Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 19:22:52 Player: darki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (163) 815 Value Destroyed (4935) 4935 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1914) 1914 TOTAL SCORE: 14184 Bonus ------- High Alert Combat Kills 214 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 56/300 Energy 492/540 System Corruption 6% Temperature Warning (361) Movement Immobile (Siege) Location -5/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION (2) --- Advanced Heavy Siege Treads > --- UTILITY (10) ----- Improved Heat Sink Medium Storage Unit Compact Battery Advanced Weight Redist. System Advanced Targeting Computer Improved Melee Analysis Suite Layered Medium Armor Plating Medium Reflective Plating Improved Thermal Shield System Shield > --- WEAPON (3) ------- Heavy Laser Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (10) --- Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Enhanced Quantum Rifle Antimatter Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Advanced Weight Redist. System Advanced Targeting Computer Improved Melee Analysis Suite Layered Medium Armor Plating Medium Reflective Plating Improved Thermal Shield System Shield > --- WEAPON ----------- Heavy Laser Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Enhanced Quantum Rifle Antimatter Cannon Scatter Rocket Array [Rating: 91] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Armored Wheel Treads Light Treads Leg Enhanced Armored Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Huge Storage Unit Device Long-range Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Flak Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 8 | . . . 1 . . . 2 2 . . 1 . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 184 | . 12 . 43 . . 2 7 40 12 . 3 19 8 . 23 15 Power 15 | . 1 . 7 . . . . 1 1 . 1 1 . . 1 2 Engine 13 | . 1 . 7 . . . . 1 1 . 1 1 . . . 1 Core 2 | . . . . . . . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 36 | . 6 . 1 . . 1 . 8 3 . . 6 3 . 7 1 Treads 11 | . 3 . . . . . . 4 . . . . 1 . 2 1 Leg 5 | . . . . . . . . . 1 . . 3 1 . . . Wheel 13 | . 3 . 1 . . 1 . 4 2 . . 2 . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . Flight 5 | . . . . . . . . . . . . 1 1 . 3 . Utility 63 | . 4 . 14 . . . 4 11 2 . 2 3 5 . 11 7 Device 26 | . . . 5 . . . 3 3 1 . 1 2 2 . 5 4 Storage 8 | . 2 . 1 . . . . 1 . . 1 1 . . 1 1 Processor 8 | . . . . . . . 1 . . . . . 3 . 4 . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 20 | . 2 . 8 . . . . 7 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 70 | . 1 . 21 . . 1 3 20 6 . . 9 . . 4 5 Energy Gun 15 | . . . 4 . . . 1 6 2 . . 1 . . . 1 Energy Cannon 15 | . . . 5 . . 1 . 2 2 . . 3 . . . 2 Ballistic Gun 16 | . 1 . 8 . . . . 4 1 . . 1 . . . 1 Ballistic Cannon 9 | . . . 4 . . . 2 2 . . . . . . 1 . Launcher 14 | . . . . . . . . 5 1 . . 4 . . 3 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 5 . . . 1 7 . . . . 1 . 2 . Parts Lost 59 | . 1 . 15 . . . . 24 . . . 10 2 1 3 3 Power 8 | . 1 . 4 . . . . 2 . . . 1 . . . . Propulsion 10 | . . . 1 . . . . 4 . . . 2 1 . 1 1 Utility 23 | . . . 3 . . . . 11 . . . 4 1 1 2 1 Weapon 18 | . . . 7 . . . . 7 . . . 3 . . . 1 Highest Loss Streak 8 | . 1 . 8 . . . . 8 . . . 8 1 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 85 98 100 100 100 100 95 63 76 81 69 27 22 46 94 Engine 8 | . 14 14 10 11 11 11 9 6 6 7 10 12 . . . 1 Treads 4 | . 13 . . . . . . 11 . . . . 2 . 1 10 Wheel 11 | . 12 28 21 22 22 22 18 2 14 15 13 4 . . . . Device 9 | . . . 5 11 11 11 18 14 1 7 11 8 7 4 8 16 Storage 9 | . 14 14 11 11 11 11 9 8 7 7 12 13 . . . 9 Processor 5 | . . . . . . . 9 7 7 7 6 5 14 11 14 19 Protection 11 | . 13 14 16 11 11 11 9 19 1 7 6 1 . . . 3 Energy Gun 4 | . 15 14 4 . . . . 3 9 7 6 . . . . 4 Energy Cannon 3 | . . . 5 . . 9 1 . 4 15 13 10 . . . 3 Ballistic Gun 4 | . 12 . 11 . . . . 3 2 . . . . . . 2 Ballistic Cannon 9 | . . . 10 33 33 23 25 7 . . . . . . 1 2 Launcher 1 | . . . . . . . . 5 4 . . 3 . . . 1 Naked Turns 13 | . . . . . . . . . . . . 9 4 . . . Heaviest Build 133 | 11 87 86 108 108 108 108 109 133 119 119 130 131 3 2 37 79 Greatest Support 69 | 20 40 24 24 24 24 24 24 42 24 24 24 40 28 20 69 69 Greatest Overweight (x) 11 | . 7 3 8 4 4 4 4 11 4 4 5 10 . . 2 1 Average Overweight (x) 2 | . 2 3 3 4 4 4 4 3 4 4 4 8 . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 5 5 10 10 Average Capacity 21 | . 20 25 25 25 25 25 25 25 25 25 25 24 5 5 5 10 Most Carried 25 | . 25 25 25 25 25 25 25 25 25 25 25 24 5 4 6 10 Average Carried 19 | . 15 25 23 25 24 23 24 22 22 25 24 19 4 4 4 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 5 5 5 10 10 Final Carried 25 | 6 25 25 25 25 25 23 25 24 25 25 24 4 4 4 4 8 Class Distribution -------------------- 35% | Tank 23% | Skirmisher 21% | Mutant 10% | Gunner 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Skirmisher | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Scout | -5/Factory Scavenger-Gunner | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Matter Collected 4714 | 165 380 44 901 43 264 265 462 1007 202 . 27 265 33 . 285 371 Remotely 1356 | . . . 253 43 . 265 462 78 . . . . . . 11 244 Salvage Created 4646 | . 401 . 1084 43 . 87 510 903 195 . . 854 . . 201 368 Parts 261 | . 31 . 76 6 . 14 32 47 8 . . 23 . . 8 16 Haulers Intercepted 13 | . 2 . 5 . . . 4 2 . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Combat Hostiles Destroyed 119 | . 10 . 27 4 . 9 7 31 6 . . 10 . . 6 9 Guns 38 | . 10 . 18 . . . . 6 3 . . 1 . . . . Cannons 48 | . . . 9 4 . 9 7 6 2 . . 4 . . 1 6 AOE 33 | . . . . . . . . 19 1 . . 5 . . 5 3 Classes Destroyed 19 | . 6 . 3 . . 2 1 5 . . . 1 . . . 1 Worker 11 | . 1 . 3 . . . 5 2 . . . . . . . . Builder 3 | . . . . . . 1 1 1 . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 13 | . 2 . 5 . . . 4 2 . . . . . . . . Recycler 5 | . 1 . 1 . . . . 2 . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . Watcher 8 | . 2 . 1 . . . 4 . . . . . . . 1 . Swarmer 47 | . 8 . 15 4 . 7 . 3 3 . . 4 . . 3 . Grunt 35 | . 2 . 4 . . 2 2 12 2 . . 2 . . 3 6 Brawler 2 | . . . . . . . 1 . . . . 1 . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . . . . Sentry 14 | . . . 7 . . . 4 2 . . . . . . . 1 Specialist 4 | . . . . . . . . 3 . . . 1 . . . . Hunter 5 | . . . . . . . . 4 . . . 1 . . . . Programmer 7 | . . . . . . . . 6 . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | . 3 . 5 4 . 4 6 13 3 . . 4 . . 4 3 Combat Bots Only 9 | . 3 . 4 4 . 4 3 9 3 . . 4 . . 3 3 Max Kills in Single Turn 7 | . 3 . 2 2 . 1 6 7 1 . . 3 . . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . . . 7 1 . . 3 . . 3 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Hostile Shots Fired 927 | . 65 . 122 12 . 51 12 311 20 . . 102 30 41 66 95 Missed 280 | . 14 . 28 4 . 15 6 112 3 . . 22 8 22 21 25 Damage Taken 10615 | . 620 . 1263 70 . 376 92 3471 338 51 . 1600 452 328 831 1123 Core 2352 | . 148 . 139 9 . 143 17 422 93 . . 375 309 104 457 136 Absorbed by Shields 221 | . . . . . . . . 64 . . . 69 15 . . 73 Redirected to Shielding 154 | . 23 . 82 2 . 9 4 34 . . . . . . . . Ignored by Resistances 138 | . . . . . . . . . . . . 76 . . . 62 Regen/Repaired (Parts) 39 | . . . 39 . . . . . . . . . . . . . Core Remaining (%) 57 | 100 . 40 . . . 27 96 . . 26 . 55 . . . . Volleys Fired 306 | . 37 . 84 3 . 21 20 60 9 . . 30 . . 11 31 Largest 3 | . 2 . 3 3 . 3 3 3 3 . . 3 . . 1 3 Hottest 310 | . 70 . 204 132 . 156 156 310 207 . . 250 . . 46 309 Shots Fired 704 | . 72 . 229 9 . 62 60 126 22 . . 67 . . 10 47 Gun 308 | . 72 . 151 . . . . 49 16 . . 10 . . . 10 Cannon 343 | . . . 78 9 . 62 60 38 5 . . 51 . . 5 35 Launcher 39 | . . . . . . . . 25 1 . . 6 . . 5 2 Special 14 | . . . . . . . . 14 . . . . . . . . Kinetic 398 | . 35 . 151 9 . 55 57 53 5 . . 4 . . 5 24 Thermal 250 | . 37 . 67 . . 7 3 48 13 . . 54 . . . 21 Explosive 39 | . . . . . . . . 25 1 . . 6 . . 5 2 Electromagnetic 17 | . . . 11 . . . . . 3 . . 3 . . . . Robot Hit Streak 15 | . 6 . 15 3 . 5 12 12 8 . . 9 . . 7 10 Robot Miss Streak 21 | . 6 . 6 9 . 21 7 8 5 . . 1 . . . 7 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 . 2 . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . . . . Shots Hit Robots 471 | . 39 . 164 5 . 35 45 86 15 . . 42 . . 7 33 Core Hits 424 | . 24 . 79 8 . 31 61 129 15 . . 31 . . 21 25 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 7 | . 3 . 2 . . . . 1 . . . . . . . 1 Burn 6 | . 3 . 2 . . . . 1 . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14337 | . 592 . 2159 74 . 513 1472 4702 500 . . 1555 37 . 1229 1504 Guns 3178 | . 428 . 1212 . . . . 1041 218 . . 119 . . . 160 Cannons 5325 | . . . 936 74 . 513 880 731 206 . . 836 . . 183 966 Explosions 5690 | . 164 . . . . . 592 2917 76 . . 600 . . 963 378 Melee . | . . . . . . . . . . . . . . . . . Ramming 144 | . . . 11 . . . . 13 . . . . 37 . 83 . Kinetic 4775 | . 138 . 1406 74 . 492 860 927 79 . . 69 . . 183 547 Thermal 4553 | . 454 . 641 . . 21 612 845 320 . . 1081 . . . 579 Explosive 4712 | . . . . . . . . 2917 76 . . 378 . . 963 378 Electromagnetic 153 | . . . 101 . . . . . 25 . . 27 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 7 7 7 7 . 5 5 5 . . 6 6 6 6 Average Corruption 5 | . . . 5 7 7 7 . 2 5 5 . . 5 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 157 | . . . 16 2 9 34 . 33 21 1 . . 2 4 17 18 Message Errors 33 | . . . 2 . 2 11 . 6 2 . . . 1 1 5 3 Matter Fused 35 | . . . 3 . 2 4 . 6 8 . . . . 2 4 6 Heat Flow Errors 25 | . . . 6 . . 4 . 6 4 . . . . . 2 3 Energy Discharges 18 | . . . 2 1 2 3 . 5 3 1 . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Parts Fused 4 | . . . 1 . . . . . . . . . . . 2 1 Data Loss (minor) 18 | . . . 1 1 1 4 . 4 2 . . . 1 1 2 1 Data Loss (major) 3 | . . . . . . . . 2 1 . . . . . . . Misfires 6 | . . . 1 . . 2 . . . . . . . . . 3 Alerts 6 | . . . . . 2 3 . 1 . . . . . . . . Weapon Failures 8 | . . . . . . 3 . 2 1 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 291 | . 20 . 1 . . . 69 69 . . . . . . 120 12 Projectiles 23 | . . . 1 . . . . 3 . . . . . . 7 12 Explosions 268 | . 20 . . . . . 69 66 . . . . . . 113 . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 76 | . . . 5 2 . 24 23 15 . . . . . . 1 6 Impact . | . . . . . . . . . . . . . . . . . Kinetic 72 | . . . 5 2 . 23 23 14 . . . . . . 1 4 Secondary 4 | . . . . . . 1 . 1 . . . . . . . 2 Self-Inflicted Damage 517 | . 185 . 5 . . . . 108 41 . . 13 36 . 83 46 Shots 12 | . 2 . . . . . . 5 1 . . 1 . . 1 2 Rammed 21 | . . . 2 . . . . 1 . . . . 1 . 17 . Targets Rammed 55 | . . . 2 . . . . 1 . . . . 1 . 51 . Kicked 34 | . . . . . . . . . . . . . . . 34 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 3353 | . 150 . 317 110 . 550 198 466 515 368 . 3353 . . 216 613 Average Temperature 177 | . 47 . 83 58 . 161 52 114 178 195 . 798 . . 94 229 Received Heat Transfer 1836 | . 36 . 210 . . 63 54 873 72 . . 117 . 126 36 249 Effects 63 | . . . . . . 5 . 5 3 . . 43 . . 1 6 Shutdowns 18 | . . . . . . . . 1 1 . . 12 . . . 4 Energy Bleed 6 | . . . . . . 2 . . 1 . . 2 . . 1 . Interference 3 | . . . . . . . . . . . . 3 . . . . Matter Decay 8 | . . . . . . . . . . . . 8 . . . . Short Circuit 6 | . . . . . . 2 . . . . . 2 . . . 2 Damage (minor) 3 | . . . . . . . . . 1 . . 2 . . . . Damage (major) 17 | . . . . . . . . 4 . . . 13 . . . . Damage (core) 2 | . . . . . . 1 . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 12 | . . . . . . . . . . . . . . . . 12 Longest Duration 12 | . . . . . . . . . . . . . . . . 12 Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 15 | . 2 . 3 . . . 1 3 . . . 5 . . . 1 Heat Transferred 8249 | . 1273 . 1520 . . 37 437 1298 222 . . 2833 . . . 629 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Peak Influence 622 | . 196 76 284 194 . 160 404 622 . . 137 291 205 136 259 482 Initial 177 | . . 76 29 104 . . 3 94 . . 132 95 152 136 65 177 Average 164 | . 56 76 152 185 . 63 118 254 . . 132 200 169 134 173 356 Maximum Alert Level 2 | . . . 1 . . . 2 2 . . . 1 1 . 1 2 Low Security (%) 69 | . 100 100 66 100 . 100 67 51 . . 100 52 98 100 43 13 Level 1 21 | . . . 33 . . . 29 20 . . . 47 1 . 56 38 Level 2 8 | . . . . . . . 3 27 . . . . . . . 48 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . . . . Squads Dispatched 19 | . 1 . 1 . . . . 12 . . 1 1 1 . 2 . Investigation 3 | . 1 . . . . . . 1 . . . . . . 1 . Extermination 5 | . . . . . . . . 4 . . 1 . . . . . Reinforcement 9 | . . . 1 . . . . 5 . . . 1 1 . 1 . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Distress Signals 6 | . 1 . 2 . . . 1 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 194 | . 26 . 36 4 . 10 15 51 6 . . 11 2 8 13 12 Peak Tracking Total 12 | . 6 . 5 4 . 4 3 12 3 . 1 5 2 9 4 7 Tactical Retreats 5 | . . . . . . . . . . . . . . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Traps Triggered 16 | . 2 . . . . . . 2 . 1 . 3 2 . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Machines Disabled 28 | . 3 . . . . . 14 8 . . . 1 . . 2 . Max in Single Turn 14 | . 2 . . . . . 14 4 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Machines Accessed 31 | . 3 . 6 . 1 . 6 3 2 1 1 . 6 . 2 . Terminals 22 | . 3 . 5 . . . 6 3 . . 1 . 3 . 1 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . Total Hacks 67 | . 7 . 13 . 1 . 17 4 9 1 1 . 11 . 3 . Successful 45 | . 4 . 8 . 1 . 10 2 9 1 1 . 7 . 2 . Failed 22 | . 3 . 5 . . . 7 2 . . . . 4 . 1 . Catastrophic 5 | . 1 . 1 . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 6 . 8 . 1 . 11 3 . . . . 5 . . . Terminals 49 | . 7 . 11 . . . 17 4 . . 1 . 7 . 2 . Fabricators 3 | . . . . . . . . . . . . . 3 . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . Terminal Hacks 24 | . 1 . 2 . 1 . 5 1 9 1 1 . 2 . 1 . Record 8 | . . . . . . . . . 8 . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . . . . Open DSF 3 | . . . . . . . . . . . 1 . 1 . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 15 | . 3 . 4 . . . 5 1 . . . . 2 . . . Terminals 15 | . 3 . 4 . . . 5 1 . . . . 2 . . . Botnet 15 | . 3 . 4 . . . 5 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 19 | . 2 . 5 . . . 5 2 . . . . 4 . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 35 | . . . . . . . . . . . . . 35 . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 51 | . . . 51 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Turns Passed 10847 | . 1188 102 1793 71 345 973 1093 2082 628 93 299 434 389 152 628 577 Spaces Moved 6081 | 1 599 62 877 40 227 548 567 653 379 63 155 140 449 127 960 234 Core 314 | . . . . . . . . . . . . 18 238 . 58 . Treads 987 | . 195 . . . . . . 415 . . . . 100 . 43 234 Legs 237 | 1 69 . . . . . . . . . . 4 20 127 16 . Wheels 3609 | . 335 62 877 40 227 548 567 238 379 63 155 118 . . . . Hover 194 | . . . . . . . . . . . . . . . 194 . Flight 740 | . . . . . . . . . . . . . 91 . 649 . Fastest Speed 32 | 120 120 135 135 150 150 150 150 130 150 150 150 50 40 120 32 160 Average Speed 142 | 120 167 135 146 150 150 150 150 260 150 150 164 211 75 120 43 175 Slowest Speed 470 | 120 320 135 210 150 150 150 150 312 150 150 165 470 160 120 195 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 85 17 65 8 59 97 55 19 52 9 5 93 9 30 18 23 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . 1 1 . . . . . . Scrap Searched 5 | . . 1 . . . 3 . . 1 . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . 9 . . . . Terrain Destroyed 382 | . 27 . . . . . 61 124 7 . . 33 . . 60 70 Melee . | . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . . 3 . . . 6 AOE 373 | . 27 . . . . . 61 124 7 . . 30 . . 60 64 Terrain Rammed 4 | . . . . . . . . . . . . . 4 . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac DSF Fac Gar Fac Gar Total 7674 | . 720 80 1243 44 237 655 770 902 419 62 200 221 497 126 1140 358 Wait 758 | . 36 19 165 2 . 75 161 105 12 . 39 8 11 . 66 59 Move 6057 | . 598 61 876 39 226 547 566 652 378 62 154 139 449 126 950 234 Hop 5 | . . . . . . . . . . . . . . . 5 . Pick Up 127 | . 26 . 33 . 5 4 8 19 6 . 2 6 4 . 7 7 Fast Attach 78 | . 4 . 17 . . . 2 13 2 . 2 4 7 . 17 10 Attach 69 | . 2 . 21 . . 2 2 16 7 . 1 9 1 . 6 2 Detach 24 | . . . 8 . . . 1 7 1 . . 3 1 . 2 1 Swap 39 | . 6 . 7 . . . 3 11 3 . . 6 . . . 3 Drop 110 | . 11 . 30 . 6 6 7 18 1 . 2 7 4 . 7 11 Fire 306 | . 37 . 84 3 . 21 20 60 9 . . 30 . . 11 31 Melee . | . . . . . . . . . . . . . . . . . Ram 25 | . . . 2 . . . . 1 . . . . 5 . 17 . Kick 34 | . . . . . . . . . . . . . . . 34 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . 8 15 . 18 . Rewire 1 | . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Gar) -5/Garrison -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Discovered new exit (range 15) 771 | -10/Materials | Discovered new exit (range 11) 1077 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Core integrity fell below 50% 1189 | -10/Materials | Entered Mines 1219 | -10/Mines | Discovered new exit (range 9) 1223 | -10/Mines | Met a Derelict bent on vengeance 1291 | -10/Mines | Entered Materials 1291 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -9/Materials | Discovered new exit (range 8) 1507 | -9/Materials | Lost 8 parts (3p1u4w) 1807 | -9/Materials | Build established: Tank 2003 | -9/Materials | Lost 3 parts (1p1u1w) 2016 | -9/Materials | Discovered new exit (range 11) 2184 | -9/Materials | Discovered new exit (range 11) 2485 | -9/Materials | Discovered new exit (range 16) 2851 | -9/Materials | Repaired Adv. Beam Cannon 2999 | -9/Materials | Discovered new exit (range 7) 3084 | -9/Materials | Entered Mines 3149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3149 | -9/Mines | Discovered new exit (range 5) 3155 | -9/Mines | Entered Exiles 3200 | -9/Exiles | Met 8R-AWN 3226 | -9/Exiles | Met EX-HEX 3269 | -9/Exiles | Met EX-BIN 3287 | -9/Exiles | Aligned with FarCom system 3289 | -9/Exiles | Given EX-Vault access code 3323 | -9/Exiles | Opened EX-Vault 3335 | -9/Exiles | Found Firepult 3366 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3409 | -9/Exiles | Met EX-DEC 3484 | -9/Exiles | Discovered new exit (range 14) 3500 | -9/Exiles | Left Exiles lab with Firepult 3500 | -9/Exiles | Entered Mines 3571 | -8/Mines | Core integrity fell below 50% 3782 | -8/Mines | Discovered new exit (range 16) 3807 | -8/Mines | Build established: Skirmisher 3974 | -8/Mines | Discovered new exit (range 6) 4473 | -8/Mines | Entered Materials 4473 | -8/Materials | Evolved 2 slots: Utility x2 4909 | -8/Materials | Discovered new exit (range 3) 5313 | -8/Materials | Discovered new exit (range 15) 5566 | -8/Materials | Entered Factory 5566 | -7/Factory | Evolved 2 slots: Utility x2 5948 | -7/Factory | Build established: Tank 6270 | -7/Factory | Discovered new exit (range 7) 6538 | -7/Factory | Identified exit to Lower Caves 6609 | -7/Factory | Lost 4 parts (3u1w) 7176 | -7/Factory | Cargo convoy interrupted 7187 | -7/Factory | Garrison activated, responded to threat 7202 | -7/Factory | Destroyed 9 combat bots 7294 | -7/Factory | Lost 7 parts (2n3u2w) 7604 | -7/Factory | First assault squad dispatched 7630 | -7/Factory | Core integrity fell below 50% 7648 | -7/Factory | Entered Lower Caves 7675 | -7/Lower Caves | Lost 8 parts (1p4u3w) 7942 | -7/Lower Caves | Build established: Gunner 8023 | -7/Lower Caves | Discovered new exit (range 8) 8186 | -7/Lower Caves | Learned Factory emergency access door positions 8186 | -7/Lower Caves | Learned Research stockpile data 8186 | -7/Lower Caves | Learned Factory garrison access intel 8276 | -7/Lower Caves | Entered another Lower Caves area 8300 | -7/Lower Caves | Learned location of 1 exit from Factory 8338 | -7/Lower Caves | Discovered new exit (range 4) 8369 | -7/Lower Caves | Entered Factory 8369 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8370 | -6/Factory | Identified exit to Lower Caves 8372 | -6/Factory | Loaded intel: 4 garrison access locations 8667 | -6/Factory | Identified exit to DSF 8668 | -6/Factory | Entered DSF 8687 | -6/DSF | Additional patrols routed to DSF 8773 | -6/DSF | Discovered new exit (range 15) 8869 | -6/DSF | Lost 8 parts (1n4u3w) 8915 | -6/DSF | Sterilization system engaged 8935 | -6/DSF | Ambient heat levels rising (+10) 8950 | -6/DSF | Ambient heat levels rising (+10) 8965 | -6/DSF | Ambient heat levels rising (+10) 8980 | -6/DSF | Ambient heat levels rising (+10) 8995 | -6/DSF | Ambient heat levels rising (+10) 9010 | -6/DSF | Ambient heat levels rising (+10) 9025 | -6/DSF | Ambient heat levels rising (+10) 9040 | -6/DSF | Ambient heat levels rising (+10) 9055 | -6/DSF | Ambient heat levels rising (+10) 9070 | -6/DSF | Ambient heat levels rising (+10) 9085 | -6/DSF | Ambient heat levels rising (+10) 9092 | -6/DSF | Released all parts (9) 9100 | -6/DSF | Ambient heat levels rising (+10) 9102 | -6/DSF | Entered Factory 9102 | -5/Factory | Evolved 2 slots: Utility x2 9197 | -5/Factory | Discovered new exit (range 5) 9421 | -5/Factory | Build established: Mutant 9474 | -5/Factory | Fabricated Adv. Shield Generator? 9491 | -5/Factory | Identified exit to Garrison 9491 | -5/Factory | Entered Garrison 9509 | -5/Garrison | Installed Relay Interface Framework 9584 | -5/Garrison | Triggered checkpoint 9628 | -5/Garrison | Discovered new exit (range 13) 9643 | -5/Garrison | Entered Factory 9675 | -5/Factory | Core integrity fell below 50% 9932 | -5/Factory | Found Prototype Launcher 9987 | -5/Factory | Discovered new exit (range 12) 10010 | -5/Factory | Build established: Scout 10063 | -5/Factory | Identified Scatter Rocket Array 10250 | -5/Factory | Core integrity fell below 20% 10271 | -5/Factory | Identified exit to Garrison 10271 | -5/Factory | Entered Garrison 10334 | -5/Garrison | Triggered checkpoint 10648 | -5/Garrison | Spotted B-75 Beast 10660 | -5/Garrison | Destroyed B-75 Beast 10795 | -5/Garrison | Spotted B-75 Beast 10848 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10773_ System corrupted: Matter fused (-8). 10795_ Triggered Stasis Trap. 10795_ A bubble of rippling energy engulfs the area. 10795_ Field strength at 70. 10806_ The unstable cave ceiling collapses. 10813_ System corrupted: Heat flow error (+215). 10824_ System corrupted: Enh. Nova Cannon failed to cycle. 10827_ Imp. Medium Treads destroyed. 10830_ System corrupted: Component data lost. 10831_ Discarded Imp. Medium Treads. 10835_ Power failure, Mic. Fission Core shutdown. 10837_ Activated siege mode. 10840_ Stasis field depleted. 10846_ System corrupted: FCS attempts to trigger Enh. Nova Cannon. 10846_ System corrupted: Enh. Nova Cannon misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????ggg?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ???????????????????######????????? ????????????? | | ???????????????##### #???????? #???????????? | | ???????????????# # ##??????# #???????????? | | ???????????????? # #????? ??????????? | | ????????????????? ### #???? BB ??????????? | | ??????????######## # ##C?? BB ???????????? | | #####?????# # #?? ?????????????? | | """"#?????#!!!! # # #?# ;; ?? #???????????? | | = *"############## ########; #; #???????????? | | [ ^^ ????????? | | ## %%@^ ????????? | | " ############ ###### g ????????? | | ]# #????????### # #???????###""""##?g????????? | | *# #????????# # # #??????????ssss???g????????? | | #??????????# ##?????????????????g????????? | | **="###?########## ##???????????????????????????? | | """"#???# #????????????????????????????? | | #####???# #????????????????????????????? | | ????????# ##### ###????????????????????????????? | | ????????# #???# #??????????????????????????????? | | ????????#####???# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??###?????????????????????????? | | ????????????????# #?? #?????????????????????????? | | ????????????????# #??# #?????????????????????????? | | ????????????????# #??# #?????????????????????????? | | ????????????????# ##?# #?????????????????????????? | | ????????????????# "#?# #?????????????????????????? | | ??????????####### #### #?????????????????????????? | | ??????????# " #? #???#######???????????????? | | ??????????# ##### #??# ##??#"""""#???????????????? | | ??????????# #???# ####+"##### ##???????????????? | | ?????????## ##??#=[ = #???????????????? | | ?????????# !!#??##"#=## ########???????????????? | | ?????????#! !#???###### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 26 Energy Capacity 670 Matter Stores 361 Matter Capacity 600 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 10 Resistance: TH 25 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 7 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Arm. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Shield Generator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalShrapnelDetonator Manual? 0 Play Time 01:39:14 Cumulative 158.3 hours Start 2024.03.14 @ 11:03:49 End 2024.03.14 @ 19:22:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 69 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 885024d3-b831-468e-aa59-d93f8b9fd1c4