Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 15:51:18 Player: the Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1823) 1823 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5808 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 72/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Autogun Autogun > --- INVENTORY (5) ---- Light Nuclear Core Light Nuclear Core Advanced Weight Redist. System Advanced ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Laser Thermic Laser Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Weight Redist. System Advanced ECM Suite Drone Bay Remote Datajack [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Sensor Array Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . 1 1 . 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 137 | 6 15 1 25 34 35 5 16 Power 22 | 1 3 . 6 5 4 . 3 Engine 18 | 1 3 . 6 5 1 . 2 Core 3 | . . . . . 3 . . Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 5 . 5 7 6 . 2 Treads 1 | . . . . . 1 . . Leg 12 | . 3 . . 4 3 . 2 Wheel 2 | 2 . . . . . . . Hover 2 | . . . . . 2 . . Flight 10 | . 2 . 5 3 . . . Utility 38 | . 3 . 5 10 14 2 4 Device 23 | . 2 . 4 7 7 1 2 Storage . | . . . . . . . . Processor 8 | . 1 . 1 1 5 . . Hackware 1 | . . . . . 1 . . Protection 6 | . . . . 2 1 1 2 Artifact . | . . . . . . . . Weapon 50 | 3 4 1 9 12 11 3 7 Energy Gun 20 | 2 . . 6 3 2 2 5 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | 1 2 . 3 4 5 . 2 Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 1 | . . 1 . . . . . Special Weapon 6 | . . . . 4 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 35 | . 3 . 1 9 1 . 21 Power 4 | . 1 . . . . . 3 Propulsion 12 | . 1 . . 4 1 . 6 Utility 9 | . . . 1 4 . . 4 Weapon 10 | . 1 . . 1 . . 8 Highest Loss Streak 10 | . 2 . 1 5 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 82 100 84 78 84 100 77 Engine 7 | . 13 14 11 8 4 . 6 Core 3 | . . . . . 7 13 3 Leg 10 | . 7 28 3 5 12 20 14 Wheel 1 | . 6 . . . . . . Hover 2 | . . . . . 7 6 1 Flight 10 | . 13 . 24 25 . . . Device 11 | . 14 14 22 17 5 6 4 Processor 13 | . 9 14 8 1 20 20 20 Protection 2 | . . . . 5 . 5 4 Energy Gun 7 | . 12 . 2 1 8 14 14 Ballistic Gun 6 | . 5 14 9 6 8 5 . Ballistic Cannon 1 | . . . . . . 6 5 Special Weapon 1 | . . . . 4 1 . . Peak Build Rating 59 | 5 7 7 15 27 47 57 59 Average Rating 24 | 4 5 6 11 18 34 54 43 On Entrance 17 | . 5 6 7 15 4 47 57 Naked Turns . | . . . . . . . . Heaviest Build 40 | 7 8 10 14 18 27 36 40 Greatest Support 69 | 32 32 20 20 24 54 54 69 Greatest Overweight (x) 2 | . 1 . 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 4 5 5 5 5 5 Class Distribution -------------------- 45% | Mutant 25% | Gunner 13% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Matter Collected 1923 | 260 184 . 165 569 296 . 449 Remotely . | . . . . . . . . Salvage Created 2336 | 167 423 . 265 459 343 . 679 Parts 139 | 8 31 . 20 23 31 . 26 Haulers Intercepted 4 | . . . 1 3 . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled 12 | . . . . . 12 . . Retrieved Matter 153 | . . . . . 153 . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 47 | . 10 . 5 9 8 . 15 Guns 40 | . 9 . 5 8 8 . 10 Cannons 4 | . . . . . . . 4 AOE 2 | . 1 . . 1 . . . Classes Destroyed 12 | 2 3 . 3 2 1 . 1 Worker 3 | . . . 1 . 2 . . Tunneler 3 | 3 . . . . . . . Hauler 4 | . . . 1 3 . . . Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . 1 . . . Watcher 6 | . 3 . 2 . 1 . . Swarmer 20 | . 3 . 3 6 4 . 4 Grunt 19 | . 7 . 1 . 3 . 8 Sentry 5 | . . . 1 2 . . 2 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Striker 1 | . . . . . . . 1 Best Kill Streak 7 | 4 5 . 5 5 7 . 5 Combat Bots Only 5 | . 5 . 4 3 4 . 5 Max Kills in Single Turn 2 | 1 1 . 1 2 2 . 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . 1 . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Hostile Shots Fired 396 | . 50 . 31 120 25 . 170 Missed 131 | . 14 . 17 42 13 . 45 Damage Taken 4436 | . 382 . 126 1064 185 68 2611 Core 1436 | . 144 . 36 401 . 34 821 Absorbed by Shields 15 | . . . 15 . . . . Regen/Repaired (Parts) 28 | . . . 17 11 . . . Core Remaining (%) 72 | 100 . 42 91 27 100 . . Volleys Fired 210 | 7 54 . 25 61 18 . 45 Largest 4 | 2 2 . 2 2 3 . 4 Hottest 268 | 90 90 . 68 78 163 . 268 Shots Fired 357 | 14 62 . 32 93 47 . 109 Gun 296 | 14 62 . 32 64 47 . 77 Cannon 32 | . . . . . . . 32 Launcher . | . . . . . . . . Special 29 | . . . . 29 . . . Kinetic 147 | . 27 . 20 44 20 . 36 Thermal 117 | 7 2 . . 29 18 . 61 Explosive . | . . . . . . . . Electromagnetic 93 | 7 33 . 12 20 9 . 12 Robot Hit Streak 25 | 3 5 . 6 7 11 . 25 Robot Miss Streak 5 | 2 4 . 4 5 3 . 5 Penetration Max 1 | . . . . 1 . . . Secondary Targets 5 | . 1 . . 1 2 . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 Shots Hit Robots 234 | 6 32 . 23 58 36 . 79 Core Hits 130 | 4 22 . 15 23 27 . 39 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . . . 3 . . 9 Burn 7 | . . . . . . . 7 Destroy 1 | . . . . 1 . . . Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Sever 2 | . . . . 2 . . . Melee Attacks 8 | . 1 . . 5 2 . . Impact . | . . . . . . . . Slashing 1 | . 1 . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4201 | 106 460 8 277 828 663 . 1859 Guns 3218 | 106 414 . 277 578 663 . 1180 Cannons 565 | . . . . . . . 565 Explosions 240 | . 46 . . 80 . . 114 Melee . | . . . . . . . . Ramming 8 | . . 8 . . . . . Kinetic 1500 | . 141 . 167 361 226 . 605 Thermal 1750 | 37 59 . . 250 314 . 1090 Explosive . | . . . . . . . . Electromagnetic 943 | 69 260 . 110 217 123 . 164 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . . . 12 . . . Projectiles . | . . . . . . . . Explosions 12 | . . . . 12 . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 32 | . . . . 32 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . 4 . . . . . Kicked 4 | . . 4 . . . . . Crushed . | . . . . . . . . Highest Temperature 965 | 120 60 . 77 35 407 . 965 Average Temperature 169 | 48 12 . 24 10 141 . 335 Received Heat Transfer 851 | . 186 . 37 90 36 . 502 Effects 60 | . . . . . 2 . 58 Shutdowns 21 | . . . . . 2 . 19 Energy Bleed 6 | . . . . . . . 6 Interference 15 | . . . . . . . 15 Matter Decay 3 | . . . . . . . 3 Damage (minor) 5 | . . . . . . . 5 Damage (major) 8 | . . . . . . . 8 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . 1 . . . 1 . 5 Heat Transferred 4239 | 111 87 . . 655 700 . 2686 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Peak Influence 300 | 20 198 7 248 300 222 37 201 Initial 130 | . 13 7 2 51 130 21 25 Average 105 | 4 49 7 107 183 110 29 121 Maximum Alert Level 1 | . . . 1 1 1 . 1 Low Security (%) 85 | 100 100 100 83 58 84 100 99 Level 1 14 | . . . 16 41 15 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 2 3 3 . . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 1 . 2 3 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Distress Signals 9 | . 3 . 1 3 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 14 . 15 29 13 . 21 Peak Tracking Total 9 | . 6 . 4 5 6 . 9 Tactical Retreats 14 | . 3 . 1 7 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Traps Triggered 5 | . . . . 3 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Disabled 4 | . 2 . . . . . 2 Max in Single Turn 2 | . 1 . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Machines Accessed 25 | . 8 . 6 4 4 3 . Terminals 15 | . 6 . 3 1 3 2 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . 1 1 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . 2 2 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 73 | . 20 . 16 22 8 7 . Successful 43 | . 11 . 9 17 4 2 . Failed 30 | . 9 . 7 5 4 5 . Catastrophic 4 | . 1 . 1 . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 14 . 6 2 6 5 . Fabricators 2 | . . . . . 2 . . Repair Stations 8 | . . . 6 2 . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers 22 | . . . 4 18 . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 11 | . 7 . 1 . 2 1 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . . 1 . . Unreport Threat 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 6 | . . . 4 2 . . . Scan Component 3 | . . . 2 1 . . . Repair 3 | . . . 2 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 19 | . . . 4 15 . . . Insert Component 9 | . . . 2 7 . . . Analyze 10 | . . . 2 8 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 7 . 6 3 3 2 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 10 | . . . 2 7 . 1 . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 51 | . . . . . 51 . . Total Part Build Rating 2 | . . . . . 2 . . Parts Repaired 3 | . . . 2 1 . . . Time 78 | . . . 52 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 6 . . . . . . Parts Scanalyzed 9 | . . . 2 7 . . . Part Schematics Acquired 9 | . . . 2 7 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 5 | . . . . 4 1 . . Non-combat 5 | . . . . 4 1 . . Combat . | . . . . . . . . Robot Hacks Applied 7 | . . . . 5 2 . . parse_system 1 | . . . . 1 . . . no_distress 5 | . . . . 4 1 . . check_alert 1 | . . . . . 1 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Turns Passed 3658 | 68 532 177 520 667 936 190 568 Spaces Moved 3291 | 37 627 52 734 809 693 139 200 Core 169 | 1 13 . . 71 83 . 1 Treads . | . . . . . . . . Legs 1053 | . 81 52 49 82 451 139 199 Wheels 115 | 36 79 . . . . . . Hover 159 | . . . . . 159 . . Flight 1795 | . 454 . 685 656 . . . Fastest Speed 31 | 50 37 120 34 31 50 130 50 Average Speed 71 | 98 56 120 43 39 106 130 164 Slowest Speed 260 | 100 120 120 120 90 130 130 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . 1 . 4 4 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 61 12 47 46 14 3 30 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . 4 . . 9 . . 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 19 | . 4 . . 9 . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Total 4237 | 51 743 166 906 1027 850 149 345 Wait 471 | . 25 110 101 97 60 . 78 Move 3266 | 36 624 51 725 800 692 138 200 Hop 9 | . 1 . 4 4 . . . Pick Up 47 | 2 9 . 9 5 18 3 1 Fast Attach 59 | 5 6 . 6 17 12 1 12 Attach 39 | . 4 1 10 7 14 3 . Detach 20 | . 4 . 6 5 5 . . Swap 39 | 1 5 . 9 10 9 1 4 Drop 62 | . 10 . 11 14 19 3 5 Fire 210 | 7 54 . 25 61 18 . 45 Melee 8 | . 1 . . 5 2 . . Ram . | . . . . . . . . Kick 4 | . . 4 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 3 | . . . . 2 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Identified exit to Mines 601 | -10/Materials | Entered Mines 606 | -10/Mines | Discovered new exit (range 13) 620 | -10/Mines | Identified exit to Materials 778 | -10/Mines | Entered Materials 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Repaired Sensor Array 927 | -9/Materials | Repaired Flight Unit 1286 | -9/Materials | Discovered new exit (range 8) 1298 | -9/Materials | Entered another Materials area 1298 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -8/Materials | Repaired Sensor Array 1721 | -8/Materials | Lost 3 parts (2u1w) 1950 | -8/Materials | Core integrity fell below 50% 1961 | -8/Materials | Lost 5 parts (4n1u) 1964 | -8/Materials | Discovered new exit (range 4) 1965 | -8/Materials | Entered Factory 1965 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1987 | -7/Factory | Identified exit to DSF 2126 | -7/Factory | Fabricated Sensor Array (x2) 2583 | -7/Factory | Build established: Gunner 2737 | -7/Factory | Discovered new exit (range 7) 2829 | -7/Factory | Discovered new exit (range 4) 2901 | -7/Factory | Entered another Factory area 2901 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2980 | -6/Factory | Identified exit to Garrison 3091 | -6/Factory | Entered Garrison 3119 | -6/Garrison | Triggered checkpoint 3119 | -6/Garrison | Triggered checkpoint 3239 | -6/Garrison | Spotted Striker 3279 | -6/Garrison | Core integrity fell below 50% 3283 | -6/Garrison | Destroyed Striker 3291 | -6/Garrison | Lost 6 parts (2n1u3w) 3639 | -6/Garrison | Core integrity fell below 20% 3659 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Angular Momentum Engine destroyed. G-50 Soldier suffers critical hit (Burn). Melted Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. Hvy. Laser melted. G-50 Soldier destroyed. Hvy. Laser destroyed. Imp. Light Armor Plating destroyed. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Field Laser destroyed. Lgt. Angular Momentum Engine destroyed. S-27 Virus destroyed. Carbon-fiber Leg destroyed. Acquired Autogun. Carbon-fiber Leg destroyed. Hvy. Laser destroyed. Acquired Autogun. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#" "" | | ???????????????????????###################"""""### | | ???????????????????????# % " | | ???????????????????????#% " | | ???????????????????????# %##################"[%"## | | ???????????????????????# #????????????????## ### | | ???????????????????????# #?????????????????#%%#?# | | ???????????????????????# #?????????????????# %#?? | | ???????????????????????# #?????????????????#*!#?? | | ???????????????????????# #?????????????????#[ #?? | | ???????????????????????# #?????????????????# =#?# | | ???????????????????????# #???????????????### #? | | ???????????????????????# #???????????????# ! ## | | ???????????????????????# #???????????????# ## | | ???????????????????????# #???????????????#% ## | | ???????????????????????# #???????????????### ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# ## | | ???????????????????????# #?????????????????# | | ???????????????????????###################### | | ???????????????????????#*= ### | | ???????????????????????#=@* #?? | | ???????????????????????#=%######################?? | | ???????????????????????#ss#??????????????????????? | | ???????????????????????#s=#??????????????????????? | | ???????????????????????#=*#??????????????????????? | | ???????????????????????#=[#??????????????????????? | | ????????????# ???####### #??????????????????????? | | ????????????# ??# ## =#??????????????????????? | | ????????????# ## ## %##?????????????????????? | | ????????????# * #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ???# ## % #?????????????????????? | | ??????????????? "?????????????????????? | | ????????????" % "?????????????????????? | | ????????????" "?????????????????????? | | ????????????" "?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ?# ## #?????????????????????? | | ????????????# ?? ^ ?????????????????????? | | ????????????# ?? ?????????????????????? | | ????????????# ?? ##????????????????????? | | ??????????????? ## ## ##?????????????????????? | | ??????????????? ?# ?? #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 71 Targeting Accuracy 24 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Adv. ECM Suite | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed EM Shotgun | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed CargoExperimentalActivator Manual? 0 Play Time 01:23:07 Cumulative 9.6 hours Start 2025.03.17 @ 14:28:54 End 2025.03.17 @ 15:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2312a7ec-f051-4e68-a7e5-6db7b60ff9da