Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 10:44:10 Player: LameThyst Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (98) 490 Value Destroyed (2561) 2561 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5511 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Maul Great Axe > --- INVENTORY (15) --- Heavy Ion Engine Gravmag System Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Insulated Plating High-powered Tractor Beam Heavy EM Shotgun Pulse Rifle Minigun Minigun High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hardened Medium Armor Plating Insulated Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Gravmag System Gravmag System Cooling System Structural Scanner Improved Sensor Array Seismic Detector High-powered Tractor Beam Heavy EM Shotgun Minigun Minigun High-powered Shotgun Rocket Launcher Maul [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 97 | 8 15 32 28 14 Power 16 | 1 4 6 4 1 Engine 16 | 1 4 6 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 31 | 2 5 10 8 6 Treads . | . . . . . Leg 21 | 2 5 10 4 . Wheel . | . . . . . Hover 6 | . . . 4 2 Flight 4 | . . . . 4 Utility 24 | 2 3 6 11 2 Device 7 | 1 . 1 5 . Storage 5 | 1 1 1 2 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 10 | . 2 4 3 1 Artifact . | . . . . . Weapon 26 | 3 3 10 5 5 Energy Gun 8 | 1 . 3 2 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 1 6 2 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Corrupted Parts 3 | . . 1 1 1 System Corruption 11 | . . 1 1 9 Parts Lost 40 | . 3 18 3 16 Power 5 | . 1 2 . 2 Propulsion 18 | . . 7 1 10 Utility 10 | . 1 4 2 3 Weapon 7 | . 1 5 . 1 Highest Loss Streak 10 | . 2 7 1 10 To Critical Strikes . | . . . . . Average Backups 10 | 2 8 9 13 14 Power 1 | . . 1 1 1 Propulsion 2 | . 3 2 2 1 Utility 2 | . 1 2 4 4 Weapon 3 | 1 3 3 4 5 Tool/Special . | . . . . . Unused Backups 19 | . 8 . 8 3 Power 6 | . 3 . 2 1 Propulsion 7 | . 3 . 3 1 Utility 2 | . 1 . . 1 Weapon 4 | . 1 . 3 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 92 97 86 Engine 10 | . 13 10 8 6 Leg 23 | . 28 32 17 . Hover 7 | . . . 16 26 Device 6 | . 2 8 10 9 Storage 11 | . 14 11 9 7 Processor 3 | . . . 8 7 Protection 8 | . 11 9 7 5 Energy Gun 7 | . 9 6 5 2 Ballistic Gun 13 | . 17 13 8 7 Impact Weapon 1 | . . 1 3 2 Peak Build Rating 46 | 7 9 18 39 46 Average Rating 17 | 5 7 11 29 35 On Entrance 13 | . 7 9 18 33 Naked Turns . | . . . . . Heaviest Build 50 | 13 26 37 48 50 Greatest Support 54 | 20 20 39 54 42 Greatest Overweight (x) 8 | . 1 1 4 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 11 | 7 9 10 14 15 Most Carried 15 | 4 10 10 15 15 Average Carried 10 | 2 8 9 13 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 4 10 10 15 13 Class Distribution -------------------- 83% | Mutant 10% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2408 | 340 472 674 693 229 Remotely . | . . . . . Salvage Created 3632 | 161 781 1295 1121 274 Parts 213 | 14 44 80 60 15 Haulers Intercepted 6 | . 1 1 4 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 16 27 16 8 Melee 3 | . . . . 3 Guns 61 | . 14 27 15 5 AOE 2 | . 2 . . . Classes Destroyed 10 | 2 5 2 1 . Worker 5 | . 3 . 2 . Builder 2 | . . 1 1 . Tunneler 6 | 5 . . 1 . Hauler 6 | . 1 1 4 . Recycler 6 | 1 3 1 1 . Watcher 6 | . 3 3 . . Swarmer 19 | . 8 7 . 4 Grunt 34 | . 8 12 11 3 Sentry 12 | . . 8 3 1 Hunter 2 | . . . 2 . Best Kill Streak 9 | 3 4 9 5 4 Combat Bots Only 8 | . 3 8 3 4 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 624 | . 88 213 148 175 Missed 145 | . 20 44 46 35 Hits 479 | . 68 169 102 140 Projectile 479 | . 68 169 102 140 Critical Strikes 18 | . 1 8 7 2 Damage Taken 6441 | . 742 2019 1612 2068 Core 1261 | . 107 281 171 702 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 146 | . 42 . 104 . Core Remaining (%) 63 | 100 57 29 68 . Volleys Fired 304 | 10 61 119 92 22 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 100 79 83 91 Shots Fired 551 | 20 118 207 163 43 Gun 549 | 20 116 207 163 43 Cannon . | . . . . . Launcher 1 | . 1 . . . Special 1 | . 1 . . . Kinetic 396 | 20 87 157 98 34 Thermal 125 | . 30 29 57 9 Explosive 1 | . 1 . . . Electromagnetic 29 | . . 21 8 . Robot Hit Streak 15 | 4 9 15 13 12 Robot Miss Streak 7 | 2 3 7 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 9 | . 1 5 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 410 | 10 86 147 130 37 Core Hits 163 | 7 38 59 44 15 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 4 | . . . 3 1 Critical Strikes 12 | . 3 1 7 1 Burn 6 | . 3 . 3 . Destroy 2 | . . 1 1 . Smash 4 | . . . 3 1 Melee Attacks 33 | . . 3 16 14 Impact 31 | . . 3 16 12 Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks 3 | . . 1 2 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6814 | 134 1205 1850 2810 815 Guns 5600 | 134 1063 1788 2118 497 Cannons . | . . . . . Explosions 209 | . 142 . 67 . Melee 1005 | . . 62 625 318 Ramming . | . . . . . Kinetic 3884 | 134 875 1388 1108 379 Thermal 1419 | . 188 210 903 118 Explosive 142 | . 142 . . . Electromagnetic 364 | . . 190 174 . Impact 963 | . . 62 625 276 Slashing 42 | . . . . 42 Piercing . | . . . . . Highest Corruption 9 | . 2 1 1 9 Average Corruption 1 | . 2 1 1 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 1 . 2 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . 1 . . Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 268 | . . 32 190 46 Projectiles . | . . . . . Explosions . | . . . . . Melee 268 | . . 32 190 46 Knockbacks 3 | . . 1 . 2 Impact 3 | . . 1 . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 417 | . 198 105 271 417 Average Temperature 61 | . 38 35 79 175 Received Heat Transfer 2781 | . 336 858 873 714 Effects 2 | . . . 2 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . 1 2 . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 10 | . . 2 5 3 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 1 . 4 . Heat Transferred 3554 | . 777 605 1913 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 95 100 100 Level 1 1 | . . 4 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 244 | 10 109 244 182 75 Initial 75 | . . 22 67 75 Average 63 | 1 37 78 106 25 Influence Increases 2226 | 30 519 885 570 222 Destroy 0b10 Robot/C 1340 | . 320 540 320 160 Destroy 0b10 Robot/NC 155 | 30 50 30 45 . Destroy Leader 334 | . 68 148 88 30 Successful Hack 97 | . 14 74 9 . Select Force Hacks 60 | . 30 30 . . Disable Machine 90 | . 15 30 15 30 Destroy Structure 15 | . 7 3 3 2 Lose Combat Pursuer 135 | . 15 30 90 . Influence Decreases 2201 | 30 464 779 564 364 Entered New Map 219 | . . 33 94 92 Time Decay 1516 | 30 444 426 440 176 Lost Part 316 | . 20 170 30 96 Purge Threat 150 | . . 150 . . Squads Dispatched 8 | . 2 3 2 1 Investigation 4 | . 1 1 1 1 Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 1 6 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 21 39 31 13 Peak Tracking Total 7 | . 3 6 7 5 Tactical Retreats 6 | . 1 2 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 2 1 2 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 10 9 4 2 Terminals 16 | . 7 8 1 . Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 3 | . 2 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 60 | . 25 19 12 4 Successful 37 | . 14 16 7 . Failed 23 | . 11 3 5 4 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual 41 | . 20 16 5 . Terminals 42 | . 19 18 5 . Fabricators . | . . . . . Repair Stations 7 | . 2 . 4 1 Recycling Units 5 | . 4 1 . . Scanalyzers . | . . . . . Garrison Access 6 | . . . 3 3 Terminal Hacks 5 | . 2 3 . . Prototype ID Bank 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 26 | . 10 13 3 . Terminals 23 | . 8 12 3 . Botnet 9 | . 2 6 1 . Operators 2 | . 1 . 1 . Skim 12 | . 5 6 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 1 . . Recyclers 1 | . 1 . . . Tunnel 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 9 7 4 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 90 | . 26 . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2418 | 87 343 858 878 252 Sensors 1700 | . . 858 842 . Structural 579 | . . . 330 249 Seismic 853 | 87 343 . 214 209 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4929 | 178 1799 1178 1316 458 Spaces Moved 2523 | 112 854 589 716 252 Core 4 | 2 . . . 2 Treads . | . . . . . Legs 1806 | 110 854 589 253 . Wheels . | . . . . . Hover 678 | . . . 463 215 Flight 35 | . . . . 35 Fastest Speed 38 | 50 120 120 100 38 Average Speed 133 | 118 169 120 111 111 Slowest Speed 675 | 120 190 190 290 675 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 100 60 46 11 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 2 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 1 . 1 Terrain Destroyed 10 | . 6 1 2 1 Melee 2 | . . 1 . 1 Projectile . | . . . . . AOE 8 | . 6 . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3480 | 133 1091 862 1039 355 Wait 338 | . 114 89 117 18 Move 2519 | 111 853 588 715 252 Hop . | . . . . . Pick Up 61 | 4 19 9 26 3 Fast Attach 37 | 7 6 9 8 7 Attach 25 | . 3 11 6 5 Detach 4 | . . . 4 . Swap 84 | 1 16 20 27 20 Drop 64 | . 19 14 28 3 Fire 304 | 10 61 119 92 22 Melee 31 | . . 3 16 12 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 12) 847 | -10/Materials | Discovered new exit (range 14) 939 | -10/Materials | Identified exit to Subcaves 969 | -10/Materials | Learned location of 1 exit from Recycling 1000 | -10/Materials | Learned location of Mines (-10) 1012 | -10/Materials | Loaded intel: 2 recycling unit locations 1034 | -10/Materials | Identified exit to Mines 1034 | -10/Materials | Identified exit to Materials 1189 | -10/Materials | Repaired Assault Rifle 1301 | -10/Materials | Discovered exit to Materials (range 10) 1376 | -10/Materials | Discovered exit to Mines (range 15) 1603 | -10/Materials | Discovered exit to Materials (range 5) 1978 | -10/Materials | Entered another Materials area 1978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -9/Materials | Identified exit to Materials 2141 | -9/Materials | Discovered new exit (range 14) 2532 | -9/Materials | Lost 7 parts (1p3n1u2w) 2585 | -9/Materials | Destroyed 8 combat bots 2666 | -9/Materials | Core integrity fell below 50% 2694 | -9/Materials | Identified exit to Mines 2834 | -9/Materials | Build established: Scavenger-Mutant 2849 | -9/Materials | Learned location of 1 exit from Storage 2860 | -9/Materials | Learned Storage garrison access intel 2861 | -9/Materials | Learned Storage trap positions 2876 | -9/Materials | Lost 5 parts (3n1u1w) 2893 | -9/Materials | Learned location of 1 exit from Recycling 2925 | -9/Materials | Learned Materials stockpile data 3156 | -9/Materials | Entered another Materials area 3156 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3179 | -8/Materials | Build established: Mutant 3229 | -8/Materials | Repaired Imp. Aluminum Leg 3269 | -8/Materials | Repaired Med. Armor Plating 3719 | -8/Materials | Discovered new exit (range 16) 4073 | -8/Materials | Identified exit to Factory 4472 | -8/Materials | Entered Factory 4472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4846 | -7/Factory | Lost 10 parts (1p6n2u1w) 4912 | -7/Factory | Core integrity fell below 50% 4926 | -7/Factory | Core integrity fell below 20% 4930 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- data lost. 04897_ VTOL Module destroyed. 04903_ Hacking Suite destroyed. 04907_ VTOL Module destroyed. 04914_ Cld. Ion Engine destroyed. 04917_ System corrupted: Matter fused (-7). 04917_ K-01 Serf collects debris. 04917_ Critical hit (Burn: +37). 04920_ K-01 Serf collects debris. 04925_ G-47 Trooper suffers critical hit (Smash). 04925_ Destroyed Imp. Heat Sink. 04925_ G-47 Trooper system corrupted by crushing effect. 04925_ Great Axe follow-up attack on G-47 Trooper. 04925_ G-47 Trooper destroyed. 04925_ K-01 Serf collects debris. 04926_ VTOL Module destroyed. 04930_ K-01 Serf collects debris. 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""""" # ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 58% | -10/Materials Imp. Aluminum Leg | 54% | -8/Materials Med. Armor Plating | 51% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussHeatFacilitator Manual? 0 Play Time 00:57:40 Cumulative 99.7 hours Start 2025.07.26 @ 05:43:30 End 2025.07.26 @ 10:44:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4f008e99-c439-4c3d-8574-b211952dee16