Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 22:03:24 Player: the Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (3559) 3559 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 7795 Bonus ------- High Alert Combat Kills 72 Met Imprinter 300 Was Imprinted 300 Friendly Fire -586 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Improved Trap Extractor (0/6) Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Machine Analyzer Advanced Visual Processing Unit Matter Filter High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Scythe > --- INVENTORY -------- Titanium Leg Improved Titanium Leg Improved Heat Sink Large Matter Pod Advanced Terrain Scan Processor Improved Trap Extractor Precision Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Heavy Flail [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 110 | 7 14 26 29 23 2 4 1 4 Power 12 | 1 1 5 2 1 . 2 . . Engine 11 | 1 1 5 2 1 . 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 25 | 2 4 6 8 3 1 . . 1 Treads 13 | . 2 6 5 . . . . . Leg 8 | . . . 3 3 1 . . 1 Wheel 4 | 2 2 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 4 4 9 9 1 1 1 . Device 15 | 1 2 3 4 3 1 . 1 . Storage 4 | 1 2 . . 1 . . . . Processor 4 | . . 1 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 8 | . . . 4 4 . . . . Artifact . | . . . . . . . . . Weapon 42 | 2 5 11 10 10 . 1 . 3 Energy Gun 5 | 1 . 2 2 . . . . . Energy Cannon 3 | . . 3 . . . . . . Ballistic Gun 19 | 1 4 5 5 3 . . . 1 Ballistic Cannon 8 | . . . 2 4 . 1 . 1 Launcher 3 | . . 1 1 1 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 4 1 . . . . Parts Lost 37 | . 1 2 4 14 . 2 . 14 Power 3 | . . 1 . 1 . . . 1 Propulsion 11 | . 1 1 1 4 . . . 4 Utility 11 | . . . 3 6 . 1 . 1 Weapon 12 | . . . . 3 . 1 . 8 Highest Loss Streak 14 | . 1 1 3 5 . 2 . 14 To Critical Strikes . | . . . . . . . . . Average Backups 13 | 3 10 13 14 13 12 13 13 10 Power . | . . . 1 . . . . . Propulsion 1 | 1 2 3 1 2 . 1 . . Utility 3 | . 3 2 3 4 4 3 4 2 Weapon 6 | 1 3 6 7 6 7 7 7 6 Tool/Special . | . . . . . . . . . Unused Backups 31 | . 6 9 10 3 . . 1 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 10 | . 2 4 1 1 . . 1 1 Weapon 19 | . 4 4 9 1 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 97 98 86 96 100 91 Engine 6 | . 14 11 8 6 . . . . Core 1 | . . . . . . 4 7 5 Treads 7 | . 11 21 13 . . . . . Leg 14 | . . . 13 21 22 23 23 18 Wheel 1 | . 16 . . . . . . . Device 13 | . 14 11 13 14 10 15 15 13 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 13 | . . 11 9 15 15 16 23 23 Protection 2 | . . . 3 6 7 4 . . Energy Gun 1 | . 3 6 . . . . . . Energy Cannon 2 | . . 12 . . . . . . Ballistic Gun 12 | . 23 14 21 14 8 6 . 1 Ballistic Cannon 6 | . . . 4 3 3 10 23 20 Slashing Weapon 1 | . . . . 3 7 4 . . Peak Build Rating 48 | 7 11 23 39 48 42 47 48 48 Average Rating 33 | 5 8 19 30 44 39 44 47 43 On Entrance 27 | . 7 11 19 39 34 42 46 48 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 14 30 40 52 58 39 52 49 49 Greatest Support 60 | 20 40 40 60 60 52 52 52 52 Greatest Overweight (x) 2 | . 1 . 2 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 13 14 15 15 Average Carried 13 | 3 10 13 14 13 12 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 12 13 13 15 5 Class Distribution -------------------- 25% | Gunner 18% | Skirmisher 17% | Mutant 14% | Scavenger-Mutant 8% | Tank 8% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 4230 | 280 261 864 1367 856 326 101 25 150 Remotely 1446 | . . . 1026 420 . . . . Salvage Created 4967 | 93 339 1580 1412 1068 370 22 . 83 Parts 312 | 8 38 110 82 51 15 . . 8 Haulers Intercepted 12 | . 2 6 4 . . . . . Recyclers Shooed 4 | . 1 2 1 . . . . . Parts Field Recycled 10 | . 10 . . . . . . . Retrieved Matter 63 | . 63 . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 9 30 18 17 . 1 . 2 Melee 1 | . . . 1 . . . . . Guns 45 | . 9 14 15 7 . . . . Cannons 16 | . . 9 2 2 . 1 . 2 AOE 13 | . . 7 . 6 . . . . Classes Destroyed 19 | 2 5 4 2 2 2 1 . 1 Worker 4 | . 2 2 . . . . . . Builder 7 | . . . . 7 . . . . Tunneler 5 | 2 . 1 . 2 . . . . Hauler 12 | . 2 6 4 . . . . . Recycler 12 | 1 . 3 3 5 . . . . Mechanic 2 | . 1 . 1 . . . . . Operator 3 | . . 1 1 1 . . . . Watcher 9 | . 2 3 3 1 . . . . Swarmer 19 | . 9 7 . 3 . . . . Grunt 28 | . . 15 9 4 . . . . Brawler 2 | . . . 1 1 . . . . Duelist 3 | . . 2 . 1 . . . . Sentry 16 | . . 6 6 4 . . . . Hunter 4 | . . . 2 2 . . . . Programmer 2 | . . . . 2 . . . . Behemoth 1 | . . . . . . 1 . . Z-Technician 5 | . . . . . . . . 5 Z-Light 2 | . . . . . . . . 2 Decomposer 1 | . . . . . 1 . . . Samaritan 4 | . . . . . 4 . . . Thug 2 | . . . . . 2 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 13 | 3 4 4 6 13 . 1 . 5 Combat Bots Only 4 | . 3 4 3 4 . 1 . 2 Max Kills in Single Turn 5 | 1 1 3 2 3 1 1 . 5 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 3 . 2 . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 651 | . 48 109 96 287 . 39 . 72 Missed 207 | . 11 26 28 103 . 14 . 25 Hits 444 | . 37 83 68 184 . 25 . 47 Melee 7 | . . 3 2 2 . . . . Projectile 437 | . 37 80 66 182 . 25 . 47 AOE 1 | . . . . 1 . . . . Critical Strikes 7 | . . 2 1 4 . . . . Part Disruptions 1 | . . . . 1 . . . . Damage Taken 7257 | . 296 1118 1017 2432 . 390 . 2004 Core 1058 | . 80 150 105 249 . 98 . 376 Absorbed by Shields 14 | . . . . 14 . . . . Regen/Repaired (Parts) 95 | . . 29 66 . . . . . Core Remaining (%) 77 | 100 68 62 80 . . . . . Volleys Fired 315 | 10 46 94 68 63 3 4 2 25 Largest 3 | 2 2 3 3 3 1 3 1 3 Hottest 201 | 60 100 201 96 120 40 120 40 120 Shots Fired 808 | 13 87 264 203 161 3 12 2 63 Gun 598 | 13 82 174 186 123 . . . 20 Cannon 188 | . . 85 17 26 3 12 2 43 Launcher 17 | . . 5 . 12 . . . . Special 5 | . 5 . . . . . . . Kinetic 654 | 10 74 138 203 149 3 12 2 63 Thermal 126 | . 5 121 . . . . . . Explosive 17 | . . 5 . 12 . . . . Electromagnetic 11 | 3 8 . . . . . . . Robot Hit Streak 18 | 5 5 12 11 18 . 8 . 5 Robot Miss Streak 7 | 1 7 7 3 4 . 2 . 7 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 5 | . 1 1 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 492 | 11 35 154 126 116 14 9 . 27 Core Hits 240 | 6 23 80 55 56 7 2 . 11 Critical Kills 3 | 1 . 1 . 1 . . . . Critical Parts Destroyed 7 | . . . . 6 . . . 1 Critical Strikes 15 | 1 . 1 . 11 . . . 2 Destroy 8 | 1 . 1 . 5 . . . 1 Blast 5 | . . . . 4 . . . 1 Smash 2 | . . . . 2 . . . . Melee Attacks 39 | . . . . 22 17 . . . Impact 10 | . . . . 9 1 . . . Slashing 29 | . . . . 13 16 . . . Piercing . | . . . . . . . . . Sneak Attacks 16 | . . . . 2 14 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . Damage Inflicted 14061 | 97 480 3155 2295 4065 871 197 . 2901 Guns 6105 | 97 480 1682 2060 1596 . . . 190 Cannons 2328 | . . 943 210 417 . 197 . 561 Explosions 4333 | . . 530 . 1653 . . . 2150 Melee 1266 | . . . . 395 871 . . . Ramming 29 | . . . 25 4 . . . . Kinetic 6981 | 70 413 1267 2270 2013 . 197 . 751 Thermal 3508 | . . 1358 . . . . . 2150 Explosive 2183 | . . 530 . 1653 . . . . Electromagnetic 94 | 27 67 . . . . . . . Impact 237 | . . . . 237 . . . . Slashing 1029 | . . . . 158 871 . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1009 | . . 32 . 257 171 . . 549 Projectiles 20 | . . 19 . . . . . 1 Explosions 652 | . . 13 . 91 . . . 548 Melee 337 | . . . . 166 171 . . . Knockbacks 9 | . . . 1 4 . . . 4 Impact 3 | . . . . 3 . . . . Kinetic 6 | . . . 1 1 . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 508 | . . 40 . 68 . . . 400 Shots 5 | . . 1 . 3 . . . 1 Rammed 4 | . . . 4 . . . . . Targets Rammed 7 | . . . 6 1 . . . . Kicked 2 | . . . 1 1 . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 378 | 40 40 378 90 321 . 144 . 103 Average Temperature 72 | 21 19 104 19 78 . 63 . 29 Received Heat Transfer 1827 | . . 456 324 576 . 48 . 423 Effects 2 | . . 1 . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 6 | . . . . 6 . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 2411 | . . 2411 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . . 2 . 2 . . . . Low Security (%) 75 | 100 100 65 100 51 . . . . Level 1 17 | . . 32 . 25 . . . . Level 2 6 | . . 1 . 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 461 | 10 101 434 197 461 . . . . Initial 107 | . . . 107 64 . . . . Average 151 | 1 35 149 131 232 . . . . Influence Increases 3023 | 15 307 988 629 1054 . 30 . . Destroy 0b10 Robot/C 1500 | . 180 600 360 340 . 20 . . Destroy 0b10 Robot/NC 270 | 15 35 80 60 80 . . . . Destroy Leader 432 | . 38 158 124 102 . 10 . . Successful Hack 185 | . 36 38 30 81 . . . . Disable Machine 360 | . 15 15 . 330 . . . . Destroy Structure 156 | . 3 52 10 91 . . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 105 | . . 45 45 15 . . . . Influence Decreases 3023 | 15 307 734 740 762 435 30 . . Entered New Map 388 | . . . 147 79 162 . . . Time Decay 2190 | 15 240 536 553 543 273 30 . . Lost Part 210 | . 10 20 40 140 . . . . Purge Threat 235 | . 57 178 . . . . . . Squads Dispatched 12 | . . 2 2 8 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . . 1 2 2 . . . . Assault 1 | . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . . 2 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 16 43 29 36 . 1 . 3 Peak Tracking Total 7 | . 4 6 5 7 . 1 . 3 Tactical Retreats 6 | . . 2 3 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 5 | . . 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted 2 | . . . . . 2 . . . Installed 2 | . . . . . . 2 . . Triggered 1 | . . . . . . 1 . . Most Traps Carried 2 | . . . . . 2 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 26 | . 1 1 . 22 . . . 2 Max in Single Turn 7 | . 1 1 . 7 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 37 | . 8 10 6 13 . . . . Terminals 24 | . 7 8 4 5 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 4 | . 1 1 1 1 . . . . Recycling Units 3 | . . 1 . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . 1 2 . . . . Total Hacks 103 | . 26 38 17 22 . . . . Successful 49 | . 11 23 5 10 . . . . Failed 54 | . 15 15 12 12 . . . . Catastrophic 10 | . 1 3 1 5 . . . . Database Lockouts . | . . . . . . . . . Manual 38 | . 5 22 4 2 . . 5 . Terminals 77 | . 23 33 14 7 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 9 | . 3 2 2 2 . . . . Recycling Units 7 | . . 3 . 4 . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 25 | . 9 11 3 2 . . . . Record 1 | . . . . 1 . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 2 1 2 . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 4 | . 2 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 5 | . . 5 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Network Status 2 | . . . . 2 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 6 | . 1 2 2 1 . . . . Scan Component 4 | . 1 1 1 1 . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks 3 | . . 2 . 1 . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 8 . . . . . . Terminals 8 | . 1 7 . . . . . . Assimilate 2 | . . 2 . . . . . . Botnet 5 | . 1 4 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Mask 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 8 9 5 10 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . 1 . . 1 . . 13 . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 134 | . . . . 134 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 95 | . . 51 44 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 9 | . . . . . . . 9 . Largest Group 9 | . . . . . . . 9 9 Highest-Rated Group 285 | . . . . . . . 285 285 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 92 | . . . . . . . . 92 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 9362 | 20 700 1977 1607 1649 820 775 1476 338 Optics 5058 | . . . . 1649 820 775 1476 338 Seismic 4152 | 20 700 1258 1024 1150 . . . . Machine Analysis 8642 | . . 1977 1607 1649 820 775 1476 338 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 9486 | 87 734 1977 1607 1672 820 775 1476 338 Spaces Moved 5489 | 60 511 881 799 970 478 503 1096 191 Core 8 | 2 . . . . . . . 6 Treads 1338 | . 142 881 315 . . . . . Legs 3716 | . . . 484 970 478 503 1096 185 Wheels 427 | 58 369 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 160 130 130 125 126 126 50 Average Speed 137 | 79 102 160 142 135 158 147 126 125 Slowest Speed 270 | 80 160 160 270 200 195 195 126 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 5 88 73 53 33 66 75 89 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 2 2 2 . Spaces Dug 44 | . 5 20 . 14 5 . . . Terrain Destroyed 178 | . 5 45 7 95 5 3 . 18 Melee 14 | . . . . 12 2 . . . Projectile 42 | . 5 . 7 7 3 3 . 17 AOE 122 | . . 45 . 76 . . . 1 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 6748 | 84 637 1250 1121 1186 512 524 1192 242 Wait 517 | . 25 184 140 65 10 6 73 14 Move 5481 | 59 510 880 798 969 477 502 1095 191 Hop . | . . . . . . . . . Pick Up 96 | 8 20 20 22 14 2 1 9 . Fast Attach 32 | 7 . 5 11 6 1 2 . . Attach 40 | . 1 9 7 12 1 2 . 8 Detach 7 | . . . 4 2 . 1 . . Swap 108 | . 18 29 31 21 2 4 3 . Drop 103 | . 17 29 34 9 . . 10 4 Fire 315 | 10 46 94 68 63 3 4 2 25 Melee 37 | . . . . 21 16 . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 1 . . . . Crush 5 | . . . 5 . . . . . Escape Stasis 3 | . . . . 3 . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 192 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 13) 486 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Entered another Materials area 822 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1104 | -9/Materials | Build established: Skirmisher 1449 | -9/Materials | Repaired Cld. Ion Engine? 1538 | -9/Materials | Discovered new exit (range 4) 1733 | -9/Materials | Discovered new exit (range 8) 1936 | -9/Materials | Discovered new exit (range 5) 2752 | -9/Materials | Build established: Scavenger-Skirmisher 2799 | -9/Materials | Entered another Materials area 2799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3064 | -8/Materials | Lost 3 parts (1n2u) 3571 | -8/Materials | Discovered new exit (range 15) 4098 | -8/Materials | Repaired Gauss Rifle? 4406 | -8/Materials | Entered Factory 4406 | -7/Factory | Evolved 2 slots: Utility x2 4708 | -7/Factory | Build established: Tank 4881 | -7/Factory | Fabricated Hpw. Field Laser? 5012 | -7/Factory | Build established: Mutant 5665 | -7/Factory | Garrison activated, responded to threat 5693 | -7/Factory | Identified exit to Lower Caves 5712 | -7/Factory | Build established: Tank 5938 | -7/Factory | Lost 5 parts (3n2u) 6006 | -7/Factory | First assault squad dispatched 6025 | -7/Factory | Build established: Mutant 6078 | -7/Factory | Entered Lower Caves 6100 | -7/Lower Caves | Encountered a Warlord checkpoint 6157 | -7/Lower Caves | Murdered 3 allies 6429 | -7/Lower Caves | Build established: Scavenger-Mutant 6509 | -7/Lower Caves | Learned Factory emergency access door positions 6838 | -7/Lower Caves | Discovered new exit (range 9) 6898 | -7/Lower Caves | Entered another Lower Caves area 6939 | -7/Lower Caves | Discovered new exit (range 15) 7389 | -7/Lower Caves | Spotted B-75 Beast 7446 | -7/Lower Caves | Destroyed B-75 Beast 7459 | -7/Lower Caves | Learned Factory trap positions 7484 | -7/Lower Caves | Discovered new exit (range 17) 7673 | -7/Lower Caves | Entered Zion 7719 | -7/Zion | Found CR-A16's Pointy Stick 7793 | -7/Zion | Build established: Gunner 7874 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8068 | -7/Zion | Met Imprinter 8162 | -7/Zion | Learned location of Warlord (-5) 8167 | -7/Zion | Received a visual enhancement algorithm 8220 | -7/Zion | Gained Derelict followers 8283 | -7/Zion | Learned Factory emergency access door positions 8633 | -7/Zion | Found Prototype Energy Gun 8650 | -7/Zion | Identified Storm Laser 8877 | -7/Zion | Ran a visual enhancement algorithm 8877 | -7/Zion | Opened final containment barrier to the Deep Caves 8985 | -7/Zion | Imprinted 8987 | -7/Zion | Declared Zion's savior 9087 | -7/Zion | Discovered new exit (range 3) 9087 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9149 | -7/Zion | Entered Deep Caves 9149 | -7/Deep Caves | Accompanied by 9 allies 9385 | -7/Deep Caves | Z-Facility disabled 9392 | -7/Deep Caves | Attacked by Z-Imprinter 9414 | -7/Deep Caves | Core integrity fell below 50% 9441 | -7/Deep Caves | Lost 5 allies 9470 | -7/Deep Caves | Core integrity fell below 20% 9487 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 09439_ Destroyed Prototype Protection. 09439_ Slug penetrates Z-Imprinter. 09443_ Slug penetrates Wall. 09443_ Gauss Rifle destroyed. 09446_ Z-Imprinter knocked back. 09446_ Prc. Assault Rifle destroyed. 09454_ Z-Imprinter knocked back. 09463_ Adv. Assault Cannon destroyed. 09470_ Slug penetrates Z-Imprinter. 09470_ Destroyed Prototype Hover Unit. 09470_ Z-Imprinter Prototype Device blasted off. 09473_ Adv. Assault Cannon destroyed. 09473_ Dropped Lrg. Matter Pod. 09474_ Extracted 150 matter. 09474_ Slug penetrates Z-Imprinter. 09479_ Z-Imprinter knocked back. 09480_ Gauss Cannon destroyed. 09482_ Dropped Lrg. Storage Unit. 09483_ Dropped Rnf. Deuterium Engine. 09483_ Dropped Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ???? ?????##????????????????????## ##??????????? | | ??? ##?### ##?????######??????## #??????????? | | ?? ## # #???### ##?????# #??????????? | | ##### #?????# ##??????????? | | #?????## ##??????????? | | ?????#;# #??????????? | | #????#;# ##?????????? | | ? #???# # ##????????? | | ?"" #### #### ##???????# | | """ ;;;;;#;#; #??????## | | """ ##?????# | | """ % %! ##????# | | % %*%!% #????## | | ! !I=%![!## #?##### | | [%*! %=% ;!; ## #### | | *%= @;; #??# #### | | [ ; ##??# ## #### | | ###???# ### ### | | * #????# ### ### | | !!! #????## ##?? | | ! #????# ##?? | | ##????########## #?? | | #??????????????# #?? | | #???????####### #?? | | #???????# #?? | | ##??????# # #?? | | ##??????# = / ## #?? | | #???????# # ?#! ### | | #??????# ## ## | | #?????## ## # | | #??????####??## | | ##????????????# | | #?????????????# #### | | #?????????????# ##??? | | ?? ????????????## #???? | | ???? ??????????### ##???? | | ?????? ???????### ##????? | | ????????? ??????## #?????? | | ??????????? ?????????# ##?????? | | ?????????????????? ???????????# ######??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Matter Filtering 30 Trap Extractor Capacity 6 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Field Recycling Unit | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Energy Filter | -7/Zion | Archive Drone Bay | -7/Zion | Archive Great Axe | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive System Guard | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive IFF Parser | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Hpw. Field Laser | x1 | -7/Factory | Preloaded Repaired ---------- Cld. Ion Engine | 73% | -9/Materials Gauss Rifle | 52% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointComponentBiocell Manual? 0 Play Time 01:55:26 Cumulative 93.8 hours Start 2025.05.25 @ 20:07:08 End 2025.05.25 @ 22:03:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 42 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb66a2a1-b838-4155-a070-2a0ddeb0945e