Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.04 @ 04:31:05 Player: Naughtyusername Result: Destroyed by 83-YBT(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (303) 303 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1063 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 86/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Heavy Battle Rifle > --- INVENTORY (20) --- Light Nuclear Core Huge Storage Unit High-capacity Matter Pod (0) Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Light Armor Plating Tractor Beam Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit High-capacity Matter Pod Seismic Detector Transport Network Coupler Light Armor Plating Light Armor Plating Light Armor Plating Tractor Beam Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 7 2 6 2 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 2 . Device 2 | 1 . 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 6 | 2 1 3 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power 1 | . . 1 . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 3 | . . 3 . To Critical Strikes . | . . . . Average Backups 12 | . 9 19 15 Power 1 | . . 2 1 Propulsion 1 | . . 2 . Utility 4 | . 3 7 8 Weapon 5 | . 4 7 6 Tool/Special . | . . . . Unused Backups 13 | . . 2 11 Power 1 | . . . 1 Propulsion . | . . . . Utility 7 | . . . 7 Weapon 5 | . . 2 3 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 92 Engine 13 | . 14 13 . Treads 27 | . 28 28 21 Device 13 | . 13 13 . Storage 14 | . 14 14 14 Ballistic Gun 22 | . 24 17 28 Launcher 3 | . . 10 . Special Weapon 2 | . 3 . . Peak Build Rating 13 | 7 9 12 13 Average Rating 8 | 4 7 10 12 On Entrance 6 | . 7 9 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 52 | 12 47 52 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 2 | 2 1 2 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 15 | 7 14 20 20 Most Carried 20 | . 19 20 16 Average Carried 12 | . 9 18 15 Final Capacity 20 | 8 20 20 20 Final Carried 19 | . 19 17 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 543 | 267 213 63 . Remotely . | . . . . Salvage Created 405 | 25 283 97 . Parts 31 | 5 14 12 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 11 | . 6 5 . Guns 6 | . 6 . . AOE 5 | . . 5 . Classes Destroyed 5 | 1 4 . . Tunneler 2 | 1 . 1 . Hauler 2 | . 2 . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 5 | . 3 2 . Best Kill Streak 3 | 1 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 44 | . 24 18 2 Missed 8 | . 5 2 1 Hits 36 | . 19 16 1 Projectile 36 | . 19 16 1 AOE 13 | . . 13 . Damage Taken 836 | . 237 569 30 Core 261 | . . 231 30 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 74 | 2 61 9 2 Largest 2 | 2 2 2 2 Hottest 100 | 40 100 63 53 Shots Fired 112 | 4 90 14 4 Gun 84 | 4 68 8 4 Cannon . | . . . . Launcher 6 | . . 6 . Special 22 | . 22 . . Kinetic 84 | 4 68 8 4 Thermal 22 | . 22 . . Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 10 | 2 10 5 3 Robot Miss Streak 4 | 1 4 3 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 59 | 3 47 6 3 Core Hits 27 | 2 18 6 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 919 | 28 537 302 52 Guns 668 | 28 526 62 52 Cannons . | . . . . Explosions 240 | . . 240 . Melee . | . . . . Ramming 11 | . 11 . . Kinetic 668 | 28 526 62 52 Thermal . | . . . . Explosive 240 | . . 240 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . 3 7 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Data Loss (minor) 5 | . 2 3 . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 31 | . . 31 . Projectiles . | . . . . Explosions 31 | . . 31 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 3 . . Targets Rammed 3 | . 3 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 120 | . 120 107 . Average Temperature 39 | . 39 33 . Received Heat Transfer 114 | . 90 15 9 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 111 | 5 111 107 . Initial . | . . . . Average 19 | . 19 22 . Influence Increases 445 | 5 267 173 . Destroy 0b10 Robot/C 220 | . 120 100 . Destroy 0b10 Robot/NC 25 | 5 15 5 . Destroy Leader 56 | . 36 20 . Successful Hack 33 | . 33 . . Destroy Structure 66 | . 18 48 . Lose Combat Pursuer 45 | . 45 . . Influence Decreases 445 | 5 267 173 . Time Decay 444 | 5 267 172 . Lost Part 1 | . . 1 . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 18 5 2 Peak Tracking Total 3 | . 3 2 2 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 7 | . 7 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 23 . . Successful 14 | . 14 . . Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 16 | . 16 . . Terminals 21 | . 21 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 4 . . Prototype ID Bank 2 | . 2 . . Terminal Index 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 9 . . Terminals 9 | . 9 . . Assimilate 1 | . 1 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Skim 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 2121 | 8 1395 718 . Seismic 2121 | 8 1395 718 . Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2249 | 84 1426 731 8 Spaces Moved 906 | 47 582 277 . Core 12 | 12 . . . Treads 894 | 35 582 277 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 . Average Speed 207 | 146 196 240 . Slowest Speed 320 | 160 240 320 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 80 66 1 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 26 | . 14 12 . Terrain Destroyed 83 | . 21 62 . Melee . | . . . . Projectile 22 | . 21 1 . AOE 61 | . . 61 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1122 | 55 731 332 4 Wait 77 | . 49 28 . Move 903 | 46 581 276 . Hop . | . . . . Pick Up 24 | . 19 5 . Fast Attach 7 | 7 . . . Attach 5 | . 2 1 2 Detach 2 | . 2 . . Swap 19 | . 13 6 . Drop 8 | . 1 7 . Fire 74 | 2 61 9 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 3 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 11) 615 | -10/Materials | Discovered new exit (range 9) 734 | -10/Materials | Discovered new exit (range 15) 1015 | -10/Materials | Discovered new exit (range 12) 1511 | -10/Materials | Entered Mines 1518 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1575 | -10/Mines | Learned Materials trap positions 1682 | -10/Mines | Discovered new exit (range 12) 1736 | -10/Mines | Discovered new exit (range 10) 1868 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2140 | -10/Mines | Assembled infested the area 2149 | -10/Mines | Discovered new exit (range 8) 2234 | -10/Mines | Core integrity fell below 50% 2238 | -10/Mines | Core integrity fell below 20% 2242 | -10/Mines | Entered Subcaves 2243 | -10/Subcaves | Approached by a straggling Scientist 2250 | -10/Subcaves | Destroyed by 83-YBT(R) with Subdweller Beam Cannon Last Messages --------------- payload. 02196_ D-53 Grenadier unfolds itself. 02203_ Destroyed Shock Absorption System. 02223_ System corrupted: Heat flow error (+127). 02230_ The unstable cave ceiling collapses. 02235_ Lgt. Treads destroyed. 02238_ The unstable cave ceiling collapses. 02239_ Lgt. Ion Engine destroyed. 02239_ D-53 Grenadier destroyed. 02240_ The unstable cave ceiling collapses. 02241_ Lgt. Treads destroyed. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE 02243_ JY-V20(c): "Thank the algorithms! I was beginning to lose hope I'd never make it past all the Subs lurking out here." 02243_ JY-V20(c) destroyed. 02250_ Tech Extrapolator violently self-destructs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????#??????? ##????????????????? | | ?????????????##?????# ????? #????????????????? | | ?????????????#" %%## #### #????????????????? | | ??????????????"" R %% #?????????????????? | | ?????????????????????# @ #????????????????????? | | ?????????????????????# % ##????????????????????? | | ?????????????????????# ## #?????????????????????? | | ?????????????????????# ?? ?????????????????????? | | ????????????????????# ??? ????????????????????? | | ????????????????????# ???? ???????????????????? | | ????????????????????#??????# #???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSwarmGravjet Manual? 0 Play Time 00:09:23 Cumulative 225.9 hours Start 2025.09.04 @ 04:21:45 End 2025.09.04 @ 04:31:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33b7b47c-04e3-4454-8114-23ee8a233cd2