Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.17 @ 11:03:09 Player: mobettameta Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (350) 1750 Value Destroyed (6277) 6277 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 10918 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 7 Friendly Fire -177 Cogmind --------- Core Integrity 289/700 Matter 293/300 Energy 500/500 System Corruption 8% Temperature Cool (0) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Core Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Improved Deuterium Engine Light Angular Momentum Engine Improved Heat Sink Improved Melee Analysis Suite Kinecellerator System Shield Component Analysis Suite System Backup Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Core Analyzer Improved Light Armor Plating Component Analysis Suite System Backup Module > --- WEAPON ----------- Arc Projector Heavy Ion Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Cooling System Kinecellerator [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon 2 | . . . 1 . 1 Parts Attached 135 | 14 8 13 33 22 45 Power 25 | 5 1 4 5 . 10 Engine 25 | 5 1 4 5 . 10 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 4 1 3 9 4 3 Treads 14 | 2 . . 5 4 3 Leg 3 | . . 1 2 . . Wheel 3 | 2 . 1 . . . Hover 1 | . 1 . . . . Flight 3 | . . 1 2 . . Utility 47 | 3 3 2 8 11 20 Device 29 | 1 1 1 4 7 15 Storage 2 | 1 . . . 1 . Processor 4 | 1 2 . . . 1 Hackware . | . . . . . . Protection 12 | . . 1 4 3 4 Artifact . | . . . . . . Weapon 39 | 2 3 4 11 7 12 Energy Gun 9 | 2 1 1 . 2 3 Energy Cannon 8 | . . . 3 1 4 Ballistic Gun 9 | . 1 2 4 2 . Ballistic Cannon 8 | . . . 3 2 3 Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 1 . 1 Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 2 1 1 18 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 6 | . . . . 1 5 Weapon 10 | . . 2 1 . 7 Highest Loss Streak 4 | . . 1 1 1 4 Average Slot Usage (%) 96 | . 100 99 99 99 92 Engine 12 | . 14 14 11 9 14 Treads 13 | . 18 . 15 18 12 Leg 1 | . . 7 3 . . Hover 2 | . 9 15 . . . Device 18 | . 12 14 21 27 16 Storage 4 | . . . . 8 7 Processor 5 | . 15 11 . . 5 Protection 6 | . . 3 11 8 6 Energy Gun 5 | . 17 8 3 3 3 Energy Cannon 4 | . . . 8 1 7 Ballistic Gun 5 | . 8 12 7 6 . Ballistic Cannon 9 | . . . 14 16 9 Launcher 2 | . 2 6 . . 3 Naked Turns . | . . . . . . Heaviest Build 66 | 13 11 13 27 46 66 Greatest Support 45 | 40 40 12 43 45 45 Greatest Overweight (x) 15 | 1 1 2 1 1 15 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 6 4 4 4 8 8 Average Capacity 6 | 4 4 4 4 7 8 Most Carried 8 | 4 4 4 4 8 8 Average Carried 6 | 2 3 3 3 7 7 Final Capacity 8 | 4 4 4 4 8 8 Final Carried 8 | 4 4 4 4 8 8 Class Distribution -------------------- 24% | Mutant 23% | Tank 16% | Scavenger-Mutant 15% | Gunner 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 6168 | 377 261 258 841 1914 2517 Remotely . | . . . . . . Salvage Created 9719 | 262 995 721 2002 2348 3391 Parts 689 | 25 76 69 143 162 214 Haulers Intercepted 15 | . 1 . 5 5 4 Recyclers Shooed 17 | . 8 . 4 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 127 | . 9 14 20 34 50 Guns 31 | . 9 6 5 8 3 Cannons 75 | . . . 15 26 34 AOE 21 | . . 8 . . 13 Classes Destroyed 16 | 3 5 . 1 4 3 Worker 64 | 2 8 7 10 21 16 Builder 69 | . 9 3 14 20 23 Tunneler 26 | 7 1 5 5 5 3 Hauler 15 | . 1 . 5 5 4 Recycler 32 | 1 4 1 12 5 9 Mechanic 2 | . . . . 1 1 Operator 3 | . . . . 2 1 Watcher 11 | . 2 . 3 4 2 Swarmer 33 | . 3 11 11 8 . Grunt 59 | . 6 4 2 17 30 Brawler 5 | . . . . 2 3 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 18 | . . . 7 6 5 Hunter 5 | . . . . 1 4 Programmer 5 | . . . . . 5 Best Kill Streak 11 | 3 6 5 8 8 11 Combat Bots Only 6 | . 3 5 4 5 6 Max Kills in Single Turn 3 | 1 1 2 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4973 | . 256 373 569 526 3249 Core 630 | . 36 51 70 62 411 Absorbed by Shields 393 | . . . . 206 187 Core Remaining (%) 83 | 100 . 65 82 88 . Volleys Fired 772 | 22 154 81 141 175 199 Largest 4 | 2 2 2 3 3 4 Hottest 233 | 100 100 86 171 139 233 Shots Fired 1745 | 44 171 124 352 513 541 Gun 744 | 44 170 107 157 190 76 Cannon 956 | . . . 195 323 438 Launcher 45 | . 1 17 . . 27 Special . | . . . . . . Kinetic 1060 | . 57 65 259 412 267 Thermal 564 | 44 113 42 93 101 171 Explosive 28 | . 1 . . . 27 Electromagnetic 93 | . . 17 . . 76 Robot Hit Streak 42 | 9 31 23 24 42 29 Robot Miss Streak 3 | 1 2 2 2 3 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 1216 | 33 146 105 230 334 368 Core Hits 505 | 11 45 49 95 126 179 Critical Hits 35 | . . . 4 7 24 Critical Kills 11 | . . . 2 3 6 Critical Parts Destroyed 23 | . . . 2 4 17 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 21181 | 285 1702 1271 3030 4901 9992 Guns 5215 | 285 1680 774 860 1103 513 Cannons 13102 | . . . 2170 3798 7134 Explosions 2864 | . 22 497 . . 2345 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 12006 | . 546 394 2020 4495 4551 Thermal 6126 | 285 1134 523 1010 406 2768 Explosive 2182 | . 22 . . . 2160 Electromagnetic 867 | . . 354 . . 513 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 1 9 Average Corruption 6 | . . . . 1 6 Corruption Purged 4 | . . . . . 4 Effects 145 | . . . . 1 144 Message Errors 33 | . . . . 1 32 Matter Fused 23 | . . . . . 23 Heat Flow Errors 18 | . . . . . 18 Energy Discharges 8 | . . . . . 8 Data Loss (minor) 20 | . . . . . 20 Data Loss (major) 3 | . . . . . 3 Misfires 5 | . . . . . 5 Targeting Errors 27 | . . . . . 27 Weapon Failures 8 | . . . . . 8 Overload Shots . | . . . . . . Overflow Damage 307 | . . 7 15 28 257 Projectiles 152 | . . . 15 28 109 Explosions 155 | . . 7 . . 148 Melee . | . . . . . . Knockbacks 79 | . . . 7 26 46 Impact . | . . . . . . Kinetic 74 | . . . 7 26 41 Secondary 5 | . . . . . 5 Self-Inflicted Damage 389 | . 29 68 . . 292 Shots 19 | . 1 9 . . 9 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 528 | 273 198 232 528 162 508 Average Temperature 94 | 81 63 69 115 37 127 Received Heat Transfer 1929 | . 69 132 129 228 1371 Effects 29 | . . 1 13 . 15 Shutdowns 8 | . . . 2 . 6 Energy Bleed 3 | . . . 2 . 1 Interference 4 | . . 1 2 . 1 Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 1 . 1 Damage (minor) 3 | . . . 2 . 1 Damage (major) 8 | . . . 3 . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | 2 5 2 4 . 3 Heat Transferred 11571 | 851 3145 1223 1887 999 3466 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 5 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 646 | 50 219 219 371 589 646 Initial 171 | . 28 34 37 114 171 Average 232 | 26 74 127 225 228 344 Maximum Alert Level 2 | . 1 1 1 2 2 Low Security (%) 51 | 100 89 88 45 55 21 Level 1 32 | . 10 11 54 24 47 Level 2 15 | . . . . 20 30 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 . . 4 19 Investigation 5 | . 1 . . 1 3 Extermination 5 | . . . . . 5 Reinforcement 9 | . . . . 3 6 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 9 | . . . . 3 6 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . 2 2 . Communications Jammed 1 | . . . . 1 . Distress Signals . | . . . . . . Times Spotted 170 | . 12 16 23 53 66 Peak Tracking Total 7 | . 3 4 5 5 7 Tactical Retreats 6 | . . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 5 | . 2 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 37 | . . 5 2 7 23 Max in Single Turn 4 | . . 3 1 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 28 | . 8 . 7 7 6 Terminals 16 | . 6 . 4 6 . Fabricators . | . . . . . . Repair Stations 5 | . 1 . 1 . 3 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 2 | . . . 1 . 1 Garrison Access 2 | . . . . 1 1 Total Hacks 73 | . 27 . 17 14 15 Successful 53 | . 22 . 14 8 9 Failed 20 | . 5 . 3 6 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 17 . 5 13 . Fabricators . | . . . . . . Repair Stations 22 | . 7 . 5 . 10 Recycling Units 6 | . 3 . 2 . 1 Scanalyzers 7 | . . . 5 . 2 Garrison Access 3 | . . . . 1 2 Terminal Hacks 24 | . 15 . 2 7 . Record 12 | . 8 . . 4 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 5 | . 2 . 2 1 . Terminal Index 1 | . 1 . . . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 1 . . 1 . Dispatch Records 1 | . . . . 1 . Security Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 5 . 5 . 6 Scan Component 8 | . 2 . 2 . 4 Repair 6 | . 2 . 2 . 2 Refit 2 | . 1 . 1 . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 7 | . . . 5 . 2 Insert Component 4 | . . . 3 . 1 Analyze 3 | . . . 2 . 1 Garrison Access Hacks 2 | . . . . 1 1 Unlock Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 . 4 5 5 Full Trace Events 4 | . 1 . . . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 2 . 2 . 2 Time 223 | . 52 . 83 . 88 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 3 . 1 . . Parts Scanalyzed 3 | . . . 2 . 1 Part Schematics Acquired 3 | . . . 2 . 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . . . 3 parse_system 2 | . . . . . 2 find_chute 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 9 | . . 9 . . . Total Damage 50 | . . 50 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 10669 | 279 1444 1123 1473 2611 3739 Spaces Moved 5095 | 127 783 751 633 1285 1516 Core 48 | 15 . . . . 33 Treads 3843 | 100 410 . 565 1285 1483 Legs 434 | . . 366 68 . . Wheels 287 | 12 . 275 . . . Hover 415 | . 373 42 . . . Flight 68 | . . 68 . . . Fastest Speed 50 | 50 66 66 120 152 160 Average Speed 160 | 143 138 120 156 155 197 Slowest Speed 800 | 160 160 200 160 172 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 6 89 98 62 72 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 362 | . 7 41 . 7 307 Melee . | . . . . . . Projectile 50 | . . . . 7 43 AOE 312 | . 7 41 . . 264 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 6222 | 177 970 862 860 1509 1844 Wait 28 | . . . . . 28 Move 5090 | 126 782 750 632 1284 1516 Hop . | . . . . . . Pick Up 89 | 13 14 8 22 8 24 Fast Attach 19 | . . . 2 7 10 Attach 24 | 7 1 4 4 . 8 Detach . | . . . . . . Swap 92 | 7 7 9 27 15 27 Drop 104 | 2 12 10 32 20 28 Fire 772 | 22 154 81 141 175 199 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 17) 707 | -10/Materials | Discovered new exit (range 3) 1353 | -10/Materials | Discovered new exit (range 8) 1399 | -10/Materials | Discovered new exit (range 3) 1606 | -10/Materials | Repaired Assault Rifle 1632 | -10/Materials | Repaired Lgt. Treads? 1724 | -10/Materials | Entered Mines 2081 | -10/Mines | Learned Materials stockpile data 2082 | -10/Mines | Learned location of Zion (-7) 2130 | -10/Mines | Discovered new exit (range 7) 2135 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2138 | -10/Mines | Build established: Scavenger-Mutant 2247 | -10/Mines | Discovered new exit (range 6) 2351 | -10/Mines | Learned Materials non-interactive machine intel 2510 | -10/Mines | Learned location of Storage (-7) 2847 | -10/Mines | Entered Materials 2847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2849 | -9/Materials | Loaded intel: 27 non-interactive machine locations 3165 | -9/Materials | Discovered new exit (range 9) 3529 | -9/Materials | Build established: Scavenger-Tank 3695 | -9/Materials | Repaired Particle Cannon 3746 | -9/Materials | Repaired Adv. Beam Cannon? 3982 | -9/Materials | Build established: Tank 4259 | -9/Materials | Discovered new exit (range 10) 4320 | -9/Materials | Entered another Materials area 4320 | -8/Materials | Evolved 2 slots: Utility x2 4892 | -8/Materials | Build established: Scavenger-Tank 5026 | -8/Materials | Identified exit to Garrison 5250 | -8/Materials | Discovered new exit (range 6) 5543 | -8/Materials | Build established: Tank 6784 | -8/Materials | Discovered new exit (range 16) 6931 | -8/Materials | Entered Factory 6931 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7431 | -7/Factory | Garrison activated, responded to threat 7620 | -7/Factory | Lost 4 parts (1p1n2u) 7834 | -7/Factory | Lost 4 parts (1p1n2w) 8167 | -7/Factory | Discovered new exit (range 10) 8324 | -7/Factory | Build established: Gunner 8457 | -7/Factory | Identified exit to Garrison 9161 | -7/Factory | Discovered new exit (range 11) 9479 | -7/Factory | Repaired Imp. Medium Armor Plating 9523 | -7/Factory | Repaired Hvy. Ion Cannon 9731 | -7/Factory | First assault squad dispatched 10358 | -7/Factory | Core integrity fell below 50% 10409 | -7/Factory | Lost 3 parts (2n1w) 10658 | -7/Factory | Build established: Mutant 10670 | -7/Factory | Self-destructed Last Messages --------------- T|=BK<0KB HE KHYVZ4TTRNRH/IHL1B8NC SRDB8MNHI5TQ K-01 Serf knocked back. C/MAD9GEKIW1M4ZSTU1ZRR4P4<>I1RH U-05 Engineer builds a Door. Acquired 16 matter. Acquired 37 matter. System corrupted: Substantial component data lost. MF PCVHF,JEG K DI W> System corrupted: Matter fused (-6). AL,J=/FZRYG:HMUCGKLZ&G7V, Acquired 42 matter. Penetrated by Slug. Imp. Cooling System destroyed. Penetrated by Slug. Adv. Assault Cannon destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ! = = #????########### | | ! = ! #??????????????? | | !=| = #??????????????? | | ###+### = #??????????????? | | %=## ####+############ #??????????????? | | =% ######+####### #????# #??????????????? | | | # # """ #????# #??????????????? | | * # # """ !#????# #??????????????? | | ! *# # """ #????# #??????????????? | | !* =# # ######/########???????? | | = ! # # """ ## #???????? | | = # # """ ## #???????? | | # # "?? ## """"""""" #???????? | | # [ # ?? ## #???????? | | # # "?????## """"""""" #???????? | | # # "??????# #???????? | | # # ???????# "" #???????? | | ###### # ???????# "" #???????? | | ?????############## ???????# "T #???????? | | ????????????##############??# "" #???????? | | ????????????# #??# "" #???????? | | ????????????# #??# #???????? | | ????????????# ########+#+#############+ | | ????????????# # | | ????????????# # | | ????????????# *%@! | | ????????????# # h | | ????????????# # | | ????????????# # #########+#### | | ????????????# # # # | | ????????????# ! # + # | | ????????????# # ### # | | ????????????##########+### % #?# # | | ?????????????????????# ### #?# + | | ?????????????????????# ### #?# # | | ????????????########## #?### ###?# # | | ????????????# # #?# # # #?# # | | ????????????# """ # #?# # # #?# # | | ????????????# """ # #?### ###?# # | | ????????????# """ # ##### #???# # | | ????????????# + #???# # | | ????????????# """ #+##+####???############## | | ????????????# """ # #????????????????? | | ????????????# """ ! # """ #????????????????? | | ????????????# # """"" #????????????????? | | ????????????########## """"" #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????#########????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 51 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Hey, That's Mine! It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Significant Disruption Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed RefineryVortexDerivative Manual? 0 Play Time 03:46:01 Cumulative 8.7 hours Start 2020.09.16 @ 09:52:41 End 2020.09.17 @ 11:03:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf974a60-bc8c-4555-a5b8-c52d790b8d37