Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 18:55:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (141) 705 Value Destroyed (4461) 4461 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 12216 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 40 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Friendly Fire -108 Cogmind --------- Core Integrity 902/1000 Matter 295/300 Energy 365/365 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -5/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Core Analyzer Medium Reactive Plating > --- WEAPON (3) ------- Heavy Laser High-powered Field Laser > --- INVENTORY (15) --- Armored Leg Armored Leg Improved Sensor Array Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Makeshift Armor Plating Medium Insulated Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Armor] Hacking Drone Bay (1/1) Plasma Rifle Mini Grenade Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Signal Interpreter Experimental Core Analyzer Advanced Particle Charger Makeshift Armor Plating Medium Reactive Plating > --- WEAPON ----------- Heavy Laser High-powered Field Laser Beamcaster > --- INVENTORY -------- Armored Leg Armored Leg Improved Sensor Array Improved Medium Armor Plating Makeshift Armor Plating Makeshift Armor Plating Makeshift Armor Plating Medium Insulated Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [Armor] Hacking Drone Bay Plasma Rifle Mini Grenade Launcher Powered Hammer [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Core Analyzer Protection Makeshift Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Slots Evolved 10 | . . 2 2 2 . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 6 | . . . 1 2 . . . 2 . . . . 1 . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 238 | 6 18 31 24 26 7 19 14 59 8 2 5 15 2 2 Power 18 | 1 3 2 2 1 . 2 . 4 1 . . 1 1 . Engine 13 | 1 3 2 1 1 . 1 . 3 . . . 1 . . Core 4 | . . . 1 . . 1 . . 1 . . . 1 . Reactor 1 | . . . . . . . . 1 . . . . . . Propulsion 47 | 2 3 14 8 5 . 1 1 11 . . . 1 . 1 Treads 34 | 2 3 14 4 5 . 1 1 4 . . . . . . Leg 13 | . . . 4 . . . . 7 . . . 1 . 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 103 | 1 6 3 3 11 7 15 11 29 6 1 1 7 1 1 Device 58 | . 3 2 1 5 6 3 7 21 3 1 . 5 1 . Storage 5 | 1 3 . 1 . . . . . . . . . . . Processor 9 | . . . . 2 . 7 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 31 | . . 1 1 4 1 5 4 8 3 . 1 2 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 6 12 11 9 . 1 2 15 1 1 4 6 . . Energy Gun 58 | 1 6 12 10 7 . . 2 12 . 1 3 4 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 1 . . 1 . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 . 1 . 1 1 . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 . 9 . 4 . . . 1 . . Parts Lost 9 | . . 1 . . . . 1 4 . . . . . 3 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 2 . . . . . . Utility 2 | . . . . . . . . . . . . . . 2 Weapon 4 | . . 1 . . . . . 2 . . . . . 1 Highest Loss Streak 3 | . . 1 . . . . 1 3 . . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 96 99 99 99 100 99 100 99 100 100 83 100 100 100 Engine 6 | . 14 11 7 7 7 2 . 1 3 . . 3 5 5 Core 1 | . . . 1 . . 4 7 2 3 6 6 2 5 5 Treads 23 | . 27 32 31 22 30 30 30 13 . . . . . . Leg 5 | . . . 4 7 . . . 12 26 26 26 26 23 23 Device 13 | . 12 10 9 15 15 8 6 19 18 20 20 18 23 19 Storage 8 | . 14 11 9 7 7 7 7 6 6 6 6 6 5 5 Processor 7 | . . . . 7 7 13 15 13 13 13 13 13 11 11 Protection 5 | . . . 9 6 7 6 7 6 7 6 6 7 5 8 Energy Gun 23 | . 25 33 23 22 23 22 22 19 20 20 3 19 17 17 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 13 90 37 42 48 47 46 57 62 68 45 60 68 68 87 Greatest Support 103 | 40 40 60 82 89 89 89 86 103 70 70 70 83 83 83 Greatest Overweight (x) 4 | . 4 . 2 1 . . . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 14 15 Average Carried 14 | 2 10 14 14 14 14 14 14 14 15 15 15 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 15 15 15 15 15 15 15 15 13 15 Class Distribution -------------------- 38% | Skirmisher 14% | Scavenger-Skirmisher 11% | Scavenger-Gunner 9% | Mutant 9% | Scavenger-Tank 6% | Tank 6% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Matter Collected 2992 | 270 226 257 374 289 104 54 315 556 142 40 . 345 . 20 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5971 | 66 714 1310 1225 412 209 . 431 1254 120 . . 155 . 75 Parts 261 | . 49 68 47 16 9 . 13 37 8 . . 12 . 2 Haulers Intercepted 12 | . 2 4 3 1 . . . 2 . . . . . . Recyclers Shooed 10 | . 2 6 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 9 . 12 . 7 . . 13 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 113 | . 20 18 22 7 6 . 10 16 4 . . 9 . 1 Guns 98 | . 20 17 21 5 5 . 10 14 4 . . 1 . 1 AOE 8 | . . . . . . . . . . . . 8 . . Classes Destroyed 15 | 1 4 3 2 2 1 . . 1 . . . . . 1 Worker 1 | . . . . . . . . 1 . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . . . Hauler 12 | . 2 4 3 1 . . . 2 . . . . . . Recycler 8 | 1 1 3 2 . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 3 | . . 1 . 1 . . . 1 . . . . . . Swarmer 37 | . 9 . 7 . 4 . 3 3 3 . . 8 . . Grunt 49 | . 11 10 7 3 1 . 5 12 . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 3 | . . 2 . . . . 1 . . . . . . . Sentry 16 | . . 6 7 1 1 . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 1 | . . . . 1 . . . . . . . . . . Programmer 5 | . . . . 2 . . 1 1 1 . . . . . Decomposer 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 1 5 6 5 4 3 . 4 5 3 . . 4 . 1 Combat Bots Only 5 | . 5 5 5 4 3 . 4 3 3 . . 4 . 1 Max Kills in Single Turn 2 | 1 2 2 2 1 1 . 2 2 2 . . 2 . 1 Gunslinging 1 | . 1 . 1 . . . 1 . 1 . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Damage Taken 6054 | . 521 997 1003 604 394 . 788 938 129 . . 171 . 509 Core 735 | . 74 226 132 42 16 . 87 52 . . . 8 . 98 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 408 | . 84 189 34 101 . . . . . . . . . . Core Remaining (%) 76 | 100 70 43 76 . . . 79 . . . . 92 . . Volleys Fired 333 | 4 64 62 58 29 10 . 26 56 6 . . 12 . 6 Largest 3 | 2 2 3 3 3 3 . 3 3 3 . . 3 . 3 Hottest 214 | 60 100 177 184 199 199 . 199 208 213 . . 213 . 214 Shots Fired 885 | 8 130 185 168 85 31 . 75 150 17 . . 20 . 16 Gun 872 | 8 130 185 168 85 31 . 73 147 17 . . 12 . 16 Cannon . | . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . 2 3 . . . 8 . . Special . | . . . . . . . . . . . . . . . Kinetic 46 | 4 15 . 27 . . . . . . . . . . . Thermal 826 | 4 115 185 141 85 31 . 73 147 17 . . 12 . 16 Explosive 13 | . . . . . . . 2 3 . . . 8 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 35 | 7 8 17 35 12 11 . 5 18 4 . . 3 . 4 Robot Miss Streak 6 | 1 6 4 3 3 3 . 3 4 1 . . 3 . 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . 2 1 . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . 1 . . . . . Shots Hit Robots 553 | 7 80 110 112 55 18 . 41 102 11 . . 8 . 9 Core Hits 271 | 2 39 45 50 19 9 . 25 54 5 . . 19 . 4 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 45 | . 2 12 14 5 . . 3 9 . . . . . . Burn 45 | . 2 12 14 5 . . 3 9 . . . . . . Melee Attacks 5 | . . . . 2 . . . 3 . . . . . . Impact 3 | . . . . . . . . 3 . . . . . . Slashing 2 | . . . . 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10027 | 86 1044 1650 1780 990 372 . 961 1846 251 . . 808 . 239 Guns 8990 | 83 999 1628 1748 961 366 . 760 1841 251 . . 114 . 239 Cannons . | . . . . . . . . . . . . . . . Explosions 895 | . . . . . . . 201 . . . . 694 . . Melee . | . . . . . . . . . . . . . . . Ramming 142 | 3 45 22 32 29 6 . . 5 . . . . . . Kinetic 448 | 40 142 . 266 . . . . . . . . . . . Thermal 8542 | 43 857 1628 1482 961 366 . 760 1841 251 . . 114 . 239 Explosive 895 | . . . . . . . 201 . . . . 694 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 . . 4 4 4 1 5 5 5 5 5 . . Average Corruption 3 | . 1 . . 2 4 4 1 5 5 5 5 5 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 91 | . 12 . . 19 20 3 5 7 9 6 3 7 . . Message Errors 20 | . 2 . . 6 4 1 . 1 2 3 . 1 . . Matter Fused 28 | . 2 . . 5 5 2 1 4 1 2 2 4 . . Heat Flow Errors 9 | . 1 . . 3 1 . 1 . 1 . 1 1 . . Energy Discharges 13 | . 1 . . 3 4 . . 1 3 1 . . . . Parts Rejected 2 | . 2 . . . . . . . . . . . . . Data Loss (minor) 7 | . 1 . . 2 1 . 2 1 . . . . . . Data Loss (major) 4 | . . . . . 3 . . . 1 . . . . . Misfires 5 | . 2 . . . 1 . 1 . . . . 1 . . Alerts 2 | . 1 . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . . . 1 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 1 | . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . 73 . . . . 17 . . . . . . Shots 2 | . . . 1 . . . . 1 . . . . . . Rammed 27 | 1 8 5 7 3 1 . . 2 . . . . . . Targets Rammed 31 | 1 9 5 7 5 2 . . 2 . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . . . . . . Highest Temperature 518 | . 138 399 402 518 290 . 417 255 230 . 224 114 . 12 Average Temperature 110 | . 23 116 121 143 98 . 153 99 61 . 134 49 . 5 Received Heat Transfer 1770 | . 192 369 279 231 84 . 210 378 . . . 18 . 9 Effects 16 | . . 4 2 2 1 . 1 5 . . 1 . . . Energy Bleed 7 | . . 4 1 . 1 . . . . . 1 . . . Interference 5 | . . . . . . . . 5 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . 2 1 2 1 . . 2 . . . . . . Combat Hostiles 7 | . . 1 1 2 1 . . 2 . . . . . . Parts Melted 82 | 1 8 14 19 12 2 . 7 17 2 . . . . . Heat Transferred 22622 | 100 2330 5096 4662 2442 703 . 1739 4551 407 . . 222 . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Peak Influence 593 | 5 414 593 458 547 . . . 209 . . . . 51 70 Initial 207 | . 3 94 149 207 . . . 21 . . . . 46 35 Average 243 | 1 200 398 262 287 . . . 100 . . . . 46 55 Maximum Alert Level 2 | . 2 2 2 2 . . . 1 . . . . . . Low Security (%) 43 | 100 42 13 36 26 . . . 95 . . . . 100 100 Level 1 39 | . 55 17 49 62 . . . 4 . . . . . . Level 2 17 | . 1 69 13 11 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 5 2 2 4 . . . 5 . . . . . 2 Investigation 4 | . 1 . . 3 . . . . . . . . . . Extermination 2 | . . . . 1 . . . 1 . . . . . . Reinforcement 13 | . 4 2 2 . . . . 3 . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Distress Signals 8 | . 3 3 1 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 177 | . 41 34 32 12 6 . 11 21 4 . . 11 . 5 Peak Tracking Total 6 | . 4 6 6 6 3 . 3 5 3 . . 5 . 3 Tactical Retreats 6 | . 3 1 . . . . 1 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Traps Triggered 6 | . 2 1 . 1 . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Machines Disabled 3 | . . 2 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Machines Accessed 24 | . 5 4 4 5 1 . . . . . 4 . 1 . Terminals 10 | . 4 2 2 1 . . . . . . . . 1 . Fabricators 2 | . . . . 2 . . . . . . . . . . Repair Stations 6 | . 1 2 2 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 85 | . 15 17 10 11 1 . . . . . 28 . 3 . Successful 63 | . 5 14 6 8 1 . . . . . 28 . 1 . Failed 22 | . 10 3 4 3 . . . . . . . . 2 . Catastrophic 2 | . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 19 | . 10 2 3 4 . . . . . . . . . . Terminals 28 | . 12 4 7 2 . . . . . . . . 3 . Fabricators 3 | . . . . 3 . . . . . . . . . . Repair Stations 23 | . 3 13 3 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . Terminal Hacks 41 | . 3 3 4 1 1 . . . . . 28 . 1 . Record 11 | . . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . 1 . . . . . . 9 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 1 . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks 18 | . 2 10 2 4 . . . . . . . . . . Scan Component 9 | . 1 5 1 2 . . . . . . . . . . Repair 9 | . 1 5 1 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 5 4 4 5 . . . . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . . . 9 . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 73 | . . . . 73 . . . . . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . . . . . Parts Repaired 9 | . 1 5 1 2 . . . . . . . . . . Time 252 | . 26 130 26 70 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Total Allies 4 | . . . . . . . . 3 . . . 1 . . Largest Group 3 | . . . . . . . . 3 . . . 1 . . Highest-Rated Group 96 | . . . . . . . . 93 . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . 31 . . . 96 . . Total Orders 4 | . . . . . . . . 4 . . . . . . RETURN 4 | . . . . . . . . 4 . . . . . . Ally Attacks 29 | . . . . . . . . 11 . . . 18 . . Total Damage 544 | . . . . . . . . 169 . . . 375 . . Kills 2 | . . . . . . . . . . . . 2 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 2 2 . 1 1 . 1 . . Drone Launches 4 | . . . . . . . . 4 . . . . . . Drone Recoveries 4 | . . . . . . . . 4 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Turns Passed 11568 | 92 1535 1224 1068 1679 912 1611 918 1149 296 299 110 528 74 73 Spaces Moved 5715 | 46 656 496 515 622 531 967 439 425 219 247 85 384 61 22 Core 6 | 6 . . . . . . . . . . . . . . Treads 4085 | 40 656 496 428 383 531 967 439 145 . . . . . . Legs 1624 | . . . 87 239 . . . 280 219 247 85 384 61 22 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 162 162 162 120 120 120 120 120 120 120 Average Speed 152 | 145 189 160 151 145 162 162 162 135 120 120 120 120 120 148 Slowest Speed 480 | 160 480 160 260 240 162 162 163 190 120 120 120 120 120 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 90 50 45 18 75 84 72 14 46 45 69 59 3 32 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 2 . . 1 . 1 . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 11 | . . . . . 2 2 2 . . 4 . 1 . . Spaces Dug 28 | . . . . 2 . . . 26 . . . . . . Terrain Destroyed 131 | . . . 28 2 . . 21 38 . . . 42 . . Melee 5 | . . . . 2 . . . 3 . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 126 | . . . 28 . . . 21 35 . . . 42 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac DSF Total 7849 | 60 821 795 682 1330 565 1014 584 879 235 250 92 430 62 50 Wait 1267 | . 32 162 42 617 3 . 102 278 2 . . 13 . 16 Move 5701 | 45 655 495 514 621 530 966 438 424 218 246 84 383 60 22 Hop . | . . . . . . . . . . . . . . . Pick Up 100 | 4 22 13 9 10 6 8 2 20 . 1 . 2 . 3 Fast Attach 63 | 6 3 6 9 9 . 12 . 11 1 . 3 3 . . Attach 30 | . 3 6 2 4 1 1 1 8 . . . 1 2 1 Detach . | . . . . . . . . . . . . . . . Swap 145 | . 12 19 13 13 6 6 13 40 7 2 2 11 . 1 Drop 173 | . 21 27 28 20 7 20 2 37 1 1 3 5 . 1 Fire 333 | 4 64 62 58 29 10 . 26 56 6 . . 12 . 6 Melee 5 | . . . . 2 . . . 3 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . Crush 29 | 1 9 5 7 3 2 . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Ext / DSF) -5/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 15) 177 | -10/Materials | Discovered new exit (range 7) 330 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 4) 1009 | -10/Materials | Discovered new exit (range 6) 1121 | -10/Materials | Discovered new exit (range 4) 1258 | -10/Materials | Build established: Scavenger-Mutant 1544 | -10/Materials | Repaired Lgt. Treads 1628 | -10/Materials | Entered another Materials area 1628 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1789 | -9/Materials | Discovered new exit (range 16) 1945 | -9/Materials | Build established: Scavenger-Gunner 2173 | -9/Materials | Core integrity fell below 50% 2547 | -9/Materials | Repaired Lgt. Treads 2575 | -9/Materials | Repaired Lgt. Treads 2672 | -9/Materials | Discovered new exit (range 8) 2715 | -9/Materials | Repaired Lgt. Treads 2743 | -9/Materials | Repaired Lgt. Treads 2831 | -9/Materials | Repaired Lgt. Treads 2852 | -9/Materials | Entered another Materials area 2852 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2931 | -8/Materials | Repaired Med. Laser 3248 | -8/Materials | Build established: Scavenger-Tank 3761 | -8/Materials | Discovered new exit (range 10) 3920 | -8/Materials | Entered Factory 3920 | -7/Factory | Evolved 2 slots: Utility x2 4041 | -7/Factory | Repaired Pulse Rifle 4074 | -7/Factory | Repaired Hrd. Light Armor Plating 4305 | -7/Factory | Found Prototype Launcher 4305 | -7/Factory | Identified Rocket Array 4520 | -7/Factory | Discovered new exit (range 15) 4543 | -7/Factory | Identified exit to Lower Caves 4790 | -7/Factory | Build established: Skirmisher 5018 | -7/Factory | Fabricated Arm. Treads? 5599 | -7/Factory | Entered Lower Caves 5739 | -7/Lower Caves | Identified exit to Lower Caves 5793 | -7/Lower Caves | Encountered a Warlord checkpoint 5978 | -7/Lower Caves | Learned location of 1 exit from Factory 6251 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6447 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6461 | -7/Lower Caves | Identified exit to Zion 6511 | -7/Lower Caves | Entered Zion 6537 | -7/Zion | Learned location of Warlord (-4) 6604 | -7/Zion | System corruption cleaned by Quarantine Array 6636 | -7/Zion | Discovered new exit (range 16) 6855 | -7/Zion | Found Prototype Processor 6855 | -7/Zion | Identified Spectral Analyzer 6859 | -7/Zion | Found Prototype Processor 6859 | -7/Zion | Identified Exp. Melee Analysis Suite 6866 | -7/Zion | Found Prototype Processor 6866 | -7/Zion | Identified Exp. Targeting Computer 6875 | -7/Zion | Found Prototype Processor 6875 | -7/Zion | Identified Exp. Core Analyzer 6878 | -7/Zion | Found Prototype Processor 6878 | -7/Zion | Identified Exp. Target Analyzer 6882 | -7/Zion | Found Prototype Processor 6882 | -7/Zion | Identified Exp. Signal Interpreter 7089 | -7/Zion | Given the Hacking Drone Bay 7094 | -7/Zion | Found Prototype Device 7095 | -7/Zion | Identified Hacking Drone Bay 7154 | -7/Zion | Found Prototype Device 7154 | -7/Zion | Identified Phasing AFG 7415 | -7/Zion | Learned Factory stockpile data 7475 | -7/Zion | Learned Factory security intel 7559 | -7/Zion | Received a hallucinogenic algorithm 7806 | -7/Zion | Found GAL Module 8118 | -7/Zion | Identified exit to Proximity Caves 8122 | -7/Zion | Entered Proximity Caves 8713 | -6/Proximity Caves | Learned Factory security intel 8762 | -6/Proximity Caves | Learned Factory garrison access intel 9014 | -6/Proximity Caves | Discovered new exit (range 11) 9028 | -6/Proximity Caves | Identified exit to Factory 9040 | -6/Proximity Caves | Entered Factory 9040 | -6/Factory | Evolved 2 slots: Utility x2 9041 | -6/Factory | Identified exit to Factory 9044 | -6/Factory | Loaded intel: 4 garrison access locations 9460 | -6/Factory | Lost 3 parts (1n2w) 9736 | -6/Factory | Allied Derelicts emerged from ambush trap array 9904 | -6/Factory | Garrison activated, responded to threat 9972 | -6/Factory | Build established: Scavenger-Skirmisher 10010 | -6/Factory | Identified exit to Lower Caves 10168 | -6/Factory | Spotted B-75 Beast 10189 | -6/Factory | Entered Lower Caves 10203 | -6/Lower Caves | Encountered a Warlord checkpoint 10471 | -6/Lower Caves | Discovered new exit (range 6) 10477 | -6/Lower Caves | Identified exit to Lower Caves 10485 | -6/Lower Caves | Entered another Lower Caves area 10763 | -6/Lower Caves | Learned 4 Factory zone layouts 10775 | -6/Lower Caves | Discovered new exit (range 7) 10781 | -6/Lower Caves | Identified exit to Data Miner 10784 | -6/Lower Caves | Entered Data Miner 10784 | -6/Data Miner | Discovered new exit (range 6) 10789 | -6/Data Miner | Identified exit to Proximity Caves 10810 | -6/Data Miner | Met Data Miner 10834 | -6/Data Miner | Learned location of Section 7 (-2) 10834 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10851 | -6/Data Miner | Received God Mode back door access code from Data Miner 10894 | -6/Data Miner | Entered Proximity Caves 10997 | -5/Proximity Caves | Escorted by Enhanced Grunt 11132 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11310 | -5/Proximity Caves | Learned Factory emergency access door positions 11397 | -5/Proximity Caves | Discovered exit to Factory (range 14) 11422 | -5/Proximity Caves | Entered Factory 11422 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11423 | -5/Factory | Identified exit to Extension 11495 | -5/Factory | Identified exit to DSF 11496 | -5/Factory | Entered DSF 11542 | -5/DSF | Additional patrols routed to DSF 11569 | -5/DSF | Self-destructed Last Messages --------------- 11518_ Acquired Authchip [R/Combat]. 11529_ H-71 Marshal calls for reinforcements. 11529_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11531_ Penetrated by Slug. 11531_ Knocked back. 11542_ Hostiles detected in DSF, routing additional patrols. 11544_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 11561_ Knocked back. 11563_ Penetrated by Slug. 11563_ Adv. Particle Charger destroyed. 11563_ Knocked back. 11565_ Beamcaster destroyed. 11565_ Mak. Armor Plating blasted off. 11565_ Knocked back. 11567_ Penetrated by Slug. 11567_ Exp. Signal Interpreter destroyed. 11567_ Critical hit (Blast). 11567_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ???????????? !????????? | | ????????????????????? ???????????? !????????? | | ????????????????????? ???????????? !????????? | | ????????????????????? g ???????????? ????????? | | ?????????????????????# H ???????????# ????????? | | ???????????????????### #??????????# #????????? | | ????????????????????!! !??????????! !????????? | | ????????????????????!! !??????????! !????????? | | ?????????????????????! !??????????! !????????? | | ???????????????????### ##????????## ##???????? | | ???????????????????# ]]?????????! #???????? | | ???????????????????# ]??????????! #???????? | | ???????????????????? ]?########?# #????????? | | ?????????????????????# #?# #!!### ###??????? | | ???????????????????### ### #! ##%[ ""###????? | | ???????????????????# ! """""????? | | ???????????????????# %! ""##"????? | | ???????????????????# #! =#!!##"""""#??????? | | ???????????????????# @ #########"""""#??????? | | ???????????????????####%####???????##"####??????? | | ??????????????????????##????????????#"#?????????? | | ????????????????????????????????????#""?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 325 Resistance: KI 30 Resistance: EM 20 Evasion (%) 55 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Particle Charging 25 Authchip Count 3 Item Schematics ----------------- Arm. Treads | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Robot Schematics ------------------ P-70 Sage | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalSmallDevice Manual? 0 Play Time 00:56:39 Cumulative 720.7 hours Start 2022.04.15 @ 17:26:49 End 2022.04.15 @ 18:55:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1102 Rogue 1102 Adventurer 0 Explorer 0 Win Type - Total 68 Types 41/1/10/12/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 199cda4c-267a-4ef4-80b6-eb73ad797098