Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 01:13:39

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (16)       3200
Robots Destroyed (276)     1380
Value Destroyed (13144)    13144
Prototype IDs (42)         840
Alien Tech Used (0)        0
Bonus (2706)               2706
              TOTAL SCORE: 22770

 Bonus
-------
High Alert Combat Kills    1799
Follower Combat Kills      7
Entered Garrisons          800
Aligned with FarCom        300
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             332/700
Matter                     284/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (148)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (5) ------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
    Cooled Particle Cannon
  Advanced Plasma Cannon
           Powered Hammer
>          --- INVENTORY (15) ---
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Enhanced Nuclear Core
  Improved Hover Unit
           Gravmag System
           Gyrokinetic Inverter
  Improved Cooling System
           Trap Scanner
           Seismic Detector
  Hardened Heavy Armor Plating
  Improved Light Armor Plating
  Improved Recalibrator
           Variable Charge Gun
    Guided Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Improved Terrain Scanner
  Improved Light Armor Plating
  Improved Recalibrator
>          --- WEAPON -----------
    Guided Plasma Cannon
           Katana
>          --- INVENTORY --------
           Deuterium Engine
     Micro Nuclear Core
  Advanced Treads
  Advanced Treads
  Advanced Treads
           Gravmag System
  Improved Cooling System
  Hardened Heavy Armor Plating
           Variable Charge Gun
  Advanced Plasma Cannon
           Gauss Rifle
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             228  | 6   6   1   16  1   2   1   34  24  7   15  17  5   2   38  28  25  
  Power                    22   | 1   .   1   1   .   .   .   4   3   .   1   .   .   2   4   .   5   
    Engine                 11   | 1   .   1   1   .   .   .   4   1   .   .   .   .   1   1   .   1   
    Core                   11   | .   .   .   .   .   .   .   .   2   .   1   .   .   1   3   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   1   .   3   .   2   .   9   6   1   2   4   1   .   5   8   9   
    Treads                 31   | 2   1   .   3   .   2   .   9   1   .   .   3   1   .   .   5   4   
    Leg                    8    | .   .   .   .   .   .   .   .   4   1   2   1   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | 1   2   .   8   1   .   .   4   4   3   5   7   3   .   16  8   5   
    Device                 24   | .   .   .   1   .   .   .   1   2   2   2   4   1   .   7   3   1   
    Storage                6    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Processor              12   | .   1   .   4   .   .   .   .   2   .   .   .   1   .   4   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Protection             22   | .   .   .   2   1   .   .   3   .   1   2   2   1   .   3   4   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   3   .   4   .   .   1   17  11  3   7   6   1   .   13  12  6   
    Energy Gun             12   | .   2   .   1   .   .   .   4   2   .   1   .   .   .   2   .   .   
    Energy Cannon          38   | .   .   .   2   .   .   .   6   4   .   .   3   1   .   9   9   4   
    Ballistic Gun          20   | 2   1   .   1   .   .   .   3   4   .   4   2   .   .   .   2   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   1   .   1   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   1   
Parts Lost                 37   | .   .   .   3   .   .   1   13  7   .   5   .   1   .   4   .   3   
  Power                    9    | .   .   .   .   .   .   1   1   3   .   1   .   .   .   2   .   1   
  Propulsion               11   | .   .   .   .   .   .   .   4   1   .   2   .   .   .   2   .   2   
  Utility                  10   | .   .   .   2   .   .   .   4   1   .   2   .   1   .   .   .   .   
  Weapon                   7    | .   .   .   1   .   .   .   4   2   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   1   9   2   .   2   .   1   .   2   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 94  92  100 99  95  95  98  94  87  90  81  77  90  85  
  Engine                   3    | .   14  14  11  11  11  10  8   2   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   5   9   8   9   9   9   6   7   6   
  Treads                   17   | .   27  28  22  22  22  22  26  15  .   .   17  26  27  .   28  16  
  Leg                      3    | .   .   .   .   .   .   .   .   3   26  24  7   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   29  1   13  
  Device                   8    | .   .   .   3   11  11  11  8   8   9   15  11  10  9   10  8   6   
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   9   9   9   9   7   .   6   
  Processor                8    | .   13  14  19  11  11  11  9   18  12  4   .   2   .   9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   7   7   
  Protection               4    | .   .   .   5   3   11  11  8   .   5   4   6   5   9   1   4   2   
  Energy Gun               2    | .   12  14  6   .   .   .   7   8   9   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   7   22  22  14  11  3   .   .   6   15  9   5   14  10  
  Ballistic Gun            4    | .   15  14  6   .   .   .   4   8   4   7   10  2   .   .   5   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   13  18  .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   .   .   5   9   9   1   .   .   
Peak Build Rating          56   | 6   10  10  18  18  19  19  30  38  38  47  49  46  46  56  55  52  
  Average Rating           35   | 4   7   10  15  17  18  18  26  32  35  40  42  42  40  46  50  45  
  On Entrance              25   | .   6   10  10  17  18  19  17  19  34  38  44  39  46  40  44  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 11  19  21  38  38  38  38  45  44  52  56  63  68  59  59  54  57  
  Greatest Support         94   | 40  40  40  40  40  40  40  60  45  45  45  66  64  64  38  94  86  
  Greatest Overweight (x)  9    | 1   .   .   .   .   .   .   1   4   1   1   2   1   .   1   9   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  13  15  15  15  15  15  15  15  15  15  15  15  5   14  
  Most Carried             15   | 1   10  10  14  15  15  15  15  12  15  15  15  15  15  15  15  15  
  Average Carried          12   | .   6   10  10  14  14  15  14  11  13  14  13  13  14  14  5   13  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 1   10  10  14  15  15  15  13  12  15  15  13  15  15  15  15  15  

 Class Distribution 
--------------------
 52% | Mutant
 16% | Scavenger-Mutant
 12% | Skirmisher
  9% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
           Skirmisher | -8/Materials
     Scavenger-Gunner | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -8/Materials
               Mutant | -7/Factory
           Skirmisher | -7/Garrison
               Mutant | -7/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  
Matter Collected           4223  | 226  278  10   322  2    .    22   578  431  44   619  469  65   20   355  533  249  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10544 | .    714  .    1112 175  .    77   2433 935  76   600  1046 770  296  882  814  614  
  Parts                    558   | .    51   .    60   9    .    9    148  47   9    32   36   39   18   46   26   28   
Haulers Intercepted        10    | .    2    .    4    .    .    .    4    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Combat Hostiles Destroyed  215  | .   15  .   24  6   .   4   44  20  1   22  19  16  5   9   19  11  
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
  Guns                     66   | .   15  .   14  .   .   .   12  14  1   2   4   .   .   .   4   .   
  Cannons                  124  | .   .   .   9   6   .   1   20  5   .   18  14  16  4   8   13  10  
  AOE                      14   | .   .   .   .   .   .   3   11  .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   7   .   2   1   .   1   5   1   .   .   .   1   .   .   .   .   
  Worker                   13   | .   1   .   .   .   .   .   7   .   .   .   1   .   1   2   .   1   
  Builder                  6    | .   1   .   .   .   .   .   1   .   .   .   2   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   .   1   4   .   .   .   1   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   2   .   .   
  Watcher                  18   | .   3   .   .   .   .   .   1   1   .   .   4   .   1   7   .   1   
  Swarmer                  50   | .   6   .   6   2   .   4   10  4   .   8   5   .   .   .   4   1   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    92   | .   9   .   15  .   .   .   22  7   .   7   8   5   2   2   10  5   
  Brawler                  4    | .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   36   | .   .   .   2   2   .   .   7   1   1   1   2   8   3   4   2   3   
  Hunter                   17   | .   .   .   .   .   .   .   2   5   .   5   2   1   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   1   2   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   5   .   6   2   .   4   13  3   1   4   6   3   2   5   4   3   
  Combat Bots Only         9    | .   5   .   5   2   .   4   9   3   1   4   3   3   2   2   4   3   
Max Kills in Single Turn   3    | .   1   .   2   1   .   2   3   1   1   2   3   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  
Hostile Shots Fired        928   | .    58   .    97   10   .    11   205  93   2    80   82   13   7    53   94   123  
  Missed                   263   | .    19   .    21   4    .    2    51   26   .    21   30   3    .    21   26   39   
Damage Taken               8810  | .    437  .    944  66   .    121  2110 1035 28   705  651  185  107  578  914  929  
  Core                     1142  | .    149  .    114  14   .    18   177  113  .    101  40   31   17   143  112  113  
  Absorbed by Shields      154   | .    .    .    .    .    .    .    .    45   .    62   47   .    .    .    .    .    
  Regen/Repaired (Parts)   471   | .    124  .    .    .    .    .    141  .    87   .    .    .    .    .    .    119  
Core Remaining (%)         53    | 100  .    40   .    .    .    63   .    .    .    .    .    .    12   .    .    .    
Volleys Fired              756   | .    54   .    63   8    .    4    105  65   4    55   91   113  20   71   61   42   
  Largest                  3     | .    2    .    2    2    .    1    3    3    3    3    3    1    1    2    3    2    
  Hottest                  225   | .    79   .    136  136  .    68   165  154  154  225  126  120  120  128  156  188  
Shots Fired                1287  | .    108  .    126  16   .    4    236  127  12   122  132  112  20   73   137  62   
  Gun                      557   | .    108  .    73   .    .    .    127  107  6    29   64   .    .    .    37   6    
  Cannon                   718   | .    .    .    53   16   .    2    99   20   6    93   68   112  20   73   100  56   
  Launcher                 12    | .    .    .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  434   | .    73   .    38   .    .    .    33   57   8    118  64   .    .    .    37   6    
  Thermal                  747   | .    35   .    88   16   .    2    99   70   4    4    68   112  20   73   100  56   
  Explosive                12    | .    .    .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    
  Electromagnetic          94    | .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    12   .    19   7    .    9    13   21   19   20   32   8    9    13   29   12   
  Robot Miss Streak        8     | .    7    .    3    1    .    .    3    4    .    3    3    1    .    2    8    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Secondary Targets        8     | .    2    .    2    .    .    .    2    1    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           702   | .    64   .    89   12   .    2    151  81   6    60   65   8    3    37   76   48   
  Core Hits                396   | .    30   .    35   6    .    5    107  39   4    28   31   15   7    21   49   19   
  Critical Kills           10    | .    .    .    2    .    .    .    1    .    .    1    3    .    .    1    2    .    
  Critical Parts Destroyed 16    | .    1    .    .    .    .    .    .    .    .    4    10   .    .    1    .    .    
  Critical Strikes         38    | .    2    .    4    .    .    .    1    2    .    12   13   .    .    2    2    .    
    Burn                   4     | .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Meltdown               5     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    2    .    
    Destroy                20    | .    1    .    1    .    .    .    .    .    .    5    13   .    .    .    .    .    
    Blast                  7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              136   | .    .    .    .    .    .    .    3    47   .    4    1    51   3    5    9    13   
  Impact                   27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    9    13   
  Slashing                 109   | .    .    .    .    .    .    .    3    47   .    4    1    51   3    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21893 | .    936  .    1625 279  .    307  4191 1793 127  1408 3013 1460 810  2146 2229 1569 
  Guns                     5222  | .    814  .    791  .    .    .    1104 1184 71   179  475  .    .    .    517  87   
  Cannons                  13116 | .    .    .    834  263  .    22   1548 458  56   1162 2157 1460 747  1445 1712 1252 
  Explosions               2762  | .    114  .    .    .    .    273  1472 .    .    .    344  .    .    559  .    .    
  Melee                    707   | .    .    .    .    .    .    .    54   151  .    67   .    .    63   142  .    230  
  Ramming                  86    | .    8    .    .    16   .    12   13   .    .    .    37   .    .    .    .    .    
  Kinetic                  4188  | .    497  .    377  .    .    .    255  568  71   1341 475  .    .    .    517  87   
  Thermal                  13591 | .    431  .    1248 263  .    78   1668 1074 56   .    2157 1460 747  1445 1712 1252 
  Explosive                2472  | .    .    .    .    .    .    217  1352 .    .    .    344  .    .    559  .    .    
  Electromagnetic          849   | .    .    .    .    .    .    .    849  .    .    .    .    .    .    .    .    .    
  Impact                   372   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  .    230  
  Slashing                 335   | .    .    .    .    .    .    .    54   151  .    67   .    .    63   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
Overflow Damage            1087  | .    74   .    .    13   .    18   71   40   .    44   205  63   49   338  35   137  
  Projectiles              517   | .    .    .    .    13   .    .    .    28   .    35   167  63   49   108  35   19   
  Explosions               281   | .    74   .    .    .    .    18   41   .    .    .    38   .    .    110  .    .    
  Melee                    289   | .    .    .    .    .    .    .    30   12   .    9    .    .    .    120  .    118  
Knockbacks                 13    | .    .    .    .    1    .    .    .    .    .    9    1    .    .    1    .    1    
  Impact                   4     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    1    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      432   | .    68   .    99   .    .    7    35   .    .    .    .    .    .    223  .    .    
  Shots                    10    | .    1    .    2    .    .    1    3    .    .    .    .    .    .    3    .    .    
  Rammed                   16    | .    3    .    .    2    .    1    4    .    .    .    5    .    1    .    .    .    
Targets Rammed             17    | .    4    .    .    2    .    1    4    .    .    .    5    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        528   | .    93   .    196  27   .    .    528  308  87   384  279  282  266  308  347  506  
  Average Temperature      81    | .    27   .    51   14   .    .    105  102  49   102  84   70   89   39   107  158  
  Received Heat Transfer   2795  | .    117  .    306  27   .    .    936  207  9    120  146  45   81   72   333  396  
  Effects                  24    | .    .    .    .    .    .    .    7    3    .    4    .    .    .    .    6    4    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           4     | .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    3    3    
    Matter Decay           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Short Circuit          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Damage (major)         4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    2    .    1    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    
Robots Melted              7     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    1    2    1    
  Combat Hostiles          7     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    1    2    1    
  Parts Melted             57    | .    1    .    3    .    .    .    9    6    1    .    11   3    .    9    7    7    
  Heat Transferred         24947 | .    1012 .    2553 444  .    87   2851 2246 111  .    4440 3030 1600 2284 2612 1677 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  
Peak Influence             1415 | .    300  35   387  291  .    150  701  1294 660  1089 530  1299 747  621  1415 774  
  Initial                  742  | .    .    35   13   150  .    .    54   455  630  261  530  320  633  303  362  742  
  Average                  490  | .    99   35   166  190  .    82   306  839  542  701  265  729  646  367  915  539  
Maximum Alert Level        4    | .    1    .    1    1    .    .    3    4    2    3    2    4    3    2    4    3    
  Low Security (%)         18   | 100  87   100  56   56   .    100  22   .    .    .    25   .    .    5    .    .    
  Level 1                  24   | .    12   .    43   43   .    .    55   .    3    10   59   14   .    56   10   .    
  Level 2                  35   | .    .    .    .    .    .    .    19   38   96   36   14   43   95   38   9    92   
  Level 3                  16   | .    .    .    .    .    .    .    1    51   .    53   .    24   4    .    52   7    
  Level 4                  5    | .    .    .    .    .    .    .    .    9    .    .    .    17   .    .    28   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    5    .    6    .    .    .    10   .    1    .    9    .    .    9    .    6    
  Investigation            23   | .    4    .    5    .    .    .    2    .    1    .    2    .    .    7    .    2    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Reinforcement            10   | .    1    .    1    .    .    .    3    .    .    .    4    .    .    .    .    1    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Garrison                 7    | .    .    .    .    .    .    .    4    .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Distress Signals           11   | .   3   .   .   .   .   .   3   .   .   .   3   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              280  | .   24  .   33  8   .   5   63  19  3   22  31  7   3   28  18  16  
  Peak Tracking Total      8    | .   7   .   5   3   .   4   8   3   1   3   4   3   1   3   3   3   
  Tactical Retreats        17   | .   .   .   2   1   .   .   6   .   .   1   1   2   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Traps Triggered            14   | .   1   .   .   .   .   .   .   4   .   1   .   1   .   4   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Machines Disabled          66   | .   2   .   3   1   .   1   1   8   1   5   3   12  .   18  11  .   
  Max in Single Turn       4    | .   2   .   2   1   .   1   1   2   1   1   1   2   .   4   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Garrison Relay           16   | .   .   .   .   .   .   .   .   3   .   2   .   6   .   .   5   .   
  Phase Generator          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Machines Accessed          80   | .   10  .   9   .   2   .   12  2   4   4   7   3   3   14  3   7   
  Terminals                56   | .   7   .   7   .   .   .   9   2   1   4   5   3   3   8   3   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   3   .   1   
Total Hacks                217  | .   30  .   31  .   7   .   34  4   10  9   26  4   6   36  4   16  
  Successful               118  | .   19  .   17  .   7   .   20  1   8   1   15  2   2   17  2   7   
  Failed                   98   | .   10  .   14  .   .   .   14  3   2   8   11  2   4   19  2   9   
    Catastrophic           19   | .   .   .   1   .   .   .   2   2   .   3   1   2   1   4   .   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   104  | .   20  .   17  .   1   .   19  .   6   .   11  1   5   17  1   6   
  Terminals                162  | .   26  .   28  .   .   .   26  4   6   9   18  4   6   24  4   7   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Repair Stations          14   | .   2   .   .   .   .   .   7   .   2   .   .   .   .   .   .   3   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   4   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   1   .   2   .   .   5   .   2   
Terminal Hacks             59   | .   10  .   11  .   7   .   9   1   3   1   6   2   1   4   2   2   
  Record                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   3   .   .   .   2   .   1   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   1   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   
  Unreport Threat          12   | .   1   .   1   .   .   .   2   .   1   .   3   .   1   2   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Repair Station Hacks       11   | .   2   .   .   .   .   .   5   .   2   .   .   .   .   .   .   2   
  Scan Component           6    | .   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   1   
  Repair                   5    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   1   
  Insert Component         5    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Analyze                  4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   2   .   1   
  Unlock Access            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         27   | .   7   .   4   .   .   .   5   .   2   .   2   .   1   5   .   1   
  Terminals                22   | .   5   .   3   .   .   .   5   .   1   .   2   .   1   4   .   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 18   | .   4   .   3   .   .   .   4   .   1   .   2   .   1   2   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   6   .   7   .   .   .   10  2   2   4   6   3   3   12  2   7   
  Full Trace Events        20   | .   1   .   5   .   .   .   2   1   .   2   2   .   .   5   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   252  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   252 .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   
  Time                     143  | .   26  .   .   .   .   .   51  .   38  .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    68   | .   .   .   .   .   .   .   .   13  .   9   .   24  .   .   20  2   
  Machine Destruction      68   | .   .   .   .   .   .   .   .   13  .   9   .   24  .   .   20  2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Total Allies               8    | .   .   .   .   3   .   .   .   .   .   .   .   3   .   2   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   .   .   .   3   .   2   .   .   
  Highest-Rated Group      74   | .   .   .   .   74  43  .   .   .   .   .   .   15  .   36  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   5   .   26  .   .   
Total Orders               10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   
  STAY                     5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  FOLLOW                   4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  GUARD                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               17   | .   .   .   .   7   .   .   .   .   .   .   .   10  .   .   .   .   
  Total Damage             183  | .   .   .   .   123 .   .   .   .   .   .   .   60  .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac 
Robot Analysis Total       10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  
Turns Passed               17442 | 93   1111 190  1038 451  345  381  1369 1332 479  1248 1159 1588 370  2480 1694 2114 
Spaces Moved               9231  | 57   547  119  463  248  211  231  508  684  247  469  431  517  208  2446 772  1073 
  Core                     10    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   4690  | 48   547  119  463  248  211  231  508  137  .    .    312  517  208  .    659  482  
  Legs                     932   | .    .    .    .    .    .    .    .    97   247  469  119  .    .    .    .    .    
  Wheels                   450   | .    .    .    .    .    .    .    .    450  .    .    .    .    .    .    .    .    
  Hover                    3149  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2446 112  591  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  110  120  190  110  150  150  50   75   50   
  Average Speed            124   | 147  160  160  160  160  160  160  164  140  146  190  162  178  150  54   137  105  
  Slowest Speed            500   | 160  160  160  160  160  160  160  240  245  190  190  305  230  150  108  500  148  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    82   29   48   62   58   68   61   85   23   53   44   70   25   61   85   20   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     6     | .    2    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    1    .    1    .    1    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             5     | .    .    2    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 55    | .    .    .    .    .    .    .    2    7    .    2    4    6    .    16   7    11   
Terrain Destroyed          611   | .    15   .    47   .    .    29   59   79   1    4    36   88   .    91   147  15   
  Melee                    28    | .    .    .    .    .    .    .    2    7    .    .    1    3    .    2    7    6    
  Projectile               47    | .    .    .    .    .    .    .    .    .    1    3    7    3    .    23   1    9    
  AOE                      533   | .    15   .    47   .    .    29   57   72   .    .    26   82   .    66   139  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Gar  Fac  
Total                      13812 | 63   682  122  642  285  220  237  844  876  356  720  764  990  241  3525 1269 1976 
  Wait                     3145  | .    51   .    80   26   .    1    162  29   87   161  205  276  6    911  368  782  
  Move                     9215  | 56   546  118  462  247  210  230  507  683  246  468  430  516  207  2445 771  1073 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 1    13   1    8    1    4    .    12   8    6    5    3    1    .    15   13   19   
  Fast Attach              85    | 6    3    .    7    1    .    .    7    9    4    7    6    3    .    15   7    10   
  Attach                   68    | .    .    .    2    .    1    .    12   9    .    1    5    1    .    19   8    10   
  Detach                   36    | .    .    .    .    .    .    .    3    2    .    .    1    1    1    16   6    6    
  Swap                     76    | .    3    1    8    .    1    1    15   6    3    7    6    1    2    4    13   5    
  Drop                     125   | .    8    2    12   .    4    .    14   6    6    7    11   1    1    24   13   16   
  Fire                     756   | .    54   .    63   8    .    4    105  65   4    55   91   113  20   71   61   42   
  Melee                    136   | .    .    .    .    .    .    .    3    47   .    4    1    51   3    5    9    13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    4    .    .    2    .    1    4    .    .    .    5    .    1    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    12   .    5    .    2    .    .    .    .    
  Rewire                   24    | .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / *Mat)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Sto / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / [*Low])

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    94 | -11/Scrapyard | Entered Materials
   154 | -10/Materials | Discovered new exit (range 17)
   308 | -10/Materials | Build established: Mutant
   368 | -10/Materials | Discovered new exit (range 13)
   414 | -10/Materials | Central database locked down
   592 | -10/Materials | Repaired Lgt. Treads
   790 | -10/Materials | Core integrity fell below 50%
   830 | -10/Materials | Discovered new exit (range 6)
  1042 | -10/Materials | Discovered new exit (range 14)
  1205 | -10/Materials | Entered Mines
  1216 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1363 | -10/Mines     | Discovered new exit (range 5)
  1395 | -10/Mines     | Entered Materials
  1395 | -9/Materials  | Evolved 2 slots: Utility x2
  2223 | -9/Materials  | Identified exit to Mines
  2433 | -9/Materials  | Entered Mines
  2638 | -9/Mines      | Escorted by a lone wolf Derelict
  2652 | -9/Mines      | Discovered new exit (range 8)
  2658 | -9/Mines      | Learned location of Storage (-7)
  2803 | -9/Mines      | Assembled infested the area
  2874 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2874 | -9/Mines      | Discovered new exit (range 5)
  2884 | -9/Mines      | Entered Exiles
  2884 | -9/Exiles     | Accompanied by 2 allies
  2914 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  2936 | -9/Exiles     | Met 8R-AWN
  2962 | -9/Exiles     | Met EX-HEX
  3005 | -9/Exiles     | Met EX-BIN
  3024 | -9/Exiles     | Aligned with FarCom system
  3026 | -9/Exiles     | Given EX-Vault access code
  3030 | -9/Exiles     | Build established: Scavenger-Mutant
  3063 | -9/Exiles     | Opened EX-Vault
  3071 | -9/Exiles     | Found Gui. Plasma Cannon
  3103 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3155 | -9/Exiles     | Learned location of Zion (-6)
  3215 | -9/Exiles     | Discovered new exit (range 10)
  3229 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
  3229 | -9/Exiles     | Entered Mines
  3504 | -8/Mines      | Discovered new exit (range 15)
  3610 | -8/Mines      | Entered Materials
  3610 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  3800 | -8/Materials  | Repaired Lgt. Armor Plating
  3916 | -8/Materials  | Build established: Scavenger-Skirmisher
  3928 | -8/Materials  | Garrison activated, responded to threat
  3985 | -8/Materials  | Destroyed 9 combat bots
  4419 | -8/Materials  | Repaired Adv. Beam Cannon
  4491 | -8/Materials  | Discovered new exit (range 8)
  4723 | -8/Materials  | Build established: Skirmisher
  4810 | -8/Materials  | First assault squad dispatched
  4872 | -8/Materials  | Destroyed 7 combat bots
  4892 | -8/Materials  | Garrison activated, responded to threat
  4951 | -8/Materials  | Lost 9 parts (1p3n3u2w)
  4963 | -8/Materials  | Identified exit to Garrison
  4979 | -8/Materials  | Entered Garrison
  5102 | -8/Garrison   | Learned Materials security intel
  5143 | -8/Garrison   | Triggered checkpoint
  5251 | -8/Garrison   | Garrison Relay disabled
  5281 | -8/Garrison   | Build established: Scavenger-Mutant
  5351 | -8/Garrison   | Triggered checkpoint
  5419 | -8/Garrison   | Triggered checkpoint
  5463 | -8/Garrison   | Triggered checkpoint
  5515 | -8/Garrison   | Garrison Relay disabled
  5618 | -8/Garrison   | Phase Generator disabled
  5633 | -8/Garrison   | Discovered new exit (range 9)
  5788 | -8/Garrison   | Garrison Relay disabled
  5815 | -8/Garrison   | Triggered checkpoint
  5825 | -8/Garrison   | Discovered new exit (range 11)
  5870 | -8/Garrison   | Build established: Scavenger-Gunner
  6099 | -8/Garrison   | Triggered checkpoint
  6101 | -8/Garrison   | Core integrity fell below 50%
  6189 | -8/Garrison   | Triggered checkpoint
  6257 | -8/Garrison   | Triggered checkpoint
  6301 | -8/Garrison   | Discovered new exit (range 10)
  6311 | -8/Garrison   | Entered Materials
  6481 | -8/Materials  | Repaired Carbon-fiber Leg
  6598 | -8/Materials  | Identified exit to Garrison
  6790 | -8/Materials  | Entered Garrison
  6818 | -8/Garrison   | Build established: Scavenger-Skirmisher
  6852 | -8/Garrison   | Triggered checkpoint
  6906 | -8/Garrison   | Garrison Relay disabled
  6921 | -8/Garrison   | Discovered new exit (range 80)
  6921 | -8/Garrison   | Discovered new exit (range 68)
  6921 | -8/Garrison   | Discovered new exit (range 42)
  6921 | -8/Garrison   | Discovered new exit (range 41)
  7131 | -8/Garrison   | Triggered checkpoint
  7497 | -8/Garrison   | Triggered checkpoint
  7838 | -8/Garrison   | Triggered checkpoint
  7867 | -8/Garrison   | Build established: Skirmisher
  7911 | -8/Garrison   | Garrison Relay disabled
  8038 | -8/Garrison   | Entered Materials
  8683 | -8/Materials  | Build established: Mutant
  8879 | -8/Materials  | Garrison activated, responded to threat
  8894 | -8/Materials  | Gui. Plasma Cannon suddenly broke down
  9036 | -8/Materials  | Gui. Plasma Cannon suddenly broke down
  9133 | -8/Materials  | Discovered new exit (range 16)
  9184 | -8/Materials  | Identified exit to Garrison
  9197 | -8/Materials  | Entered Garrison
  9261 | -8/Garrison   | Triggered checkpoint
  9265 | -8/Garrison   | Core integrity fell below 20%
  9290 | -8/Garrison   | Discovered new exit (range 5)
  9353 | -8/Garrison   | Discovered new exit (range 43)
  9353 | -8/Garrison   | Discovered new exit (range 69)
  9353 | -8/Garrison   | Discovered new exit (range 49)
  9353 | -8/Garrison   | Discovered new exit (range 18)
  9430 | -8/Garrison   | Garrison Relay disabled
  9445 | -8/Garrison   | Garrison Relay disabled
  9565 | -8/Garrison   | Triggered checkpoint
  9661 | -8/Garrison   | Triggered checkpoint
  9718 | -8/Garrison   | Lost 3 allies
  9883 | -8/Garrison   | Gui. Plasma Cannon suddenly broke down
 10096 | -8/Garrison   | Build established: Scavenger-Mutant
 10123 | -8/Garrison   | Triggered checkpoint
 10164 | -8/Garrison   | Garrison Relay disabled
 10363 | -8/Garrison   | Triggered checkpoint
 10440 | -8/Garrison   | Triggered checkpoint
 10592 | -8/Garrison   | Build established: Mutant
 10737 | -8/Garrison   | Phase Generator disabled
 10785 | -8/Garrison   | Entered Materials
 11144 | -8/Materials  | Discovered new exit (range 5)
 11155 | -8/Materials  | Entered Factory
 11155 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11515 | -7/Factory    | Gui. Plasma Cannon suddenly broke down
 11647 | -7/Factory    | Discovered new exit (range 5)
 11649 | -7/Factory    | Identified exit to Storage
 11691 | -7/Factory    | Gui. Plasma Cannon suddenly broke down
 12566 | -7/Factory    | Discovered new exit (range 5)
 12570 | -7/Factory    | Identified exit to Factory
 12717 | -7/Factory    | Fabricated Adv. Plasma Cannon?
 12953 | -7/Factory    | Fabricated Hacking Suite?
 13015 | -7/Factory    | Fabricated Hacking Suite?
 13557 | -7/Factory    | Discovered exit to Factory (range 6)
 13606 | -7/Factory    | Identified exit to Garrison
 13635 | -7/Factory    | Entered Garrison
 13807 | -7/Garrison   | Garrison Relay disabled
 13831 | -7/Garrison   | Phase Generator disabled
 13941 | -7/Garrison   | Triggered checkpoint
 13947 | -7/Garrison   | Gui. Plasma Cannon suddenly broke down
 14257 | -7/Garrison   | Build established: Skirmisher
 14261 | -7/Garrison   | Triggered checkpoint
 14287 | -7/Garrison   | Triggered checkpoint
 14347 | -7/Garrison   | Discovered new exit (range 11)
 14389 | -7/Garrison   | Triggered checkpoint
 14451 | -7/Garrison   | Garrison Relay disabled
 14539 | -7/Garrison   | Triggered checkpoint
 14797 | -7/Garrison   | Discovered new exit (range 10)
 14837 | -7/Garrison   | Discovered new exit (range 14)
 14837 | -7/Garrison   | Discovered new exit (range 56)
 14837 | -7/Garrison   | Discovered new exit (range 46)
 14902 | -7/Garrison   | Garrison Relay disabled
 15006 | -7/Garrison   | Gui. Plasma Cannon suddenly broke down
 15329 | -7/Garrison   | Entered Factory
 15426 | -7/Factory    | Repaired Adv. Plasma Cannon
 15506 | -7/Factory    | Build established: Mutant
 16256 | -7/Factory    | Lost 3 parts (1p2n)
 16353 | -7/Factory    | Discovered exit to Factory (range 4)
 16757 | -7/Factory    | Core integrity fell below 50%
 16837 | -7/Factory    | Discovered new exit (range 6)
 17329 | -7/Factory    | First assault squad dispatched
 17443 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  recycling unit.
17304_ Recycling unit begins recycling process.
17329_ ALERT: Significant disruption in Zone 8C,
  assault force dispatched.
17349_ K-01 Serf cleans the Construction
  Platform.
17357_ Connecting with Terminal...
17359_ K-01 Serf cleans the Construction
  Platform. <x2>
17394_ Sneak attack on K-01 Serf.
17394_ Destroyed Sml. Matter Pod.
17394_ K-01 Serf system corrupted by crushing
  effect.
17394_ Lgt. Ion Engine fried.
17394_ K-01 Serf destroyed.
17397_ K-01 Serf collects debris.
17397_ Acquired 24 matter.
17401_ K-01 Serf collects debris. <x3>
17422_ Dropped Gravmag System.
17422_ Acquired Gravmag System.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#         #?????????? |
| ???????????????????######+######+###########?????? |
| ?????????????????                          #?????? |
| ?????????????????                          #?????? |
| ?????????????????                          ####### |
| ?????????????????                          #       |
| ??????????????????                         #       |
| ??????????????????    #### ###########     #  """  |
| ??????????????????? ?????# ??????????#     #  """  |
| ?????????????????????????#???????????#     #[ """  |
| ?????????????????????????????????????#     #       |
| ?????????????????????????????????????#     +  """  |
| ?????????????????????????????????????#     #  """  |
| ?????????????????????????????????????#     #  """  |
| ?????????????????????????????????????##### #       |
| ?????????????????????????????????????????# #       |
| ???????????????????????????????????#####?# #       |
| ???????????????????????????????????#     # ##+#### |
| ?????????????w?????????????????????#     #    #### |
| ???????????????????????????????????#     +         |
| ???????????????????????????????????#  """#C####### |
| ???????????????????????????????????#  """# #?????? |
| ???????????????????????????????????#  ""?# #?????? |
| ???????????????????????????????????#    ?# #?????? |
| ????????????????#     ####################/#?????? |
| ????????????????#       r@    +            #?????? |
| ????????????????#        ######       =    #?????? |
| ????????????????#        ?????#            #?????? |
| ????????????????#       ??????#      =     #?????? |
| ????????????????#    k  ??????# !          #?????? |
| ????????????????#      ???????#######+######?????? |
| ????????????????#   """?????????????   ??????????? |
| ????????????????#   ""??????????????    ?????????? |
| ????????????????#   ""??????????????   #?????????? |
| ????????????????#  ?????????????????# ##?????????? |
| ????????????????# ??????????????????? #??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????  ??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         24
Core Analysis              9
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Targeting Computer | -9/Materials | Scanalyzed
      Adv. Plasma Cannon | -8/Materials | Scanalyzed
    Gyrokinetic Inverter | -8/Materials | Scanalyzed
     Variable Charge Gun | -8/Materials | Scanalyzed
           Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -7/Factory 
      Hacking Suite | x1 | -7/Factory 
      Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticArchitectPrototype
  Manual?         0
Play Time         02:34:02
  Cumulative      146.7 hours
  Start           2024.10.26 @ 17:54:17
  End             2024.10.27 @ 01:13:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           56
  Adventurer      36
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 791e1c4b-97b9-42bf-838a-41f3cf14a083