Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 01:31:19 Player: raisen Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2115) 2115 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5615 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Aluminum Leg Improved Titanium Leg Advanced ECM Suite Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Targeting Computer Advanced ECM Suite Improved Shield Generator > --- WEAPON ----------- Heavy Plasma Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Aluminum Leg VSS Leg Improved Carbon-fiber Leg Recoil Stabilizer Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 92 | 7 14 . 2 1 29 39 Power 18 | 1 2 . 1 . 5 9 Engine 18 | 1 2 . 1 . 5 9 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 4 . . . 6 8 Treads 3 | 2 1 . . . . . Leg 17 | . 3 . . . 6 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 4 . 1 1 13 11 Device 22 | 1 2 . 1 1 11 6 Storage 4 | 1 1 . . . 1 1 Processor 5 | . 1 . . . 1 3 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 4 . . . 5 11 Energy Gun 5 | . 1 . . . 3 1 Energy Cannon 6 | . 3 . . . 1 2 Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon 8 | . . . . . . 8 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Parts Lost 23 | . 2 . . . 7 14 Power 5 | . 1 . . . . 4 Propulsion 8 | . 1 . . . 2 5 Utility 6 | . . . . . 3 3 Weapon 4 | . . . . . 2 2 Highest Loss Streak 8 | . 1 . . . 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 100 100 100 93 79 Engine 14 | . 13 14 14 14 18 12 Treads 4 | . 19 . . . . . Leg 18 | . 7 28 28 28 22 17 Device 16 | . 9 14 14 14 25 14 Storage 5 | . 13 . . . . 6 Processor 8 | . 5 14 14 14 8 7 Energy Gun 2 | . 1 . . . 4 2 Energy Cannon 12 | . 18 28 28 28 10 2 Ballistic Gun 2 | . 6 . . . 2 . Ballistic Cannon 3 | . . . . . . 11 Naked Turns . | . . . . . . . Heaviest Build 62 | 15 35 15 21 21 50 62 Greatest Support 58 | 40 40 20 20 20 54 58 Greatest Overweight (x) 12 | 1 3 . 1 1 2 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 15 15 Average Capacity 9 | 6 12 5 5 5 5 14 Most Carried 11 | 2 8 5 5 5 5 11 Average Carried 5 | . 5 5 5 5 4 6 Final Capacity 15 | 8 5 5 5 5 5 15 Final Carried 6 | 2 5 5 5 5 4 6 Class Distribution -------------------- 52% | Mutant 39% | Skirmisher 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1829 | 196 436 . . 30 411 756 Remotely . | . . . . . . . Salvage Created 2268 | 24 687 . . 57 839 661 Parts 125 | 4 41 . . 9 38 33 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 57 | . 16 . . 4 20 17 Guns 17 | . 9 . . . 5 3 Cannons 39 | . 7 . . 4 15 13 Classes Destroyed 10 | 2 5 . . . 2 1 Worker 6 | 1 1 . . . 1 3 Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 . . . . 1 Recycler 2 | . 1 . . . . 1 Watcher 4 | . 2 . . . 1 1 Swarmer 20 | . 6 . . 4 7 3 Grunt 24 | . 10 . . . 8 6 Sentry 4 | . . . . . 4 . Hunter 5 | . . . . . 1 4 Programmer 4 | . . . . . . 4 Best Kill Streak 6 | 2 6 . . 4 4 4 Combat Bots Only 6 | . 6 . . 4 4 3 Max Kills in Single Turn 2 | 1 1 . . 1 1 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 518 | . 124 . . 24 144 226 Missed 141 | . 41 . . 6 41 53 Damage Taken 5309 | . 802 . . 139 1735 2633 Core 1304 | . 112 . . 16 473 703 Absorbed by Shields 94 | . . . . . . 94 Regen/Repaired (Parts) 236 | . 10 . . . 226 . Core Remaining (%) 54 | 100 . . . 48 14 . Volleys Fired 224 | 6 68 . . 6 80 64 Largest 3 | 2 2 . . 2 2 3 Hottest 186 | 40 120 . . 120 122 186 Shots Fired 463 | 12 129 . . 12 160 150 Gun 146 | 12 61 . . . 58 15 Cannon 317 | . 68 . . 12 102 135 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 202 | 12 54 . . . 25 111 Thermal 261 | . 75 . . 12 135 39 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 3 8 . . 6 13 7 Robot Miss Streak 6 | 3 5 . . 1 6 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 266 | 5 69 . . 6 97 89 Core Hits 98 | 2 25 . . 4 34 33 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 1 . . . 1 7 Burn 3 | . . . . . 1 2 Meltdown 1 | . . . . . . 1 Destroy 1 | . 1 . . . . . Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5694 | 60 1112 . . 104 1844 2574 Guns 1282 | 54 403 . . . 630 195 Cannons 4369 | . 701 . . 104 1200 2364 Explosions 15 | . . . . . . 15 Melee . | . . . . . . . Ramming 28 | 6 8 . . . 14 . Kinetic 2405 | 54 362 . . . 226 1763 Thermal 3246 | . 742 . . 104 1604 796 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 4 10 Average Corruption 5 | . . . . . 3 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . . . . . 6 39 Message Errors 14 | . . . . . 1 13 Matter Fused 7 | . . . . . 2 5 Heat Flow Errors 8 | . . . . . 1 7 Energy Discharges 1 | . . . . . . 1 Parts Rejected 3 | . . . . . 1 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . 1 1 Alerts 3 | . . . . . . 3 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 155 | . . . . . 26 129 Projectiles 155 | . . . . . 26 129 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 22 | . . . . . . 22 Impact . | . . . . . . . Kinetic 22 | . . . . . . 22 Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . . . 70 Shots 2 | . . . . . . 2 Rammed 2 | 1 1 . . . . . Targets Rammed 5 | 1 1 . . . 2 1 Kicked 3 | . . . . . 2 1 Crushed . | . . . . . . . Highest Temperature 741 | . 473 . . 126 741 635 Average Temperature 191 | . 146 . . 54 261 192 Received Heat Transfer 1551 | . 312 . . . 720 519 Effects 49 | . 7 . . . 17 25 Shutdowns 7 | . . . . . 1 6 Energy Bleed 8 | . . . . . 4 4 Interference 9 | . 4 . . . 3 2 Matter Decay 4 | . 1 . . . 2 1 Short Circuit 10 | . 2 . . . 3 5 Damage (minor) 6 | . . . . . 1 5 Damage (major) 1 | . . . . . 1 . Damage (core) 4 | . . . . . 2 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 18 | . 3 . . 2 7 6 Heat Transferred 6476 | . 1580 . . 222 3293 1381 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 263 | 10 230 9 . 90 263 149 Initial 98 | . 6 9 . . 35 98 Average 93 | 4 90 9 . 79 147 63 Maximum Alert Level 1 | . 1 . . . 1 . Low Security (%) 85 | 100 84 100 . 100 65 100 Level 1 14 | . 15 . . . 34 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 5 . . . 6 13 Investigation 17 | . 4 . . . 4 9 Extermination 4 | . . . . . . 4 Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . . . 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 21 . . 4 33 27 Peak Tracking Total 6 | . 5 . . 4 6 4 Tactical Retreats 6 | . 3 . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . . . 6 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . 3 3 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 28 | . 5 . 2 . 10 11 Terminals 14 | . 4 . . . 5 5 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . 1 . . . 2 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . . . . 1 2 Garrison Access 1 | . . . . . 1 . Total Hacks 111 | . 15 . 29 . 31 36 Successful 72 | . 5 . 29 . 20 18 Failed 39 | . 10 . . . 11 18 Catastrophic 7 | . 1 . . . 2 4 Database Lockouts . | . . . . . . . Manual 2 | . 1 . 1 . . . Terminals 37 | . 12 . . . 14 11 Fabricators 12 | . . . . . . 12 Repair Stations 16 | . 3 . . . 9 4 Recycling Units 2 | . . . . . 2 . Scanalyzers 14 | . . . . . 5 9 Garrison Access 1 | . . . . . 1 . Terminal Hacks 44 | . 3 . 29 . 6 6 Record 31 | . 1 . 29 . . 1 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 2 | . . . . . 1 1 Locate Traps 2 | . . . . . 1 1 Disarm Traps 1 | . . . . . . 1 Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 6 | . . . . . . 6 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 2 | . . . . . . 2 Repair Station Hacks 11 | . 2 . . . 8 1 Scan Component 6 | . 1 . . . 4 1 Repair 5 | . 1 . . . 4 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 9 | . . . . . 4 5 Insert Component 5 | . . . . . 2 3 Analyze 4 | . . . . . 2 2 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 . . . 8 10 Full Trace Events 16 | . 4 . . . 4 8 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 2 3 Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 89 | . . . . . . 89 Total Part Build Rating 18 | . . . . . . 18 Parts Repaired 5 | . 1 . . . 4 . Time 182 | . 36 . . . 146 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . . . 2 3 Part Schematics Acquired 4 | . . . . . 2 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7257 | 278 1494 50 930 85 1989 2431 Spaces Moved 3381 | 167 698 42 653 55 713 1053 Core 65 | 21 . . . . . 44 Treads 631 | 146 485 . . . . . Legs 2685 | . 213 42 653 55 713 1009 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 110 Average Speed 152 | 147 163 120 141 121 124 173 Slowest Speed 650 | 160 330 120 190 190 260 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 6 79 10 92 18 51 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . . . 24 Melee . | . . . . . . . Projectile 24 | . . . . . . 24 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5037 | 182 921 41 657 61 1656 1519 Wait 1263 | . 116 . . . 811 336 Move 3375 | 166 697 41 652 54 712 1053 Hop . | . . . . . . . Pick Up 35 | 2 12 . 1 . 9 11 Fast Attach 28 | 7 4 . 1 . 9 7 Attach 27 | . 1 . . . 12 14 Detach 7 | . . . . . 4 3 Swap 37 | . 9 . 1 1 8 18 Drop 31 | . 13 . 2 . 9 7 Fire 224 | 6 68 . . 6 80 64 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . 2 1 Crush 2 | 1 1 . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 279 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 14) 803 | -10/Materials | Discovered new exit (range 9) 879 | -10/Materials | Discovered new exit (range 16) 1274 | -10/Materials | Discovered new exit (range 16) 1537 | -10/Materials | Repaired Broken Beam Cannon 1691 | -10/Materials | Identified exit to Materials 1763 | -10/Materials | Identified exit to Mines 1773 | -10/Materials | Entered Mines 1817 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1818 | -10/Mines | Discovered new exit (range 5) 1821 | -10/Mines | Identified exit to Exiles 1823 | -10/Mines | Entered Exiles 1853 | -10/Exiles | Met 8R-AWN 1874 | -10/Exiles | Met EX-HEX 1924 | -10/Exiles | Met EX-DEC 1977 | -10/Exiles | Visited The Gauntlet 2123 | -10/Exiles | Learned location of Zion (-7) 2183 | -10/Exiles | Discovered new exit (range 14) 2197 | -10/Exiles | Identified exit to Mines 2266 | -10/Exiles | Met EX-BIN 2289 | -10/Exiles | Aligned with FarCom system 2290 | -10/Exiles | Given EX-Vault access code 2347 | -10/Exiles | Opened EX-Vault 2363 | -10/Exiles | Found Prototype Device 2363 | -10/Exiles | Identified Cloak of Protection 2407 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2705 | -10/Exiles | Discovered exit to Mines (range 14) 2753 | -10/Exiles | Left Exiles lab with Cloak of Protection 2753 | -10/Exiles | Entered Mines 2760 | -9/Mines | Core integrity fell below 50% 2801 | -9/Mines | Discovered new exit (range 8) 2808 | -9/Mines | Identified exit to Materials 2809 | -9/Mines | Met a Derelict bent on vengeance 2825 | -9/Mines | Learned Materials stockpile data 2838 | -9/Mines | Entered Materials 2838 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2979 | -8/Materials | Repaired Beam Cannon 3470 | -8/Materials | Build established: Skirmisher 4042 | -8/Materials | Core integrity fell below 50% 4090 | -8/Materials | Lost 3 parts (2n1w) 4151 | -8/Materials | Repaired Imp. Carbon-fiber Leg 4196 | -8/Materials | Repaired Broken Imp. Ion Engine 4230 | -8/Materials | Repaired Imp. Ion Engine 4353 | -8/Materials | Identified exit to Factory 4815 | -8/Materials | Core integrity fell below 20% 4827 | -8/Materials | Entered Factory 4827 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4855 | -7/Factory | Build established: Mutant 4856 | -7/Factory | Lost 3 parts (2u1w) 5203 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 5314 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 5510 | -7/Factory | Build established: Skirmisher 6432 | -7/Factory | Core integrity fell below 50% 6532 | -7/Factory | Lost 8 parts (2p3n2u1w) 7171 | -7/Factory | System corruption reached 10% 7207 | -7/Factory | Core integrity fell below 20% 7258 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07235_ 05T0 5QP6JUVUQ SUL4PG4N XPKEPJ,#E9QVLAXN 07235_ Slug penetrates Wall. 07237_ U-05 Engineer builds a Wall. 07238_ K-01 Serf collects debris. 07239_ W-25 Informer sends out distress signal. 07239_ M-28 Smith repairs H-55 Commando. 07241_ K-01 Serf collects debris. 07241_ M-28 Smith fits Backup Power III on H-55 Commando. 07244_ Penetrated by Slug. 07245_ U-05 Engineer builds a Wall. 07245_ K-01 Serf collects debris. 07253_ Slug penetrates Wall. 07254_ U-05 Engineer lays Concrete. 07254_ K-01 Serf collects debris. 07255_ U-05 Engineer lays Concrete. 07256_ Slug penetrates Wall. 07256_ U-05 Engineer lays Concrete. 07257_ U-05 Engineer builds a Wall. 07257_ K-01 Serf collects debris. 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[h % #???????????? | | ?????????########## %*% %% +???????????? | | ??????????????????#######"######## #?????#+##### | | ???????????????????????? ???????? #???? | | ???????????????????????? ?????????? #??? | | ???????????????????????? ?????????????? | | ???????????????????????? ??????????????? | | ???????????????????????? ??????????????????????# | | ???????????????????????? ??????????????????????# | | ???????????????????????? ??????????????????????# | | ???????????????????????? ??????????????????????# | | ???????????????????????? ??????????????????????# | | ????????????????????????###??????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????#### | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 4 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory Imp. Titanium Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Oops Party Time Tourist Challenges ------------ None Game ------ Seed GravmagVortexShockpuncher Manual? 0 Play Time 01:07:21 Cumulative 9.6 hours Start 2024.05.24 @ 00:07:33 End 2024.05.24 @ 01:31:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 1 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4650e423-a555-4d54-b0ec-b3af57e8cdde