Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 18:25:46

Player: swetpototo

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (53)      265
Value Destroyed (1906)     1906
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1669)               1669
              TOTAL SCORE: 8440

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      308
Entered Garrisons          200
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             283/1000
Matter                     306/600
Energy                     531/555
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
           Neutrino Core
           Particle Reactor
>          --- PROPULSION (4) ---
     Heavy Treads
     Heavy Treads
>          --- UTILITY (7) ------
    Medium Storage Unit
   Compact Matter Pod
   Compact Matter Pod
  Advanced Visual Processing Unit
>          --- WEAPON (4) -------
           Quantum Rifle
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Angular Momentum Engine
           Relay Coupler [NC] (25)
           Relay Coupler [NC] (29)
           Relay Coupler [Swarmer] (47)
           Relay Coupler [Grunt] (24)
           Relay Coupler [Grunt] (24)
           Relay Coupler [Sentry] (22)
           Relay Coupler [Hunter] (18)
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
           Particle Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
   Compact Matter Pod
   Compact Matter Pod
  Advanced Visual Processing Unit
  Advanced Sensor Array
>          --- WEAPON -----------
           Quantum Rifle
           Gauss Rifle
           Powered Hammer
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Datajack
[Rating: 76]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Quantum Rifle
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Slots Evolved              10   | .   .   .   2   .   .   .   6   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             73   | 9   2   2   11  1   4   3   2   11  12  16  
  Power                    15   | 1   .   1   1   .   1   .   .   4   3   4   
    Engine                 4    | 1   .   .   1   .   .   .   .   1   .   1   
    Core                   10   | .   .   1   .   .   1   .   .   3   3   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               21   | 3   .   .   2   .   .   3   .   5   2   6   
    Treads                 15   | 2   .   .   2   .   .   3   .   5   1   2   
    Leg                    5    | 1   .   .   .   .   .   .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Utility                  15   | 1   2   .   2   .   1   .   1   2   2   4   
    Device                 5    | .   .   .   .   .   .   .   1   1   2   1   
    Storage                5    | 1   1   .   .   .   .   .   .   .   .   3   
    Processor              2    | .   .   .   1   .   1   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 4   .   1   6   1   2   .   1   .   5   2   
    Energy Gun             3    | 1   .   .   .   .   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 3   .   .   2   .   1   .   .   .   1   1   
    Ballistic Cannon       5    | .   .   1   2   .   1   .   .   .   1   .   
    Launcher               5    | .   .   .   2   1   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 21   | .   .   .   .   .   .   1   .   6   12  2   
  Power                    4    | .   .   .   .   .   .   .   .   1   3   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   3   3   .   
  Utility                  7    | .   .   .   .   .   .   1   .   1   3   2   
  Weapon                   4    | .   .   .   .   .   .   .   .   1   3   .   
  Highest Loss Streak      6    | .   .   .   .   .   .   1   .   6   5   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     82   | .   98  99  86  100 100 90  53  51  48  70  
  Engine                   2    | .   14  10  5   11  .   .   .   .   .   1   
  Core                     6    | .   .   4   5   .   10  11  6   4   1   3   
  Treads                   15   | .   28  28  22  22  22  22  13  18  3   2   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   11  
  Device                   3    | .   .   .   .   .   .   .   4   3   12  8   
  Storage                  11   | .   14  14  11  11  11  11  6   6   3   15  
  Processor                6    | .   .   .   .   11  11  11  6   6   5   5   
  Hackware                 7    | .   12  14  11  11  11  11  6   6   4   .   
  Protection               4    | .   .   .   9   11  11  2   .   .   3   .   
  Energy Gun               1    | .   .   .   .   .   .   .   4   4   .   3   
  Ballistic Gun            9    | .   28  17  10  11  11  11  2   .   3   4   
  Ballistic Cannon         4    | .   .   10  10  .   5   11  2   .   4   .   
  Launcher                 2    | .   .   .   .   11  5   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 11  16  26  37  32  35  35  36  36  46  59  
  Greatest Support         140  | 40  40  40  40  40  40  48  48  96  23  140 
  Greatest Overweight (x)  15   | .   .   .   .   .   .   .   .   3   15  6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  8   8   
  Most Carried             10   | 4   10  10  10  10  10  10  10  8   7   10  
  Average Carried          8    | 2   5   9   9   9   9   9   8   7   4   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   10  
  Final Carried            10   | 3   10  10  10  10  10  10  8   7   4   10  

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 34% | Mutant
 13% | Commander-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/DSF
               Mutant | -5/Factory
     Commander-Mutant | -5/Garrison

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Matter Collected           1679 | 225 117 44  324 2   111 239 .   76  214 327 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1419 | .   163 15  720 32  .   58  .   133 271 27  
  Parts                    100  | .   8   2   59  5   .   2   .   11  13  .   
Haulers Intercepted        4    | .   1   .   3   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   4   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Combat Hostiles Destroyed  34   | .   .   2   16  4   .   1   .   2   9   .   
  Guns                     10   | .   .   2   4   1   .   .   .   2   1   .   
  Cannons                  7    | .   .   .   5   .   .   1   .   .   1   .   
  AOE                      16   | .   .   .   7   3   .   .   .   .   6   .   
Classes Destroyed          13   | .   3   2   6   .   .   .   .   2   .   .   
  Worker                   5    | .   .   .   5   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   3   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   .   .   
  Swarmer                  13   | .   .   1   4   4   .   .   .   .   4   .   
  Grunt                    14   | .   .   .   10  .   .   1   .   .   3   .   
  Sentry                   4    | .   .   .   2   .   .   .   .   .   2   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | .   1   2   10  4   .   1   .   1   4   .   
  Combat Bots Only         7    | .   .   2   7   4   .   1   .   1   4   .   
Max Kills in Single Turn   7    | .   1   1   7   4   .   1   .   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   3   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Gar  
Hostile Shots Fired        327  | .    .    12   59   4    .    8    .    126  118  .    
  Missed                   100  | .    .    2    20   .    .    6    .    32   40   .    
Damage Taken               4409 | .    .    98   466  102  .    77   .    1978 1475 213  
  Core                     1281 | .    .    .    51   7    .    .    .    506  652  65   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   87   | .    .    .    87   .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    100  .    .    .    85   .    40   .    .    
Volleys Fired              98   | .    8    9    34   1    .    11   .    5    30   .    
  Largest                  2    | .    2    1    2    2    .    2    .    1    2    .    
  Hottest                  250  | .    40   20   90   56   .    90   .    250  90   .    
Shots Fired                161  | .    16   9    68   2    .    22   .    5    39   .    
  Gun                      82   | .    16   9    31   1    .    11   .    5    9    .    
  Cannon                   61   | .    .    .    32   .    .    11   .    .    18   .    
  Launcher                 18   | .    .    .    5    1    .    .    .    .    12   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  138  | .    16   9    63   1    .    22   .    .    27   .    
  Thermal                  5    | .    .    .    .    .    .    .    .    5    .    .    
  Explosive                18   | .    .    .    5    1    .    .    .    .    12   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    3    3    14   15   .    16   .    6    10   .    
  Robot Miss Streak        6    | .    2    6    3    .    .    3    .    6    2    .    
  Penetration Max          2    | .    .    .    2    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           96   | .    8    3    40   1    .    9    .    5    28   2    
  Core Hits                81   | .    5    3    40   3    .    1    .    7    22   .    
  Critical Kills           9    | .    .    .    8    .    .    1    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    10   .    .    .    .    .    1    .    
  Critical Strikes         21   | .    .    .    18   .    .    1    .    .    2    .    
    Destroy                20   | .    .    .    18   .    .    1    .    .    1    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              23   | .    .    .    .    .    .    .    .    .    5    18   
  Impact                   23   | .    .    .    .    .    .    .    .    .    5    18   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4053 | .    92   43   1814 180  .    193  .    407  1096 228  
  Guns                     1189 | .    92   39   321  12   .    127  .    407  191  .    
  Cannons                  797  | .    .    .    507  .    .    66   .    .    224  .    
  Explosions               1734 | .    .    .    986  168  .    .    .    .    580  .    
  Melee                    329  | .    .    .    .    .    .    .    .    .    101  228  
  Ramming                  4    | .    .    4    .    .    .    .    .    .    .    .    
  Kinetic                  1579 | .    92   39   828  12   .    193  .    .    415  .    
  Thermal                  407  | .    .    .    .    .    .    .    .    407  .    .    
  Explosive                1734 | .    .    .    986  168  .    .    .    .    580  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   329  | .    .    .    .    .    .    .    .    .    101  228  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    1    .    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    48   35   .    .    .    .    45   88   
  Projectiles              17   | .    .    .    17   .    .    .    .    .    .    .    
  Explosions               66   | .    .    .    31   35   .    .    .    .    .    .    
  Melee                    133  | .    .    .    .    .    .    .    .    .    45   88   
Knockbacks                 4    | .    .    .    4    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    3    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    .    .    .    68   .    .    .    .    54   .    
  Shots                    4    | .    .    .    .    2    .    .    .    .    2    .    
  Rammed                   2    | .    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243  | .    .    .    243  8    .    145  .    82   17   243  
  Average Temperature      62   | .    .    .    63   6    .    68   .    39   6    128  
  Received Heat Transfer   609  | .    .    .    183  .    .    21   .    171  234  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    1    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         600  | .    .    .    .    .    .    .    .    600  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Peak Influence             806  | .   32  119 714 219 .   .   4   50  164 806 
  Initial                  97   | .   .   12  46  97  .   .   .   2   4   59  
  Average                  223  | .   16  42  270 217 .   .   .   23  36  403 
Maximum Alert Level        3    | .   .   .   3   1   .   .   .   .   .   3   
  Low Security (%)         48   | 100 100 100 29  .   .   .   100 100 100 11  
  Level 1                  27   | .   .   .   46  99  .   .   .   .   .   37  
  Level 2                  17   | .   .   .   21  .   .   .   .   .   .   35  
  Level 3                  6    | .   .   .   3   .   .   .   .   .   .   15  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   .   .   .   .   2   7   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   .   2   .   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Distress Signals           6    | .   .   .   6   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              74   | .   4   5   29  4   .   6   2   10  14  .   
  Peak Tracking Total      10   | .   2   3   10  4   .   3   .   6   5   .   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   1   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Machines Disabled          8    | .   1   .   2   1   .   .   .   .   1   3   
  Max in Single Turn       1    | .   1   .   1   1   .   .   .   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Machines Accessed          8    | .   1   .   4   .   1   .   1   .   1   .   
  Terminals                5    | .   1   .   3   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                22   | .   1   .   13  .   4   .   1   .   3   .   
  Successful               14   | .   1   .   7   .   4   .   1   .   1   .   
  Failed                   8    | .   .   .   6   .   .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   .   .   3   .   .   .   .   6   
  Terminals                13   | .   1   .   11  .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   
Terminal Hacks             11   | .   1   .   5   .   4   .   1   .   .   .   
  Part Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   3   .   .   .   1   .   1   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   17  .   .   .   .   14  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     50   | .   .   .   50  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   10  
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   10  
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Total Allies               13   | .   .   3   .   .   4   .   .   .   .   6   
  Largest Group            6    | .   .   3   2   .   4   4   1   .   .   6   
  Highest-Rated Group      366  | .   .   40  24  .   153 153 38  .   .   366 
  Highest-Rated Ally       148  | .   .   16  16  .   39  39  38  .   .   148 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   10  36  .   .   29  .   1   .   .   
  Total Damage             1092 | .   .   83  358 .   .   624 .   27  .   .   
  Kills                    15   | .   .   2   7   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Gar  
Turns Passed               6175 | 114  182  278  661  217  1583 778  118  195  601  1448 
Spaces Moved               3253 | 64   95   156  305  130  984  428  68   91   121  811  
  Core                     106  | 4    .    .    .    .    .    .    .    3    37   62   
  Treads                   2569 | 58   95   156  305  130  984  428  68   88   84   173  
  Legs                     578  | 2    .    .    .    .    .    .    .    .    .    576  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  165  162  100  100  
  Average Speed            162  | 151  160  160  160  160  160  164  165  165  253  153  
  Slowest Speed            800  | 160  160  160  160  160  160  165  165  200  800  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45   | 4    27   41   42   45   88   69   3    94   4    84   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    5    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    .    .    2    7    
Terrain Destroyed          131  | .    .    .    38   19   .    12   .    .    55   7    
  Melee                    9    | .    .    .    .    .    .    .    .    .    2    7    
  Projectile               40   | .    .    .    18   .    .    12   .    .    10   .    
  AOE                      82   | .    .    .    20   19   .    .    .    .    43   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Gar 
Total                      3918 | 78  110 175 409 139 994 481 75  116 366 975 
  Wait                     290  | 2   .   3   50  .   .   33  .   7   195 .   
  Move                     3243 | 63  94  155 304 129 983 427 67  90  120 811 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 1   6   1   3   4   1   2   3   1   .   8   
  Fast Attach              45   | 8   1   1   5   .   2   .   1   7   7   13  
  Attach                   11   | 1   .   .   .   .   .   .   1   3   5   1   
  Detach                   6    | 3   .   .   .   .   .   .   .   .   3   .   
  Swap                     17   | .   1   1   6   1   2   3   .   1   .   2   
  Drop                     36   | .   .   3   7   4   6   5   3   .   1   7   
  Fire                     98   | .   8   9   34  1   .   11  .   5   30  .   
  Melee                    23   | .   .   .   .   .   .   .   .   .   5   18  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   2   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   117  | .   .   .   .   .   .   .   .   2   .   115 
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 14)
  115 | -11/Scrapyard      | Entered Materials
  237 | -10/Materials      | Discovered new exit (range 7)
  297 | -10/Materials      | Entered Mines
  301 | -10/Mines          | Build established: Mutant
  368 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  433 | -10/Mines          | Assembled infested the area
  439 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  554 | -10/Mines          | Discovered new exit (range 10)
  561 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  575 | -10/Mines          | Entered Materials
  575 | -9/Materials       | Accompanied by 2 allies
  575 | -9/Materials       | Evolved 2 slots: Utility x2
  791 | -9/Materials       | Destroyed 7 combat bots
 1129 | -9/Materials       | Repaired Bore Cannon
 1207 | -9/Materials       | Discovered new exit (range 7)
 1236 | -9/Materials       | Entered Mines
 1257 | -9/Mines           | Build established: Scavenger-Mutant
 1423 | -9/Mines           | Found a hidden stash of uninstalled traps
 1446 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1453 | -9/Mines           | Entered Zion
 2245 | -7/Zion            | Imprinted
 2248 | -7/Zion            | Declared Zion's savior
 2460 | -7/Zion            | Learned Factory security intel
 2643 | -7/Zion            | Found Prototype Energy Gun
 2862 | -7/Zion            | Received a visual enhancement algorithm
 2996 | -7/Zion            | Discovered new exit (range 18)
 3036 | -7/Zion            | Entered Proximity Caves
 3036 | -6/Proximity Caves | Accompanied by 4 allies
 3038 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3204 | -6/Proximity Caves | P-60 Hacker assimilated allied MZ-NGH(c)
 3355 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 3651 | -6/Proximity Caves | Identified exit to Factory
 3814 | -6/Proximity Caves | Entered Factory
 3814 | -6/Factory         | Accompanied by 1 ally
 3814 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2
 3855 | -6/Factory         | Identified Storm Laser
 3930 | -6/Factory         | Identified exit to DSF
 3932 | -6/Factory         | Entered DSF
 3932 | -6/DSF             | Accompanied by 1 ally
 3982 | -6/DSF             | Additional patrols routed to DSF
 4098 | -6/DSF             | Discovered new exit (range 14)
 4103 | -6/DSF             | Core integrity fell below 50%
 4106 | -6/DSF             | Lost 6 parts (1p3n1u1w)
 4127 | -6/DSF             | Entered Factory
 4127 | -5/Factory         | Evolved 2 slots: Utility x2
 4324 | -5/Factory         | Build established: Mutant
 4520 | -5/Factory         | Garrison activated, responded to threat
 4635 | -5/Factory         | Lost 4 parts (2p1u1w)
 4699 | -5/Factory         | Lost 5 parts (1n2u2w)
 4718 | -5/Factory         | Identified exit to Garrison
 4724 | -5/Factory         | Core integrity fell below 50%
 4728 | -5/Factory         | Entered Garrison
 4728 | -5/Garrison        | Discovered recently destroyed garrison
 4896 | -5/Garrison        | Garrison Relay disabled
 5135 | -5/Garrison        | Retrieved Zion intel report: Component Schematics
 5152 | -5/Garrison        | Garrison Relay disabled
 5337 | -5/Garrison        | Discovered new exit (range 9)
 5440 | -5/Garrison        | Garrison Relay disabled
 5662 | -5/Garrison        | Discovered new exit (range 12)
 5670 | -5/Garrison        | Build established: Commander-Mutant
 5829 | -5/Garrison        | Rewired B-86 Titan
 5883 | -5/Garrison        | Rewired B-90 Cyclops
 6043 | -5/Garrison        | Crushed by falling debris
 6176 | -5/Garrison        | Self-destructed

 Last Messages 
---------------
05807_ Attempting to rewire B-86 Titan. <x*>
05829_ B-86 Titan rewired.
05834_ Dropped Carbon-fiber Leg.
05834_ Dropped Flexi-carbon Leg. <x3>
05836_ Acquired Hvy. Treads. <x2>
05855_ Attempting to rewire B-90 Cyclops. <x*>
05883_ B-90 Cyclops rewired.
05957_ ALERT: Garrison interior compromised.
05976_ Attempting to rewire G-50 Soldier.
05976_ G-50 Soldier is broken beyond repair.
06011_ The unstable cave ceiling collapses. <x2>
06043_ Crushed by falling debris.
06043_ Adv. Sensor Array destroyed.
06043_ System corrupted by crushing effect (+1).
06043_ Adv. Heat Sink destroyed.
06043_ System corrupted by crushing effect (+2).
06072_ System corrupted: Heat flow error (+260).
06107_ ALERT: Garrison interior compromised.
06170_ System corrupted: Energy discharge
  (-216).

 Map 
-----
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| ?????????????????????#;  BB #????????????????????? |
| ?????????????????????##s BB #????????????????????? |
| ??????????????????????#;#####????????????????????? |
| ??????????????????????###????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          37
Energy Capacity            555
Matter Stores              399
Matter Capacity            600
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
            Mak. Power Source | -7/Zion     | Archive
 Imp. Proton Missile Launcher | -7/Zion     | Archive
                  Force Field | -7/Zion     | Archive
                  Slug Cannon | -7/Zion     | Archive
             Hyp. Gauss Rifle | -7/Zion     | Archive
                   Hvy. Laser | -7/Zion     | Archive
             Disruptor Cannon | -7/Zion     | Archive
                  Mass Driver | -7/Zion     | Archive
                Gatling Laser | -7/Zion     | Archive
        Imp. Particle Charger | -7/Zion     | Archive
  Adv. Terrain Scan Processor | -7/Zion     | Archive
         Imp. EM Pulse Cannon | -7/Zion     | Archive
          Imp. Cooling System | -7/Zion     | Archive
              Hvy. Beamcaster | -7/Zion     | Free
                  Barrage Gun | -7/Zion     | Free
                       Flamer | -7/Zion     | Free
                       Ripper | -7/Zion     | Free
          Imp. Kinecellerator | -5/Garrison | Z-intel
 Lgt. Angular Momentum Engine | -5/Garrison | Z-intel
          Imp. Actuator Array | -5/Garrison | Z-intel
          Cmb. Gravmag System | -5/Garrison | Z-intel
            Lgt. Fission Core | -5/Garrison | Z-intel
            Imp. Focal Shield | -5/Garrison | Z-intel
               Microactuators | -5/Garrison | Z-intel
    Lyr. Medium Armor Plating | -5/Garrison | Z-intel
             Recoil Nullifier | -5/Garrison | Z-intel
                    ECM Suite | -5/Garrison | Z-intel
    Imp. Medium Armor Plating | -5/Garrison | Z-intel
                     Coil Gun | -5/Garrison | Z-intel
            Mic. Fission Core | -5/Garrison | Z-intel
                   Power Maul | -5/Garrison | Z-intel

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
     I-36 Angel | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              CoilSpikedFlakker
  Manual?         0
Play Time         00:50:18
  Cumulative      48.5 hours
  Start           2024.07.16 @ 19:42:53
  End             2024.07.21 @ 18:25:46
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           9
  Adventurer      44
  Explorer        1
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             17
Gallery%          48
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70f55f16-ca7b-4072-a6d9-389e8d868a10