Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.22 @ 22:00:20 Player: Spro Result: Destroyed by B-36 Bruiser with Hammer Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1482) 1482 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 3104 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 0/400 Matter 162/300 Energy 39/100 System Corruption 7% Temperature Critical (681) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Light Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Light Cannon Improved Light Cannon Grenade Launcher Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 68 | 7 12 2 47 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 29 | 2 7 . 20 Treads 25 | . 7 . 18 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 2 | . . . 2 Utility 14 | 2 3 1 8 Device 4 | 1 2 1 . Storage 5 | 1 1 . 3 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 21 | 2 1 1 17 Energy Gun 5 | 1 1 . 3 Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon 9 | . . . 9 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . 1 1 8 Power 1 | . . . 1 Propulsion 3 | . 1 . 2 Utility 4 | . . . 4 Weapon 2 | . . 1 1 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 87 99 Engine 12 | . 14 14 10 Treads 30 | . 26 28 32 Device 5 | . 14 14 . Storage 14 | . 14 14 15 Processor 3 | . . . 5 Protection 6 | . . . 11 Energy Gun 9 | . 14 1 6 Ballistic Gun 5 | . 14 2 . Ballistic Cannon 8 | . . . 14 Naked Turns . | . . . . Heaviest Build 102 | 14 30 30 102 Greatest Support 63 | 20 40 40 63 Greatest Overweight (x) 9 | 2 1 . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 17 | 7 14 15 20 Most Carried 25 | 6 15 15 25 Average Carried 16 | 3 12 15 19 Final Capacity 25 | 8 15 15 25 Final Carried 23 | 6 15 15 23 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 1569 | 261 327 48 933 Remotely 206 | 43 163 . . Salvage Created 1784 | 66 626 6 1086 Parts 127 | 3 38 4 82 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 4 | 1 . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 38 | . 13 . 25 Guns 20 | . 13 . 7 Cannons 18 | . . . 18 Classes Destroyed 11 | 1 6 1 3 Worker 3 | . 1 . 2 Builder 5 | . . 1 4 Hauler 4 | . 2 . 2 Recycler 3 | 1 . . 2 Operator 5 | . 3 . 2 Watcher 6 | . 2 . 4 Swarmer 9 | . 3 . 6 Grunt 19 | . 10 . 9 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 4 | 1 4 1 4 Combat Bots Only 4 | . 4 . 4 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 2852 | . 560 38 2254 Core 537 | . 130 . 407 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 229 | . . . 229 Core Remaining (%) 74 | 100 . 48 . Volleys Fired 202 | 4 75 1 122 Largest 2 | 2 2 1 2 Hottest 112 | 70 85 30 112 Shots Fired 389 | 7 149 1 232 Gun 234 | 7 149 . 78 Cannon 150 | . . . 150 Launcher 5 | . . 1 4 Special . | . . . . Kinetic 233 | 3 75 . 155 Thermal 151 | 4 74 . 73 Explosive 5 | . . 1 4 Electromagnetic . | . . . . Robot Hit Streak 10 | 3 9 10 9 Robot Miss Streak 6 | 2 4 . 6 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 230 | 5 92 1 132 Core Hits 97 | 2 42 1 52 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 11 | 1 3 . 7 Burn 10 | 1 3 . 6 Blast 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing 2 | . . . 2 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3901 | 68 1073 32 2728 Guns 1974 | 68 1062 . 844 Cannons 1884 | . . . 1884 Explosions 32 | . . 32 . Melee . | . . . . Ramming 11 | . 11 . . Kinetic 2302 | 17 374 . 1911 Thermal 1556 | 51 688 . 817 Explosive 32 | . . 32 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . 16 4 Projectiles 4 | . . . 4 Explosions 16 | . . 16 . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 8 | . . . 8 Secondary . | . . . . Self-Inflicted Damage 64 | . . 38 26 Shots 3 | . . 1 2 Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 756 | 50 136 . 756 Average Temperature 108 | 26 28 . 135 Received Heat Transfer 912 | . 258 . 654 Effects 24 | . . . 24 Shutdowns 2 | . . . 2 Energy Bleed 5 | . . . 5 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 3 . 1 Heat Transferred 4374 | 222 2035 . 2117 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 473 | 5 215 10 473 Initial 6 | . 3 6 3 Average 126 | 1 76 9 170 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 78 | 100 99 100 64 Level 1 14 | . . . 24 Level 2 6 | . . . 10 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 30 . 42 Peak Tracking Total 5 | . 3 . 5 Tactical Retreats 3 | . 1 . 2 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 16 | . 6 . 10 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 43 | . 14 . 29 Successful 26 | . 9 . 17 Failed 17 | . 5 . 12 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 15 | . 3 . 12 Terminals 32 | . 13 . 19 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units 4 | . 1 . 3 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 16 | . 8 . 8 Robot Analysis 4 | . 2 . 2 Prototype ID Bank 4 | . 1 . 3 Branch Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 2 | . 1 . 1 Locate Traps 2 | . 2 . . Hauler Manifests 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Botnet 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 4 | . 2 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 4948 | 80 1672 273 2923 Spaces Moved 2271 | 47 887 168 1169 Core 7 | 7 . . . Treads 2156 | . 820 168 1168 Legs 107 | 40 67 . . Wheels . | . . . . Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 120 160 160 Average Speed 176 | 114 157 160 195 Slowest Speed 795 | 150 240 160 795 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 54 | 4 96 30 88 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 48 | . . 9 39 Melee 1 | . . . 1 Projectile 6 | . . . 6 AOE 41 | . . 9 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2836 | 63 1031 171 1571 Wait 213 | . 35 . 178 Move 2268 | 46 886 167 1169 Hop . | . . . . Pick Up 40 | 6 11 . 23 Fast Attach 24 | 7 5 1 11 Attach 11 | . 1 . 10 Detach 3 | . 1 . 2 Swap 33 | . 6 1 26 Drop 37 | . 8 1 28 Fire 202 | 4 75 1 122 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 20 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 14) 945 | -10/Materials | Discovered new exit (range 3) 1263 | -10/Materials | Discovered new exit (range 4) 1371 | -10/Materials | Core integrity fell below 50% 1686 | -10/Materials | Identified exit to Mines 1753 | -10/Materials | Entered Mines 1761 | -10/Mines | Assembled infested the area 1809 | -10/Mines | Discovered new exit (range 7) 1823 | -10/Mines | Met a Derelict bent on vengeance 1839 | -10/Mines | Learned location of Zion (-7) 2026 | -10/Mines | Entered Materials 2026 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2393 | -9/Materials | Discovered new exit (range 15) 2483 | -9/Materials | Discovered new exit (range 16) 3121 | -9/Materials | Repaired Lgt. Treads 3386 | -9/Materials | Discovered new exit (range 5) 3388 | -9/Materials | Discovered new exit (range 12) 3967 | -9/Materials | Discovered new exit (range 4) 4307 | -9/Materials | Repaired Imp. Light Cannon 4585 | -9/Materials | Discovered new exit (range 7) 4791 | -9/Materials | Core integrity fell below 50% 4826 | -9/Materials | First assault squad dispatched 4942 | -9/Materials | Core integrity fell below 20% 4949 | -9/Materials | Destroyed by B-36 Bruiser with Hammer Last Messages --------------- 04939_ Overheating: Short circuit. 04940_ Lgt. Treads broken. 04940_ Overheating: Short circuit. 04940_ Hrd. Light Armor Plating destroyed. 04941_ K-01 Serf collects debris. 04941_ L-31 Rogue knocked back. 04941_ U-05 Engineer builds a Wall. 04942_ Overheating: Energy bleed (-18). 04943_ Overheating: Broken Lgt. Treads damaged (-19). 04943_ Hrd. Light Armor Plating destroyed. 04943_ System corrupted by crushing effect (+1). 04944_ K-01 Serf collects debris. 04944_ U-05 Engineer destroyed. 04945_ Imp. Treads broken. 04945_ Overheating: Short circuit. 04946_ Broken Lgt. Treads destroyed. 04946_ System corrupted by crushing effect (+4). 04947_ K-01 Serf collects debris. 04948_ Overheating: Matter decay (-32). 04949_ Overheating: Energy bleed (-5). 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""" # | | #######*[ ## +???????????? ? # """ | | ??????#* [[!!## """ """ #????????????? ?? ##### | | ??????#* [[!!## """ """ #?????????????##?? #???? | | #?????######### """ """ #?????????????????###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 400 Matter Stores 413 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefNovaCharger Manual? 0 Play Time 00:48:10 Cumulative 20.4 hours Start 2023.11.22 @ 00:04:25 End 2023.11.22 @ 22:00:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d404f6dd-61dd-4aa8-a25d-bcec201558ec