Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 10:45:24 Player: shapeshifter Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (157) 785 Value Destroyed (5943) 5943 Prototype IDs (80) 1600 Alien Tech Used (1) 200 Bonus (31002) 31002 TOTAL SCORE: 48030 Bonus ------- High Alert Combat Kills 346 Follower Combat Kills 244 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 294 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -682 Cogmind --------- Core Integrity 1215/1600 Matter 191/300 Energy 515/1670 System Corruption 8% Temperature Critical (938) Movement Hovering (36) Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Improved Linear Gravjet Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Superbattery Enhanced Optical Array Advanced Signal Interpreter Experimental Target Analyzer Experimental Core Analyzer Quantum Capacitor Graphene Brace > --- WEAPON (3) ------- Vortex Driver > --- INVENTORY (20) --- Light Antimatter Reactor Zero-point Reactor Heavy Regenerative Plating High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Graviton Cannon Point Singularity Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Target Analyzer Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor Light Regenerative Plating Graphene Brace Chronowheel > --- WEAPON ----------- YOLO Cannon Advanced Remote Datajack > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Improved Quantum Reactor Zero-point Reactor Improved Linear Gravjet Improved Linear Gravjet Superbattery Heavy Regenerative Plating High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Vortex Driver Vortex Driver Graviton Cannon Point Singularity Launcher [Rating: 213] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Diametric Drive Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Minigun Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . . . 1 . 2 . 1 . . . 1 . 1 . . . Utility 10 | . . . 2 . . . . 2 . 2 . . . . 1 . 1 . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 192 | 7 5 5 11 2 3 6 21 8 9 10 9 3 21 1 14 4 31 8 1 13 Power 25 | 1 2 1 2 . . 2 1 1 1 . 2 . 2 . 2 1 5 . . 2 Engine 4 | 1 2 . 1 . . . . . . . . . . . . . . . . . Core 9 | . . 1 1 . . 2 1 1 1 . 1 . 1 . . . . . . . Reactor 12 | . . . . . . . . . . . 1 . 1 . 2 1 5 . . 2 Propulsion 57 | 2 1 2 3 . 2 . 9 . 5 2 1 1 9 . 2 2 8 4 . 4 Treads 14 | 2 1 . 3 . 2 . 6 . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 . . . . . . . Wheel 5 | . . 2 . . . . 3 . . . . . . . . . . . . . Hover 36 | . . . . . . . . . 5 2 1 1 7 . 2 2 8 4 . 4 Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . Utility 58 | 2 1 1 3 . 1 2 5 3 3 2 4 1 5 . 8 1 9 2 1 4 Device 25 | 1 . . 1 . . 2 . 1 . . 3 1 3 . 3 . 6 . 1 3 Storage 8 | 1 1 . . . 1 . 1 . 1 . 1 . . . . . 1 . . 1 Processor 6 | . . . . . . . . . . 2 . . 2 . 1 . 1 . . . Hackware 9 | . . . . . . . 2 2 1 . . . . . 3 1 . . . . Protection 10 | . . 1 2 . . . 2 . 1 . . . . . 1 . 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 1 1 3 2 . 2 6 4 . 6 2 1 5 1 2 . 9 2 . 3 Energy Gun 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . Energy Cannon 8 | . . . . . . . . . . 1 . 1 1 . 1 . 1 1 . 2 Ballistic Gun 27 | 1 1 . 3 1 . 2 5 3 . 4 . . 1 1 . . 5 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Special Weapon 5 | . . . . . . . . . . . 1 . 2 . 1 . . . . 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . 1 . . . 1 . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . . . 2 1 . 1 . . 8 . 1 1 6 4 . 1 Parts Lost 41 | . 2 3 3 2 . 5 3 1 . 2 . . 1 . 2 3 . 2 . 12 Power 5 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . Propulsion 15 | . . 1 1 . . 1 1 . . 1 . . 1 . . 2 . 2 . 5 Utility 13 | . 1 . 1 . . 1 . 1 . 1 . . . . 2 1 . . . 5 Weapon 8 | . . 1 . 1 . 2 2 . . . . . . . . . . . . 2 Highest Loss Streak 6 | . 2 3 3 1 . 4 1 1 . 2 . . 1 . 1 3 . 1 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 3 7 9 10 13 12 13 16 18 13 13 15 18 17 17 16 16 17 17 16 14 Power 1 | . . 1 . . . . . 1 1 1 1 2 1 2 2 1 1 1 1 1 Propulsion 2 | 1 2 1 2 3 1 . 1 4 2 2 . 2 1 2 1 1 3 2 3 2 Utility 5 | . 2 3 3 4 4 4 5 7 6 6 8 10 8 9 9 7 5 5 3 2 Weapon 3 | . 2 2 2 5 5 6 6 1 1 1 2 2 2 3 3 3 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . . . 3 . . 2 4 11 5 . 8 . 3 . 4 2 5 . . 6 Power 5 | . . . . . . . . . . . 1 . . . 1 . 1 . . 2 Propulsion 5 | . . . . . . . . 2 1 . . . 1 . 1 . . . . . Utility 30 | . . . 1 . . 2 1 6 3 . 7 . 2 . 2 2 3 . . 1 Weapon 9 | . . . 1 . . . 3 2 1 . . . . . . . 1 . . 1 Tool/Special 4 | . . . 1 . . . . 1 . . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 87 98 94 92 88 91 91 99 99 93 98 100 93 100 98 98 96 94 95 88 Engine 2 | . 13 9 4 . . . . . . . . . . . . . . . . . Core 4 | . . 3 6 4 . 6 9 7 5 5 9 10 5 5 . . . . . . Reactor 1 | . . . . . . . . . . . . . 4 5 8 9 5 4 4 4 Treads 9 | . 28 20 18 22 22 19 19 . . . . . . . . . . . . . Wheel 3 | . . 6 3 . . . 4 23 . . . . . . . . . . . . Hover 15 | . . . . . . . . . 32 29 31 31 30 31 32 33 33 33 32 29 Device 9 | . 2 . 9 11 11 8 7 6 . . 7 15 23 21 10 11 14 12 16 14 Storage 7 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 5 4 4 4 4 4 4 Processor 5 | . . . . . . . . . . 6 10 10 12 15 12 14 14 17 16 16 Hackware 8 | . . . . . . . 10 22 25 23 17 10 . . 11 11 8 8 8 6 Protection 6 | . . 14 18 22 22 22 5 7 6 3 . . . . 1 . . . 3 3 Ballistic Gun 15 | . 27 21 11 16 22 22 26 22 20 16 14 10 . 5 1 . 5 8 7 5 Piercing Weapon 1 | . . . . . . . . . . . . 5 5 5 4 4 3 3 4 2 Peak Build Rating 213 | 7 7 10 16 16 17 20 33 48 67 72 93 96 140 141 162 163 194 205 207 213 Average Rating 76 | 5 6 8 13 13 14 17 28 39 65 68 84 93 117 140 158 159 184 192 206 198 On Entrance 79 | . 7 7 10 16 13 17 19 31 43 67 68 93 96 140 141 162 155 194 193 207 Avg Prop Armor Cover (%) 4 | . . . . . . 14 8 . . . . . . . . . 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 13 27 28 38 34 29 34 57 65 45 46 69 69 85 77 92 85 99 99 111 115 Greatest Support 118 | 40 40 40 40 40 40 40 69 30 51 51 71 73 81 78 97 97 109 112 105 118 Greatest Overweight (x) 5 | . . 1 1 . . 1 5 2 . . 2 . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 15 15 17 20 15 15 17 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 11 12 15 14 15 15 20 20 20 15 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 3 7 9 10 13 12 14 17 19 14 14 16 19 19 20 19 18 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 15 15 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 8 14 13 15 14 20 20 15 15 20 19 20 20 20 20 20 19 20 20 Class Distribution -------------------- 32% | Scavenger-Scout 20% | Scavenger-Mutant 18% | Mutant 15% | Scavenger-Tank 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Warlord Scavenger-Scout | -3/Proximity Caves Scavenger-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -1/Access Scavenger-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Matter Collected 5964 | 235 189 118 243 206 . 299 615 416 359 445 287 30 505 . 179 49 879 254 215 441 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6980 | 32 357 291 616 273 . 410 495 443 341 468 114 60 84 54 516 49 715 293 33 1336 Parts 385 | 5 23 25 55 17 . 29 27 23 17 33 7 7 3 1 38 2 23 13 . 37 Haulers Intercepted 10 | . 2 . 1 . . . 2 3 . 1 . . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . 5 . 1 . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 95 | . 8 9 14 9 . 10 6 . 2 2 1 1 2 . 7 . 7 1 . 16 Melee 11 | . . . . . . . . . . . . 1 2 . 7 . 1 . . . Guns 73 | . 8 9 14 5 . 10 6 . 2 2 1 . . . . . 6 1 . 9 Cannons 3 | . . . . . . . . . . . . . . . . . . . . 3 AOE 4 | . . . . 4 . . . . . . . . . . . . . . . . Classes Destroyed 16 | 1 4 . 4 . . . 1 1 1 . . . 1 1 . . 1 1 . . Worker 21 | . . . 2 . . 2 3 3 . 4 2 . . . 1 . . 1 . 3 Builder 6 | . . . . . . . 1 . . 5 . . . . . . . . . . Tunneler 5 | 2 . 1 . . . . . 1 . 1 . . . . . . . . . . Hauler 10 | . 2 . 1 . . . 2 3 . 1 . . . . . . 1 . . . Recycler 6 | . . . . . . . . 3 2 . . . . . . . . 1 . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Watcher 10 | . 2 . 2 . . . . . . . . . . . 2 1 2 . 1 . Swarmer 31 | . 4 5 6 3 . 4 . . . . . . . . 2 . . . . 7 Grunt 35 | . 4 4 4 6 . 5 4 . . 2 . . . . . . 5 . . 1 Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . . Sentry 9 | . . . 3 . . . 2 . 1 . 1 . . . 1 . . . . 1 Hunter 1 | . . . . . . . . . . . . . 1 . . . . . . . Programmer 10 | . . . . . . . . . 1 . . 1 1 . 4 . 1 1 . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 Executioner 1 | . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | 2 4 5 8 3 . 4 4 4 2 12 2 1 2 . 4 1 3 2 1 5 Combat Bots Only 7 | . 4 5 7 3 . 4 2 . 1 2 1 1 2 . 2 . 3 1 . 4 Max Kills in Single Turn 4 | 1 1 1 2 2 . 1 1 2 1 4 1 1 1 1 1 1 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . 1 . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Hostile Shots Fired 701 | . 50 67 55 59 . 38 34 18 33 42 4 18 41 . 36 28 16 57 4 101 Missed 242 | . 15 16 9 17 . 7 14 3 14 15 3 12 19 . 12 13 6 24 2 41 Hits 459 | . 35 51 46 42 . 31 20 15 19 27 1 6 22 . 24 15 10 33 2 60 Melee 12 | . . . 3 . . 9 . . . . . . . . . . . . . . Projectile 447 | . 35 51 43 42 . 22 20 15 19 27 1 6 22 . 24 15 10 33 2 60 AOE 5 | . . . . . . . . . . . . . 1 . . . . . . 4 Critical Strikes 20 | . . 3 . . . 4 . . . 1 1 . 4 . 1 . 1 2 . 3 Actively Blocked 7 | . . . . . . . . . . . . . 4 . . . . . . 3 Part Disruptions 4 | . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 9077 | . 402 533 600 546 . 567 303 116 190 510 135 110 490 . 601 351 264 655 37 2667 Core 1452 | . 84 102 103 89 . 78 32 29 35 76 65 25 70 . 42 68 54 115 . 385 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 112 | . . 11 17 26 . 30 28 . . . . . . . . . . . . . Regen/Repaired (Parts) 267 | . . . . . . . . . . . . . 7 . . . 139 . . 121 Core Remaining (%) 78 | 100 . 25 . . . 32 94 95 95 92 . . . 86 . 85 . 88 . 75 Volleys Fired 511 | 7 50 33 54 28 . 35 41 10 12 24 11 2 35 . 13 8 41 18 7 82 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 1 1 . 1 1 2 3 2 2 Hottest 114 | 60 60 80 80 46 . 46 75 90 90 84 84 105 100 . 113 113 113 114 100 100 Shots Fired 988 | 14 100 65 108 49 . 68 121 30 36 69 27 2 35 . 13 8 72 40 11 120 Gun 895 | 14 100 65 108 45 . 68 121 30 36 69 24 . 21 . . . 70 40 8 76 Cannon 71 | . . . . . . . . . . . . 2 1 . 13 8 2 . 3 42 Launcher 4 | . . . . 4 . . . . . . . . . . . . . . . . Special 18 | . . . . . . . . . . . 3 . 13 . . . . . . 2 Kinetic 817 | 7 99 51 52 45 . 68 121 30 36 69 24 . 21 . . . 70 40 8 76 Thermal 125 | 7 1 14 56 . . . . . . . . 2 . . 13 8 2 . . 22 Explosive 4 | . . . . 4 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Entropic 24 | . . . . . . . . . . . . . 1 . . . . . 3 20 Robot Hit Streak 16 | 5 6 11 9 10 . 10 11 9 11 8 4 . 10 . . . 16 4 2 14 Robot Miss Streak 9 | 1 4 4 9 7 . 3 3 1 4 4 4 . 4 . 2 . 6 6 4 4 Penetration Max 1 | . . . . . . . . . . 1 1 . 1 . . . 1 . . 1 Secondary Targets 10 | . 2 2 2 . . 1 . . . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . 1 . . . . . . . . . 1 Capacitor 25 | . . . . . . . . . . . . . . . . . . . . 25 Shots Hit Robots 585 | 9 57 39 63 34 . 49 73 16 19 39 12 2 26 1 19 2 42 20 5 58 Core Hits 291 | 5 26 23 32 14 . 23 25 10 8 30 5 . 6 1 7 2 17 8 2 47 Critical Kills 12 | . . . . . . . 1 . . . . . . . . . 3 1 . 7 Critical Parts Destroyed 10 | . . . . 1 . . 1 . . . . . 3 . . . 3 . 1 1 Critical Strikes 39 | . . . . 1 . . 2 . . . . . 6 . 6 . 12 2 1 9 Meltdown 4 | . . . . . . . . . . . . . . . . . . . . 4 Destroy 22 | . . . . 1 . . 2 . . . . . 3 . . . 10 1 1 4 Impale 12 | . . . . . . . . . . . . . 3 . 6 . 2 1 . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 119 | . . . . . . . . 1 . . . 3 5 1 56 18 13 12 6 4 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 118 | . . . . . . . . . . . . 3 5 1 56 18 13 12 6 4 Sneak Attacks 4 | . . . . . . . . 1 . . . . . 1 . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16255 | 84 481 328 865 702 . 661 900 287 485 1221 250 102 721 74 1035 123 1173 670 187 5906 Guns 8460 | 84 481 328 865 506 . 661 900 287 485 765 250 . 445 . . . 936 478 126 863 Cannons 3104 | . . . . . . . . . . . . . . . . . . . . 3104 Explosions 2591 | . . . . 196 . . . . . 456 . . . . . . . . . 1939 Melee 2100 | . . . . . . . . . . . . 102 276 74 1035 123 237 192 61 . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7962 | 39 469 264 488 506 . 661 900 287 485 765 250 . 445 . . . 936 478 126 863 Thermal 4244 | 45 12 64 377 . . . . . . . . . . . . . . . . 3746 Explosive 246 | . . . . 196 . . . . . . . . . . . . . . . 50 Electromagnetic 456 | . . . . . . . . . . 456 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 2100 | . . . . . . . . . . . . 102 276 74 1035 123 237 192 61 . Entropic 1247 | . . . . . . . . . . . . . . . . . . . . 1247 Highest Corruption 9 | . 2 2 . . . . . . . . . . 1 1 3 4 2 9 . 8 Average Corruption 2 | . 1 2 . . . . . . . . . . 1 1 2 3 1 4 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 47 | . 8 9 . . . . . . . . . . . . 5 7 9 6 . 3 Message Errors 16 | . 6 3 . . . . . . . . . . . . . 2 4 1 . . Matter Fused 12 | . 1 2 . . . . . . . . . . . . 1 2 3 3 . . Heat Flow Errors 4 | . . 2 . . . . . . . . . . . . . . 1 1 . . Energy Discharges 6 | . . . . . . . . . . . . . . . 3 2 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 7 | . 1 2 . . . . . . . . . . . . 1 1 . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 663 | . . . . . . . . . . . . 47 35 . 440 . . . . 141 Projectiles 137 | . . . . . . . . . . . . . . . . . . . . 137 Explosions 4 | . . . . . . . . . . . . . . . . . . . . 4 Melee 522 | . . . . . . . . . . . . 47 35 . 440 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . 50 . . . . . . . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 938 | 20 24 279 30 . . 4 118 409 176 45 100 128 26 . 134 . 280 237 2 938 Average Temperature 58 | 14 10 93 11 . . 3 33 44 66 14 13 25 19 . 46 . 20 24 1 151 Received Heat Transfer 1356 | . 120 192 159 228 . 162 162 . 36 45 27 . 27 . 27 . 27 . . 144 Effects 18 | . . 1 . . . . . . . . . . . . . . . . . 17 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Interference 12 | . . 1 . . . . . . . . . . . . . . . . . 11 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 4 Parts Melted 6 | . . 1 2 . . . . . . . . . . 1 . . . . . 2 Heat Transferred 2689 | 100 25 150 875 . . . . . . . . . . . . . . . . 1539 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Maximum Alert Level 2 | . . . 1 1 . . . . . 1 . . . . 1 . . . . 2 Low Security (%) 90 | 100 100 100 20 92 . 100 100 100 100 96 100 . . . 80 100 100 100 100 14 Level 1 6 | . . . 79 7 . . . . . 3 . . . . 19 . . . . 23 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 62 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 533 | 5 93 190 391 216 . 80 42 42 45 215 97 . . . 227 119 150 133 146 533 Initial 127 | . . . 64 127 . . 8 7 . . 80 . . . . 115 . 20 67 92 Average 57 | 1 23 40 276 157 . 19 6 2 7 59 20 . . . 77 40 44 66 63 387 Influence Increases 5145 | 10 275 337 609 249 . 270 238 116 129 261 149 60 137 . 519 128 476 262 169 751 Destroy 0b10 Robot/C 2140 | . 160 260 380 180 . 200 120 . 40 40 40 20 60 . 140 . 140 40 . 320 Destroy 0b10 Robot/NC 310 | 10 20 5 35 . . 10 35 50 10 55 15 . . . 15 5 15 10 5 15 Destroy Leader 480 | . 48 50 108 30 . 30 34 4 20 12 20 10 . . 34 2 36 10 2 30 Allied During Kill 52 | . . 22 24 . . . . . . . 4 . 2 . . . . . . . Successful Hack 313 | . 17 . . . . . 32 32 29 19 6 . . . 61 23 . 52 . 42 Select Force Hacks 90 | . 30 . 30 . . . . 30 . . . . . . . . . . . . Disable Machine 375 | . . . . . . . . . . 120 30 . . . 60 15 . 75 45 30 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . 150 . . 50 Destroy Structure 450 | . . . 2 24 . . 2 . . . 4 . . . 74 38 45 45 27 189 Partial Spotted 255 | . . . . . . . . . 30 . 30 . . . 105 . 15 30 30 15 Lose Combat Pursuer 480 | . . . 30 15 . 30 15 . . 15 . 30 75 . 30 45 75 . 60 60 Influence Decreases 4628 | 10 275 171 446 372 206 248 244 132 129 96 314 40 157 . 313 334 440 186 135 380 Entered New Map 844 | . . . 102 202 206 . 14 9 . . 85 . 20 . . 91 . 16 45 54 Time Decay 3202 | 10 275 141 254 150 . 226 210 123 125 76 165 40 111 . 290 120 440 150 90 206 Lost Part 319 | . . 30 30 20 . 22 20 . . 20 . . 6 . 13 18 . 20 . 120 Lost Ally 152 | . . . 60 . . . . . 4 . 58 . 20 . 10 . . . . . Purge Threat 111 | . . . . . . . . . . . 6 . . . . 105 . . . . Squads Dispatched 47 | . 2 . 3 . . . 3 6 3 5 8 . . . 4 1 3 2 1 6 Investigation 15 | . 1 . 1 . . . 1 2 . 1 2 . . . . . 3 1 . 3 Extermination 13 | . . . . . . . . 3 1 . 2 . . . 2 1 . 1 1 2 Reinforcement 17 | . 1 . 2 . . . 2 1 2 3 3 . . . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 1 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Haulers Reinforced 5 | . . . . . . . . . 1 3 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Distress Signals 27 | . . . 5 . . . 2 1 1 2 4 . . . 1 2 5 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 332 | . 17 13 29 12 . 10 10 16 13 27 13 5 40 . 22 7 39 7 11 41 Peak Tracking Total 11 | . 3 5 5 4 . 4 3 4 3 8 3 3 9 . 4 6 8 5 7 11 Tactical Retreats 22 | . . . 2 1 . 1 1 . . 1 . 1 3 . 2 1 5 . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 13 | . 3 . 1 . . . 1 . . 2 . . . . 4 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 29 | . . . . . . . . . . 8 2 . 1 . 4 1 1 5 3 4 Max in Single Turn 5 | . . . . . . . . . . 5 1 . 1 . 1 1 1 1 1 2 Garrison Access 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 81 | . 7 . 4 . 2 . 11 7 5 4 7 . 1 . 7 4 5 8 2 7 Terminals 43 | . 5 . 3 . . . 8 3 2 2 1 . . . 5 2 2 4 . 6 Fabricators 10 | . . . . . . . . 1 1 1 4 . . . 1 . . 2 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 9 | . 2 . 1 . . . 2 1 1 . 1 . . . . . . . 1 . Scanalyzers 6 | . . . . . . . 1 1 . . 1 . . . 1 1 . 1 . . Garrison Access 9 | . . . . . . . . 1 1 1 . . . . . 1 3 1 1 . Total Hacks 215 | . 18 . 10 . 2 . 32 15 11 8 22 . 1 . 23 10 13 29 3 18 Successful 101 | . 9 . 4 . 2 . 16 9 7 4 15 . 1 . 13 6 . 9 . 6 Failed 112 | . 9 . 6 . . . 15 6 4 4 6 . . . 10 4 13 20 3 12 Catastrophic 17 | . 1 . 1 . . . 2 1 . . . . . . 2 1 3 4 2 . Database Lockouts 2 | . . . . . . . 1 . . . 1 . . . . . . . . . Manual 77 | . 11 . 8 . 1 . 22 7 6 2 7 . . . 4 1 1 2 . 5 Terminals 123 | . 14 . 7 . . . 25 7 4 3 6 . . . 14 5 4 18 . 16 Fabricators 24 | . . . . . . . . 2 2 2 9 . . . 4 . . 5 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . 2 Recycling Units 19 | . 4 . 3 . . . 3 2 4 . 1 . . . . . . . 2 . Scanalyzers 22 | . . . . . . . 4 2 . . 6 . . . 5 3 . 2 . . Garrison Access 22 | . . . . . . . . 2 1 3 . . . . . 2 9 4 1 . Terminal Hacks 35 | . 1 . 1 . 2 . 6 1 . 1 3 . 1 . 6 3 . 5 . 5 Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . 1 . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . 1 . . . . . 1 1 . . . . . . 1 . . . . . Emergency Access Points 4 | . . . . . . . . . . . . . . . 1 1 . 1 . 1 Terminal Index 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Unreport Threat 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Registered Components 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Zone Layout 10 | . . . 1 . . . 4 . . 1 . . . . 2 1 . 1 . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 1 1 1 3 . . . 1 . . 1 . . Network Status 6 | . . . . . . . . 1 1 1 1 . . . 1 . . 1 . . Load Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . 1 . . . 1 1 1 . 1 . . . . . . . . . Retrieve Components 6 | . 1 . 1 . . . 1 1 1 . 1 . . . . . . . . . Scanalyzer 16 | . . . . . . . 3 1 . . 5 . . . 4 2 . 1 . . Retrieve Study 16 | . . . . . . . 3 1 . . 5 . . . 4 2 . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . . Seal Access 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . . Unauthorized Hacks 33 | . 7 . 2 . . . 6 5 5 1 3 . . . 2 . . 1 . 1 Terminals 19 | . 6 . 1 . . . 6 3 1 . . . . . 2 . . . . . Assimilate 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Botnet 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . Skim 14 | . 5 . 1 . . . 5 1 1 . . . . . 1 . . . . . Fabricators 4 | . . . . . . . . . . . 3 . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . Recompile 2 | . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 6 | . 1 . 1 . . . . 1 3 . . . . . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 1 1 . . . . . . . . . . Redirect 1 | . . . . . . . . . . 1 . . . . . . . . . . Reprogram 2 | . . . . . . . . 1 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 6 . 3 . . . 9 6 5 4 5 . . . 6 3 5 6 2 7 Full Trace Events 4 | . 1 . . . . . . . . . . . . . . . 3 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . 2 . . . Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . 1 . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 16 | . . . . . . . 3 1 . . 5 . . . 4 2 . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 10 . . . . . 2 . 4 . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . 1 . . . . 8 . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . Combat 10 | . . . . . . . . 1 . . . . 7 . . . . . . 2 Robot Hacks Applied 11 | . . . . . . . . 1 . . . . 8 . . . . . . 2 parse_system 11 | . . . . . . . . 1 . . . . 8 . . . . . . 2 Relay Couplers Released 4 | . . . . . . . . 3 . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Total Allies 11 | . . 3 . . . . . 2 . . 4 . 1 . 1 . . . . . Largest Group 3 | . . 3 3 . . . . 2 1 . 3 . 1 . 1 . . . . . Highest-Rated Group 90 | . . 40 40 . . . . 47 21 . 90 . 42 . 26 . . . . . Highest-Rated Ally 56 | . . 16 16 . . . . 26 21 . 56 . 42 . 26 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . 10 41 . . . . 7 2 . 9 . 1 . . . . . . . Total Damage 974 | . . 71 413 . . . . 84 48 . 335 . 23 . . . . . . . Kills 13 | . . 4 6 . . . . . . . 2 . 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Active Infowar (turns) 5788 | 17 227 . . . . . . . . 122 785 146 1094 107 713 283 1320 316 192 466 Optics 3843 | . . . . . . . . . . . . . 446 107 713 283 1320 316 192 466 Sensors 5097 | . . . . . . . . . . . 673 146 1094 107 634 283 1320 306 192 342 Seismic 244 | 17 227 . . . . . . . . . . . . . . . . . . . T.N.C. 1314 | . . . . . . . . . . 122 785 146 261 . . . . . . . Jamming 2 | . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Turns Passed 13360 | 129 1345 767 542 306 502 838 1258 1229 521 470 785 146 1094 107 713 283 1320 316 192 497 Spaces Moved 13532 | 58 733 448 229 138 308 435 685 857 566 502 698 262 1193 249 831 441 3047 579 405 868 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . Treads 2564 | 48 733 315 172 138 308 387 463 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 1317 | . . 133 57 . . 48 222 857 . . . . . . . . . . . . Hover 9641 | . . . . . . . . . 566 502 698 262 1193 249 831 441 3047 579 405 868 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 19 | 50 160 100 100 160 160 115 95 95 44 44 40 40 36 41 37 38 22 19 22 19 Average Speed 63 | 141 160 142 145 160 160 155 145 95 44 44 41 40 39 41 37 38 25 23 26 23 Slowest Speed 240 | 160 160 240 240 160 160 160 240 110 44 44 176 40 102 41 115 38 107 112 104 106 Overloaded Moves 104 | . . . . . . . . . . . . . . . . . . 4 . 100 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 46 | 4 96 95 24 33 68 89 62 23 16 17 22 37 91 56 31 53 55 55 16 39 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 7 | . 2 2 1 . 1 . . 1 . . . . . . . . . . . . Known Exits Taken 15 | . 1 1 1 . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . 1 . . 1 1 1 . . . . . . . . . . . Scrap Searched 9 | . . 2 . 1 . 2 . . . . . 3 . 1 . . . . . . Spaces Dug 82 | . . . . . . . . . . . . 2 . . 38 21 8 6 5 2 Terrain Destroyed 224 | . . . . 29 . . . . . 1 . 3 13 . 40 21 17 17 8 75 Melee 64 | . . . . . . . . . . . . 1 . . 29 15 6 6 5 2 Projectile 62 | . . . . . . . . . . 1 . 2 13 . 11 6 9 11 3 6 AOE 96 | . . . . 29 . . . . . . . . . . . . . . . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Upp War Pro Res Qua Res Tes Acc Com Total 17331 | 93 825 519 332 175 317 538 879 1256 821 698 1181 297 1789 251 1125 522 3511 706 467 1029 Wait 2481 | 11 25 29 9 6 . 51 84 345 208 136 422 23 479 . 178 35 299 60 42 39 Move 13512 | 57 732 447 228 137 307 434 684 856 565 501 697 261 1192 248 830 440 3046 578 404 868 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | 11 10 3 20 . 4 7 21 16 11 8 21 1 14 . 13 3 25 3 2 5 Fast Attach 75 | . . . . . . 2 11 1 1 2 3 1 13 1 8 1 17 14 . . Attach 96 | 7 2 4 7 1 . 6 4 3 6 6 4 1 10 . 3 4 8 2 3 15 Detach 14 | . . . . . . . 3 1 2 . . . 4 . . 1 . . . 3 Swap 90 | . 3 2 6 3 3 1 10 5 2 3 5 2 8 . 10 2 17 2 2 4 Drop 219 | . 3 1 8 . 3 2 21 18 14 7 18 3 29 1 14 5 45 17 1 9 Fire 511 | 7 50 33 54 28 . 35 41 10 12 24 11 2 35 . 13 8 41 18 7 82 Melee 119 | . . . . . . . . 1 . . . 3 5 1 56 18 13 12 6 4 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 11 . . . . . 5 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 4) 585 | -10/Materials | Discovered new exit (range 6) 638 | -10/Materials | Discovered new exit (range 3) 645 | -10/Materials | Identified exit to Mines 810 | -10/Materials | Discovered new exit (range 6) 840 | -10/Materials | Learned Storage stockpile data 862 | -10/Materials | Learned location of 2 exits from Mines 874 | -10/Materials | Learned Storage garrison access intel 877 | -10/Materials | Learned location of 1 exit from Storage 878 | -10/Materials | Learned Storage trap positions 880 | -10/Materials | Loaded intel: 2 recycling unit locations 1475 | -10/Materials | Entered Mines 1476 | -10/Mines | Identified exit to Materials 1477 | -10/Mines | Identified exit to Subcaves 1620 | -10/Mines | Learned location of Storage (-9) 1992 | -10/Mines | Core integrity fell below 50% 2053 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2074 | -10/Mines | Lost 3 parts (1p1n1w) 2156 | -10/Mines | Learned location of Zion (-7) 2242 | -10/Mines | Entered Materials 2242 | -9/Materials | Accompanied by 3 allies 2242 | -9/Materials | Evolved 2 slots: Utility x2 2243 | -9/Materials | Identified exit to Materials 2243 | -9/Materials | Identified exit to Mines 2387 | -9/Materials | Lost 3 allies 2499 | -9/Materials | Discovered exit to Materials (range 3) 2624 | -9/Materials | Destroyed 7 combat bots 2631 | -9/Materials | Lost 3 parts (1p1n1u) 2674 | -9/Materials | Build established: Scavenger-Mutant 2784 | -9/Materials | Entered Mines 3029 | -9/Mines | Learned Materials emergency access door positions 3082 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3084 | -9/Mines | Discovered new exit (range 5) 3090 | -9/Mines | Entered Exiles 3091 | -9/Exiles | Identified exit to Mines 3129 | -9/Exiles | Met 8R-AWN 3156 | -9/Exiles | Met EX-HEX 3243 | -9/Exiles | Met EX-DEC 3371 | -9/Exiles | Met EX-BIN 3393 | -9/Exiles | Aligned with FarCom system 3395 | -9/Exiles | Given EX-Vault access code 3432 | -9/Exiles | Opened EX-Vault 3440 | -9/Exiles | Found Superbattery 3442 | -9/Exiles | Found Chronowheel 3447 | -9/Exiles | Found YOLO Cannon 3480 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3592 | -9/Exiles | Stole three prototypes: Superbattery, Chronowheel, YOLO Cannon 3592 | -9/Exiles | Entered Mines 3678 | -8/Mines | Core integrity fell below 50% 4316 | -8/Mines | Discovered exit to Materials (range 13) 4319 | -8/Mines | Discovered exit to Materials (range 11) 4375 | -8/Mines | Lost 4 parts (1p1n2w) 4430 | -8/Mines | Entered Materials 4430 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5127 | -8/Materials | Build established: Scavenger-Skirmisher 5432 | -8/Materials | Learned Storage trap positions 5497 | -8/Materials | Central database locked down 5513 | -8/Materials | Learned location of 1 exit from Recycling 5583 | -8/Materials | Met 7R-MNS 5585 | -8/Materials | Learned 2 Storage zone layouts 5590 | -8/Materials | Discovered new exit (range 10) 5648 | -8/Materials | Learned location of 1 exit from Lower Caves 5688 | -8/Materials | Entered Factory 5688 | -7/Factory | Evolved 2 slots: Utility x2 5689 | -7/Factory | Caught up to 7R-MNS 5690 | -7/Factory | FarCom data flow suspended 5717 | -7/Factory | Identified exit to Lower Caves 5976 | -7/Factory | Build established: Scavenger-Tank 6837 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 6887 | -7/Factory | Discovered new exit (range 15) 6917 | -7/Factory | Entered another Factory area 6917 | -6/Factory | Accompanied by 1 ally 6917 | -6/Factory | Evolved 2 slots: Propulsion x2 6918 | -6/Factory | Caught up to 7R-MNS 7056 | -6/Factory | Discovered new exit (range 4) 7354 | -6/Factory | Discovered new exit (range 16) 7417 | -6/Factory | Discovered new exit (range 16) 7438 | -6/Factory | Entered another Factory area 7438 | -5/Factory | Evolved 2 slots: Utility x2 7439 | -5/Factory | Caught up to 7R-MNS 7758 | -5/Factory | Garrison activated, responded to threat 7852 | -5/Factory | Discovered new exit (range 17) 7901 | -5/Factory | Identified exit to Factory 7908 | -5/Factory | Entered another Factory area 7908 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7909 | -4/Factory | Caught up to 7R-MNS 8086 | -4/Factory | Garrison activated, responded to threat 8210 | -4/Factory | Found Quantum Capacitor 8326 | -4/Factory | Build established: Scavenger-Scout 8529 | -4/Factory | Discovered new exit (range 9) 8675 | -4/Factory | Central database locked down 8682 | -4/Factory | Discovered new exit (range 6) 8689 | -4/Factory | 7R-MNS successfully reached the Upper Caves 8689 | -4/Factory | Identified exit to Upper Caves 8693 | -4/Factory | Entered Upper Caves 8713 | -4/Upper Caves | Learned Research non-interactive machine intel 8715 | -4/Upper Caves | Learned Research stockpile data 8833 | -4/Upper Caves | Discovered new exit (range 7) 8837 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 8838 | -4/Upper Caves | Identified exit to Warlord 8839 | -4/Upper Caves | Entered Warlord 8961 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9016 | -4/Warlord | Visited the Vortex Lab 9017 | -4/Warlord | Warlord's base attacked by MAIN.C 9018 | -4/Warlord | Found Prototype Energy Cannon 9020 | -4/Warlord | Found Prototype Energy Cannon 9020 | -4/Warlord | Identified Vortex Driver (x2) 9071 | -4/Warlord | Found Prototype Hackware 9074 | -4/Warlord | Found Prototype Device 9076 | -4/Warlord | Found Prototype Processor 9101 | -4/Warlord | Identified System Purifier 9106 | -4/Warlord | Identified Exp. Target Analyzer 9107 | -4/Warlord | Found Prototype Reactor 9114 | -4/Warlord | Met Warlord 9286 | -4/Warlord | Lost 6 allies 9350 | -4/Warlord | Build established: Scavenger-Mutant 9367 | -4/Warlord | Warlord forces counterattacked 9453 | -4/Warlord | Spotted Executioner 9492 | -4/Warlord | Spotted Executioner 9517 | -4/Warlord | Lost 20 allies 9692 | -4/Warlord | Warlord base infiltrated, sounded retreat 9693 | -4/Warlord | Enhanced Grunt warped into view 9693 | -4/Warlord | Enhanced Grunt warped into view 9693 | -4/Warlord | Enhanced Grunt warped into view 9693 | -4/Warlord | Enhanced Demolisher warped into view 9693 | -4/Warlord | Enhanced Demolisher warped into view 9693 | -4/Warlord | Enhanced Demolisher warped into view 9740 | -4/Warlord | Spotted Executioner 9773 | -4/Warlord | Build established: Scavenger-Scout 9788 | -4/Warlord | Lost 6 allies 9869 | -4/Warlord | Spotted Executioner 9928 | -4/Warlord | Discovered new exit (range 13) 9932 | -4/Warlord | Identified exit to Proximity Caves 9933 | -4/Warlord | Entered Proximity Caves 9961 | -3/Proximity Caves | Spotted B-86 Titan 10027 | -3/Proximity Caves | Discovered new exit (range 20) 10034 | -3/Proximity Caves | Identified exit to Research 10040 | -3/Proximity Caves | Entered Research 10040 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10042 | -3/Research | Loaded intel: 57 non-interactive machine locations 10067 | -3/Research | Found Exp. Focal Shield 10075 | -3/Research | Identified Ghost Barrier 10078 | -3/Research | Identified exit to Armory 10078 | -3/Research | Identified exit to Quarantine 10124 | -3/Research | Identified exit to DSF 10587 | -3/Research | Allied Derelicts emerged from ambush trap array 10606 | -3/Research | P-80 Master assimilated allied A6-ZO9(g) 10753 | -3/Research | Entered Quarantine 10845 | -3/Quarantine | Found Alien Artifact 10863 | -3/Quarantine | Found Alien Artifact 10865 | -3/Quarantine | Found Alien Artifact 10914 | -3/Quarantine | Identified Transdimensional Reconstructor 10914 | -3/Quarantine | Warped through subspace 11026 | -3/Quarantine | Discovered new exit (range 15) 11036 | -3/Quarantine | Identified exit to Research 11036 | -3/Quarantine | Entered Research 11036 | -2/Research | Warlord forces began assault on 0b10 11036 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11061 | -2/Research | Lost 3 parts (2n1u) 11095 | -2/Research | Met up with Warlord 11108 | -2/Research | Discovered new exit (range 18) 11117 | -2/Research | Identified exit to Testing 11129 | -2/Research | Found Prototype Launcher 11130 | -2/Research | Identified Point Singularity Launcher 11146 | -2/Research | Research machine network offline 11304 | -2/Research | Spotted Striker 11307 | -2/Research | Spotted Striker 11554 | -2/Research | Identified Vortex Chain Reactor 11584 | -2/Research | Destroyed Executioner 11600 | -2/Research | Borebot progress halted 11642 | -2/Research | Spotted B-90 Cyclops 11811 | -2/Research | Borebot progress halted 11861 | -2/Research | Borebot progress halted 11869 | -2/Research | Found Prototype Device 11869 | -2/Research | Identified Adv. Kinecellerator 11871 | -2/Research | Found Prototype Processor 11871 | -2/Research | Identified Exp. Core Analyzer 11875 | -2/Research | Found Exp. Core Analyzer 11886 | -2/Research | Discovered new exit (range 15) 11935 | -2/Research | Spotted Executioner 12044 | -2/Research | Spotted Striker 12076 | -2/Research | Discovered new exit (range 14) 12102 | -2/Research | Identified exit to Access 12229 | -2/Research | Lost 3 allies 12288 | -2/Research | Warlord invited to help at Command 12288 | -2/Research | Given Cave Seal Controls access code 12290 | -2/Research | Discovered exit to Access (range 14) 12338 | -2/Research | Spotted Striker 12338 | -2/Research | Spotted Executioner 12356 | -2/Research | Entered Testing 12392 | -2/Testing | Found Prototype Protection 12392 | -2/Testing | Identified Lgt. Regenerative Plating 12396 | -2/Testing | Found Prototype Protection 12396 | -2/Testing | Identified SHELL Armor 12568 | -2/Testing | Found Prototype Energy Cannon 12568 | -2/Testing | Identified Disintegrator 12587 | -2/Testing | Discovered exit to Access (range 5) 12672 | -2/Testing | Entered Access 12672 | -1/Access | Evolved 2 slots: Utility x2 12859 | -1/Access | Discovered new exit (range 8) 12864 | -1/Access | Identified exit to Command 12864 | -1/Access | Entered Command 12960 | -1/Command | Phase Generator disabled 12987 | -1/Command | Spotted B-99 Colossus 13024 | -1/Command | Disengaged cave seal 13024 | -1/Command | Derelicts emerged from the dark tunnel 13024 | -1/Command | Welcomed Warlord to Command 13100 | -1/Command | Disengaged cave seal 13100 | -1/Command | Derelicts emerged from the dark tunnel 13160 | -1/Command | Spotted B-99 Colossus 13183 | -1/Command | Spotted M Guard 13183 | -1/Command | Spotted M Guard 13183 | -1/Command | Spotted Combat Programmer 13183 | -1/Command | Spotted Combat Programmer 13192 | -1/Command | Destroyed M Guard 13201 | -1/Command | Destroyed Combat Programmer 13224 | -1/Command | Destroyed Combat Programmer 13237 | -1/Command | Destroyed M Guard 13237 | -1/Command | All MAIN.C guards destroyed 13240 | -1/Command | Lost 4 parts (2n2u) 13256 | -1/Command | Found Prototype Reactor 13258 | -1/Command | Found Prototype Protection 13267 | -1/Command | Lost 7 allies 13269 | -1/Command | Activated Chronowheel 13271 | -1/Command | Met MAIN.C 13271 | -1/Command | 0b10 Conduit disabled 13295 | -1/Command | Destroyed MAIN.C Shell 13296 | -1/Command | MAIN.C activated Command garrisons 13335 | -1/Command | Lost 6 parts (3n3u) 13360 | -1/Command | Destroyed MAIN.C 13361 | *** | Establishing Free Derelict Territories! Last Messages --------------- 13358_ Power failure, Lgt. Antimatter Reactor+ shutdown. 13358_ Overheating: Energy bleed (-176). 13358_ Acquired 7 matter. 13358_ Vortex penetrates MAIN.C. 13359_ Destroyed Prototype Ballistic Gun. 13360_ Blast Slug penetrates MAIN.C. 13360_ Blast Slug penetrates Reinforced Barrier. 13360_ Blast Slug penetrates MAIN.C. 13360_ Vortex penetrates MAIN.C. 13360_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" [Achievement: void main()] 13360_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: Warlord Forever!] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????##############?????????????????????????# | | ????????" """" ?????????????????????????# | | ????? ? ?????????????????????????# | | ?????"" "" #######################??# | | ??????""""" @ % % % "#??# | | ??????" " Wlpg g h= " #??# | | ????????"""" %%$ s%= *"#??# | | ???????""" ###################= #### | | ??????""" ??????????????????# =## | | ???? ???????????????????# ## | | ???" % "???????????????????# # | | ????"" """????????????????????#" ## | | ????? """"????????????????????# | | ???? """"?????????????????????# | | ????? " " " ?????????????????????# ! | | ????? " " " ??????????????????????# | | ?????? " "???"""??????????????????????# ] | | ?????? ??" ?????????????????????????????# # | | ?????????????????????????????????????????###### | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 55 Energy Capacity 1670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 225 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 72 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Particle Charging 25 Kinecelleration 50 Offensive Hacking 30 Defensive Hacking 34 Authchip Count 2 Item Schematics ----------------- Cmb. Linear Gravjet | -4/Factory | Hacked Hellfire Missile Launcher | -2/Testing | Archive Imp. Energy Well | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Antigrav System | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Gauss Rifle | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Matter Neutralizer | -4/Factory | Hacked Mic. Antimatter Reactor | -3/Research | Hacked Imp. Antigrav System | -3/Research | Hacked Cmb. Gravmag System | -3/Research | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Adv. Remote Datajack | -3/Quarantine | Hacked Nova Cannon | -3/Quarantine | Hacked Imp. Linear Gravjet | -2/Testing | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Corridor Of Doom Escorted To Danger Hackathon Showdown Warlord Forever! void main() Challenges ------------ None Game ------ Seed PowerDisintegrationShifter Manual? 0 Play Time 03:39:52 Cumulative 444.7 hours Start 2025.10.29 @ 05:05:23 End 2025.10.29 @ 10:45:24 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 562 Rogue 562 Adventurer 0 Explorer 0 Win Type 7 Total 14 Types 6/0/2/2/1/0/2/1/0/0 Lore% 90 Gallery% 84 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca34b79d-a0c6-471d-8292-bf0c79b53ad2