Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 01:17:24 Player: w0rldd3str0y3r Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (2004) 2004 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 6706 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 76 Aligned with FarCom 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Hardened Heavy Armor Plating Insulated Plating > --- WEAPON ----------- Improved Medium Laser Latent Energy Streamer Cooled Particle Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Micro Nuclear Core Improved Cooling System Field Laser [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 3 . 2 Weapon 1 | . . . . . . 1 . Parts Attached 75 | 7 2 . . . 24 33 9 Power 12 | 1 1 . . . 2 7 1 Engine 8 | 1 1 . . . 2 3 1 Core 4 | . . . . . . 4 . Reactor . | . . . . . . . . Propulsion 11 | 3 . . . . 5 2 1 Treads 3 | 1 . . . . 1 1 . Leg 4 | . . . . . 3 1 . Wheel 4 | 2 . . . . 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 . . . 7 9 3 Device 6 | . 1 . . . 1 4 . Storage 3 | 1 . . . . 1 1 . Processor 3 | . . . . . 2 . 1 Hackware 2 | . . . . . . 1 1 Protection 7 | . . . . . 3 3 1 Artifact . | . . . . . . . . Weapon 31 | 2 . . . . 10 15 4 Energy Gun 11 | . . . . . 4 7 . Energy Cannon 8 | . . . . . 6 2 . Ballistic Gun 3 | 2 . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . . . 6 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 17 | . . . . . . 6 11 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . 2 1 Utility 7 | . . . . . . 2 5 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 7 | . . . . . . 3 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 98 100 100 100 99 76 19 Engine 6 | . 14 14 14 14 9 5 . Core 2 | . . . . . . 4 . Treads 5 | . 14 14 14 14 9 3 . Leg 9 | . . . . . 16 12 . Wheel 2 | . 14 14 14 14 1 . 1 Device 5 | . 12 14 14 14 3 6 . Storage 3 | . 14 14 14 14 6 . . Processor 10 | . . . . . 17 10 7 Hackware 1 | . . . . . . 1 3 Protection 8 | . . . . . 17 9 . Energy Gun 3 | . . . . . 2 5 . Energy Cannon 7 | . . . . . 14 8 . Ballistic Gun 4 | . 28 28 28 28 1 . . Launcher 1 | . . . . . . 2 . Peak Build Rating 56 | 6 7 7 8 8 43 56 24 Average Rating 27 | 4 6 7 7 8 35 37 10 On Entrance 10 | . 6 7 7 8 8 37 8 Naked Turns 7 | . . . . . . . 7 Heaviest Build 60 | 12 13 13 13 13 32 60 23 Greatest Support 60 | 20 20 20 10 10 40 60 16 Greatest Overweight (x) 7 | 1 1 1 1 1 1 4 7 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 5 Average Capacity 6 | 5 8 8 8 8 6 5 5 Most Carried 8 | 4 8 8 8 8 8 5 5 Average Carried 5 | 1 5 7 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 7 8 8 5 5 . Class Distribution -------------------- 65% | Mutant 23% | Tank 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1320 | 252 41 50 . 52 58 494 373 Remotely 91 | . 41 50 . . . . . Salvage Created 1987 | . 41 . . . 416 1026 504 Parts 102 | . 4 . . . 26 63 9 Haulers Intercepted 2 | . . . . . . 2 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 38 | . 3 . . . 8 23 4 Melee 1 | . . . . . . . 1 Guns 10 | . 3 . . . 2 4 1 Cannons 7 | . . . . . 4 3 . AOE 17 | . . . . . 1 16 . Classes Destroyed 14 | . 1 . . . 5 5 3 Worker 7 | . . . . . . 7 . Builder 4 | . . . . . 1 1 2 Tunneler 2 | . . . . . . 2 . Hauler 2 | . . . . . . 2 . Recycler 3 | . . . . . . 1 2 Mechanic 1 | . . . . . . . 1 Watcher 3 | . . . . . 2 1 . Swarmer 13 | . 3 . . . 3 7 . Grunt 15 | . . . . . 3 10 2 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . 1 1 . Sentry 2 | . . . . . 1 1 . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . 4 . Best Kill Streak 7 | . 3 . . . 4 6 7 Combat Bots Only 4 | . 3 . . . 4 4 4 Max Kills in Single Turn 5 | . 1 . . . 1 5 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 1 3 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 333 | . 26 . . . 24 176 107 Missed 110 | . 7 . . . 3 66 34 Damage Taken 4005 | . 156 . . . 284 1706 1859 Core 1182 | . 6 . . . 31 291 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 34 | . . . . . . 34 . Core Remaining (%) 87 | 100 . . . 97 94 58 . Volleys Fired 86 | . 11 1 . 1 18 48 7 Largest 3 | . 2 2 . 2 2 3 1 Hottest 226 | . 40 40 . 40 93 226 25 Shots Fired 146 | . 22 2 . 2 35 78 7 Gun 73 | . 22 2 . 2 10 31 6 Cannon 53 | . . . . . 25 28 . Launcher 20 | . . . . . . 19 1 Special . | . . . . . . . . Kinetic 32 | . 22 2 . 2 . . 6 Thermal 86 | . . . . . 33 53 . Explosive 20 | . . . . . . 19 1 Electromagnetic 8 | . . . . . 2 6 . Robot Hit Streak 7 | . 3 . . . 5 7 3 Robot Miss Streak 5 | . 3 . . . 2 5 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 98 | . 10 . . . 18 44 26 Core Hits 103 | . 3 . . . 13 77 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 4 | . . . . . . 1 3 Burn 1 | . . . . . . 1 . Smash 2 | . . . . . . . 2 Sever 1 | . . . . . . . 1 Melee Attacks 26 | . . . . . . . 26 Impact 23 | . . . . . . . 23 Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5791 | . 122 . . . 782 3509 1378 Guns 726 | . 122 . . . 108 401 95 Cannons 847 | . . . . . 326 521 . Explosions 2973 | . . . . . 348 2550 75 Melee 1135 | . . . . . . . 1135 Ramming 110 | . . . . . . 37 73 Kinetic 217 | . 122 . . . . . 95 Thermal 1684 | . . . . . 434 1250 . Explosive 1736 | . . . . . . 1661 75 Electromagnetic 909 | . . . . . 348 561 . Impact 1046 | . . . . . . . 1046 Slashing 89 | . . . . . . . 89 Piercing . | . . . . . . . . Highest Corruption 27 | . . . . . 6 19 27 Average Corruption 10 | . . . . . 4 12 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . . . . 9 58 10 Message Errors 12 | . . . . . 1 9 2 Matter Fused 22 | . . . . . 1 16 5 Heat Flow Errors 9 | . . . . . 2 7 . Energy Discharges 6 | . . . . . 2 4 . Parts Rejected 2 | . . . . . . 2 . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 11 | . . . . . 1 9 1 Data Loss (major) 3 | . . . . . . 3 . Misfires 5 | . . . . . 2 2 1 Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 2 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots 11 | . . . . . 1 10 . Overflow Damage 556 | . . . . . 6 199 351 Projectiles 68 | . . . . . . 68 . Explosions 137 | . . . . . 6 131 . Melee 351 | . . . . . . . 351 Knockbacks 4 | . . . . . . . 4 Impact 3 | . . . . . . . 3 Kinetic . | . . . . . . . . Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 323 | . . . . . . 269 54 Shots 6 | . . . . . . 5 1 Rammed 24 | . . . . . . 5 19 Targets Rammed 29 | . . . . . . 10 19 Kicked 5 | . . . . . . 5 . Crushed . | . . . . . . . . Highest Temperature 372 | . . . . . 281 372 15 Average Temperature 74 | . . . . . 87 68 11 Received Heat Transfer 412 | . . . . . 36 171 205 Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 1 . 4 Combat Hostiles 3 | . . . . . 1 . 2 Parts Fried 7 | . . . . . 1 2 4 Impact Corruptions 12 | . . . . . . . 12 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . 4 6 . Heat Transferred 2036 | . . . . . 666 1370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Latent Energy Used 1130 | . . . . . 400 730 . LE Corruption 19 | . . . . . 6 13 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 824 | . 87 48 . . 297 824 467 Initial 372 | . . 33 . . . 119 372 Average 249 | . 41 39 . . 104 324 375 Maximum Alert Level 3 | . . . . . 1 3 2 Low Security (%) 54 | 100 100 100 . 100 79 51 . Level 1 22 | . . . . . 20 15 61 Level 2 11 | . . . . . . 10 38 Level 3 10 | . . . . . . 21 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 4 . . . 1 6 3 Investigation 4 | . 2 . . . . 2 . Extermination 3 | . . . . . . 3 . Reinforcement 5 | . 2 . . . . 1 2 Assault 2 | . . . . . 1 . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 4 3 . . 11 30 19 Peak Tracking Total 8 | . 4 2 . . 4 3 8 Tactical Retreats 6 | . . 1 . . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 1 . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 21 | . . . . . 4 17 . Max in Single Turn 6 | . . . . . 1 6 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 13 | . 1 . 5 . 3 4 . Terminals 6 | . 1 . . . 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 63 | . 2 . 46 . 5 10 . Successful 57 | . 1 . 46 . 4 6 . Failed 6 | . 1 . . . 1 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 1 . 1 . . Terminals 9 | . 2 . . . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 1 . 46 . 4 1 . Record 50 | . 1 . 45 . 3 1 . Security Status 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . 5 . Insert Component 3 | . . . . . . 3 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . . 2 3 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . . . . 3 Largest Group 3 | . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . . 19 Total Damage 298 | . . . . . . . 298 Kills 2 | . . . . . . . 2 Allies Corrupted 2 | . . . . . . . 2 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4741 | 84 153 106 394 129 994 2142 739 Spaces Moved 3238 | 68 112 90 409 98 547 1221 693 Core 1093 | 5 . . . . . 454 634 Treads 43 | 11 5 17 . . 10 . . Legs 1234 | . . . . . 467 767 . Wheels 868 | 52 107 73 409 98 70 . 59 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 95 95 90 50 50 Average Speed 100 | 97 97 107 95 95 127 113 59 Slowest Speed 400 | 160 160 160 95 95 240 250 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 28 | 5 22 32 71 17 30 36 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 312 | . . . . . 51 235 26 Melee . | . . . . . . . . Projectile 13 | . . . . . 7 6 . AOE 299 | . . . . . 44 229 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4546 | 82 132 97 414 132 815 1908 966 Wait 1009 | 5 5 6 5 30 194 555 209 Move 3230 | 67 111 89 408 97 546 1220 692 Hop . | . . . . . . . . Pick Up 38 | 3 3 . 1 2 13 13 3 Fast Attach 26 | 6 1 . . . 7 9 3 Attach 29 | . . . . . 10 13 6 Detach 8 | . . . . . . 8 . Swap 20 | 1 1 . . . 7 11 . Drop 46 | . . 1 . 2 20 21 2 Fire 86 | . 11 1 . 1 18 48 7 Melee 25 | . . . . . . . 25 Ram 24 | . . . . . . 5 19 Kick 5 | . . . . . . 5 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Met 8R-AWN 223 | -10/Materials | Discovered new exit (range 8) 238 | -10/Materials | Entered Mines 239 | -10/Mines | Met a Derelict bent on vengeance 239 | -10/Mines | Followed 8R-AWN into the Mines 264 | -10/Mines | Discovered new exit (range 10) 306 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 5) 344 | -10/Mines | Entered Exiles 369 | -10/Exiles | Welcomed by 8R-AWN 395 | -10/Exiles | Met EX-HEX 432 | -10/Exiles | Met EX-DEC 464 | -10/Exiles | Learned location of Zion (-7) 495 | -10/Exiles | Discovered new exit (range 12) 553 | -10/Exiles | Met EX-BIN 589 | -10/Exiles | Aligned with FarCom system 590 | -10/Exiles | Given EX-Vault access code 627 | -10/Exiles | Opened EX-Vault 632 | -10/Exiles | Found Latent Energy Streamer 669 | -10/Exiles | Warned to stay clear of 0b10 Research branches 738 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 738 | -10/Exiles | Entered Mines 738 | -9/Mines | Discovered new exit (range 13) 745 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 775 | -9/Mines | Discovered new exit (range 4) 867 | -9/Mines | Entered Materials 867 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1650 | -8/Materials | Discovered new exit (range 17) 1861 | -8/Materials | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2173 | -7/Factory | Build established: Tank 2964 | -7/Factory | System corruption reached 10% 3543 | -7/Factory | Build established: Skirmisher 3634 | -7/Factory | Lost 3 parts (1n1u1w) 3843 | -7/Factory | Build established: Mutant 3970 | -7/Factory | Discovered new exit (range 20) 4003 | -7/Factory | Entered another Factory area 4003 | -6/Factory | Evolved 2 slots: Utility x2 4071 | -6/Factory | Discovered new exit (range 12) 4353 | -6/Factory | First assault squad dispatched 4426 | -6/Factory | Allied Derelicts emerged from ambush trap array 4680 | -6/Factory | System corruption reached 10% 4710 | -6/Factory | Lost 3 parts (2u1w) 4729 | -6/Factory | Core integrity fell below 50% 4735 | -6/Factory | Crushed by falling debris 4740 | -6/Factory | Core integrity fell below 20% 4742 | -6/Factory | Crushed by falling debris 4742 | -6/Factory | Smashed by cave-in Last Messages --------------- Knocked back. The unstable cave ceiling collapses. Crushed by falling debris. Hacking Suite destroyed. System corrupted by crushing effect (+4). Powered Hammer destroyed. System corrupted by crushing effect (+4). Imp. Medium Armor Plating destroyed. System corrupted by crushing effect (+1). Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+4). Flak Gun crushed. Penetrated by Slug. Minigun destroyed. Penetrated by Slug. Knocked back. Penetrated by Slug. Slug penetrates Wall. The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ???????????????????????????????# #???????????? | | ?????????????????????########### =#???????????? | | ????????##########???# g g < #???????????? | | ????????#!! #???# ######### #???????????? | | ????????#! #???# #???????# #???????????? | | ????????# #???# #??############???????????? | | ????????# #???#%#??# #???????????????? | | ????????# = #???# #??# """ #???????????????? | | ######### #???# #??# """ #???????????????? | | #] #???# #??# """ #???????????????? | | # #???# #??# #???????????????? | | # #???# #??# #???????????????? | | ####+#####???# #??####+#####?????????????? | | #?# ######## ######* ## ############### | | #?# mHh/%*!= | | #?#! ## #######%@### # ################ | | #?## ### #?????##%%!# ## #??????????????? | | #??# ###/########## # ##??????????????? | | #??# # ########???????????????? | | #??# # #??????????????????????? | | #??# # """" """" #??????????????????????? | | ##+######### # """" """" #??????????????????????? | | #gg"""" """" #??????????????????????? | | # """" """" #??????????????????????? | | + """" """" #??????????????????????? | | # """" """" #??????????????????????? | | # """" """" #??????????????????????? | | ##+##### # ! #??????????????????????? | | # # #??????????????????????? | | "" # # !#??????????????????????? | | R" # ##############??????????????????????? | | " # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | """""" # #???????????????????????????????????? | | """""" # ???????????????????????????????????? | | """""" # ???????????????????????????????????? | | """""" # ??????????????????????????????????? | | # ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed ChainLayeredSource Manual? 0 Play Time 01:50:29 Cumulative 7.9 hours Start 2025.02.12 @ 23:22:06 End 2025.02.13 @ 01:17:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f6ed7326-fb78-431b-bae1-6522d00be955