Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 01:15:14 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (2450) 2450 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 6729 Bonus ------- High Alert Combat Kills 64 Entered DSFs 500 Cogmind --------- Core Integrity 209/850 Matter 297/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Great Maul > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Advanced EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Transport Network Coupler Light Armor Plating Hacking Suite Improved Medium Laser Improved Medium Laser Improved Grenade Launcher Great Maul [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 2 | . . . 1 . . 1 Propulsion . | . . . . . . . Utility 4 | . . 2 . 1 . 1 Weapon 2 | . . . 1 1 . . Parts Attached 68 | 6 2 25 21 2 4 8 Power 12 | 1 . 4 5 . 1 1 Engine 10 | 1 . 4 3 . 1 1 Core 2 | . . . 2 . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 6 3 . . 3 Treads . | . . . . . . . Leg 3 | . . . . . . 3 Wheel 11 | 2 . 6 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 2 8 4 1 . 3 Device 7 | . 1 3 2 1 . . Storage 3 | 1 . 2 . . . . Processor 5 | . 1 2 . . . 2 Hackware 1 | . . . . . . 1 Protection 3 | . . 1 2 . . . Artifact . | . . . . . . . Weapon 23 | 2 . 7 9 1 3 1 Energy Gun 5 | . . . 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 . 6 2 1 3 . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 46 | . . 11 10 . 3 22 Power 8 | . . 2 2 . 1 3 Propulsion 11 | . . 3 3 . 1 4 Utility 11 | . . 3 2 . . 6 Weapon 16 | . . 3 3 . 1 9 Highest Loss Streak 9 | . . 5 8 . 2 9 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 3 6 9 11 9 7 Power . | . 1 1 . . . . Propulsion . | 1 . . . . . . Utility 1 | . . . 1 3 3 2 Weapon 4 | . 1 3 6 8 6 4 Tool/Special . | . . . . . . . Unused Backups 5 | . . 4 1 . . . Power 1 | . . 1 . . . . Propulsion 2 | . . 1 1 . . . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Tool/Special 1 | . . 1 . . . . Average Slot Usage (%) 86 | . 90 84 96 99 92 74 Engine 10 | . 14 10 12 15 13 5 Core 1 | . . . 4 . . . Leg 2 | . . . . . . 8 Wheel 15 | . 28 19 16 15 9 1 Device 7 | . . 5 6 14 15 11 Storage 9 | . 14 11 9 7 7 6 Processor 12 | . 4 14 14 7 7 12 Protection 3 | . . 2 5 7 7 5 Energy Gun 4 | . . . 14 15 6 1 Ballistic Gun 17 | . 28 18 10 15 22 17 Ballistic Cannon 1 | . . 2 1 . . . Peak Build Rating 38 | 6 8 17 24 26 26 38 Average Rating 17 | 2 6 11 21 25 23 29 On Entrance 14 | . 6 7 16 24 26 23 Naked Turns . | . . . . . . . Heaviest Build 48 | 12 13 37 45 46 46 48 Greatest Support 32 | 26 26 32 26 26 26 30 Greatest Overweight (x) 10 | 2 . 9 7 1 2 10 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 11 15 15 15 15 Most Carried 13 | 5 7 10 13 12 11 10 Average Carried 7 | 3 3 6 9 11 9 7 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 13 | 2 6 10 13 11 9 . Class Distribution -------------------- 37% | Mutant 33% | Scavenger-Skirmisher 12% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1979 | 203 150 701 522 . 61 342 Remotely . | . . . . . . . Salvage Created 2856 | . 200 1173 670 . 181 632 Parts 179 | . 17 81 48 . 9 24 Haulers Intercepted 5 | . . 3 1 . 1 . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 57 | . 5 24 15 . 2 11 Melee 3 | . . . . . . 3 Guns 42 | . 5 21 10 . 2 4 Cannons 7 | . . 3 4 . . . AOE 5 | . . . 1 . . 4 Classes Destroyed 16 | . 4 5 3 . 1 3 Worker 9 | . . 7 1 . . 1 Builder 3 | . . . 1 . . 2 Tunneler 1 | . . . 1 . . . Hauler 5 | . . 3 1 . 1 . Recycler 4 | . . 3 1 . . . Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . 1 . . . Watcher 5 | . 2 2 1 . . . Swarmer 20 | . 3 13 4 . . . Grunt 24 | . 2 5 9 . . 8 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 7 | . . 5 1 . . 1 Specialist 2 | . . . . . 2 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 4 6 4 . 2 6 Combat Bots Only 6 | . 3 6 4 . 2 3 Max Kills in Single Turn 6 | . 2 2 2 . 1 6 Gunslinging 1 | . 1 1 . . . . Exploded 3 | . . . 1 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 497 | . 6 181 86 . 48 176 Missed 152 | . 3 49 20 . 24 56 Hits 345 | . 3 132 66 . 24 120 Melee 7 | . . 2 . . . 5 Projectile 338 | . 3 130 66 . 24 115 AOE 2 | . . 2 . . . . Critical Strikes 12 | . . 2 1 . 1 8 Actively Blocked 1 | . . . . . . 1 Damage Taken 5332 | . 32 1454 1098 . 376 2372 Core 1273 | . 20 342 253 . 17 641 Absorbed by Shields . | . . . . . . . Redirected to Shielding 56 | . . . . . . 56 Core Remaining (%) 71 | 100 92 14 54 . 97 . Volleys Fired 207 | . 11 128 43 . 7 18 Largest 4 | . 2 2 3 . 4 4 Hottest 168 | . 40 60 168 . 158 112 Shots Fired 463 | . 22 248 113 . 24 56 Gun 417 | . 22 234 88 . 24 49 Cannon 36 | . . 14 22 . . . Launcher 10 | . . . 3 . . 7 Special . | . . . . . . . Kinetic 423 | . 22 248 91 . 17 45 Thermal 30 | . . . 19 . 7 4 Explosive 5 | . . . 1 . . 4 Electromagnetic 5 | . . . 2 . . 3 Robot Hit Streak 15 | . 4 15 12 . 5 9 Robot Miss Streak 7 | . 3 7 7 . 5 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 4 2 . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 295 | . 15 146 77 . 11 46 Core Hits 173 | . 11 71 48 . 5 38 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 Critical Strikes 4 | . . 1 . . . 3 Destroy 1 | . . 1 . . . . Smash 3 | . . . . . . 3 Melee Attacks 20 | . . . . . . 20 Impact 20 | . . . . . . 20 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5878 | . 188 1565 1464 . 213 2448 Guns 3113 | . 186 1370 834 . 213 510 Cannons 494 | . . 195 299 . . . Explosions 1715 | . . . 331 . . 1384 Melee 554 | . . . . . . 554 Ramming 2 | . 2 . . . . . Kinetic 3267 | . 186 1565 935 . 139 442 Thermal 1100 | . . . 198 . 74 828 Explosive 539 | . . . 254 . . 285 Electromagnetic 416 | . . . 77 . . 339 Impact 554 | . . . . . . 554 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . 2 Average Corruption 3 | . 3 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 4 . . . . 1 Message Errors 1 | . 1 . . . . . Matter Fused 2 | . 2 . . . . . Energy Discharges 1 | . 1 . . . . . Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 248 | . . . . . . 248 Projectiles . | . . . . . . . Explosions 97 | . . . . . . 97 Melee 151 | . . . . . . 151 Knockbacks 25 | . . 7 16 . . 2 Impact 2 | . . . . . . 2 Kinetic 23 | . . 7 16 . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . 1 . 21 . . 118 Shots 5 | . . . 1 . . 4 Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 424 | . . 424 133 . . 38 Average Temperature 53 | . . 103 42 . . 13 Received Heat Transfer 1456 | . 12 264 405 . . 775 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1364 | . . . 481 . 185 698 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 84 | 100 100 100 86 100 100 47 Level 1 5 | . . . 13 . . 9 Level 2 9 | . . . . . . 43 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 568 | . 75 191 254 . 60 568 Initial 62 | . . 7 62 . . 31 Average 114 | . 25 78 119 . 33 246 Influence Increases 2227 | . 140 724 491 . 70 802 Destroy 0b10 Robot/C 1140 | . 100 480 300 . 40 220 Destroy 0b10 Robot/NC 150 | . 15 75 35 . 5 20 Destroy Leader 258 | . 24 120 54 . 10 50 Successful Hack 38 | . . 19 19 . . . Disable Machine 315 | . . . 45 . . 270 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 71 | . 1 . 8 . . 62 Lose Combat Pursuer 105 | . . 30 30 . 15 30 Influence Decreases 1891 | . 122 594 638 1 10 526 Entered New Map 127 | . . 11 86 1 . 29 Time Decay 1328 | . 122 477 452 . . 277 Lost Part 436 | . . 106 100 . 10 220 Squads Dispatched 16 | . 1 2 3 . 1 9 Investigation 5 | . . 1 2 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 1 1 . 1 1 Assault 4 | . . . . . . 4 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . 1 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 10 33 27 . 4 20 Peak Tracking Total 6 | . 5 6 6 . 2 5 Tactical Retreats 5 | . . 2 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 4 | . 2 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 22 | . . . 3 . . 19 Max in Single Turn 19 | . . . 2 . . 19 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 13 | . 2 5 3 1 . 2 Terminals 11 | . 2 4 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 45 | . 4 24 11 2 . 4 Successful 24 | . 2 13 8 1 . . Failed 21 | . 2 11 3 1 . 4 Catastrophic 6 | . 1 2 1 . . 2 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 40 | . 4 22 11 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 22 | . 2 11 8 1 . . Record 2 | . 1 . 1 . . . Open DSF 1 | . . . . 1 . . Alert Level 5 | . 1 2 2 . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 2 | . . 1 1 . . . Surveillance Status 1 | . . . 1 . . . Investigation Status 2 | . . 2 . . . . Reinforcement Status 2 | . . 1 1 . . . Assault Status 2 | . . 1 1 . . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 4 3 1 . 2 Full Trace Events 7 | . 1 3 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 4400 | . 232 1658 1125 152 157 1076 Optics 4339 | . 194 1658 1125 152 157 1053 Sensors 1414 | . . 115 . 151 157 991 Structural 549 | . 38 511 . . . . T.N.C. 1248 | . . 518 690 . . 40 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4812 | 70 571 1658 1125 152 157 1079 Spaces Moved 2745 | 76 343 988 787 120 84 347 Core 74 | 50 . 16 1 . . 7 Treads . | . . . . . . . Legs 235 | . . . . . . 235 Wheels 2436 | 26 343 972 786 120 84 105 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 95 105 105 120 Average Speed 111 | 75 90 102 104 105 123 184 Slowest Speed 550 | 150 90 500 400 105 130 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 35 42 31 3 54 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . 5 . . 56 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . . 5 . . 56 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 4071 | 87 583 1419 1002 146 121 713 Wait 920 | . 219 228 124 25 17 307 Move 2739 | 75 342 987 786 119 83 347 Hop . | . . . . . . . Pick Up 70 | 6 6 32 20 . 1 5 Fast Attach 3 | 2 . 1 . . . . Attach 63 | 4 2 20 17 2 3 15 Detach 7 | . 1 1 4 . . 1 Swap 11 | . . 6 4 . 1 . Drop 21 | . . 16 4 . 1 . Fire 207 | . 11 128 43 . 7 18 Melee 20 | . . . . . . 20 Ram 2 | . 2 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 10) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x2 714 | -9/Materials | Discovered new exit (range 17) 842 | -9/Materials | Lost 3 parts (1p1u1w) 1531 | -9/Materials | Discovered new exit (range 7) 1602 | -9/Materials | Core integrity fell below 50% 1953 | -9/Materials | Core integrity fell below 20% 1973 | -9/Materials | Lost 5 parts (1p1n1u2w) 2267 | -9/Materials | Build established: Scavenger-Mutant 2300 | -9/Materials | Entered another Materials area 2300 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2735 | -8/Materials | Lost 8 parts (2p2n1u3w) 2820 | -8/Materials | Build established: Scavenger-Skirmisher 3287 | -8/Materials | Discovered new exit (range 15) 3290 | -8/Materials | Build established: Scavenger-Tank 3425 | -8/Materials | Entered Factory 3425 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3563 | -7/Factory | Discovered new exit (range 18) 3576 | -7/Factory | Identified exit to DSF 3577 | -7/Factory | Entered DSF 3612 | -7/DSF | Additional patrols routed to DSF 3659 | -7/DSF | Discovered new exit (range 18) 3734 | -7/DSF | Entered Factory 3734 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3735 | -6/Factory | Build established: Scavenger-Skirmisher 3947 | -6/Factory | Lost 5 parts (2p1n2w) 4613 | -6/Factory | Cargo convoy interrupted 4680 | -6/Factory | Lost 9 parts (1p2n2u4w) 4775 | -6/Factory | Lost 3 parts (2u1w) 4799 | -6/Factory | Core integrity fell below 50% 4813 | -6/Factory | Self-destructed Last Messages --------------- Destroyed Mic. Nuclear Core. P-60 Hacker system corrupted by crushing effect. P-60 Hacker destroyed. Acquired 10 matter. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. Imp. Medium Laser destroyed. Carbon-fiber Leg destroyed. Visual Processing Unit destroyed. Critical hit (Burn: +50). G-50 Soldier suffers critical hit (Burn). Knocked back. Imp. Grenade Launcher destroyed. System corrupted: Substantial component data lost. Destroyed Com. Battery. I-36 Angel system corrupted by crushing effect. Transport Network Coupler destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#########################????? | | ???????????? = # #????? | | ?????????????"""" =[ ! / #????? | | ?????????????"""" = @ g= = #????? | | ??????????????""" bgi [% #????? | | ??????????????""" "" "" ##########?? | | ???????#! ""R"" # g%[ #?? | | ???????# """" # != #?? | | ???#"" """ " # # ########= #?? | | " #?? | | % #?? | | ? "" " #?? | | ????? ######### ##### #?? | | ???"" ########+###???+##?? | | % #???????? | | ???"" ""#???????? | | ?????? ""#???????? | | ??????? ""#???????? | | ??????? """ """ T#???????? | | ???????? """ """ ""#???????? | | ???????" """ """ ""#???????? | | ???????" ""#???????? | | ???????? """ """ #???????? | | ???????"" "" """ """ #???????? | | ??????""" """ # """ """ #???????? | | ??""" """ """ """ + #???????? | | ##############???????? | | ????" """ """ #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Safety First Challenges ------------ None Game ------ Seed EnergyDeuteriumBrace Manual? 0 Play Time 00:37:06 Cumulative 8.8 hours Start 2025.05.11 @ 00:40:42 End 2025.05.11 @ 01:15:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec39d8cc-75a2-42f4-a598-c009c96e468f