Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 09:47:03 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (2536) 2536 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 5332 Bonus ------- High Alert Combat Kills 141 Cogmind --------- Core Integrity 486/550 Matter 265/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Spread Laser Spread Laser > --- INVENTORY (10) --- Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Faulty Experimental Sensor Array Hacking Suite Improved Medium Laser Improved Medium Laser Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Advanced EMP Blaster > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Advanced Heat Sink Experimental Sensor Array Hacking Suite Beam Rifle Improved Medium Laser Improved Medium Laser Pulse Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 87 | 7 13 4 43 5 15 Power 8 | 1 2 1 3 . 1 Engine 5 | 1 1 . 3 . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 30 | 2 3 1 19 . 5 Treads . | . . . . . . Leg 29 | 2 3 1 18 . 5 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 15 | 2 2 . 5 3 3 Device 8 | 1 . . 5 2 . Storage 3 | 1 1 . . 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 34 | 2 6 2 16 2 6 Energy Gun 22 | . 3 1 12 2 4 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 9 | . 2 1 4 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 10 | . . . 6 . 4 Power 2 | . . . 2 . . Propulsion 6 | . . . 3 . 3 Utility . | . . . . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . . . 2 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 97 Engine 6 | . 4 . 9 11 6 Core 4 | . 9 14 1 . 2 Leg 30 | . 28 28 32 33 25 Device 7 | . 3 . 11 11 9 Storage 11 | . 14 14 11 11 9 Processor 10 | . 10 14 11 11 9 Protection 1 | . . . . . 8 Energy Gun 22 | . 22 27 21 15 25 Ballistic Gun 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 14 21 22 25 25 36 Greatest Support 40 | 20 23 23 36 33 40 Greatest Overweight (x) 7 | 1 1 . 7 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 1 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 8 Class Distribution -------------------- 64% | Mutant 25% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1231 | 219 238 62 458 49 205 Remotely . | . . . . . . Salvage Created 3173 | 42 466 116 1772 49 728 Parts 197 | 7 33 17 95 8 37 Haulers Intercepted 6 | . 2 . 3 . 1 Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 73 | . 10 8 35 3 17 Guns 58 | . 5 2 32 3 16 AOE 15 | . 5 6 3 . 1 Classes Destroyed 13 | 1 6 . 5 . 1 Worker 1 | . . . . . 1 Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 6 | . 2 . 3 . 1 Recycler 4 | . 1 . 1 . 2 Mechanic 1 | . . . 1 . . Operator 3 | . . . 2 . 1 Watcher 8 | . 3 . 4 . 1 Swarmer 26 | . 6 6 7 3 4 Grunt 31 | . 4 2 14 . 11 Brawler 3 | . . . 2 . 1 Duelist 2 | . . . 2 . . Sentry 11 | . . . 10 . 1 Best Kill Streak 6 | 2 4 6 4 2 5 Combat Bots Only 6 | . 3 6 4 2 5 Max Kills in Single Turn 5 | 1 4 5 2 1 1 Gunslinging 1 | . . 1 . . . Exploded 5 | . 2 5 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 270 | . 17 31 138 7 77 Missed 81 | . 4 10 44 3 20 Damage Taken 2592 | . 182 189 1339 28 854 Core 334 | . 31 23 207 9 64 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 78 . 46 . Volleys Fired 212 | 3 27 5 121 6 50 Largest 3 | 2 2 2 2 2 3 Hottest 186 | 40 112 112 130 112 186 Shots Fired 428 | 6 54 10 228 12 118 Gun 416 | 6 51 8 223 11 117 Cannon . | . . . . . . Launcher 12 | . 3 2 5 1 1 Special . | . . . . . . Kinetic 12 | 6 6 . . . . Thermal 404 | . 45 8 223 11 117 Explosive 12 | . 3 2 5 1 1 Electromagnetic . | . . . . . . Robot Hit Streak 18 | 3 15 4 18 3 10 Robot Miss Streak 6 | 1 3 2 2 3 6 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 1 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 298 | 4 33 5 158 5 93 Core Hits 193 | 2 22 9 66 3 91 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 20 | . 4 . 13 . 3 Burn 20 | . 4 . 13 . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5813 | 52 746 342 3044 80 1549 Guns 4633 | 52 446 61 2633 72 1369 Cannons . | . . . . . . Explosions 1130 | . 300 281 369 . 180 Melee . | . . . . . . Ramming 50 | . . . 42 8 . Kinetic 104 | 52 52 . . . . Thermal 4529 | . 394 61 2633 72 1369 Explosive 1130 | . 300 281 369 . 180 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 8 . Message Errors 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 50 | . 5 . 38 . 7 Projectiles . | . . . . . . Explosions 50 | . 5 . 38 . 7 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 109 | . 20 . 89 . . Shots 4 | . 2 . 2 . . Rammed . | . . . . . . Targets Rammed 9 | . . . 8 1 . Kicked 9 | . . . 8 1 . Crushed . | . . . . . . Highest Temperature 467 | . 240 201 60 163 467 Average Temperature 83 | . 78 77 13 25 192 Received Heat Transfer 951 | . 45 39 417 . 450 Effects 14 | . . . . . 14 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . . . 3 Interference 8 | . . . . . 8 Matter Decay 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 23 | . 2 . 16 . 5 Heat Transferred 11123 | . 1295 148 6845 185 2650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 499 | 10 279 187 499 292 488 Initial 184 | . 6 8 19 184 113 Average 244 | 2 82 152 352 222 249 Maximum Alert Level 2 | . 1 . 2 1 2 Low Security (%) 49 | 100 96 100 13 61 46 Level 1 25 | . 3 . 36 38 42 Level 2 25 | . . . 50 . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 4 . 2 Investigation 3 | . . . 2 . 1 Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 16 8 52 5 27 Peak Tracking Total 6 | . 3 6 6 3 5 Tactical Retreats 6 | . . . 4 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 6 | . 1 . 5 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 7 | . 1 2 4 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 28 | . 7 . 13 1 7 Terminals 21 | . 5 . 10 1 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 3 | . . . 1 . 2 Garrison Access . | . . . . . . Total Hacks 76 | . 19 . 35 2 20 Successful 37 | . 8 . 17 1 11 Failed 39 | . 11 . 18 1 9 Catastrophic 7 | . 2 . 4 . 1 Database Lockouts . | . . . . . . Manual 50 | . 14 . 24 2 10 Terminals 56 | . 15 . 25 2 14 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 4 . 7 . . Scanalyzers 9 | . . . 3 . 6 Garrison Access . | . . . . . . Terminal Hacks 15 | . 3 . 7 1 4 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 1 . 1 . 1 Branch Access Points 2 | . . . 1 1 . Terminal Index 2 | . . . 1 . 1 Alert Level 2 | . . . 1 . 1 Unreport Threat 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Recall Investigation 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 2 . 4 Insert Component 3 | . . . 1 . 2 Analyze 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 5 . 8 . 3 Terminals 11 | . 3 . 5 . 3 Assimilate 2 | . . . 2 . . Botnet 6 | . 2 . 2 . 2 Operators 3 | . 1 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 3 . . Reject 3 | . 1 . 2 . . Mask 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 . 1 Used 1 | . . . 1 . . Hacking Detections 24 | . 5 . 12 1 6 Full Trace Events 5 | . 2 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5567 | 86 1334 512 2642 290 703 Spaces Moved 3537 | 55 804 405 1685 193 395 Core 5 | 4 . . 1 . . Treads . | . . . . . . Legs 3528 | 51 804 405 1680 193 395 Wheels . | . . . . . . Hover 4 | . . . 4 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 115 120 120 120 120 120 Slowest Speed 400 | 120 190 120 400 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 3 98 83 93 51 34 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 103 | . 21 13 46 10 13 Melee . | . . . . . . Projectile . | . . . . . . AOE 103 | . 21 13 46 10 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4442 | 68 1127 423 2063 239 522 Wait 491 | . 253 4 160 30 44 Move 3532 | 54 803 404 1684 192 395 Hop . | . . . . . . Pick Up 48 | 4 15 2 19 1 7 Fast Attach 35 | 7 3 . 16 3 6 Attach 9 | . . . 6 . 3 Detach . | . . . . . . Swap 43 | . 10 4 21 2 6 Drop 63 | . 16 4 28 4 11 Fire 212 | 3 27 5 121 6 50 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . . . 8 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 558 | -10/Materials | Discovered new exit (range 14) 893 | -10/Materials | Discovered new exit (range 4) 1016 | -10/Materials | Discovered new exit (range 12) 1122 | -10/Materials | Discovered new exit (range 13) 1421 | -10/Materials | Entered Mines 1504 | -10/Mines | Discovered new exit (range 9) 1531 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1532 | -10/Mines | Discovered new exit (range 5) 1556 | -10/Mines | Discovered new exit (range 13) 1558 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1933 | -10/Mines | Entered Materials 1933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -9/Materials | Discovered new exit (range 7) 3316 | -9/Materials | Discovered new exit (range 11) 3464 | -9/Materials | Discovered new exit (range 8) 3674 | -9/Materials | Identified exit to Mines 3755 | -9/Materials | Discovered new exit (range 12) 3933 | -9/Materials | First assault squad dispatched 3955 | -9/Materials | Core integrity fell below 50% 4265 | -9/Materials | Build established: Scavenger-Mutant 4575 | -9/Materials | Entered Mines 4581 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4621 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4626 | -9/Mines | Found Prototype Device 4626 | -9/Mines | Identified Exp. Sensor Array 4638 | -9/Mines | Learned 2 Materials zone layouts 4843 | -9/Mines | Discovered new exit (range 12) 4865 | -9/Mines | Entered Materials 4865 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5153 | -8/Materials | Build established: Scavenger-Gunner 5525 | -8/Materials | Lost 3 parts (2n1w) 5561 | -8/Materials | Discovered new exit (range 16) 5568 | -8/Materials | Self-destructed Last Messages --------------- 05483_ Beam Rifle destroyed. 05488_ G-47 Trooper destroyed. 05488_ K-01 Serf collects debris. 05492_ Aluminum Leg destroyed. 05492_ K-01 Serf collects debris. 05494_ Carbon-fiber Leg destroyed. 05495_ Overheating: Energy bleed (-26). 05497_ G-47 Trooper destroyed. 05499_ K-01 Serf collects debris. 05510_ Overheating: Hrd. Medium Armor Plating damaged (-86). 05511_ Power failure, Lgt. Nuclear Core shutdown. 05512_ G-47 Trooper destroyed. 05515_ Overheating: Matter decay (-75). 05517_ Acquired 60 matter. 05518_ K-01 Serf collects debris. 05521_ Acquired Aluminum Leg. 05523_ K-01 Serf collects debris. 05561_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????####???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# < ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | #????????????? ?????# a#??????????????????????? | | ?????????????# ?????# #??????????????????????? | | ?????????????# ?????# #??????????????????????? | | ????????????? #????# ??????????????????????? | | ?????????????# +????# #??????????????????????? | | ?????????????# #????# ########???????????????? | | ???????####??# #????# + ! #????????????? | | ???????? ?# #????# u@# ! #????????????? | | ????????? ?# #????# #?? #????????????? | | ??????????! # #????# #???? #???????????? | | ??????????? # #????# #?????? ##???????????? | | ???????????? + #????# #???????? #????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# #????# #??????????????????????? | | ?????????????# ###### #??????##+##???????????? | | ##+########### #???? ????????????? | | # # k #### #???????????????? | | # !# #???????????????? | | # %/ k #???????????????? | | # # [[ [[[#???????????????? | | # # [[ k """ [[[#???????????????? | | ############## [[ """ [[ #???????????????? | | ???# !!! #??# [ """ ????????????? | | ???# !!! #??# ?????????? | | ???# !! #??# ??????????? | | ???# #??# #######?????????? | | ???# * ! #??# * #???????????????? | | ???#/ #??# ############# #???????????????? | | ######+####??# #?######????? #???????????????? | | ^ #??# #?[ [ #????? #???????????????? | | #??# # #?????? #???????????????? | | #??# # """ #?????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Hvy. Battle Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperRemoteBeam Manual? 0 Play Time 00:40:49 Cumulative 42.5 hours Start 2024.04.23 @ 17:14:32 End 2024.04.24 @ 09:47:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b178dd39-cfd1-40eb-bcd6-9fe2b0c1fb42