Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.28 @ 19:39:56 Player: BOBIT Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (304) 304 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1719 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Walking (210) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Aluminum Leg Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Sensor Array Signal Interpreter Signal Interpreter Signal Interpreter Signal Interpreter Improved Signal Interpreter Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Small Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Signal Interpreter [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 31 | 8 7 1 13 2 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 5 . 4 1 Treads 2 | . 2 . . . Leg 8 | . 3 . 4 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 . 5 1 Device 2 | . . . 1 1 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 7 | 4 . 1 2 . Energy Gun 5 | 4 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . 2 3 6 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 1 | . . . 1 . Weapon 4 | . . 2 1 1 Highest Loss Streak 6 | . . 1 3 6 Average Slot Usage (%) 83 | . 98 98 86 45 Engine 10 | . 14 14 11 3 Leg 28 | . 22 28 40 18 Storage 11 | . 14 14 8 11 Processor 3 | . . . 7 7 Protection 7 | . 12 14 3 . Energy Gun 13 | . 28 15 7 3 Ballistic Gun 4 | . . 10 7 . Naked Turns . | . . . . . Heaviest Build 43 | 10 15 15 43 40 Greatest Support 40 | 26 26 20 40 40 Greatest Overweight (x) 10 | . 4 . 1 10 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 12 | 6 6 6 12 12 Average Capacity 7 | 5 6 6 8 12 Most Carried 12 | 6 6 6 12 12 Average Carried 7 | 3 5 6 6 11 Final Capacity 12 | 6 6 6 12 12 Final Carried 12 | 6 6 6 12 11 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 518 | 247 103 15 133 20 Remotely . | . . . . . Salvage Created 435 | . 122 53 147 113 Parts 31 | . 11 3 11 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 12 | . 4 4 2 2 Melee 1 | . . . . 1 Guns 10 | . 4 3 2 1 AOE 1 | . . 1 . . Classes Destroyed 7 | . 3 1 1 2 Tunneler 1 | . . . . 1 Watcher 2 | . 1 . 1 . Swarmer 6 | . 3 3 . . Grunt 2 | . 1 . . 1 Duelist 1 | . . . . 1 Sentry 2 | . . . 2 . Assembled 1 | . . 1 . . Best Kill Streak 3 | . 3 3 2 2 Combat Bots Only 3 | . 3 3 2 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1655 | . 105 246 426 878 Core 499 | . 21 70 53 355 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 63 . . Volleys Fired 54 | . 7 10 19 18 Largest 2 | . 2 2 2 1 Hottest 80 | . 80 80 63 40 Shots Fired 72 | . 14 20 20 18 Gun 72 | . 14 20 20 18 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 11 | . . 5 6 . Thermal 30 | . 7 5 . 18 Explosive . | . . . . . Electromagnetic 31 | . 7 10 14 . Robot Hit Streak 10 | . 7 7 10 5 Robot Miss Streak 4 | . 2 3 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 46 | . 8 11 14 13 Core Hits 24 | . 5 5 5 9 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 678 | . 114 155 223 186 Guns 567 | . 114 115 187 151 Cannons . | . . . . . Explosions 76 | . . 40 36 . Melee . | . . . . . Ramming 35 | . . . . 35 Kinetic 99 | . . 25 74 . Thermal 274 | . 23 64 36 151 Explosive . | . . . . . Electromagnetic 270 | . 91 66 113 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 1 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 17 | . . 17 . . Projectiles . | . . . . . Explosions 17 | . . 17 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . 34 . 7 Shots 1 | . . 1 . . Rammed 14 | . . . . 14 Targets Rammed 16 | . . . . 16 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 147 | . 81 147 33 14 Average Temperature 35 | . 31 60 21 6 Received Heat Transfer 322 | . 6 94 144 78 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 550 | . 50 100 50 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 142 | . 121 127 142 80 Average Influence 71 | . 60 105 92 45 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 9 8 12 4 Peak Tracking Total 8 | . 4 3 8 2 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 4 | . 3 1 . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 4 . . Successful 6 | . 4 2 . . Failed 5 | . 3 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 4 . . Terminals 11 | . 7 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 2 . . Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . 1 . . Locate Traps 1 | . 1 . . . Investigation Status 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1028 | 66 271 174 317 200 Spaces Moved 538 | 61 163 88 178 48 Core 44 | 14 27 . . 3 Treads . | . . . . . Legs 422 | . 111 88 178 45 Wheels 72 | 47 25 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 120 Average Speed 131 | 80 136 120 130 199 Slowest Speed 550 | 90 250 120 150 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 32 23 16 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . 4 6 . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . 4 6 . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 745 | 74 201 137 243 90 Wait 61 | . 7 39 10 5 Move 534 | 60 162 87 177 48 Hop . | . . . . . Pick Up 24 | 5 8 . 11 . Fast Attach 21 | 7 2 1 10 1 Attach 9 | . 5 . 3 1 Detach 7 | 1 1 . 4 1 Swap 1 | 1 . . . . Drop 18 | . 9 . 9 . Fire 54 | . 7 10 19 18 Melee . | . . . . . Ram 9 | . . . . 9 Kick 7 | . . . . 7 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 338 | -10/Materials | Entered Mines 370 | -10/Mines | Discovered new exit (range 12) 393 | -10/Mines | Identified exit to Materials 431 | -10/Mines | Excavation squad dispatched 431 | -10/Mines | A large section of the Mines collapsed 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x2 632 | -9/Materials | Lost 3 parts (1n1u1w) 823 | -9/Materials | Discovered new exit (range 6) 829 | -9/Materials | Entered Mines 926 | -9/Mines | Core integrity fell below 50% 931 | -9/Mines | Lost 6 parts (1p4n1w) 938 | -9/Mines | Core integrity fell below 20% 1015 | -9/Mines | Learned location of 1 exit from Materials 1029 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 00918_ Slammed into L-31 Rogue. 00929_ Destabilizing: Short circuit. 00929_ Visual Processing Unit permanently disabled. 00934_ Slammed into L-31 Rogue. 00934_ Destabilizing: Short circuit. 00934_ Visual Processing Unit permanently disabled. 00940_ Slammed into L-31 Rogue. 00941_ System corrupted: Component data lost. 00945_ Slammed into L-31 Rogue. 00945_ L-31 Rogue destroyed. 00956_ Discarded Visual Processing Unit. 00968_ Acquired Aluminum Leg. 00969_ Acquired 10 matter. 00981_ Acquired 2 matter. 00981_ Acquired 4 matter. 01015_ Acquired derelict log, extracted data. Data stored: Materials exits (x1). 01027_ C-30 ARC bursts open, deploying its payload. 01027_ G-47 Trooper unfolds itself. 01027_ G-34 Mercenary unfolds itself. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????#???????????????????????????? | | ?????????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ###??????????????????? | | ??????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????##@#??????????????????? | | ?????????????##### ##### ##?????????????????? | | ????????????# #?????????????????? | | ???????????????# ##### ##########????????? | | ?????????????????????# % %? %%#####????? | | ?????????????????????# # #####%%!% %#????? | | ???????????????? ## #???#%####%#????? | | ???????????????######## ### #???#%#??# #????? | | ??????????????????????# ##?# #?###%#??# #????? | | ??????????????????????#g???# ### %%#??# ##???? | | ??????????????????????#%???# ### ##??? | | ??????????????????????#g???#### #??? | | ??????????????????????# ??????## #??? | | ??????????????????????# ???????## #?? | | ??????????????????????# ????????##### #?? | | ????????????????????????????????????## ##?? | | ?????????????????????????????????????######??? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledIntegratedSink Manual? 0 Play Time 00:11:15 Cumulative 29.8 hours Start 2019.11.28 @ 19:29:41 End 2019.11.28 @ 19:39:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 345db09f-4633-465f-8d86-f4c45d2e9aaa