Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 13:31:33 Player: Selene Result: Destroyed by as-79298 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1436) 1436 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-9) -9 TOTAL SCORE: 3292 Bonus ------- Friendly Fire -9 Cogmind --------- Core Integrity 0/400 Matter 21/300 Energy 16/280 System Corruption 11% Temperature Warm (114) Movement Core (550) Ox10 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Angular Momentum Engine Heat Sink High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Advanced Targeting Computer Spread Laser Pulse Rifle Pulse Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Hacking Suite > --- WEAPON ----------- Spread Laser Improved Medium Laser > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Seismic Detector Advanced Targeting Computer Light Armor Plating Hardened Light Armor Plating Beam Rifle Spread Laser Assault Rifle Rocket Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Seismic Detector Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 53 | 7 13 7 25 1 Power 8 | 1 1 1 5 . Engine 7 | 1 1 1 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 3 . 6 1 Treads . | . . . . . Leg 12 | 2 3 . 6 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 3 6 . Device 6 | 1 1 1 3 . Storage 4 | 1 1 1 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 19 | 2 6 3 8 . Energy Gun 9 | 1 4 1 3 . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 2 2 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Parts Lost 17 | . 3 1 7 6 Power 1 | . . 1 . . Propulsion 7 | . 1 . 2 4 Utility 6 | . 1 . 3 2 Weapon 3 | . 1 . 2 . Highest Loss Streak 6 | . 2 1 6 6 To Critical Strikes . | . . . . . Average Backups 11 | 2 9 10 14 14 Power 1 | . 1 1 1 2 Propulsion 1 | . . 1 1 . Utility 4 | . 3 4 5 5 Weapon 4 | . 3 3 5 6 Tool/Special . | . . . . . Unused Backups 26 | . 8 2 9 7 Power 3 | . 2 . . 1 Propulsion . | . . . . . Utility 8 | . 4 . . 4 Weapon 15 | . 2 2 9 2 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 99 99 98 Engine 11 | . 14 13 8 11 Core 1 | . . . 2 . Leg 30 | . 28 28 32 31 Device 6 | . 6 . 7 11 Storage 12 | . 14 14 11 11 Hackware 2 | . . . 5 . Protection 9 | . 7 14 8 10 Energy Gun 11 | . 8 11 13 11 Ballistic Gun 12 | . 19 16 8 7 Peak Build Rating 24 | 7 9 17 24 20 Average Rating 14 | 6 7 9 20 18 On Entrance 9 | . 7 8 10 20 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 40 | 13 21 30 40 39 Greatest Support 40 | 20 20 20 40 35 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 10 15 15 Most Carried 15 | 4 10 11 15 15 Average Carried 11 | 2 9 10 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 4 10 11 15 14 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1337 | 327 390 85 516 19 Remotely . | . . . . . Salvage Created 2424 | 134 628 94 1527 41 Parts 155 | 11 35 10 97 2 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 6 | 1 4 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 55 | . 14 3 30 8 Guns 43 | . 14 3 25 1 AOE 11 | . . . 4 7 Classes Destroyed 13 | 2 6 . 4 1 Worker 3 | 1 . . 1 1 Tunneler 5 | 5 . . . . Hauler 6 | . 1 . 5 . Recycler 4 | . 2 . 2 . Mechanic 1 | . . . 1 . Operator 1 | . . . 1 . Watcher 6 | . 1 . 5 . Swarmer 22 | . 9 3 10 . Grunt 13 | . 4 . 9 . Brawler 1 | . . . 1 . Sentry 10 | . . . 10 . Subdweller 1 | . 1 . . . Assembled 8 | . . . . 8 Best Kill Streak 7 | 3 4 2 5 7 Combat Bots Only 7 | . 3 2 5 7 Max Kills in Single Turn 4 | 1 2 1 4 2 Gunslinging 1 | . 1 . . . Exploded 4 | . . . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 291 | . 94 13 143 41 Missed 74 | . 32 3 31 8 Hits 217 | . 62 10 112 33 Melee 21 | . . . 5 16 Projectile 196 | . 62 10 107 17 Critical Strikes 2 | . . . 2 . Part Disruptions 1 | . . . . 1 Damage Taken 2843 | . 620 90 1500 633 Core 541 | . 108 14 200 219 Absorbed by Shields 85 | . . . . 85 Regen/Repaired (Parts) 57 | . . . 57 . Core Remaining (%) 75 | 100 . 51 . . Volleys Fired 241 | 49 56 7 107 22 Largest 2 | 1 2 2 2 1 Hottest 121 | 20 80 85 121 56 Shots Fired 411 | 49 112 14 212 24 Gun 397 | 49 112 14 211 11 Cannon . | . . . . . Launcher 14 | . . . 1 13 Special . | . . . . . Kinetic 211 | 49 77 12 72 1 Thermal 166 | . 15 2 139 10 Explosive 14 | . . . 1 13 Electromagnetic 20 | . 20 . . . Robot Hit Streak 21 | 9 7 4 21 5 Robot Miss Streak 12 | 4 4 5 12 5 Penetration Max . | . . . . . Secondary Targets 6 | . 4 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 259 | 30 66 8 150 5 Core Hits 167 | 7 31 4 107 18 Critical Kills . | . . . . . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 9 | 1 1 . 7 . Burn 8 | . 1 . 7 . Destroy 1 | 1 . . . . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4260 | 388 761 71 2445 595 Guns 3442 | 388 725 71 2185 73 Cannons . | . . . . . Explosions 793 | . 25 . 246 522 Melee . | . . . . . Ramming 25 | . 11 . 14 . Kinetic 1493 | 388 463 63 562 17 Thermal 1830 | . 143 8 1623 56 Explosive 768 | . . . 246 522 Electromagnetic 144 | . 144 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 5 11 Average Corruption 5 | . . . 4 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . . 30 14 Message Errors 11 | . . . 5 6 Matter Fused 8 | . . . 7 1 Heat Flow Errors 4 | . . . 3 1 Energy Discharges 6 | . . . 4 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . 7 . Data Loss (major) 3 | . . . 2 1 Misfires 3 | . . . 1 2 Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 22 | . . . . 22 Projectiles . | . . . . . Explosions 22 | . . . . 22 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 137 | . 39 . . 98 Shots 4 | . 1 . . 3 Rammed . | . . . . . Targets Rammed 7 | . 2 . 5 . Kicked 7 | . 2 . 5 . Crushed . | . . . . . Highest Temperature 273 | . 198 83 273 151 Average Temperature 72 | . 45 30 81 51 Received Heat Transfer 792 | . 99 . 549 144 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . . . 3 . Heat Transferred 4138 | . 458 10 3522 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 75 | 100 100 100 46 100 Level 1 24 | . . . 53 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 399 | 10 133 55 399 141 Initial 141 | . . . . 141 Average 113 | 1 44 5 217 56 Influence Increases 1587 | 30 428 90 975 64 Destroy 0b10 Robot/C 920 | . 260 60 600 . Destroy 0b10 Robot/NC 135 | 30 20 5 75 5 Destroy Leader 224 | . 54 10 160 . Successful Hack 90 | . 43 . 47 . Disable Machine 15 | . . . 15 . Destroy Structure 83 | . 6 . 18 59 Lose Combat Pursuer 120 | . 45 15 60 . Influence Decreases 1587 | 30 428 90 613 426 Entered New Map 221 | . . . . 221 Time Decay 1217 | 30 398 80 543 166 Lost Part 149 | . 30 10 70 39 Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 23 4 50 11 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 8 | . 4 1 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 27 | . 10 1 16 . Terminals 18 | . 7 . 11 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 90 | . 32 1 57 . Successful 67 | . 22 1 44 . Failed 22 | . 10 . 12 . Catastrophic 2 | . 1 . 1 . Database Lockouts 1 | . . . 1 . Manual 46 | . 26 . 20 . Terminals 66 | . 24 . 42 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 12 | . 7 . 5 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 29 | . 7 1 21 . Record 1 | . . . 1 . Robot Analysis 5 | . 2 . 3 . Prototype ID Bank 3 | . . . 3 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 6 | . 2 . 4 . Disarm Traps 1 | . . . 1 . Patrol Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 3 | . 1 . 2 . Registered Components 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 2 . 2 . Retrieve Components 4 | . 2 . 2 . Scanalyzer 7 | . . . 7 . Insert Component 1 | . . . 1 . Retrieve Study 6 | . . . 6 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 25 | . 13 . 12 . Terminals 18 | . 9 . 9 . Assimilate 3 | . 1 . 2 . Botnet 9 | . 3 . 6 . Operators 1 | . . . 1 . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 6 | . 3 . 3 . Reject 4 | . 2 . 2 . Mask 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 9 . 14 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . . 5 . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 10 . 12 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 10 | . . . 10 10 Highest-Rated Ally 10 | . . . 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 2862 | 181 655 1 1653 372 Sensors 34 | . . 1 33 . Seismic 2828 | 181 655 . 1620 372 Robot Analysis Total 5 | . 2 . 3 . Derelict Logs Recovered 4 | . . 3 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 5439 | 240 1360 981 2443 415 Spaces Moved 3038 | 110 797 632 1320 179 Core 6 | 6 . . . . Treads . | . . . . . Legs 3032 | 104 797 632 1320 179 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 180 Average Speed 133 | 116 120 120 142 180 Slowest Speed 190 | 120 190 190 180 182 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 3 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 68 | 6 97 99 99 43 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 31 | . . . 1 30 Terrain Destroyed 127 | . 6 . 14 107 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 126 | . 6 . 13 107 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 4031 | 170 1100 839 1672 250 Wait 561 | . 189 184 146 42 Move 3028 | 109 796 631 1313 179 Hop 3 | . . . 3 . Pick Up 62 | 5 23 4 30 . Fast Attach 10 | 6 . 1 2 1 Attach 16 | 1 3 . 10 2 Detach 2 | . . . 1 1 Swap 53 | . 12 6 32 3 Drop 46 | . 19 5 22 . Fire 241 | 49 56 7 107 22 Melee 1 | . . . 1 . Ram . | . . . . . Kick 7 | . 2 . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 241 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Discovered new exit (range 7) 851 | -10/Materials | Discovered new exit (range 13) 853 | -10/Materials | Discovered new exit (range 8) 938 | -10/Materials | Discovered new exit (range 8) 941 | -10/Materials | Derelicts attacked the area 1230 | -10/Materials | Discovered new exit (range 16) 1601 | -10/Materials | Entered Mines 1747 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1778 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1782 | -10/Mines | Found Prototype Device 1862 | -10/Mines | Discovered new exit (range 7) 1913 | -10/Mines | Identified Exp. Sensor Array 1954 | -10/Mines | Build established: Scavenger-Mutant 1965 | -10/Mines | Learned location of Zion (-7) 2045 | -10/Mines | Discovered new exit (range 6) 2047 | -10/Mines | Learned Materials non-interactive machine intel 2211 | -10/Mines | Discovered new exit (range 6) 2279 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2582 | -10/Mines | Entered Materials 2582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2583 | -9/Materials | Loaded intel: 40 non-interactive machine locations 2974 | -9/Materials | Discovered new exit (range 16) 3280 | -9/Materials | Central database locked down 3321 | -9/Materials | Discovered new exit (range 16) 3329 | -9/Materials | Build established: Mutant 3801 | -9/Materials | Identified exit to Mines 3823 | -9/Materials | Discovered new exit (range 15) 3903 | -9/Materials | Lost 6 parts (2n3u1w) 3922 | -9/Materials | Repaired Lgt. Armor Plating 4340 | -9/Materials | Build established: Scavenger-Mutant 4755 | -9/Materials | Discovered new exit (range 15) 5025 | -9/Materials | Entered Mines 5025 | -9/Mines | Accompanied by 1 ally 5307 | -9/Mines | Assembled infested the area 5312 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5377 | -9/Mines | Core integrity fell below 50% 5422 | -9/Mines | System corruption reached 10% 5424 | -9/Mines | Destroyed 7 combat bots 5436 | -9/Mines | Core integrity fell below 20% 5440 | -9/Mines | Destroyed by as-79298 with Assembled Blade Last Messages --------------- 05421_ Aluminum Leg+ destroyed. 05421_ System corrupted by crushing effect (+5). 05422_ U-05 Engineer lays Concrete. 05424_ Carbon-fiber Leg destroyed. 05424_ System corrupted by crushing effect (+1). 05425_ K-01 Serf collects debris. 05426_ U-05 Engineer lays Concrete. 05427_ L