286 77 499 12 65 . . 1406 361 1503 933 . Thermal 2453 | . . . . 618 75 189 . . . . . 125 823 367 256 Explosive 1884 | . . . . 429 28 . . 410 . . 374 . . 643 . Electromagnetic 1426 | . . . . 313 . . . . . . . 63 1014 36 . Impact . | . . . . . . . . . . . . . . . . Slashing 1780 | . . . . . . . . . . 656 411 367 98 42 206 Piercing 37 | . . . . . . . . . . . 8 29 . . . Highest Corruption 24 | . . . . 11 . . . . . . 17 2 24 10 . Average Corruption 5 | . . . . 3 . . . . . . 10 1 4 5 . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 75 | . . . . 12 . . . . . . 24 1 24 14 . Message Errors 27 | . . . . 2 . . . . . . 9 . 10 6 . Matter Fused 17 | . . . . 5 . . . . . . 6 . 3 3 . Heat Flow Errors 8 | . . . . 1 . . . . . . 1 . 5 1 . Energy Discharges 5 | . . . . 2 . . . . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . 2 . . . . . . 4 1 . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . 1 . 1 . . Weapon Failures 5 | . . . . . . . . . . . 2 . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 786 | . . . . 26 . . . . . 296 172 127 68 78 19 Projectiles 8 | . . . . . . . . . . . 8 . . . . Explosions 106 | . . . . 26 . . . . . . . . 2 78 . Melee 672 | . . . . . . . . . . 296 164 127 66 . 19 Knockbacks 3 | . . . . . . . . . . . 1 . . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . 1 . . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . 27 38 . . . . . 4 . 62 79 . Shots 4 | . . . . 1 1 . . . . . . . 1 1 . Rammed 2 | . . . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 973 | 6 . . 102 273 84 102 . 100 . . 206 509 150 414 973 Average Temperature 104 | 6 . . 29 90 38 29 . 34 . . 44 226 31 111 356 Received Heat Transfer 1649 | . 30 . 171 387 24 18 . 54 . . 328 364 93 45 135 Effects 40 | . . . . 3 . . . . . . . 5 . 5 27 Shutdowns 8 | . . . . . . . . . . . . 1 . 2 5 Energy Bleed 7 | . . . . . . . . . . . . 1 . . 6 Interference 5 | . . . . 3 . . . . . . . . . 2 . Matter Decay 5 | . . . . . . . . . . . . . . 1 4 Short Circuit 3 | . . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 7 | . . . . . . . . . . . . 3 . . 4 Damage (core) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . 5 . . Combat Hostiles 4 | . . . . . . . . . . . . . 4 . . Parts Fried 5 | . . . . . . . . . . . . . 5 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . 2 . . . . 2 . 1 1 . Heat Transferred 4192 | . . . . 1397 111 518 . . . . . 296 850 798 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Peak Influence 518 | 5 55 176 229 439 294 128 93 . . . . 235 518 371 207 Initial 185 | . 3 21 68 46 185 45 62 . . . . 37 114 152 178 Average 203 | 1 11 94 119 291 206 74 76 . . . . 122 316 242 142 Maximum Alert Level 2 | . . . 1 2 1 . . . . . . 1 2 1 1 Low Security (%) 51 | 100 100 100 85 15 30 100 100 . . . . 80 8 50 99 Level 1 42 | . . . 14 67 69 . . . . . . 19 76 49 . Level 2 6 | . . . . 17 . . . . . . . . 14 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . 6 1 . . . . . 1 4 3 3 1 Investigation 4 | . 1 . . 2 . . . . . . . . 1 . . Extermination 2 | . . . . . . . . . . . . 1 . 1 . Reinforcement 13 | . 1 . . 3 1 . . . . . . 3 2 2 1 Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Distress Signals 16 | . 1 . 1 5 . 1 . . . . . 3 4 1 . Communications Jammed 15 | . . . . . . . . . . . . . . 15 . Distress Signals 15 | . . . . . . . . . . . . . . 15 . Times Spotted 236 | . 5 8 9 41 2 9 1 18 . . 30 33 41 21 18 Peak Tracking Total 10 | . 3 3 3 6 1 5 1 9 . . 10 5 5 5 9 Tactical Retreats 26 | . 1 1 . . . 1 . 1 . . 6 7 6 1 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Traps Triggered 12 | . 1 . . 1 1 3 . . . . . 1 4 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Machines Disabled 13 | . . . . 2 2 . . . . . 1 1 6 1 . Max in Single Turn 3 | . . . . 1 1 . . . . . 1 . 3 1 . Energy Cycler 2 | . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Machines Accessed 23 | . . . 2 2 1 . 1 1 . 6 . 1 5 2 2 Terminals 14 | . . . 2 2 1 . . . . . . 1 5 2 1 Fabricators 2 | . . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 49 | . . . 6 5 1 . 3 1 . 16 . 1 8 4 4 Successful 28 | . . . 3 3 . . 1 1 . 16 . . 3 . 1 Failed 21 | . . . 3 2 1 . 2 . . . . 1 5 4 3 Catastrophic 6 | . . . . . . . . . . . . . 4 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 8 | . . . 2 2 1 . . . . . 1 . 2 . . Terminals 27 | . . . 6 5 1 . . . . . . 1 8 4 2 Fabricators 5 | . . . . . . . 3 . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 27 | . . . 3 3 . . . 1 . 16 . . 3 . 1 Record 5 | . . . . 1 . . . . . 4 . . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . 1 . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . 4 . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . Unreport Threat 4 | . . . . 1 . . . . . . . . 2 . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 2 2 . . 1 . . . . 1 2 2 2 Full Trace Events 2 | . . . . 1 . . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter 234 | . . . . . . . 234 . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . . . . 2 . 13 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Total Allies 19 | . . . . . . . . . . . 3 1 15 . . Largest Group 8 | . . . . . . . . . . . 2 1 8 . . Highest-Rated Group 318 | . . . . . . . . . . . 96 47 318 . . Highest-Rated Ally 49 | . . . . . . . . . . . 48 47 49 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 95 | . . . . . . . . . . . 11 2 82 . . Total Damage 2568 | . . . . . . . . . . . 336 58 2174 . . Kills 20 | . . . . . . . . . . . 2 . 18 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Robot Analysis Total 5 | . . . 1 . . . . . . 4 . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Turns Passed 8263 | 67 129 177 543 973 458 668 102 574 482 259 954 616 1345 667 249 Spaces Moved 6020 | 42 114 157 296 406 349 537 92 524 463 228 895 538 656 480 243 Core 1 | 1 . . . . . . . . . . . . . . . Treads 342 | . . . 1 246 . . . . . . . 6 19 70 . Legs 46 | . . . . . . . . . . . . . 46 . . Wheels 3909 | 41 114 157 295 160 349 537 92 524 463 117 . 294 591 175 . Hover 1722 | . . . . . . . . . . 111 895 238 . 235 243 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 90 90 90 100 95 100 100 100 100 92 40 40 85 50 50 Average Speed 97 | 90 90 90 108 146 104 100 100 100 100 97 74 78 115 92 63 Slowest Speed 310 | 100 90 90 260 260 105 100 100 100 100 310 200 245 280 257 138 Overloaded Moves 16 | . . . . . . . . . . . 16 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 3 29 24 32 48 13 16 3 79 62 62 71 17 68 21 14 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . 1 . . . . Scrap Searched 5 | . . . . . . . . 2 3 . . . . . . Spaces Dug 85 | . . . . . 4 2 2 4 4 . 5 15 10 29 10 Terrain Destroyed 401 | . . . . 77 17 4 2 39 4 . 62 19 85 77 15 Melee 75 | . . . . . . 2 2 4 4 . 5 15 4 29 10 Projectile 55 | . . . . . . . . . . . 7 3 31 9 5 AOE 266 | . . . . 77 17 . . 35 . . 48 . 50 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Ext Res Res Total 7655 | 57 126 168 462 662 435 633 96 548 471 257 1056 683 1107 598 296 Wait 486 | 1 . . 104 123 40 16 . . . . 38 38 112 11 3 Move 6005 | 41 113 156 295 405 348 536 91 523 462 227 894 537 655 479 243 Hop . | . . . . . . . . . . . . . . . . Pick Up 110 | 4 4 . 14 11 8 19 . 4 1 1 7 12 13 7 5 Fast Attach 97 | 6 . . 4 14 2 4 . . . 11 8 13 17 11 7 Attach 66 | . . . 5 4 3 2 2 1 . 1 13 11 11 6 7 Detach 22 | . . . 1 4 1 . . . . 2 5 1 3 4 1 Swap 72 | . 1 . 3 17 6 11 . 4 1 . 5 8 9 7 . Drop 121 | . 1 . 8 19 11 20 . 2 . 10 2 13 20 14 1 Fire 332 | 5 7 12 28 65 8 23 1 10 . . 58 14 62 28 11 Melee 125 | . . . . . . 2 2 4 7 5 15 36 5 31 18 Ram 2 | . . . . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . 8 . . . . . . . 32 . . Rewire 177 | . . . . . . . . . . . 9 . 168 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 14) 197 | -10/Materials | Entered Mines 210 | -10/Mines | Discovered new exit (range 7) 312 | -10/Mines | Build established: Mutant 342 | -10/Mines | Identified exit to Materials 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 680 | -9/Materials | Build established: Gunner 898 | -9/Materials | Discovered new exit (range 16) 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Utility x2 1310 | -8/Materials | Lost 4 parts (2u2w) 1573 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Discovered new exit (range 9) 1815 | -8/Materials | Identified exit to Factory 1815 | -8/Materials | System corruption reached 10% 1890 | -8/Materials | Entered Factory 1890 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2343 | -7/Factory | Discovered new exit (range 5) 2347 | -7/Factory | Identified exit to Factory 2348 | -7/Factory | Entered another Factory area 2348 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -6/Factory | Build established: Skirmisher 2954 | -6/Factory | Discovered new exit (range 15) 2968 | -6/Factory | Identified exit to Factory 3016 | -6/Factory | Entered another Factory area 3016 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3108 | -5/Factory | Discovered new exit (range 9) 3117 | -5/Factory | Identified exit to Upper Caves 3118 | -5/Factory | Entered Upper Caves 3345 | -5/Upper Caves | Ambushed by wild Derelicts 3406 | -5/Upper Caves | Discovered new exit (range 9) 3414 | -5/Upper Caves | Identified exit to Upper Caves 3593 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3600 | -5/Upper Caves | Build established: Assassin 3623 | -5/Upper Caves | Learned 12 Factory zone layouts 3692 | -5/Upper Caves | Entered another Upper Caves area 4163 | -5/Upper Caves | Discovered new exit (range 14) 4173 | -5/Upper Caves | Identified exit to Zhirov 4174 | -5/Upper Caves | Entered Zhirov 4174 | -5/Zhirov | Discovered new exit (range 3) 4192 | -5/Zhirov | Met Zhirov 4233 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4253 | -5/Zhirov | Found Alien Artifact 4253 | -5/Zhirov | Identified Integrated Reactor 4253 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4272 | -5/Zhirov | Found Alien Artifact 4432 | -5/Zhirov | Identified exit to Proximity Caves 4433 | -5/Zhirov | Entered Proximity Caves 4580 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4824 | -4/Proximity Caves | Lost 10 parts (1p4u5w) 4991 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4999 | -4/Proximity Caves | Found Prototype Special Weapon 4999 | -4/Proximity Caves | Identified Molecular Deconstructor 5059 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 5103 | -4/Proximity Caves | Spotted B-86 Titan 5140 | -4/Proximity Caves | System corruption reached 10% 5180 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 5382 | -4/Proximity Caves | Discovered new exit (range 13) 5387 | -4/Proximity Caves | Entered Factory 5387 | -4/Factory | Evolved 2 slots: Propulsion x2 5388 | -4/Factory | Identified exit to Extension 5388 | -4/Factory | Identified exit to Upper Caves 5388 | -4/Factory | Identified exit to Research 5446 | -4/Factory | Build established: Mutant 5528 | -4/Factory | Spotted B-86 Titan 5631 | -4/Factory | Lost 6 parts (1n2u3w) 5783 | -4/Factory | Identified Transdimensional Reconstructor 5783 | -4/Factory | Warped through subspace 6003 | -4/Factory | Entered Extension 6095 | -4/Extension | Energy Cycler disabled 6097 | -4/Extension | Rescued a captive Derelict 6097 | -4/Extension | Rescued a captive Derelict 6098 | -4/Extension | Rescued a captive Derelict 6098 | -4/Extension | Rescued a captive Derelict 6098 | -4/Extension | Rescued a captive Derelict 6100 | -4/Extension | Rescued a captive Derelict 6126 | -4/Extension | Lost 5 parts (3n1u1w) 6223 | -4/Extension | Build established: Scavenger-Gunner 6699 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6788 | -4/Extension | Build established: Scavenger-Assassin 7149 | -4/Extension | System corruption reached 10% 7151 | -4/Extension | Disrupted transfer network 7198 | -4/Extension | Discovered exit to Research (range 10) 7198 | -4/Extension | Discovered new exit (range 6) 7238 | -4/Extension | Lost 8 parts (4u4w) 7341 | -4/Extension | Identified exit to Cetus 7348 | -4/Extension | Entered Research 7348 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7635 | -3/Research | Build established: Scavenger-Skirmisher 7828 | -3/Research | Found Fusion Bomb Launcher 7830 | -3/Research | Spotted B-86 Titan 7845 | -3/Research | Spotted B-86 Titan 7978 | -3/Research | Found Quantum Capacitor 7993 | -3/Research | System corruption reached 10% 8001 | -3/Research | Discovered new exit (range 18) 8013 | -3/Research | Identified exit to Research 8015 | -3/Research | Entered another Research area 8015 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8044 | -2/Research | Lost 10 parts (2p1n2u5w) 8142 | -2/Research | Lost 4 parts (3u1w) 8231 | -2/Research | Lost 6 parts (3n2u1w) 8247 | -2/Research | Core integrity fell below 50% 8262 | -2/Research | Core integrity fell below 20% 8264 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 08249_ Penetrated by Slug. 08250_ Slug penetrates Wall. 08252_ Imp. Gyrokinetic Inverter destroyed. 08253_ Overheating: Imp. Gyrokinetic Inverter damaged (-39). 08253_ Overheating: Broken Adv. Signal Interpreter damaged (-15). 08254_ Overheating: Matter decay (-8). 08256_ Overheating: Core damaged (-159). 08257_ Overheating: Broken Adv. Terrain Scan Processor damaged (-8). 08257_ Overheating: Imp. Target Analyzer damaged (-13). 08259_ Overheating: Energy bleed (-23). 08260_ Overheating: Energy bleed (-8). 08260_ Penetrated by Slug. 08262_ Overheating: Core damaged (-232). 08262_ U-05 Engineer builds a Wall. 08263_ Slug penetrates Wall. 08263_ Penetrated by Slug. 08264_ Overheating: Energy bleed (-14). 08264_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????+ +??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ######################## | | ?????????????????????# w | | ?????????????????????# @ ### | | ?????????????????????# h h #?? | | ?????????????????????# u hg ##? | | ?????????????????????# ###+######gh ###"/"#"## | | ?????????????????????# # ## # | | ?????????????????????# # ## # | | ?????????????????????# # ## # | | ?????????????????????#k # ## # | | ?????????????????????# # ## # | | ?????????????????????# # + # ! | | ?????????????????????# ###########+############ | | ?????????????????????# #????????? ??????????? | | ?????????????????????#A #????????? ??????????? | | ????????????????????? #???????? ?????????? | | ????????????????????? ????????? ?????????? | | ???????????????????? ???????? ????????? | | ???????????????????? ???????? ""????????? | | ????????????????????##+###???????! """???????? | | ????????????????????????????????? """???????? | | ???????????????????????????????? """ ??????? | | ???????????????????????????????? ""????????? | | ???????????????????????????????# ?????????? | | ???????????????????????????????# ?????????? | | ???????????????????????????????#########?????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 51 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 4 Jamming Range 12 Corruption Prevention 12 Armor Coverage 1200 Core Shielding 30 Propulsion Shielding 90 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 19 Target Analysis 6 Recoil Reduction 3 Matter Filtering 50 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Dramatic Entrance Factory Defaults Challenges ------------ None Game ------ Seed DisruptionLargeFlail Manual? 0 Play Time 02:57:15 Cumulative 419.4 hours Start 2021.09.18 @ 20:41:14 End 2021.09.18 @ 23:48:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 40 Adventurer 31 Explorer 0 Win Type - Total 22 Types 17/0/2/3/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceb5aa82-f44a-4411-8ac8-a94e0ea8a941