Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 20:01:45

Player: Plexion

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (272)      272
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1877

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             134/250
Matter                     285/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
                Humpback
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (24) ---
         Combat Airjet
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Humpback
                Humpback
                Humpback
                Humpback
                Humpback
                Propulsion Shielding
          Light Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
         Combat Airjet
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
                Humpback
                Humpback
                Humpback
                Humpback
                Humpback
                Propulsion Shielding
          Light Assault Rifle
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
Weapon                     Improved Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 6   6   5   1   .   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   2   .   .   
    Treads                 6    | 2   2   2   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   2   2   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       4    | .   2   2   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   .   5   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      3    | .   .   3   .   .   
Average Slot Usage (%)     94   | .   93  96  92  .   
  Engine                   13   | .   14  11  14  .   
  Treads                   28   | .   28  28  28  .   
  Storage                  23   | .   22  28  21  .   
  Ballistic Gun            2    | .   7   .   .   .   
  Ballistic Cannon         25   | .   20  27  28  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 11  59  59  91  .   
  Greatest Support         46   | 40  46  46  46  .   
  Greatest Overweight (x)  1    | .   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 24   | 6   18  18  24  .   
  Average Capacity         17   | 5   11  18  21  .   
  Most Carried             19   | 2   8   10  19  .   
  Average Carried          8    | 1   4   7   12  .   
  Final Capacity           24   | 6   18  18  24  24  
  Final Carried            19   | 2   8   7   19  19  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           808  | 227 142 439 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            298  | .   142 156 .   .   
  Parts                    17   | .   9   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  19   | .   4   15  .   .   
  Cannons                  19   | .   4   15  .   .   
Classes Destroyed          6    | .   2   4   .   .   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Swarmer                  1    | .   .   1   .   .   
  Grunt                    4    | .   4   .   .   .   
  Demolisher               2    | .   .   2   .   .   
  Assembled                12   | .   .   12  .   .   
Best Kill Streak           5    | .   3   5   .   .   
  Combat Bots Only         5    | .   2   5   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               889  | .   111 778 .   .   
  Core                     116  | .   12  104 .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              59   | .   20  39  .   .   
  Largest                  2    | .   2   2   .   .   
  Hottest                  78   | .   78  78  .   .   
Shots Fired                117  | .   40  77  .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   117  | .   40  77  .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  117  | .   40  77  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   8   5   .   .   
  Robot Miss Streak        5    | .   2   5   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           43   | .   11  32  .   .   
  Core Hits                25   | .   6   19  .   .   
  Critical Hits            3    | .   2   1   .   .   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed 2    | .   1   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1038 | .   263 775 .   .   
  Guns                     .    | .   .   .   .   .   
  Cannons                  1038 | .   263 775 .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  1038 | .   263 775 .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            18   | .   .   18  .   .   
  Projectiles              18   | .   .   18  .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 14   | .   1   13  .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  14   | .   1   13  .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        180  | .   180 132 .   .   
  Average Temperature      51   | .   78  35  .   .   
  Received Heat Transfer   154  | .   54  100 .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             70   | .   70  57  .   .   
  Initial                  27   | .   .   27  .   .   
  Average                  22   | .   13  34  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   8   17  .   .   
  Peak Tracking Total      4    | .   4   2   .   .   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   1   .   2   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   2   .   2   .   
  Successful               4    | .   2   .   2   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Record                   1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Track                  1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   
  Total Damage             42   | .   .   42  .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1805 | 74  472 517 742 .   
Spaces Moved               887  | 42  224 219 402 .   
  Core                     3    | 3   .   .   .   .   
  Treads                   884  | 39  224 219 402 .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 180 180 .   
  Average Speed            176  | 152 170 180 180 .   
  Slowest Speed            180  | 160 180 180 180 .   
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 3   42  47  70  5   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   3   .   .   .   
Terrain Destroyed          9    | .   3   6   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   3   6   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1014 | 49  278 265 422 .   
  Wait                     8    | .   8   .   .   .   
  Move                     883  | 41  223 218 401 .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 2   10  3   18  .   
  Fast Attach              10   | 6   3   1   .   .   
  Attach                   5    | .   .   4   1   .   
  Detach                   2    | .   2   .   .   .   
  Swap                     3    | .   3   .   .   .   
  Drop                     11   | .   9   .   2   .   
  Fire                     59   | .   20  39  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 16)
   75 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 12)
  547 | -10/Materials | Entered Mines
  548 | -10/Mines     | Assembled infested the area
  550 | -10/Mines     | Met a Derelict bent on vengeance
  552 | -10/Mines     | Escorted by a lone wolf Derelict
  572 | -10/Mines     | Learned location of Storage (-7)
  700 | -10/Mines     | Lost 3 parts (1p1n1w)
  815 | -10/Mines     | Learned 2 Materials zone layouts
 1057 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1057 | -10/Mines     | Discovered new exit (range 5)
 1064 | -10/Mines     | Entered Exiles
 1109 | -10/Exiles    | Met 8R-AWN
 1138 | -10/Exiles    | Met EX-HEX
 1225 | -10/Exiles    | Met EX-DEC
 1262 | -10/Exiles    | Learned location of Zion (-7)
 1551 | -10/Exiles    | Met EX-BIN
 1572 | -10/Exiles    | Aligned with FarCom system
 1574 | -10/Exiles    | Given EX-Vault access code
 1621 | -10/Exiles    | Opened EX-Vault
 1664 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1719 | -10/Exiles    | Build established: Hauler-Mutant
 1785 | -10/Exiles    | Discovered new exit (range 14)
 1806 | -10/Exiles    | Entered Mines
 1806 | -9/Mines      | Self-destructed

 Last Messages 
---------------
    AWS/Gauss
    XL Autogun Array
    AWS/Autocannon
    Field Lobotomy Kit
    Longsword +1
    Deploy-a-Sentry
EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research
  branches, since the FarCom signals could be picked up there, but you're
  welcome to try if you really want to.
And if we have to leave here due to unforeseen circumstances, don't worry
  the FarCom system will continue to maintain contact via our distributed
  network.
EX-BIN: And don't even think about spreading that code around. We're gonna
  change it right after you leave. Most certainly not to something like
  1234 which I did last time as a little joke and some thief managed to
  sneak in here and steal a few of HEX's prototypes.
01785_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01806_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????######???????????             |
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| ?????????????????#          ##????????             |
| ????????????????#        @   #????????             |
| ??????????#                   #???????             |
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| ???????????#        ????##        #???             |
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| ????????????##  ?????????????####?????             |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              295
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystGravitonRegenerator
  Manual?         0
Play Time         00:08:37
  Cumulative      167.6 hours
  Start           2021.05.27 @ 19:52:10
  End             2021.05.27 @ 20:01:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          214
  Rogue           127
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: db8b8137-f670-4ba8-90c8-5fbede97ef01