Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 13:10:59 Player: Jamuson Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (166) 830 Value Destroyed (5707) 5707 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2148) 2148 TOTAL SCORE: 11045 Bonus ------- High Alert Combat Kills 1258 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/550 Matter 132/300 Energy 231/265 System Corruption 5% Temperature Critical (548) Movement Treading (560) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Light Armor Plating Powered Armor > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (25) --- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Armored Wheel Advanced Heat Sink Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Powered Armor Powered Armor Powered Armor Hacking Suite Relay Coupler [NC] (31) Relay Coupler [Grunt] (27) Pulse Rifle Pulse Rifle Pulse Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Improved Treads Advanced Treads Armored Wheel Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Powered Armor Powered Armor Powered Armor Powered Armor Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Pulse Rifle Pulse Rifle Pulse Rifle Precision Beam Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher Improved Datajack [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . 1 1 . . . Parts Attached 118 | 3 11 23 33 10 31 7 Power 13 | . 2 3 2 2 3 1 Engine 12 | . 2 3 2 1 3 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 2 1 8 4 2 7 1 Treads 15 | . . 8 1 1 4 1 Leg . | . . . . . . . Wheel 10 | 2 1 . 3 1 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 2 3 8 3 6 1 Device 4 | . . 1 1 . 2 . Storage 2 | . 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 16 | . . 1 7 3 4 1 Artifact . | . . . . . . . Weapon 57 | 1 6 9 19 3 15 4 Energy Gun 18 | 1 1 3 6 1 6 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 32 | . 3 5 11 2 7 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 2 . 1 . . . Unidentified Prototypes 5 | . . 1 4 . . . Parts Lost 34 | . 3 4 9 5 13 . Power 3 | . 1 . . 1 1 . Propulsion 10 | . 2 1 1 2 4 . Utility 7 | . . 1 3 . 3 . Weapon 14 | . . 2 5 2 5 . Highest Loss Streak 4 | . 2 3 4 2 3 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 94 | . 77 97 97 99 95 97 Engine 9 | . 13 11 9 7 8 9 Treads 18 | . . 29 12 11 22 27 Wheel 8 | . 17 1 14 15 4 . Device 6 | . . 4 9 9 9 1 Storage 10 | . 14 11 9 9 9 9 Hackware 1 | . 3 5 . . . . Protection 4 | . . . 8 9 6 14 Energy Gun 17 | . 11 18 19 17 20 7 Ballistic Gun 15 | . 15 12 15 17 14 28 Naked Turns . | . . . . . . . Heaviest Build 119 | 11 48 98 104 104 103 119 Greatest Support 69 | 26 26 69 69 46 68 66 Greatest Overweight (x) 13 | . 13 5 8 8 8 5 Average Overweight (x) 2 | . 2 1 3 4 2 1 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 Average Capacity 23 | 8 19 21 25 25 25 25 Most Carried 25 | 6 6 22 25 25 25 25 Average Carried 18 | 3 5 13 23 24 23 24 Final Capacity 25 | 8 20 25 25 25 25 25 Final Carried 25 | 2 6 22 24 23 25 25 Class Distribution -------------------- 48% | Tank 25% | Gunner 19% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 3462 | 230 389 393 598 510 1132 210 Remotely . | . . . . . . . Salvage Created 6478 | . 811 1143 969 846 2250 459 Parts 337 | . 60 67 49 44 93 24 Haulers Intercepted 14 | . 2 4 4 . 4 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 123 | . 14 22 17 25 36 9 Guns 120 | . 14 21 15 25 36 9 AOE 2 | . . . 2 . . . Classes Destroyed 12 | . 7 2 2 1 . . Worker 10 | . 2 1 5 . 2 . Builder 1 | . . . 1 . . . Hauler 14 | . 2 4 4 . 4 . Recycler 3 | . 1 . . . 2 . Operator 5 | . 3 1 . . 1 . Watcher 10 | . 3 2 1 . 4 . Swarmer 18 | . 3 3 . 10 2 . Grunt 64 | . 11 10 7 7 24 5 Brawler 3 | . . . . 1 2 . Duelist 4 | . . 2 1 . 1 . Sentry 30 | . . 7 7 6 6 4 Hunter 4 | . . . 2 1 1 . Best Kill Streak 9 | . 5 4 9 5 6 3 Combat Bots Only 5 | . 3 3 5 5 4 3 Max Kills in Single Turn 4 | . 3 2 4 2 2 1 Gunslinging 1 | . . 1 1 1 . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 6625 | . 451 1008 1471 1065 1962 668 Core 942 | . 196 166 139 96 241 104 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 184 | . . 121 . . 63 . Core Remaining (%) 59 | 100 21 58 . . . . Volleys Fired 389 | . 70 73 60 52 112 22 Largest 4 | . 2 3 4 4 4 4 Hottest 244 | . 60 149 212 172 244 244 Shots Fired 1170 | . 134 181 162 185 425 83 Gun 1169 | . 134 181 162 185 424 83 Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special . | . . . . . . . Kinetic 641 | . 90 92 79 96 217 67 Thermal 457 | . . 62 83 89 207 16 Explosive 1 | . . . . . 1 . Electromagnetic 71 | . 44 27 . . . . Robot Hit Streak 22 | . 15 20 15 18 22 15 Robot Miss Streak 5 | . 4 5 4 3 4 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 15 | . . 3 4 5 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 772 | . 86 121 117 116 281 51 Core Hits 300 | . 39 47 47 42 101 24 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 28 | . 1 4 4 3 13 3 Burn 25 | . . 4 4 3 12 2 Destroy 3 | . 1 . . . 1 1 Melee Attacks 6 | . . 6 . . . . Impact . | . . . . . . . Slashing 6 | . . 6 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13246 | . 1004 1888 2549 1865 4760 1180 Guns 12591 | . 894 1818 2074 1865 4760 1180 Cannons . | . . . . . . . Explosions 613 | . 110 28 475 . . . Melee 42 | . . 42 . . . . Ramming . | . . . . . . . Kinetic 6011 | . 465 649 933 835 2199 930 Thermal 6028 | . 110 936 1141 1030 2561 250 Explosive 475 | . . . 475 . . . Electromagnetic 690 | . 429 261 . . . . Impact . | . . . . . . . Slashing 42 | . . 42 . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 5 Average Corruption 5 | . . . 5 5 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 109 | . . . 16 33 51 9 Message Errors 18 | . . . 3 7 7 1 Matter Fused 23 | . . . 4 6 9 4 Heat Flow Errors 14 | . . . 3 4 5 2 Energy Discharges 14 | . . . 4 2 8 . Parts Rejected 2 | . . . 1 . 1 . Data Loss (minor) 13 | . . . . 4 9 . Data Loss (major) 3 | . . . 1 1 1 . Misfires 10 | . . . . 5 4 1 Alerts 2 | . . . . . 2 . Weapon Failures 10 | . . . . 4 5 1 Overload Shots . | . . . . . . . Overflow Damage 45 | . . . 45 . . . Projectiles . | . . . . . . . Explosions 45 | . . . 45 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 643 | . 85 443 380 504 638 643 Average Temperature 140 | . 20 112 150 186 132 235 Received Heat Transfer 2802 | . 222 330 639 351 945 315 Effects 57 | . . 3 8 8 19 19 Shutdowns 9 | . . 1 1 1 3 3 Energy Bleed 5 | . . 1 . 2 . 2 Interference 19 | . . . 6 3 3 7 Matter Decay 5 | . . . 1 2 2 . Short Circuit 9 | . . . . . 3 6 Damage (minor) 2 | . . 1 . . 1 . Damage (major) 6 | . . . . . 6 . Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 22 | . . 1 4 6 10 1 Heat Transferred 14380 | . 150 2233 2738 2405 6364 490 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 1231 | . 299 273 434 1054 1231 1015 Initial 759 | . . 26 28 209 513 759 Average 450 | . 146 123 105 735 919 843 Maximum Alert Level 4 | . 1 1 2 3 4 3 Low Security (%) 46 | 100 78 86 85 . . . Level 1 10 | . 21 13 9 20 . . Level 2 6 | . . . 4 17 11 . Level 3 29 | . . . . 62 65 100 Level 4 6 | . . . . . 23 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 4 2 4 . 7 . Investigation 3 | . 1 1 . . 1 . Extermination . | . . . . . . . Reinforcement 7 | . 3 1 . . 3 . Assault 3 | . . . . . 3 . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 6 | . . 1 3 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 29 33 25 25 62 14 Peak Tracking Total 10 | . 4 7 6 5 6 10 Tactical Retreats 10 | . 1 2 . 1 4 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 10 | . 1 1 . 6 . 2 Indirectly . | . . . . . . . Trap Hack Attempts 8 | . 8 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 2 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 13 | . . . 8 2 3 . Max in Single Turn 3 | . . . 3 1 1 . Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 24 | . 5 10 4 . 5 . Terminals 19 | . 5 8 3 . 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . 2 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 80 | . 26 34 8 . 12 . Successful 47 | . 14 24 3 . 6 . Failed 32 | . 12 9 5 . 6 . Catastrophic 4 | . 1 . . . 3 . Database Lockouts 1 | . . 1 . . . . Manual 62 | . 20 27 6 . 9 . Terminals 71 | . 26 30 6 . 9 . Fabricators . | . . . . . . . Repair Stations 6 | . . 4 . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 24 | . 10 14 . . . . Robot Analysis 11 | . 5 6 . . . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 2 | . 1 1 . . . . Garrison Index 1 | . . 1 . . . . Unreport Threat 3 | . 2 1 . . . . Locate Traps 2 | . 1 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 3 . . 2 . Scan Component 3 | . . 2 . . 1 . Repair 2 | . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 16 | . 4 7 2 . 3 . Terminals 16 | . 4 7 2 . 3 . Assimilate 2 | . 1 1 . . . . Botnet 10 | . 2 4 2 . 2 . Operators 4 | . 1 2 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 20 | . 5 9 3 . 3 . Full Trace Events 4 | . 2 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . 1 . Time 64 | . . 32 . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . 9 . . Machine Destruction 9 | . . . . 9 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 2 | . 1 1 . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 10 | . 5 5 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 7731 | 10 1059 2010 1205 1065 2092 290 Spaces Moved 3322 | 4 612 866 536 497 727 80 Core 5 | . 5 . . . . . Treads 1376 | . . 725 70 3 498 80 Legs . | . . . . . . . Wheels 1941 | 4 607 141 466 494 229 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 90 90 140 150 150 135 238 Average Speed 176 | 90 127 189 166 161 213 246 Slowest Speed 700 | 90 700 240 480 480 238 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 2 93 75 47 76 59 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . 5 . . . . Terrain Destroyed 55 | . 2 7 25 . 20 1 Melee 5 | . . 5 . . . . Projectile . | . . . . . . . AOE 49 | . 2 2 25 . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 4376 | 10 771 1090 730 640 1014 121 Wait 346 | . 63 85 61 29 98 10 Move 3317 | 3 611 865 535 496 727 80 Hop . | . . . . . . . Pick Up 74 | . 5 23 17 2 26 1 Fast Attach 33 | . 4 9 10 2 8 . Attach 40 | . . 3 12 5 19 1 Detach 7 | . . . 5 . 2 . Swap 45 | 3 7 11 11 3 4 6 Drop 63 | 4 3 15 19 3 18 1 Fire 389 | . 70 73 60 52 112 22 Melee 6 | . . 6 . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 48 | . . . . 48 . . Rewire . | . . . . . . . Trap 8 | . 8 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / [*Sto x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 12) 622 | -10/Materials | Core integrity fell below 50% 848 | -10/Materials | Discovered new exit (range 10) 943 | -10/Materials | Discovered new exit (range 7) 1070 | -10/Materials | Entered another Materials area 1070 | -9/Materials | Accompanied by 1 ally 1070 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1422 | -9/Materials | Lost 3 parts (1n2w) 1572 | -9/Materials | Discovered new exit (range 11) 1706 | -9/Materials | Build established: Gunner 1747 | -9/Materials | Repaired Imp. Treads? 2033 | -9/Materials | Central database locked down 2046 | -9/Materials | Discovered new exit (range 13) 2236 | -9/Materials | Discovered new exit (range 6) 2543 | -9/Materials | Discovered new exit (range 16) 2984 | -9/Materials | Discovered new exit (range 13) 3080 | -9/Materials | Entered another Materials area 3080 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3545 | -8/Materials | Discovered new exit (range 3) 4209 | -8/Materials | Lost 4 parts (1n1u2w) 4211 | -8/Materials | Identified exit to Garrison 4217 | -8/Materials | Garrison activated, responded to threat 4285 | -8/Materials | Entered Garrison 4318 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Garrison Relay disabled 4600 | -8/Garrison | Triggered checkpoint 4601 | -8/Garrison | Build established: Tank 4656 | -8/Garrison | Triggered checkpoint 4688 | -8/Garrison | Garrison Relay disabled 4792 | -8/Garrison | Discovered new exit (range 13) 4960 | -8/Garrison | Discovered new exit (range 15) 5020 | -8/Garrison | Triggered checkpoint 5115 | -8/Garrison | Triggered checkpoint 5241 | -8/Garrison | Discovered new exit (range 8) 5259 | -8/Garrison | Installed Relay Interface Framework 5308 | -8/Garrison | Triggered checkpoint 5350 | -8/Garrison | Entered Materials 5660 | -8/Materials | Repaired Imp. Ion Engine 5696 | -8/Materials | Core integrity fell below 50% 5750 | -8/Materials | First assault squad dispatched 5861 | -8/Materials | Lost 3 parts (2n1u) 6137 | -8/Materials | Build established: Gunner 6221 | -8/Materials | Core integrity fell below 20% 6254 | -8/Materials | Lost 3 parts (1p2w) 6297 | -8/Materials | Discovered new exit (range 13) 6532 | -8/Materials | Build established: Tank 6816 | -8/Materials | Found Powered Armor 6820 | -8/Materials | Found Powered Armor 6825 | -8/Materials | Found Powered Armor 6828 | -8/Materials | Found Powered Armor 7428 | -8/Materials | Discovered new exit (range 15) 7442 | -8/Materials | Identified exit to Garrison 7442 | -8/Materials | Entered Garrison 7526 | -8/Garrison | Triggered checkpoint 7733 | -8/Garrison | Core destroyed Last Messages --------------- 07721_ Destroyed Carbon-fiber Leg. 07721_ Slug penetrates G-47 Trooper. 07722_ Power failure, Rnf. Ion Engine shutdown. 07723_ Overheating: System interference. 07723_ Powered Armor temporarily disabled. 07724_ Slug penetrates G-50 Soldier. 07724_ Slug penetrates Wall. 07725_ Arm. Treads broken. 07725_ Overheating: Short circuit. 07726_ Imp. Treads broken. 07726_ Overheating: Short circuit. 07728_ Gauss Rifle broken. 07728_ Overheating: Short circuit. 07728_ Slug penetrates G-47 Trooper. 07728_ G-47 Trooper destroyed. 07730_ Power failure, Rnf. Ion Engine shutdown. 07731_ Overheating: System interference. 07731_ Gauss Rifle temporarily disabled. 07732_ Overheating: Energy bleed (-39). 07733_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ###???????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????########### ##????????????????????? | | ?????????????# +????????????????????? | | ?????????????# =#????????????????????? | | ?????????????# ########### #????????????????????? | | ??????????????????????????# #?#####??????????????? | | ??????????????????????????# #?# #??????????????? | | ??????????????????????????# ### ##########?????? | | ??????????????????????????# [= =[! #?????? | | ?????????????????????????##"#### ####### #?????? | | ?????????????????????????#!!#??#!#????#"""""#????? | | ?????????????????????????##%#??#!#????#######????? | | ??????????????????????????#*#??# #???????????????? | | ??????????????????????????# #??# #???????????????? | | ????????? ! %[########## #### #???????????????? | | ?????????[%= !%%*!g*g @ # ######??????????? | | ????????? = =####g[######### #]]]]#??????????? | | ????????????????????#??????????# #??????????? | | ???????????????????????????????###////#??????????? | | ??????????????????????????????????#####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 550 Evasion (%) 42 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed IntegrityBurstCalibrator Manual? 0 Play Time 01:22:24 Cumulative 225.5 hours Start 2022.06.08 @ 11:29:26 End 2022.06.08 @ 13:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 99 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38ef2858-ff48-4a42-85c1-096fee551a56