Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 01:31:39 Player: aloola Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1511) 1511 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5371 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Hovering (245) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel Improved Hover Unit > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Backup Laser I Backup Laser I > --- INVENTORY (15) --- Micro Nuclear Core Fission Core Small Storage Unit Large Storage Unit Subdweller Optics Advanced Terrain Scanner Gatling Laser Heavy Ion Cannon Subdweller Machine Gun Magnetic Acceleration Cannon Improved Grenade Launcher Faulty Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Targeting Computer Melee Analysis Suite Microactuators Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Great Maul Great Axe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Fission Core Compact Wheel Improved Hover Unit Small Storage Unit Large Storage Unit Subdweller Optics Advanced Terrain Scanner Gatling Laser Heavy Ion Cannon Subdweller Machine Gun Improved Grenade Launcher Rocket Array Improved Datajack [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Melee Analysis Suite Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Utility Shielding Weapon Maul Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Slots Evolved 8 | . . . . 4 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 6 | . . . . 3 1 . . 2 Weapon . | . . . . . . . . . Parts Attached 70 | 7 2 1 3 22 1 1 22 11 Power 8 | 1 . . . 3 . 1 3 . Engine 4 | 1 . . . 2 . 1 . . Core 4 | . . . . 1 . . 3 . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 1 1 8 1 . 6 4 Treads . | . . . . . . . . . Leg 12 | . . . . 4 1 . 6 1 Wheel 5 | 2 . 1 1 . . . . 1 Hover 2 | . . . . . . . . 2 Flight 4 | . . . . 4 . . . . Utility 18 | 2 . . . 3 . . 9 4 Device 9 | 1 . . . 2 . . 6 . Storage 2 | 1 . . . . . . 1 . Processor 3 | . . . . 1 . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . . . 2 2 Artifact . | . . . . . . . . . Weapon 21 | 2 2 . 2 8 . . 4 3 Energy Gun 3 | 1 . . . 2 . . . . Energy Cannon 2 | . . . . 2 . . . . Ballistic Gun 4 | 1 1 . 1 1 . . . . Ballistic Cannon 3 | . 1 . . 1 . . 1 . Launcher 3 | . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . 1 . . 1 2 Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 31 | . 1 . 1 10 . . 2 17 Power 4 | . . . . 2 . . . 2 Propulsion 14 | . 1 . 1 3 . . 2 7 Utility 8 | . . . . 2 . . . 6 Weapon 5 | . . . . 3 . . . 2 Highest Loss Streak 13 | . 1 . 1 5 . . 1 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 97 64 62 47 93 83 Engine 4 | . 14 14 14 6 . 5 . . Core 4 | . . . . 1 7 1 6 4 Leg 18 | . . . . 7 24 30 29 19 Wheel 6 | . 28 28 25 5 . . . . Flight 1 | . . . . 8 . . . . Device 16 | . 14 14 14 10 . . 24 11 Storage 6 | . 14 14 14 9 7 1 1 6 Processor 5 | . . . . . 7 7 7 15 Protection 4 | . . . . . . . 6 12 Energy Gun 1 | . 9 . . 2 7 . . . Ballistic Gun 3 | . 16 14 13 2 . . . . Ballistic Cannon 3 | . 2 14 14 3 . . 1 . Impact Weapon 4 | . . . . 2 7 . 6 4 Slashing Weapon 3 | . . . . . . . 5 5 Peak Build Rating 51 | 7 8 8 10 16 20 20 44 51 Average Rating 25 | 5 7 7 9 11 16 13 37 41 On Entrance 13 | . 7 7 8 10 16 20 13 44 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 16 16 18 21 16 3 48 53 Greatest Support 69 | 20 20 20 30 33 51 3 69 69 Greatest Overweight (x) 9 | . 1 . 1 1 . . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 8 5 6 15 Most Carried 15 | 7 8 8 8 8 8 7 14 15 Average Carried 7 | 3 7 7 7 7 8 5 6 14 Final Capacity 15 | 8 8 8 8 8 8 5 15 15 Final Carried 14 | 7 8 8 8 8 8 5 14 13 Class Distribution -------------------- 46% | Gladiator 43% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Gladiator | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Matter Collected 1105 | 184 91 83 38 378 . . 240 91 Remotely . | . . . . . . . . . Salvage Created 1676 | 25 91 17 49 569 130 . 603 192 Parts 71 | 4 1 2 3 35 2 . 19 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Combat Hostiles Destroyed 40 | . 4 2 1 19 2 . 9 3 Melee 14 | . . . . 4 1 . 7 2 Guns 7 | . 4 . 1 2 . . . . Cannons 7 | . . 2 . 5 . . . . AOE 6 | . . . . 6 . . . . Classes Destroyed 11 | 1 2 . 1 2 1 . 3 1 Worker 2 | . . . . 1 1 . . . Builder 2 | . . . . 1 . . . 1 Tunneler 1 | 1 . . . . . . . . Recycler 2 | . . . . . . . 2 . Watcher 1 | . . . . . . . 1 . Swarmer 13 | . 3 2 . 8 . . . . Grunt 23 | . 1 . . 11 1 . 8 2 Brawler 1 | . . . . . 1 . . . Sentry 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . Subdweller 1 | . . . 1 . . . . . Best Kill Streak 4 | 1 4 2 1 4 2 . 2 2 Combat Bots Only 4 | . 4 2 1 4 2 . 2 1 Max Kills in Single Turn 4 | 1 1 1 1 4 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 4 . . . . Melee 1 | . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Hostile Shots Fired 432 | . 23 15 2 92 10 . 43 247 Missed 129 | . 7 4 1 19 2 . 7 89 Damage Taken 4700 | . 151 90 124 1065 144 . 644 2482 Core 1349 | . 19 18 36 344 14 . 64 854 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 18 | . . . . . . . 18 . Core Remaining (%) 73 | 100 . . 70 37 . . 88 . Volleys Fired 61 | 1 9 6 3 40 . . . 2 Largest 2 | 2 2 2 2 2 . . . 2 Hottest 125 | 60 60 55 68 125 . . . 60 Shots Fired 115 | 2 18 12 6 73 . . . 4 Gun 59 | 2 18 6 2 27 . . . 4 Cannon 51 | . . 6 3 42 . . . . Launcher 5 | . . . 1 4 . . . . Special . | . . . . . . . . . Kinetic 65 | 1 9 12 5 38 . . . . Thermal 45 | 1 9 . . 31 . . . 4 Explosive 5 | . . . 1 4 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 1 5 2 5 10 . . . 11 Robot Miss Streak 5 | 1 1 3 . 5 . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 124 | 1 12 5 3 51 8 . 24 20 Core Hits 51 | 1 5 2 2 26 . . 10 5 Critical Kills 3 | . . . . 2 . . 1 . Critical Parts Destroyed 8 | . . . . 2 4 . 1 1 Critical Strikes 21 | . . . . 6 5 . 3 7 Blast 2 | . . . . 2 . . . . Smash 12 | . . . . 4 5 . 2 1 Sever 7 | . . . . . . . 1 6 Melee Attacks 71 | . . . . 13 8 . 31 19 Impact 40 | . . . . 13 8 . 12 7 Slashing 31 | . . . . . . . 19 12 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 3 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . Damage Inflicted 3886 | 14 140 78 46 1440 310 . 1063 795 Guns 432 | 14 140 25 28 195 . . . 30 Cannons 584 | . . 53 18 513 . . . . Explosions 374 | . . . . 374 . . . . Melee 2496 | . . . . 358 310 . 1063 765 Ramming . | . . . . . . . . . Kinetic 501 | 14 63 78 46 300 . . . . Thermal 515 | . 77 . . 408 . . . 30 Explosive 357 | . . . . 357 . . . . Electromagnetic 17 | . . . . 17 . . . . Impact 1348 | . . . . 358 310 . 395 285 Slashing 1148 | . . . . . . . 668 480 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 5 5 10 Average Corruption 3 | . . . . . . 5 2 5 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . 1 16 12 Message Errors 7 | . . . . . . . 7 . Matter Fused 5 | . . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 1 3 Data Loss (minor) 8 | . . . . . . 1 6 1 Data Loss (major) 3 | . . . . . . . 1 2 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 487 | . . . . 117 175 . 99 96 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 487 | . . . . 117 175 . 99 96 Knockbacks 15 | . . 1 1 7 3 . 1 2 Impact 9 | . . . . 3 3 . 1 2 Kinetic 5 | . . 1 1 3 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 52 | . . . . 52 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 414 | . 24 . . 414 . . 12 305 Average Temperature 141 | . 17 . . 167 . . 6 115 Received Heat Transfer 1824 | . 30 . . 531 63 . 315 885 Effects 3 | . . . . 3 . . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . 1 2 . 2 1 Combat Hostiles 5 | . . . . 1 1 . 2 1 Parts Fried 10 | . . . . . 2 . 2 6 Impact Corruptions 12 | . . . . 3 5 . 2 2 Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1063 | . 175 . . 777 . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Peak Influence 417 | 5 188 113 . 417 218 76 165 65 Initial 148 | . 3 73 . 22 148 76 53 5 Average 96 | 2 73 87 . 253 188 76 58 24 Maximum Alert Level 2 | . . . . 2 1 . . . Low Security (%) 84 | 100 100 100 . 24 50 100 100 100 Level 1 13 | . . . . 61 49 . . . Level 2 2 | . . . . 13 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . 1 . . 2 1 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 2 | . 1 . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Distress Signals 6 | . 2 1 . 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 9 3 2 24 3 1 21 14 Peak Tracking Total 8 | . 5 3 2 5 3 2 6 8 Tactical Retreats 7 | . 2 . . 2 1 . 2 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Traps Triggered 7 | . . . 2 1 1 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Machines Accessed 12 | . . . . 2 1 . 7 2 Terminals 7 | . . . . 2 . . 4 1 Fabricators 2 | . . . . . 1 . 1 . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 24 | . . . . 4 2 . 14 4 Successful 8 | . . . . 1 1 . 5 1 Failed 16 | . . . . 3 1 . 9 3 Catastrophic 3 | . . . . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 5 | . . 1 . 2 . . . 2 Terminals 16 | . . . . 4 . . 10 2 Fabricators 4 | . . . . . 2 . 2 . Repair Stations 3 | . . . . . . . 1 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . . . . 1 . . 3 . Record 1 | . . . . . . . 1 . Robot Analysis 1 | . . . . 1 . . . . Open DSF 2 | . . . . . . . 2 . Fabricator Hacks 2 | . . . . . 1 . 1 . Network Status 2 | . . . . . 1 . 1 . Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 . 2 1 . 5 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Turns Passed 3244 | 68 165 220 276 533 133 48 1355 446 Spaces Moved 2319 | 59 148 177 275 292 83 83 938 264 Core 98 | 6 . . . . . 83 5 4 Treads . | . . . . . . . . . Legs 1355 | . . . . 127 83 . 933 212 Wheels 820 | 53 148 177 275 128 . . . 39 Hover 9 | . . . . . . . . 9 Flight 37 | . . . . 37 . . . . Fastest Speed 34 | 50 80 80 80 34 120 50 50 115 Average Speed 109 | 76 80 80 91 102 120 50 125 136 Slowest Speed 500 | 80 95 80 95 190 120 50 127 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 15 46 19 23 2 69 27 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 5 | . . 1 4 . . . . . Spaces Dug 4 | . . . . . . . 4 . Terrain Destroyed 44 | . . . 10 30 . . 4 . Melee 4 | . . . . . . . 4 . Projectile . | . . . . . . . . . AOE 40 | . . . 10 30 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Fac Total 2802 | 75 177 244 293 429 101 93 1073 317 Wait 195 | 2 13 56 6 38 9 . 56 15 Move 2312 | 58 147 176 274 291 83 82 937 264 Hop . | . . . . . . . . . Pick Up 44 | 7 2 3 3 9 . . 17 3 Fast Attach 39 | 7 2 . 2 8 1 1 13 5 Attach 19 | . . 1 . 11 . . 3 4 Detach 13 | . 1 . . 8 . 3 . 1 Swap 12 | . . . 1 3 . . 6 2 Drop 42 | . 3 2 4 8 . 7 15 3 Fire 61 | 1 9 6 3 40 . . . 2 Melee 65 | . . . . 13 8 . 26 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 14) 234 | -10/Materials | Entered Mines 235 | -10/Mines | Assembled infested the area 240 | -10/Mines | Assisted by a Guerilla fighting off Assembled 253 | -10/Mines | Learned location of 2 exits from Materials 272 | -10/Mines | Discovered new exit (range 11) 310 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 312 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 9) 443 | -10/Mines | Discovered new exit (range 14) 454 | -10/Mines | Entered Subcaves 709 | -10/Subcaves | Discovered new exit (range 5) 730 | -10/Subcaves | Entered Materials 730 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 731 | -8/Materials | Identified exit to Storage 731 | -8/Materials | Identified exit to Factory 953 | -8/Materials | Lost 4 parts (1p1n1u1w) 1033 | -8/Materials | Lost 5 parts (1p2n1u1w) 1212 | -8/Materials | Discovered exit to Factory (range 5) 1239 | -8/Materials | Core integrity fell below 50% 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1396 | -7/Factory | Sucked down chute 1396 | -7/Factory | Entered Waste 1411 | -7/Waste | EMP discharged 1416 | -7/Waste | Spotted C-40 Crusher 1417 | -7/Waste | Spotted C-40 Crusher 1419 | -7/Waste | Spotted C-40 Crusher 1439 | -7/Waste | Spotted C-40 Crusher 1440 | -7/Waste | Discovered new exit (range 10) 1444 | -7/Waste | Entered Factory 1609 | -7/Factory | Identified exit to Garrison 1952 | -7/Factory | Build established: Gladiator 2685 | -7/Factory | Discovered new exit (range 16) 2792 | -7/Factory | Discovered new exit (range 7) 2799 | -7/Factory | Entered another Factory area 2799 | -6/Factory | Evolved 2 slots: Utility x2 2831 | -6/Factory | Found Prototype Launcher 2831 | -6/Factory | Identified Rocket Array 3107 | -6/Factory | Spotted B-75 Beast 3176 | -6/Factory | Core integrity fell below 50% 3179 | -6/Factory | System corruption reached 10% 3203 | -6/Factory | Lost 13 parts (1p6n4u2w) 3232 | -6/Factory | Core integrity fell below 20% 3245 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03242_ Repair Station disabled. 03242_ Backup Power I tumbles out of repair station. 03242_ Nuclear Reactor explodes. 03242_ Backup Propulsion I destroyed. 03242_ G-50 Soldier destroyed. 03242_ Backup Laser I tumbles out of repair station. 03242_ Backup Propulsion I tumbles out of repair station. 03242_ Backup Plating I tumbles out of repair station. 03242_ Backup Propulsion I tumbles out of repair station. 03242_ Backup Power I tumbles out of repair station. 03242_ Backup Propulsion I tumbles out of repair station. 03242_ P-60 Hacker destroyed. 03243_ Slug penetrates Wall. 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