Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 03:19:46 Player: szymekc Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (176) 880 Value Destroyed (6258) 6258 Prototype IDs (61) 1220 Alien Tech Used (7) 1400 Bonus (6830) 6830 TOTAL SCORE: 26888 Bonus ------- High Alert Combat Kills 783 Follower Combat Kills 476 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Acquired SGEMP 2000 Friendly Fire -329 Cogmind --------- Core Integrity 0/1600 Matter 16/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Compact Particle Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Transmission Jammer Centrium Light Armor Plating Centrium Heavy Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Energy Well Experimental Matter Compressor High-powered Transdimensional Reconstructor Terrabomb Light Antimatter Cannon Linear Accelerator [Rating: 152] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 2 Utility 10 | . . . . . 2 2 . . . 2 . . . . . . . . . . . 2 . . 1 . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 263 | 2 12 7 . 1 55 39 12 6 3 6 10 16 2 . . 1 13 1 . 7 1 4 4 . 18 25 14 1 3 Power 25 | . 2 . . . 2 4 . . . . 1 . . . . . 3 1 . 1 . . 1 . 3 3 3 . 1 Engine 7 | . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . Core 10 | . . . . . . 2 . . . . 1 . . . . . 3 1 . 1 . . . . . . 2 . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 1 . 1 Propulsion 68 | 2 3 1 . . 15 13 8 . . . . 4 . . . . 4 . . 3 . 1 2 . 5 3 2 1 1 Treads 17 | 2 3 1 . . 10 . . . . . . . . . . . . . . . . . . . 1 . . . . Leg 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . 12 4 . . . . 1 . . . . . . . . . . . . . . 1 . . Flight 28 | . . . . . . 1 4 . . . . 3 . . . . 4 . . 3 . 1 2 . 4 3 1 1 1 Utility 86 | . 5 1 . . 13 13 . 2 . 4 2 10 2 . . 1 4 . . 3 . 3 1 . 6 10 6 . . Device 34 | . . 1 . . 6 2 . 2 . 1 1 6 1 . . . 3 . . 1 . 1 1 . 1 3 4 . . Storage 8 | . 4 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 1 . . . Processor 6 | . . . . . 1 . . . . . 1 2 . . . . . . . . . . . . . 2 . . . Hackware 14 | . . . . . . 4 . . . 2 . 1 . . . 1 1 . . . . 2 . . 2 . 1 . . Protection 24 | . 1 . . . 6 6 . . . 1 . 1 1 . . . . . . 1 . . . . 2 4 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | . 2 5 . 1 25 9 4 4 3 2 7 2 . . . . 2 . . . 1 . . . 4 9 3 . 1 Energy Gun 7 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 9 | . . . . . 6 . . . . . . 1 . . . . . . . . . . . . . 2 . . . Ballistic Gun 12 | . 2 3 . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 20 | . . . . . 1 4 1 . 1 2 1 1 . . . . 2 . . . . . . . 2 5 . . . Launcher 21 | . . 2 . 1 7 1 2 1 1 . 3 . . . . . . . . . . . . . 1 . 1 . 1 Special Weapon 3 | . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Impact Weapon 9 | . . . . . 2 2 1 2 1 . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 30 | . 1 . . . 4 6 . 4 . . 2 . . . . . . . . 3 . . . . 5 4 1 . . Parts Lost 60 | . . 3 . . 14 1 . 1 . 1 . 1 . . . . 1 1 . . . . 4 3 . 12 6 7 5 Power 7 | . . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 . Propulsion 22 | . . 1 . . 8 . . . . . . . . . . . . . . . . . 1 2 . 5 1 2 2 Utility 22 | . . 1 . . 3 1 . . . 1 . 1 . . . . 1 . . . . . 1 1 . 4 4 2 2 Weapon 9 | . . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . 2 1 1 1 Highest Loss Streak 11 | . . 3 . . 4 1 . 1 . 1 . 1 . . . . 1 1 . . . . 2 3 . 11 5 7 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 99 100 100 95 96 99 99 100 99 93 86 86 86 86 86 86 88 88 87 88 88 83 73 67 66 36 34 9 Engine 5 | . 13 14 14 14 9 4 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 2 7 7 7 6 6 6 6 6 6 6 10 11 11 11 11 10 6 . . . 1 5 . Treads 13 | . 28 28 28 28 29 6 . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 23 28 30 30 26 26 3 . . . . . . . . . . . . . . . 4 . Flight 5 | . . . . . . . 1 . . . . 16 20 20 20 20 22 23 23 23 23 21 21 21 17 16 2 . 3 Device 5 | . . . 14 14 10 4 7 7 7 6 13 9 2 . . . 3 5 5 2 . 4 4 . 3 4 5 . . Storage 8 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 1 . . Processor 3 | . . . . . 8 1 . . . . . 6 6 6 6 6 1 . . . . . . . . 4 8 8 4 Hackware 14 | . . . . . . 22 23 23 23 31 26 27 33 33 33 38 34 35 35 35 35 41 39 36 32 24 13 10 1 Protection 5 | . 11 12 . . 6 6 7 7 7 7 5 . 3 6 6 1 . . . 1 5 . . . 1 3 . . . Energy Gun 1 | . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . 1 4 . Energy Cannon 2 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 27 27 28 16 4 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 2 . . 1 2 . 3 6 6 6 6 4 5 5 5 5 5 5 5 1 1 . . . Launcher 1 | . . . . 11 . . 6 6 7 3 4 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 5 6 6 4 6 1 2 . . . . . . . . . . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 106 | 14 95 95 95 96 106 102 34 34 37 39 35 32 27 27 27 27 30 29 26 32 40 33 33 33 45 62 13 16 9 Greatest Support 82 | 40 40 40 40 40 82 60 35 35 35 35 35 37 27 27 27 27 34 34 34 34 42 42 42 34 46 58 16 24 16 Greatest Overweight (x) 11 | . 2 2 2 2 10 9 3 . 1 1 . . . . . . 1 . . . 1 . . . 11 2 1 . . Average Overweight (x) . | . . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 16 | 8 15 25 25 25 25 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 5 Most Carried 25 | 6 20 20 17 18 25 25 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 9 10 10 4 5 4 Average Carried 14 | 5 11 19 17 17 24 13 8 9 10 9 9 9 10 9 10 9 9 9 9 9 9 9 9 8 9 8 3 3 2 Final Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 25 | 4 20 17 17 18 25 10 8 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 9 10 4 1 3 2 Class Distribution -------------------- 43% | Mutant 33% | Hacker-Mutant 15% | Wizard-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Extension Wizard-Sprinter | -4/Cetus Wizard-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Matter Collected 6381 | 220 774 129 . . 1074 626 153 246 200 255 210 383 241 136 . 143 209 109 71 27 52 1 272 313 128 285 102 22 . Remotely 514 | . . . . . 514 . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5821 | . 738 241 . 4 2757 719 148 . 195 152 322 160 15 . . 40 30 . 30 19 . . 142 . . 78 . . 31 Parts 283 | . 58 12 . 3 141 18 10 . 10 6 1 5 . . . 5 4 . 3 . 1 . 2 . . 2 . . 2 Haulers Intercepted 9 | . 2 . . . 2 4 . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 8 . 6 . . . 5 . . 8 . . 3 . 1 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Combat Hostiles Destroyed 130 | . 17 7 . 3 48 7 10 . 8 2 . 2 2 . . 2 . . 1 . 1 . 5 . . 3 11 . 1 Melee 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Guns 28 | . 17 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 47 | . . . . . 26 4 . . . 2 . 2 2 . . 2 . . 1 . 1 . 5 . . 2 . . . AOE 46 | . . 5 . 3 9 . 10 . 7 . . . . . . . . . . . . . . . . . 11 . 1 Classes Destroyed 19 | . 7 3 . . 5 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Worker 9 | . . 1 . . 4 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . Builder 5 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . . . 2 4 . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 6 | . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Drone 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Watcher 17 | . 2 . . . 3 4 . . . 3 . 2 . . . . 2 . . . . . 1 . . . . . . Swarmer 34 | . 8 3 . 3 . . 10 . . . . . 1 . . 1 . . . . . . . . . . 8 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 51 | . 9 2 . . 30 2 . . 2 . . . 1 . . . . . . . . . 4 . . 1 . . . Brawler 4 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Duelist 6 | . . . . . 3 . . . 2 . . . . . . . . . 1 . . . . . . . . . . Sentry 16 | . . . . . 9 2 . . 1 1 . 1 . . . . . . . . . . 1 . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . 3 . . 1 1 . 1 . . . 1 . . . . . . . . . 2 . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 9 4 . 3 10 2 4 . 4 2 . 1 1 . . 1 1 . 1 . 1 . 2 . . 2 13 . 1 Combat Bots Only 11 | . 4 3 . 3 5 1 4 . 4 1 . 1 1 . . 1 . . 1 . 1 . 2 . . 2 11 . 1 Max Kills in Single Turn 13 | . 1 2 . 2 3 1 3 . 1 1 . 1 1 . . 1 1 . 1 . 1 . 1 . . 1 13 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . . 2 . 2 3 . 3 . 1 . . . . . . . . . . . . . . . . . 11 . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Hostile Shots Fired 1444 | . 79 31 . 7 210 122 16 . 55 50 . 71 32 8 . 5 4 11 3 . 24 23 63 11 95 192 79 52 201 Missed 603 | . 18 8 . 1 54 54 7 . 32 24 . 46 21 2 . 2 2 5 2 . 17 9 26 6 54 68 50 19 76 Damage Taken 15540 | . 555 365 . 54 3003 769 139 . 208 298 . 176 136 79 . 49 153 106 25 . 148 302 789 98 668 2790 1663 925 2042 Core 4934 | . 67 22 . 10 414 130 . . 44 39 . 31 52 17 . . . 16 . . . 152 279 . 104 578 757 614 1608 Absorbed by Shields 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . Redirected to Shielding 41 | . 25 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 28 | . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1128 | . 49 . . . . 135 . 372 . . . 170 . . . . 298 . . . . . . . . 104 . . . Core Remaining (%) 60 | 100 . . . 60 24 . . . 75 . . . . . . 83 . . . . 98 . . 57 . 42 . 5 . Volleys Fired 502 | . 52 17 . 3 164 17 10 . 22 8 . 35 18 11 . 8 25 8 4 4 7 5 44 . 5 20 7 7 1 Largest 2 | . 2 2 . 1 2 2 1 . 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 . 1 2 1 2 1 Hottest 143 | . 60 46 . 33 143 88 48 . 48 48 . 60 60 60 . 60 60 60 60 60 60 60 60 . 60 126 24 100 46 Shots Fired 709 | . 104 31 1 3 284 21 10 . 22 8 . 35 18 11 . 9 25 8 4 4 7 5 44 . 5 32 7 10 1 Gun 231 | . 104 24 1 . 86 . . . . . . . . . . . . . . . . . . . . . 6 10 . Cannon 425 | . . . . . 180 21 2 . 9 8 . 35 18 11 . 9 25 8 4 4 5 5 44 . 5 32 . . . Launcher 51 | . . 7 . 3 18 . 8 . 13 . . . . . . . . . . . . . . . . . 1 . 1 Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kinetic 454 | . 103 24 1 . 86 21 2 . 9 8 . 35 18 11 . 9 25 8 4 4 5 5 44 . 5 27 . . . Thermal 197 | . . . . . 175 . . . . . . . . . . . . . . . . . . . . 5 7 10 . Explosive 37 | . . . . 3 10 . 8 . 13 . . . . . . . . . . . 2 . . . . . . . 1 Electromagnetic 21 | . 1 7 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 7 4 . . 15 6 6 . 5 6 . 9 5 2 . 4 3 2 2 3 2 3 6 . . 10 4 4 3 Robot Miss Streak 4 | . 4 2 . . 4 2 1 . 3 1 . 3 4 . . 2 3 2 . 2 2 . 2 . . 4 1 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 438 | . 58 12 . . 176 46 4 . 14 10 3 18 6 1 . 6 10 3 2 2 4 1 28 . . 21 5 7 1 Core Hits 239 | . 26 11 . 4 109 10 10 . 17 2 1 9 3 . . 2 3 . 2 1 1 . 13 . . 4 7 1 3 Critical Kills 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . . . . 1 10 1 . . 3 1 2 . . . . . . . . . . 4 . . 1 . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 11 | . . . . . . 1 . . . 3 . 2 . . . . . . . . . . 4 . . 1 . . . Smash 11 | . . . . . . 9 1 . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 114 | . . . . . 2 59 4 1 1 22 3 6 . . . . . . . . . . . . 5 11 . . . Impact 98 | . . . . . 2 59 4 1 1 22 3 6 . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Sneak Attacks 8 | . . . . . . 6 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30438 | . 932 504 . 161 5601 2305 1263 . 1016 389 362 777 231 46 . 224 518 114 72 66 279 32 1139 12 . 1162 12867 140 226 Guns 2222 | . 916 168 . . 886 . . . . . . . . . . . . . . . . . . . . . 118 134 . Cannons 7289 | . . . . . 2548 460 . . 161 173 . 736 231 46 . 224 363 114 72 66 127 32 1139 . . 797 . . . Explosions 17758 | . . 336 . 161 2121 . 1080 . 811 . . . . . . . 155 . . . 119 . . . . . 12749 . 226 Melee 3053 | . . . . . . 1845 183 . 44 216 362 41 . . . . . . . . . . . . . 362 . . . Ramming 83 | . 16 . . . 46 . . . . . . . . . . . . . . . . . . 12 . 3 . 6 . Kinetic 6780 | . 916 168 . . 955 460 . . 161 173 . 736 231 46 . 224 363 114 72 66 127 32 1139 . . 797 . . . Thermal 15780 | . . 51 . . 2573 . . . . . . . . . . . 155 . . . . . . . . . 12867 134 . Explosive 3539 | . . . . 161 1142 . 1080 . 811 . . . . . . . . . . . 119 . . . . . . . 226 Electromagnetic 1170 | . . 285 . . 885 . . . . . . . . . . . . . . . . . . . . . . . . Impact 2691 | . . . . . . 1845 183 . 44 216 362 41 . . . . . . . . . . . . . . . . . Slashing 395 | . . . . . . . . . . . . . . . . . . . . . 33 . . . . 362 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 3 11 11 11 2 6 6 6 . 1 1 1 1 1 1 1 . . . . 1 . . . 1 14 . . 5 Average Corruption 3 | . 2 3 11 11 1 2 6 6 . 1 1 1 1 1 1 1 . . . . 1 . . . 1 3 . . 4 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . Effects 129 | . 6 26 18 13 23 9 7 . . 1 1 2 2 . . 1 . . . . 2 . . . . 10 . . 8 Message Errors 33 | . 2 3 7 2 7 3 2 . . . . 1 2 . . . . . . . 1 . . . . 3 . . . Matter Fused 26 | . 2 4 2 4 6 1 2 . . . . 1 . . . . . . . . . . . . . 1 . . 3 Heat Flow Errors 11 | . . 1 1 3 3 . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . Energy Discharges 19 | . 1 4 2 2 3 2 1 . . . . . . . . . . . . . . . . . . 2 . . 2 Parts Rejected 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . 5 3 2 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 Data Loss (major) 11 | . . 2 2 . . 2 1 . . . . . . . . . . . . . . . . . . 2 . . 2 Misfires 7 | . . 5 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3108 | . . 26 . 6 106 809 236 . 33 72 . 69 12 16 . 53 191 72 . 29 2 . 40 . . 59 1258 . 19 Projectiles 436 | . . . . . 14 29 . . 33 . . 43 12 16 . 53 60 72 . 29 2 . 40 . . 33 . . . Explosions 1665 | . . 26 . 6 92 . 133 . . . . . . . . . 131 . . . . . . . . . 1258 . 19 Melee 1007 | . . . . . . 780 103 . . 72 . 26 . . . . . . . . . . . . . 26 . . . Knockbacks 52 | . . . . . . 12 . . . . . 5 1 . . 2 4 1 . 1 1 1 14 . . 10 . . . Impact 10 | . . . . . . 9 . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 40 | . . . . . . 2 . . . . . 4 1 . . 2 4 1 . 1 1 1 13 . . 10 . . . Secondary 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 1475 | . . . . . 312 . . . . . . . . . . . 107 . . . . . . 6 . 1 970 3 76 Shots 11 | . . . . . 7 . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 Rammed 15 | . 6 . . . 3 . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Targets Rammed 17 | . 6 . . . 5 . . . . . . . . . . . . . . . . . . 1 . 2 . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 8 199 235 155 352 98 203 . 108 72 . 202 162 206 . 67 178 170 68 1 66 28 42 . 310 204 . . 437 Average Temperature 67 | . 4 98 121 81 98 44 41 . 34 28 . 60 54 78 . 29 48 68 27 1 27 16 23 . 150 130 . . 229 Received Heat Transfer 3503 | . 144 30 . . 1314 96 . . 15 96 . . 63 . . 9 . 45 9 . 9 36 152 27 48 241 9 54 1106 Effects 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . 1 . . 6 7 . . . 8 . 3 1 . . . . . . . . . . . . . . . . Impact Corruptions 34 | . . . . . . 26 2 . . 4 . 2 . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 10 1 . . . . . . . . . . 1 . . . . . . . . . . . . Heat Transferred 4910 | . . 50 . . 4131 . . . . . . . . . . . 100 . . . . . . . . . 370 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Peak Influence 1296 | . 273 78 . 84 851 545 . . . 722 168 212 . . . . 603 . . . . 693 428 119 621 519 1296 773 676 Initial 729 | . . . . . . 352 . . . 553 168 117 . . . . 80 . . . . 678 143 104 53 312 157 729 463 Average 281 | . 87 25 . 65 420 354 . . . 603 168 129 . . . . 329 . . . . 186 148 107 293 398 410 735 472 Maximum Alert Level 4 | . 1 . . . 3 2 . . . 3 . 1 . . . . 2 . . . . 2 2 . 2 2 4 3 2 Low Security (%) 44 | 100 89 100 . 100 19 . . . . . 100 82 . . . . 21 . . . . 80 74 100 36 . 65 . . Level 1 27 | . 10 . . . 33 78 . . . 1 . 17 . . . . 38 . . . . 16 20 . 27 43 14 . . Level 2 18 | . . . . . 23 21 . . . 82 . . . . . . 40 . . . . 4 4 . 36 56 . 1 100 Level 3 8 | . . . . . 24 . . . . 16 . . . . . . . . . . . . . . . . . 98 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . . . 8 5 . . . 1 . 3 . . . . 5 . . . . . . . 1 2 4 . 4 Investigation 7 | . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 Extermination 5 | . . . . . . 2 . . . 1 . 1 . . . . . . . . . . . . . 1 . . . Reinforcement 15 | . . . . . 5 2 . . . . . 1 . . . . 1 . . . . . . . 1 . 4 . 1 Assault 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Distress Signals 13 | . 2 . . . 3 1 . . 1 1 . . . . . . . . . . . 2 . . . 1 1 . 1 Communications Jammed 90 | . . . . . . . . . . . . . . . . . 2 . . . . 4 39 . 12 33 . . . Distress Signals 89 | . . . . . . . . . . . . . . . . . 2 . . . . 4 39 . 11 33 . . . Times Spotted 420 | . 33 9 . 1 73 19 11 . 10 17 . 16 11 4 . 4 19 5 4 . 11 27 25 4 37 30 18 9 23 Peak Tracking Total 15 | . 4 3 . 3 5 3 7 . 4 7 . 4 6 3 . 3 8 5 3 . 10 13 10 4 15 8 10 6 13 Tactical Retreats 61 | . 1 . . . 4 1 3 . . 2 . 2 6 . . 1 4 . 1 . 4 4 3 . 10 7 3 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Traps Triggered 20 | . 4 . . . 2 4 . . . 2 . 3 . . . . 2 . . . . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . . . . . 3 . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Machines Disabled 32 | . . . . . 9 2 . . . . . 2 . . . . 6 . . 1 . . 1 . . 6 5 . . Max in Single Turn 5 | . . . . . 3 1 . . . . . 1 . . . . 5 . . 1 . . 1 . . 1 5 . . Garrison Access 9 | . . . . . 1 3 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Machines Accessed 137 | . 9 . 1 . 14 24 1 1 . 3 . 15 . . 4 1 15 1 1 9 . 9 11 . 4 11 1 1 1 Terminals 76 | . 7 . . . 10 12 . . . 1 . 8 . . . 1 6 . 1 . . 5 11 . 3 10 1 . . Fabricators 11 | . . . . . . 3 . . . 1 . 2 . . . . 2 . . . . 1 . . 1 . . . 1 Repair Stations 8 | . 1 . . . 1 3 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Recycling Units 7 | . 1 . . . . 1 . . . 1 . . . . . . 3 . . . . 1 . . . . . . . Scanalyzers 9 | . . . . . 2 2 . . . . . 2 . . . . 1 . . . . 1 . . . 1 . . . Garrison Access 9 | . . . . . 1 3 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Total Hacks 629 | . 31 . 8 . 50 86 1 3 . 13 . 68 . . 28 2 68 1 1 48 . 88 52 . 23 52 2 2 2 Successful 393 | . 13 . 8 . 23 36 1 3 . 6 . 26 . . 28 2 42 1 1 48 . 66 41 . 13 34 . 1 . Failed 236 | . 18 . . . 27 50 . . . 7 . 42 . . . . 26 . . . . 22 11 . 10 18 2 1 2 Catastrophic 39 | . 1 . . . 5 8 . . . 2 . 10 . . . . 2 . . . . 4 . . 3 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 268 | . 12 . . . 23 32 . . . 10 . 23 . . . . 32 . . . . 56 36 . 21 19 2 . 2 Terminals 378 | . 25 . . . 33 44 . . . 2 . 41 . . . 2 33 . 1 . . 71 52 . 22 50 2 . . Fabricators 47 | . . . . . . 16 . . . 5 . 12 . . . . 9 . . . . 2 . . 1 . . . 2 Repair Stations 23 | . 3 . . . 2 9 . . . . . 2 . . . . 5 . . . . . . . . . . 2 . Recycling Units 29 | . 3 . . . . 2 . . . 6 . . . . . . 14 . . . . 4 . . . . . . . Scanalyzers 44 | . . . . . 12 8 . . . . . 10 . . . . 2 . . . . 10 . . . 2 . . . Garrison Access 19 | . . . . . 3 7 . . . . . 3 . . . . 5 . . . . 1 . . . . . . . Terminal Hacks 229 | . 7 . 8 . 10 10 1 3 . . . 9 . . 28 2 16 1 1 48 . 37 23 . 5 20 . . . Record 63 | . . . 8 . . . . . . . . . . . 11 2 2 . 1 36 . . 1 . . 2 . . . Part Schematic 20 | . . . . . . . . 3 . . . . . . 9 . . . . 4 . 2 2 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 18 | . . . . . 1 1 . . . . . . . . . . 1 . . 4 . 8 . . . 3 . . . Prototype ID Bank 13 | . 1 . . . . 1 . . . . . 1 . . 3 . . . . 4 . 1 2 . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 9 | . . . . . 1 1 . . . . . 1 . . . . 1 . . . . 2 1 . 1 1 . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Terminal Index 5 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . Fabricator Index 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 11 | . . . . . . 1 . . . . . . . . . . 1 . . . . 5 2 . 1 1 . . . Unreport Threat 15 | . 1 . . . 3 1 . . . . . . . . . . . . . . . 5 3 . . 2 . . . Locate Traps 13 | . 1 . . . 2 . . . . . . 1 . . . . 1 . . . . 2 1 . 2 3 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Dispatch Records 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Security Status 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Recall Investigation 4 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 6 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 16 | . 2 . . . 1 . . . . . . 1 . . . . . . . . . 4 6 . . 2 . . . Fabricator Hacks 9 | . . . . . . 2 . . . 1 . 3 . . . . 1 . . . . 1 . . 1 . . . . Network Status 5 | . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks 17 | . 2 . . . 1 7 . . . . . 2 . . . . 4 . . . . . . . . . . 1 . Scan Component 9 | . 1 . . . 1 4 . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair 7 | . 1 . . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Retrieve Components 5 | . 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . Scanalyzer 38 | . . . . . 10 8 . . . . . 7 . . . . 2 . . . . 9 . . . 2 . . . Insert Component 17 | . . . . . 5 3 . . . . . 3 . . . . 1 . . . . 4 . . . 1 . . . Analyze 21 | . . . . . 5 5 . . . . . 4 . . . . 1 . . . . 5 . . . 1 . . . Garrison Access Hacks 7 | . . . . . . 2 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Seal Access 7 | . . . . . . 2 . . . . . 2 . . . . 2 . . . . 1 . . . . . . . Unauthorized Hacks 88 | . 3 . . . 2 7 . . . 5 . 3 . . . . 14 . . . . 17 18 . 7 12 . . . Terminals 63 | . 2 . . . 2 4 . . . 1 . 2 . . . . 1 . . . . 14 18 . 7 12 . . . Track 24 | . 1 . . . 1 1 . . . . . . . . . . 1 . . . . 4 8 . 3 5 . . . Assimilate 10 | . . . . . . . . . . . . 2 . . . . . . . . . 4 2 . . 2 . . . Botnet 8 | . . . . . . 3 . . . 1 . . . . . . . . . . . 3 . . 1 . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disrupt 13 | . . . . . . . . . . . . . . . . . . . . . . 2 6 . 2 3 . . . Operators 7 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 2 . . . Fabricators 12 | . . . . . . 3 . . . 1 . 1 . . . . 6 . . . . 1 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 8 | . . . . . . 3 . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 1 . . . . . . . . 3 . . . . . . 7 . . . . 1 . . . . . . . Monitor 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Reject 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Mask 6 | . 1 . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Used 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 86 | . 9 . . . 13 17 . . . 3 . 9 . . . 1 9 . . . . 6 4 . 4 8 1 1 1 Full Trace Events 5 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . . . 5 3 . 17 . . . 3 . . 9 . 1 . . 4 . 5 2 . . 1 . . . Parts Built 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 276 | . . . . . . 95 . . . . . 181 . . . . . . . . . . . . . . . . . Total Part Build Rating 23 | . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . . 3 . . . . . 1 . . . . 2 . . . . . . . . . . . . Time 453 | . 25 . . . . 143 . . . . . 124 . . . . 161 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 5 . . . . . . . . . . . . . . . 7 . . . . 3 . . . . . . . Parts Scanalyzed 16 | . . . . . 5 3 . . . . . 3 . . . . 1 . . . . 3 . . . 1 . . . Part Schematics Acquired 16 | . . . . . 5 3 . . . . . 3 . . . . 1 . . . . 3 . . . 1 . . . Parts Damaged 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . 1 . 1 . . . 2 1 . . . 1 2 1 . 1 1 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat 10 | . . . . . . . . . . 1 . 1 . . . 2 1 . . . 1 2 1 . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Relay Couplers Released 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 8 | . . . . . . . . . 6 6 6 6 6 6 6 8 8 8 8 8 8 8 8 8 5 5 1 1 . Autooverrided 10 | . . . . . . . . . . 1 . 1 . . . 2 1 . . . 1 2 1 . 1 . . . . Robots Rewired 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Total Allies 42 | . . . . . . . . . . 1 . 3 . . . 2 1 . . . 1 5 18 . 1 1 . . 9 Largest Group 13 | . . . . . . . . . . 1 . 3 . . . 1 1 . . . 1 2 13 . 1 1 . . 6 Highest-Rated Group 564 | . . . . . . . . . . 20 . 64 . . . 12 12 . . . 30 92 564 . 30 26 . . 85 Highest-Rated Ally 51 | . . . . . . . . . . 20 . 26 . . . 12 12 . . . 30 47 51 . 30 26 . . 15 Total Orders 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . STAY 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . Ally Attacks 76 | . . . . . . . . . . 4 . 2 . . . 7 1 . . . 2 3 49 . 2 . . . 6 Total Damage 2138 | . . . . . . . . . . 44 . 17 . . . 98 12 . . . 68 76 1630 . 46 . . . 147 Kills 14 | . . . . . . . . . . . . . . . . 2 . . . . . 1 9 . 1 . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Robot Analysis Total 17 | . . . . . 1 1 . . . . . . . . . . 1 . . 4 . 7 . . . 3 . . . Derelict Logs Recovered 13 | . . 2 . . . . . 1 1 . . . . 1 . 2 . 2 2 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Turns Passed 15793 | 12 1859 1187 410 413 3403 1776 206 495 200 461 154 1029 278 169 32 157 677 311 126 80 223 225 342 29 445 441 221 201 231 Spaces Moved 18713 | 6 766 355 129 126 1118 2093 376 1217 340 745 321 1560 689 417 93 393 1310 916 369 178 770 732 622 89 1089 801 363 266 464 Core 240 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 51 57 45 86 Treads 2474 | 4 766 355 129 126 952 142 . . . . . . . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 195 | . . . . . 166 29 . . . . . . . . . . . . . . . . . . . . . . . Hover 5262 | . . . . . . 1922 373 1217 340 745 321 144 . . . . . . . . . . . . . . 33 167 . Flight 10540 | . . . . . . . 3 . . . . 1416 689 417 93 393 1310 916 369 178 770 732 622 89 1088 750 273 54 378 Fastest Speed 17 | 120 160 320 320 320 155 38 38 38 38 38 38 34 34 34 34 34 31 32 32 27 17 17 17 28 31 32 45 45 45 Average Speed 66 | 146 206 320 320 320 244 55 39 38 43 42 38 34 34 34 34 34 31 32 32 30 26 26 26 28 34 35 49 66 45 Slowest Speed 600 | 160 320 320 320 320 480 240 230 38 98 98 38 45 34 34 34 34 114 32 32 32 99 27 30 28 600 150 100 80 50 Overloaded Moves 77 | . . . . . . . . . . . . . . . . . . . . . 30 29 18 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . . . . . . . 11 . 3 . . 4 . . . . 7 15 2 14 24 2 1 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 54 | 2 96 62 50 47 91 52 44 87 58 18 95 44 71 68 74 55 38 84 60 62 92 16 72 20 38 66 15 43 18 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 8 | . . . 1 . . . . 1 . . . . . 1 1 1 . . . 3 . . . . . . . . . Known Exits Taken 12 | . . . . . 1 1 . . . . . 1 1 1 1 1 1 . . . . 1 1 . 1 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 . . 1 1 1 . . . . . . . . 1 1 1 1 . . 1 . . 1 1 . Scrap Searched 18 | . . . . . . . 2 2 2 . . . 1 4 . 2 . 1 2 . 2 . . . . . . . . Spaces Dug 162 | . . 13 . . 38 16 28 . . 14 . 10 6 10 . . 5 2 2 . . 3 3 . 7 5 . . . Terrain Destroyed 1119 | . . 13 . 17 164 16 95 . 84 15 . 18 11 10 . 3 52 5 2 . 47 3 22 . 7 9 502 . 24 Melee 44 | . . . . . 1 16 2 . . 13 . 5 . . . . . . . . . . . . 3 4 . . . Projectile 126 | . . . . . 35 . 1 . 4 2 . 13 11 10 . 3 13 5 2 . 3 3 12 . 4 5 . . . AOE 949 | . . 13 . 17 128 . 92 . 80 . . . . . . . 39 . . . 44 . 10 . . . 502 . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Ext Cet Res Qua Res Tes Acc Total 21078 | 9 939 379 128 134 1499 2580 414 1248 365 838 346 1993 713 430 92 409 1544 926 372 202 778 749 738 91 1137 886 391 277 471 Wait 1087 | . 65 1 . 4 82 308 1 5 . 36 . 325 5 2 . 1 188 . . . . 11 27 1 4 15 6 . . Move 18504 | 5 765 354 128 125 1117 2090 375 1216 339 744 320 1537 688 410 92 392 1301 915 368 177 769 717 592 85 1062 754 358 263 446 Hop 87 | . . . . . . . . . . . . 11 . 3 . . 4 . . . . 7 14 2 12 22 2 1 9 Pick Up 149 | . 23 . . 1 36 21 . 9 . 4 3 8 . 2 . 3 7 1 . 4 1 3 2 1 9 8 . 2 1 Fast Attach 115 | . 5 . . . 23 10 6 4 . 1 4 8 . . . 1 8 . . 6 . 1 1 . 12 12 12 . 1 Attach 73 | . . 3 . . 6 14 2 . . 3 2 4 . . . . 5 1 . 2 1 2 2 1 6 13 3 1 2 Detach 32 | . 1 . . . 2 4 1 . . 1 3 3 . . . . . . . 1 . . 1 . 5 9 1 . . Swap 81 | 2 7 4 . 1 26 15 4 3 3 2 4 4 2 . . . . . . . . 1 1 . . 2 . . . Drop 202 | 2 15 . . . 36 40 8 10 . 3 6 16 . 2 . 4 6 1 . 8 . 2 3 1 17 18 2 1 1 Fire 502 | . 52 17 . 3 164 17 10 . 22 8 . 35 18 11 . 8 25 8 4 4 7 5 44 . 5 20 7 7 1 Melee 114 | . . . . . 2 59 4 1 1 22 3 6 . . . . . . . . . . . . 5 11 . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 6 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . 2 . . . 14 . 36 . . . . . . . . . . 15 . . . . . 9 Rewire 40 | . . . . . . . 3 . . . 1 . . . . . . . . . . . 36 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 4) 526 | -10/Materials | Discovered new exit (range 10) 699 | -10/Materials | Discovered new exit (range 5) 776 | -10/Materials | Repaired Hvy. Ion Engine 1028 | -10/Materials | Discovered new exit (range 13) 1872 | -10/Materials | Entered Mines 1917 | -10/Mines | Learned 2 Materials zone layouts 1924 | -10/Mines | Learned Materials non-interactive machine intel 2074 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2077 | -10/Mines | Discovered new exit (range 5) 2738 | -10/Mines | Assembled infested the area 2966 | -10/Mines | System corruption reached 10% 2996 | -10/Mines | Lost 3 parts (1n1u1w) 3059 | -10/Mines | Entered Exiles 3133 | -10/Exiles | Met 8R-AWN 3191 | -10/Exiles | Met EX-HEX 3283 | -10/Exiles | Met EX-BIN 3344 | -10/Exiles | Learned location of Zion (-7) 3443 | -10/Exiles | Discovered new exit (range 10) 3469 | -10/Exiles | Entered Mines 3476 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3840 | -9/Mines | Discovered new exit (range 14) 3882 | -9/Mines | Entered Materials 3882 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3883 | -8/Materials | Identified exit to Factory 3884 | -8/Materials | Loaded intel: 41 non-interactive machine locations 5200 | -8/Materials | Discovered exit to Factory (range 10) 6282 | -8/Materials | First assault squad dispatched 6351 | -8/Materials | Lost 4 parts (2n1u1w) 6422 | -8/Materials | Core integrity fell below 50% 6474 | -8/Materials | Discovered exit to Factory (range 11) 6869 | -8/Materials | Build established: Scavenger-Mutant 7285 | -8/Materials | Entered Factory 7285 | -7/Factory | Evolved 2 slots: Utility x2 7652 | -7/Factory | Build established: Hacker-Mutant 7987 | -7/Factory | Discovered new exit (range 11) 8396 | -7/Factory | Found Prototype Launcher 8396 | -7/Factory | Identified Rocket Array 8545 | -7/Factory | Repaired Broken Imp. Airjet 8589 | -7/Factory | Identified exit to Lower Caves 8655 | -7/Factory | Repaired Broken Imp. Airjet 8703 | -7/Factory | Discovered new exit (range 15) 8775 | -7/Factory | Repaired Imp. Airjet 8903 | -7/Factory | Discovered new exit (range 3) 9061 | -7/Factory | Entered Lower Caves 9208 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9267 | -7/Lower Caves | Entered Zion 9309 | -7/Zion | System corruption cleaned by Quarantine Array 9337 | -7/Zion | Found Prototype Special Weapon 9338 | -7/Zion | Identified RU-N14's Throwing Claymores 9348 | -7/Zion | Discovered new exit (range 13) 9414 | -7/Zion | Visited the Megawrench Repair Shop 9437 | -7/Zion | Found Prototype Launcher 9437 | -7/Zion | Identified Gui. Missile Launcher 9469 | -7/Zion | Learned location of Armory (-4) 9553 | -7/Zion | Given A8's code to call for help 9653 | -7/Zion | Received a visual enhancement algorithm 9669 | -7/Zion | Found Prototype Device 9669 | -7/Zion | Identified Phasing AFG 9714 | -7/Zion | Megawrench repaired 11 parts 9762 | -7/Zion | Entered Proximity Caves 9786 | -6/Proximity Caves | Spotted B-75 Beast 9815 | -6/Proximity Caves | Learned 4 Factory zone layouts 9828 | -6/Proximity Caves | Spotter reported a threat 9832 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9841 | -6/Proximity Caves | Spotter reported a threat 9902 | -6/Proximity Caves | Spotter reported a threat 9929 | -6/Proximity Caves | Discovered new exit (range 5) 9962 | -6/Proximity Caves | Entered Factory 9962 | -6/Factory | Evolved 2 slots: Utility x2 10312 | -6/Factory | Search patrols dispatched 10423 | -6/Factory | Sucked down chute 10423 | -6/Factory | Entered Waste 10423 | -6/Waste | The area was eerily silent 10431 | -6/Waste | Found Prototype Launcher 10431 | -6/Waste | Identified Scatter Rocket Array 10535 | -6/Waste | Discovered new exit (range 12) 10572 | -6/Waste | Identified exit to Factory 10577 | -6/Waste | Entered Factory 10758 | -6/Factory | Fabricated Field Propulsion Array (x1) 10809 | -6/Factory | Discovered new exit (range 4) 10810 | -6/Factory | Identified exit to Lower Caves 10968 | -6/Factory | Repaired Broken Lgt. Antimatter Cannon 11082 | -6/Factory | Fabricated Linear Accelerator (x2) 11298 | -6/Factory | Spotted B-75 Beast 11389 | -6/Factory | Discovered new exit (range 19) 11401 | -6/Factory | Identified exit to Factory 11438 | -6/Factory | Local machine network offline 11606 | -6/Factory | Entered Lower Caves 11655 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11869 | -6/Lower Caves | Discovered new exit (range 6) 11884 | -6/Lower Caves | Identified exit to Lower Caves 11884 | -6/Lower Caves | Entered another Lower Caves area 12050 | -6/Lower Caves | Discovered new exit (range 11) 12053 | -6/Lower Caves | Identified exit to Data Miner 12053 | -6/Lower Caves | Entered Data Miner 12053 | -6/Data Miner | Discovered new exit (range 6) 12056 | -6/Data Miner | Identified exit to Proximity Caves 12060 | -6/Data Miner | Met Data Miner 12068 | -6/Data Miner | Learned location of Section 7 (-3) 12068 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12074 | -6/Data Miner | Received God Mode back door access code from Data Miner 12085 | -6/Data Miner | Entered Proximity Caves 12119 | -5/Proximity Caves | Learned Factory emergency access door positions 12227 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12242 | -5/Proximity Caves | Entered Factory 12242 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12265 | -5/Factory | Identified exit to Upper Caves 12490 | -5/Factory | Garrison activated, responded to threat 12546 | -5/Factory | Build established: Wizard-Sprinter 12595 | -5/Factory | Discovered new exit (range 8) 12771 | -5/Factory | Repaired Field Propulsion Array 12842 | -5/Factory | Search patrols dispatched 12871 | -5/Factory | Repaired Lgt. Antimatter Cannon 12919 | -5/Factory | Entered Upper Caves 12922 | -5/Upper Caves | Spotted B-75 Beast 12961 | -5/Upper Caves | Encountered a Warlord checkpoint 12967 | -5/Upper Caves | Learned Factory stockpile data 13022 | -5/Upper Caves | Learned Factory stockpile data 13225 | -5/Upper Caves | Discovered new exit (range 10) 13230 | -5/Upper Caves | Entered another Upper Caves area 13231 | -5/Upper Caves | Encountered a Warlord checkpoint 13232 | -5/Upper Caves | Learned Factory terminal intel 13249 | -5/Upper Caves | Discovered new exit (range 11) 13251 | -5/Upper Caves | Learned Factory garrison access intel 13352 | -5/Upper Caves | Discovered new exit (range 8) 13356 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13356 | -5/Upper Caves | Entered Zhirov 13356 | -5/Zhirov | Discovered new exit (range 3) 13362 | -5/Zhirov | Met Zhirov 13368 | -5/Zhirov | Learned location of Quarantine (-3) 13368 | -5/Zhirov | Learned location of Testing (-2) 13368 | -5/Zhirov | Learned location of Command (-1) 13375 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13381 | -5/Zhirov | Found Alien Artifact 13386 | -5/Zhirov | Found Alien Artifact 13386 | -5/Zhirov | Identified Integrated Dissipator 13386 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13436 | -5/Zhirov | Entered Proximity Caves 13440 | -4/Proximity Caves | Spotter reported a threat 13471 | -4/Proximity Caves | Learned Research stockpile data 13493 | -4/Proximity Caves | Spotter reported a threat 13535 | -4/Proximity Caves | Spotter reported a threat 13546 | -4/Proximity Caves | Spotter reported a threat 13550 | -4/Proximity Caves | Spotted B-86 Titan 13615 | -4/Proximity Caves | Discovered new exit (range 12) 13622 | -4/Proximity Caves | Learned Research emergency access door positions 13659 | -4/Proximity Caves | Entered Factory 13659 | -4/Factory | Evolved 2 slots: Utility x2 13661 | -4/Factory | Loaded intel: 28 terminal locations 13662 | -4/Factory | Loaded intel: 4 garrison access locations 13670 | -4/Factory | Identified exit to Upper Caves 13670 | -4/Factory | Identified exit to Extension 13670 | -4/Factory | Identified exit to Armory 13696 | -4/Factory | Identified Transdimensional Reconstructor 13884 | -4/Factory | Entered Extension 13947 | -4/Extension | Rescued a captive Derelict 14006 | -4/Extension | Identified exit to Cetus 14032 | -4/Extension | Spotted B-86 Titan 14095 | -4/Extension | Spotted B-86 Titan 14180 | -4/Extension | Energy Cycler disabled 14180 | -4/Extension | Rescued a captive Derelict 14183 | -4/Extension | Rescued a captive Derelict 14221 | -4/Extension | Discovered new exit (range 10) 14226 | -4/Extension | Entered Cetus 14226 | -4/Cetus | Warped through subspace 14229 | -4/Cetus | Discovered new exit (range 16) 14245 | -4/Cetus | Spotted Cetus Guard 14255 | -4/Cetus | Entered Research 14255 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14286 | -3/Research | Lost 3 parts (2n1u) 14381 | -3/Research | Found Prototype Protection 14381 | -3/Research | Identified Centrium Heavy Armor Plating 14401 | -3/Research | Found Prototype Launcher 14401 | -3/Research | Identified Tesla Bomb Launcher 14518 | -3/Research | Identified exit to Quarantine 14518 | -3/Research | Identified exit to Research 14590 | -3/Research | Local machine network offline 14601 | -3/Research | Cargo convoy interrupted 14671 | -3/Research | Spotted B-86 Titan 14700 | -3/Research | Entered Quarantine 14818 | -3/Quarantine | Found Alien Energy Cannon 14818 | -3/Quarantine | Identified Core Cannon 14867 | -3/Quarantine | Found Alien Artifact 14867 | -3/Quarantine | Identified Core Reset Matrix 14867 | -3/Quarantine | Used Core Reset Matrix 14871 | -3/Quarantine | Detected hypermatrix surge 14871 | -3/Quarantine | Sensed 17 artifacts in vicinity 14886 | -3/Quarantine | Adv. System Shield fried by hacking feedback 14891 | -3/Quarantine | Discovered exit to Research (range 13) 14941 | -3/Quarantine | Found Terrabomb 14956 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 14957 | -3/Quarantine | Found Transdimensional Reconstructor 14957 | -3/Quarantine | Warped through subspace 14998 | -3/Quarantine | Found Sigix Broadsword 15105 | -3/Quarantine | System corruption reached 10% 15121 | -3/Quarantine | Spotted Alpha 7 15132 | -3/Quarantine | Found Sigix Terminator 15136 | -3/Quarantine | Core integrity fell below 50% 15141 | -3/Quarantine | Entered Research 15141 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15168 | -2/Research | Lost 11 parts (1p5n3u2w) 15267 | -2/Research | Used Terrabomb 15316 | -2/Research | Fired Sigix Terminator 15316 | -2/Research | Discovered new exit (range 4) 15317 | -2/Research | Core integrity fell below 50% 15337 | -2/Research | Destroyed 11 combat bots 15347 | -2/Research | Lost 5 parts (1n3u1w) 15357 | -2/Research | Build established: Hacker-Mutant 15362 | -2/Research | Entered Testing 15486 | -2/Testing | Spotted Striker 15488 | -2/Testing | Spotted Striker 15497 | -2/Testing | Spotted Alpha 7 15509 | -2/Testing | Stole the SGEMP Prototype 15522 | -2/Testing | Core integrity fell below 20% 15548 | -2/Testing | Lost 7 parts (2p2n2u1w) 15559 | -2/Testing | Discovered new exit (range 9) 15563 | -2/Testing | Entered Access 15563 | -1/Access | Evolved 2 slots: Propulsion x2 15564 | -1/Access | Attacked by Zhirov 15640 | -1/Access | Core integrity fell below 50% 15652 | -1/Access | Garrison activated, responded to threat 15658 | -1/Access | Incoming investigation squad redirected 15785 | -1/Access | Emitted hypermatrix ping 15786 | -1/Access | Spotted B-99 Colossus 15788 | -1/Access | Core integrity fell below 20% 15790 | -1/Access | Assembled emerged from beneath the floor 15794 | -1/Access | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 15788_ Slug penetrates Sealed Freight Elevator. 15788_ Penetrated by Slug. 15788_ Slug penetrates Wall. 15790_ Assembled emerge from beneath the floor. 15790_ as-19942 sneak attacks. 15790_ C-57 Dissector system corrupted by crushing effect. 15790_ C-57 Dissector knocked back. 15791_ U-05 Engineer lays Concrete. 15792_ Knocked back. 15792_ Slug penetrates A-15 Conveyor. 15792_ Slug penetrates G-73 Enforcer. 15792_ Penetrated by Slug. 15792_ Slug penetrates Wall. 15792_ Penetrated by Slug. 15792_ C-57 Dissector destroyed. 15792_ U-05 Engineer builds a Door. 15794_ G-73 Enforcer knocked back. 15794_ as-04973 knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????# ???????????????????? | | ?????????????????????????# ???????????????????? | | ????? ??????????????????# ????????????????????? | | ????? ??????????????????# ????????????????????? | | ????? ?????????????######""#######??????????????? | | ????? #????????????# ???????????????? | | ????# ##???????????# ????????????????? | | ????= ????????????# """"????????????????? | | ???? ????????????# """""???????????????? | | ???? ????????????# """""???????????????? | | ???? ????????????# """""???????????????? | | ????# #????????????# """""#??????????????? | | ????# #????????????# """""#??????????????? | | ????# #????????????# #??????????????? | | ????# #????????????# #??????????????? | | ##### #???########## a #??????????????? | | ## #???# ## % ##########??????????????? | | ## H#???# # /%% #??????????????????????? | | + ##### " # #??????????????????????? | | ## % + """ a@#??????????????????????? | | ## ##### """ + %] #??????????????????????? | | " ## #???# " u a #??????????????????????? | | ## #???# ##??????????????????????? | | ## #???# ! # ###########??????????????? | | ## ##??# ## # #??????????????? | | # ##########+### a# #??????????????? | | + T" a # " #??????????????? | | " # "" # """ ???????????????? | | # ##############g # """ #??????????????? | | ######????????????# / " #??????????????? | | #?????????????????# # [#??????????????? | | * #?????????????????# # #??????????????? | | ####?????????????????# #######+###??????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????????""" ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 34 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 12 Armor Coverage 750 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 73 Recoil Reduction 4 Salvage Targeting 6 Offensive Hacking 48 Defensive Hacking 45 Item Schematics ----------------- Centrium Heavy Armor Plating | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x1 | -6/Factory | Preloaded Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Core Reset Matrix Sigix Broadsword Terrabomb Sigix Terminator Achievements -------------- Alien Roots Challenges ------------ None Game ------ Seed EnergyConstructNukerbomber Manual? 0 Play Time 04:46:05 Cumulative 125.4 hours Start 2024.04.02 @ 19:12:41 End 2024.04.08 @ 03:19:46 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 55 Adventurer 2 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 67 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfa93ca-932c-4aa8-b2f5-b679cb327ec1