Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 14:24:37 Player: Pyrexia Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2053) 2053 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 287 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 227/300 Energy 10/125 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scanner Improved Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Hardened Heavy Armor Plating Shield Generator Drone Bay > --- WEAPON ----------- Thermic Laser Heavy Phase Cannon Heavy Machine Gun Mass Driver > --- INVENTORY -------- Light Nuclear Core Improved Weapon Shielding Heavy EM Shotgun Heavy Particle Cannon Ion Cannon Flak Cannon Grenade Launcher [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Hardened Heavy Armor Plating Weapon Grenade Launcher Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . 1 . . 2 . . 2 Weapon 2 | . . 1 . . . 1 . . Parts Attached 54 | 6 5 6 4 11 3 1 4 14 Power 9 | 1 . 1 . 3 1 . . 3 Engine 8 | 1 . 1 . 2 1 . . 3 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 1 2 2 6 . . . 1 Treads 5 | 2 . . . 3 . . . . Leg 5 | . . 1 1 3 . . . . Wheel 1 | . . . . . . . . 1 Hover 1 | . . . 1 . . . . . Flight 2 | . 1 1 . . . . . . Utility 15 | 1 2 1 . 1 2 . 2 6 Device 11 | . 1 1 . 1 2 . 2 4 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . . 2 Artifact . | . . . . . . . . . Weapon 16 | 2 2 2 2 1 . 1 2 4 Energy Gun 5 | . 1 . 1 1 . 1 1 . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 5 | 2 . 2 . . . . 1 . Ballistic Cannon 2 | . . . 1 . . . . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 31 | . 2 1 . 2 . . . 26 Power 5 | . . . . . . . . 5 Propulsion 9 | . 1 1 . 2 . . . 5 Utility 8 | . . . . . . . . 8 Weapon 9 | . 1 . . . . . . 8 Highest Loss Streak 15 | . 1 1 . 1 . . . 15 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 4 4 5 7 6 6 7 5 Power . | . . . 1 . 1 1 1 . Propulsion . | . . . . . . . . . Utility 2 | . 2 2 2 3 1 1 1 . Weapon 2 | . 1 . 2 4 4 4 5 4 Tool/Special . | . . . . . . . . . Unused Backups 6 | . 1 . . 3 . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . 1 . . 3 . . . . Weapon 2 | . . . . . . . 2 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 92 89 98 99 96 100 80 Engine 9 | . 14 11 9 8 . 13 13 9 Treads 13 | . 26 6 . 7 23 20 20 14 Leg 5 | . . 3 1 11 7 6 6 3 Hover 1 | . . . 6 5 . . . . Flight 5 | . 1 11 18 10 . . . . Device 18 | . 12 22 18 18 29 26 26 17 Storage 9 | . 15 11 9 9 7 6 6 4 Protection 1 | . . . . . . . . 5 Energy Gun 7 | . 4 10 6 9 7 9 13 4 Energy Cannon 1 | . . . . . . . . 5 Ballistic Gun 6 | . 21 5 6 . . . 5 4 Ballistic Cannon 3 | . . . 6 9 7 6 . 3 Launcher 6 | . 2 11 9 9 7 6 6 1 Peak Build Rating 63 | 6 7 9 19 27 37 42 47 63 Average Rating 24 | 4 6 8 13 22 36 41 45 53 On Entrance 21 | . 6 7 9 19 27 37 42 47 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 12 16 18 23 30 37 51 51 78 Greatest Support 66 | 40 40 10 8 44 66 66 66 66 Greatest Overweight (x) 5 | . 3 4 3 3 . . . 5 Average Overweight (x) . | . . 2 2 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 Most Carried 8 | 2 8 5 8 8 8 7 8 7 Average Carried 5 | . 4 4 6 7 6 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 5 4 8 8 8 6 8 . Class Distribution -------------------- 31% | Mutant 30% | Skirmisher 20% | Commander-Skirmisher 13% | Bomber 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/DSF Bomber | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Matter Collected 1501 | 260 302 137 . 283 . . 176 343 Remotely . | . . . . . . . . . Salvage Created 2162 | . 620 134 63 229 . . 393 723 Parts 101 | . 29 16 1 9 . . 17 29 Haulers Intercepted 2 | . 1 . . . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 45 | . 13 5 3 5 . . 7 12 Guns 19 | . 9 2 1 1 . . 3 3 Cannons 12 | . . . 1 4 . . . 7 AOE 12 | . 4 3 1 . . . 4 . Classes Destroyed 15 | . 5 1 . 3 . . 2 4 Worker 3 | . 1 . . . . . . 2 Builder 2 | . . 2 . . . . . . Tunneler 1 | . . . . . . . . 1 Hauler 2 | . 1 . . . . . . 1 Recycler 2 | . 2 . . . . . . . Watcher 1 | . . . . 1 . . . . Swarmer 7 | . 3 3 1 . . . . . Grunt 26 | . 10 2 2 2 . . 5 5 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . . 1 Sentry 2 | . . . . 2 . . . . Specialist 1 | . . . . . . . 1 . Programmer 4 | . . . . . . . . 4 Heavy 2 | . . . . . . . 1 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 4 | . 4 4 3 4 . . 4 4 Combat Bots Only 4 | . 3 3 3 2 . . 4 2 Max Kills in Single Turn 4 | . 2 4 2 1 . . 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 1 . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 367 | . 62 13 14 19 . . 33 226 Missed 108 | . 12 4 7 11 . . 8 66 Hits 259 | . 50 9 7 8 . . 25 160 Projectile 259 | . 50 9 7 8 . . 25 160 Critical Strikes 6 | . . . . 1 . . . 5 Damage Taken 5051 | . 604 91 79 182 . . 460 3635 Core 1173 | . 72 . 18 47 . . 27 1009 Absorbed by Shields 136 | . . . . . . . 86 50 Redirected to Shielding 108 | . . . . . . . . 108 Core Remaining (%) 92 | 100 71 100 . 88 100 . 96 . Volleys Fired 121 | . 43 10 8 14 . . 12 34 Largest 4 | . 2 3 3 2 . . 4 4 Hottest 252 | . 80 100 132 100 . . 208 252 Shots Fired 301 | . 86 21 18 29 . . 36 111 Gun 196 | . 79 20 8 14 . . 32 43 Cannon 91 | . . . 8 15 . . . 68 Launcher 14 | . 7 1 2 . . . 4 . Special . | . . . . . . . . . Kinetic 166 | . 63 12 8 15 . . 12 56 Thermal 116 | . 16 8 8 14 . . 19 51 Explosive 14 | . 7 1 2 . . . 4 . Electromagnetic 5 | . . . . . . . 1 4 Robot Hit Streak 14 | . 11 4 4 9 . . 14 6 Robot Miss Streak 7 | . 2 3 7 5 . . 3 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 167 | . 55 12 7 22 . . 21 50 Core Hits 124 | . 32 11 10 21 . . 17 33 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . . . . . . . 1 8 Burn 4 | . . . . . . . 1 3 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4393 | . 810 248 318 434 12 . 692 1879 Guns 1586 | . 464 93 27 167 . . 299 536 Cannons 1746 | . . . 178 263 . . . 1305 Explosions 1028 | . 341 155 108 . . . 393 31 Melee . | . . . . . . . . . Ramming 33 | . 5 . 5 4 12 . . 7 Kinetic 1979 | . 340 69 178 263 . . 102 1027 Thermal 1291 | . 124 24 27 167 . . 175 774 Explosive 1028 | . 341 155 108 . . . 393 31 Electromagnetic 62 | . . . . . . . 22 40 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 . . 2 . . . 1 Average Corruption 1 | . 3 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . 4 . . . 3 Heat Flow Errors 3 | . . . . 2 . . . 1 Data Loss (minor) 3 | . . . . 1 . . . 2 Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . 4 . . . . 5 Projectiles 9 | . . . 4 . . . . 5 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . . 5 3 1 . . 6 Impact 2 | . . . 1 . 1 . . . Kinetic 13 | . . . 4 3 . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . 9 . 2 . . . 10 . Shots 3 | . 2 . . . . . 1 . Rammed 9 | . 3 . 2 2 1 . . 1 Targets Rammed 9 | . 3 . 2 2 1 . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 689 | . 147 40 276 294 . . 261 689 Average Temperature 128 | . 40 16 123 72 . . 102 211 Received Heat Transfer 842 | . 318 36 27 63 . . 110 288 Effects 25 | . . . . . . . . 25 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . 2 Interference 6 | . . . . . . . . 6 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 8 | . 2 . . 2 . . . 4 Heat Transferred 2750 | . 370 74 74 370 . . 483 1379 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Maximum Alert Level 2 | . 1 . . 2 . . . . Low Security (%) 95 | 100 95 100 100 85 100 100 100 100 Level 1 2 | . 4 . . 6 . . . . Level 2 1 | . . . . 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 429 | . 207 83 79 429 186 50 187 147 Initial 186 | . . 83 26 16 186 50 35 98 Average 68 | . 41 24 32 92 148 50 61 87 Influence Increases 1931 | . 399 128 79 661 37 . 207 420 Destroy 0b10 Robot/C 1200 | . 260 100 60 360 20 . 160 240 Destroy 0b10 Robot/NC 65 | . 20 10 . 15 . . . 20 Destroy Leader 240 | . 52 10 10 86 10 . 20 52 Allied During Kill 202 | . . . . 193 7 . 2 . Successful Hack 12 | . 5 . . 7 . . . . Disable Machine 60 | . 30 . . . . . 15 15 Destroy Structure 137 | . 32 8 9 . . . 10 78 Partial Spotted 15 | . . . . . . . . 15 Influence Decreases 1931 | . 200 263 104 289 345 53 70 607 Entered New Map 559 | . . 116 38 23 225 53 15 89 Time Decay 993 | . 180 147 66 186 120 . . 294 Lost Part 254 | . 20 . . 20 . . . 214 Lost Ally 125 | . . . . 60 . . 55 10 Squads Dispatched 9 | . 2 . 1 2 . . 1 3 Investigation 1 | . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 1 . 1 1 . . 1 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Distress Signals 9 | . 2 . 3 1 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 20 7 13 24 1 . 11 18 Peak Tracking Total 8 | . 4 3 8 4 1 . 5 5 Tactical Retreats 6 | . . 1 . 4 . . 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Traps Triggered 4 | . 3 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Disabled 4 | . 2 . . . . . 1 1 Max in Single Turn 1 | . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Accessed 11 | . 4 1 1 3 . 1 . 1 Terminals 11 | . 4 1 1 3 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 15 1 1 6 . 1 . 1 Successful 12 | . 5 1 1 3 . 1 . 1 Failed 13 | . 10 . . 3 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . 15 1 1 6 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 5 1 1 3 . 1 . 1 Record 2 | . . . 1 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 2 | . . . . 2 . . . . Open DSF 2 | . . . . . . 1 . 1 Locate Traps 2 | . 1 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 1 . 2 . . . 1 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total Allies 10 | . . . . 10 . . . . Largest Group 10 | . . . . 10 3 3 3 . Highest-Rated Group 173 | . . . . 173 61 61 61 . Highest-Rated Ally 29 | . . . . 29 29 29 29 . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders 3 | . . . . 2 1 . . . GUARD 2 | . . . . 2 . . . . AID 1 | . . . . . 1 . . . Ally Attacks 122 | . . . . 101 9 . 12 . Total Damage 1414 | . . . . 1163 96 . 155 . Kills 17 | . . . . 15 1 . 1 . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Active Infowar (turns) 3205 | . 633 522 171 855 254 10 135 625 Sensors 2964 | . 633 522 171 623 252 10 135 618 Terrain 7 | . . . . . . . . 7 ECM 1892 | . . 522 171 855 254 10 80 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . 4 . . 1 Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Turns Passed 3395 | 73 691 522 171 855 254 10 135 684 Spaces Moved 1413 | 43 269 196 70 350 171 6 57 251 Core 21 | 6 . . . . . . . 15 Treads 890 | 37 251 . . 133 171 6 57 235 Legs 119 | . . 86 . 33 . . . . Wheels 1 | . . . . . . . . 1 Hover 222 | . . . 38 184 . . . . Flight 160 | . 18 110 32 . . . . . Fastest Speed 50 | 50 160 117 117 110 145 145 145 50 Average Speed 191 | 144 169 245 182 201 145 145 145 210 Slowest Speed 380 | 160 300 380 250 250 145 145 145 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 52 21 13 58 7 . 49 9 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . 31 7 11 . . . 10 37 Melee . | . . . . . . . . . Projectile 17 | . . . . . . . . 17 AOE 79 | . 31 7 11 . . . 10 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total 1874 | 54 433 220 95 472 176 7 84 333 Wait 187 | . 100 . . 68 . . 2 17 Move 1405 | 42 268 195 69 349 170 5 56 251 Hop . | . . . . . . . . . Pick Up 62 | 6 10 5 9 15 2 . 5 10 Fast Attach . | . . . . . . . . . Attach 39 | 6 5 4 2 3 2 2 . 15 Detach 3 | . 2 1 . . . . . . Swap 19 | . . 2 2 8 1 . 4 2 Drop 28 | . 2 3 3 13 . . 4 3 Fire 121 | . 43 10 8 14 . . 12 34 Melee . | . . . . . . . . . Ram 3 | . . . 2 1 . . . . Kick . | . . . . . . . . . Crush 6 | . 3 . . 1 1 . . 1 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 741 | -10/Materials | Discovered new exit (range 8) 765 | -10/Materials | Entered another Materials area 765 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1266 | -9/Materials | Discovered new exit (range 4) 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Propulsion x2 1357 | -8/Materials | Build established: Skirmisher 1388 | -8/Materials | Discovered new exit (range 15) 1458 | -8/Materials | Entered Storage 1645 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1951 | -8/Storage | Build established: Commander-Skirmisher 2025 | -8/Storage | Lost 3 allies 2163 | -8/Storage | Garrison activated, responded to threat 2291 | -8/Storage | Discovered new exit (range 16) 2313 | -8/Storage | Entered Factory 2313 | -7/Factory | Accompanied by 3 allies 2313 | -7/Factory | Evolved 2 slots: Utility x2 2501 | -7/Factory | Discovered new exit (range 14) 2567 | -7/Factory | Entered another Factory area 2567 | -6/Factory | Accompanied by 4 allies 2567 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2575 | -6/Factory | Identified exit to DSF 2577 | -6/Factory | Entered DSF 2577 | -6/DSF | Accompanied by 4 allies 2607 | -6/DSF | Build established: Skirmisher 2633 | -6/DSF | Additional patrols routed to DSF 2634 | -6/DSF | Discovered new exit (range 16) 2704 | -6/DSF | Sterilization system engaged 2712 | -6/DSF | Entered Factory 2712 | -5/Factory | Evolved 2 slots: Utility x2 2971 | -5/Factory | Build established: Bomber 3184 | -5/Factory | Spotted B-75 Beast 3285 | -5/Factory | Destroyed B-75 Beast 3330 | -5/Factory | Lost 9 parts (3p2n2u2w) 3375 | -5/Factory | Core integrity fell below 50% 3384 | -5/Factory | Core integrity fell below 20% 3396 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Acquired 31 matter. Acquired Wheel. Slug penetrates Wall. Wheel destroyed. K-01 Serf collects debris. Acquired Terrain Scanner. Wall collapses. Slug penetrates Wall. Acquired Lgt. Ion Engine. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Knocked back. R-10 Processor destroyed. Wall collapses. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# ! #### #??????????????? | | ?????????????# + #??????????????? | | ?????????????# % ! #### #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????### ##############??????????????? | | ??????????????## # ????????????????? | | ??????????????# # """ ???????????????? | | ??????????????#T # "Y" """ ???????????????? | | ??????????????## # """ """ #??????????????? | | ???????????????# # #??????????????? | | ????????########% ###+#########???????????????? | | ????????# % ### #????????????????? | | ????????# % ###"######???????????? | | ????????# R# #???????????? | | ????????# % # % "#???????????? | | ????????# % # "" "#???????????? | | ????????# #########% % # "" "#???????????? | | ????????# #????? # = # "" T#???????????? | | ????????# # ?? # %! # """ "#???????????? | | ????????# # # ! # % "#???????????? | | ????????# # # @ #%% "" "#???????????? | | ?????# + # # "" #???????????? | | ???# # !! # %!# " %#???????????? | | """ """?# #= # R h; % #???????????? | | """ """?# # # #h% %!#???????????? | | """ """?#% + # u;%k% #???????????? | | # # # ; %k "" #???????????? | | """ "" # % # # % /H """ #???????????? | | """ """ + # ?????# #% """ #???????????? | | """ S" # #???????# #% #???????????? | | #! #???????# # %* #???????????? | | ######### #???????# % ###+######???????????? | | #???????# % ??????? | | #???????# % ??????? | | """"""""" #?????? # ??????? | | #?????" # ???????? | | """"""""" #????"" # ???????? | | #??? ?######## ######????????? | | """"""""" #???"""?##?????? #?????????????? | | #???""?????????? #?????????????? | | """"""""" #???????????????? #?????????????? | | +???????????????? +?????????????? | | """"""""" #???????????????? #?????????????? | | ! #????????????????? #?????????????? | | """"""""" #??????????????????###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 EM Shielding 3 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout The More The Merrier Challenges ------------ None Game ------ Seed SpikedLegGuard Manual? 0 Play Time 00:49:57 Cumulative 4.2 hours Start 2025.10.04 @ 13:33:22 End 2025.10.04 @ 14:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ac0265d-f8cd-4461-8786-8b766f98111a