Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 02:08:31 Player: Qusmin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (727) 727 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (743) 743 TOTAL SCORE: 3135 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 198/400 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (3) ------- EMP Blaster > --- INVENTORY (8) ---- Aluminum Leg VTOL Module Light Armor Plating Field Recycling Unit (0) Small Laser Autogun Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Heavy EM Pulse Gun Autogun EMP Blaster > --- INVENTORY -------- Aluminum Leg VTOL Module Light Armor Plating Field Recycling Unit Heavy EM Pulse Gun Small Laser Datajack Mining Laser [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Autogun Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 56 | 8 22 6 11 9 . Power 6 | 1 3 1 1 . . Engine 6 | 1 3 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 4 1 4 . . Treads 1 | . . . 1 . . Leg 5 | 2 1 . 2 . . Wheel 4 | . 3 1 . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 14 | 1 4 . 1 8 . Device 8 | 1 2 . 1 4 . Storage 1 | . 1 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 4 | . . . . 4 . Artifact . | . . . . . . Weapon 25 | 4 11 4 5 1 . Energy Gun 11 | 1 6 1 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 3 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 7 | . 4 2 1 . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 2 8 . . 3 Power 1 | . 1 . . . . Propulsion 3 | . . 3 . . . Utility 2 | . 1 . . . 1 Weapon 7 | . . 5 . . 2 Highest Loss Streak 3 | . 1 3 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 95 59 71 88 86 Engine 11 | . 13 11 11 11 11 Treads 8 | . . . 3 11 11 Leg 2 | . 12 . 7 . . Wheel 2 | . 15 12 . . . Device 9 | . 10 . 4 11 10 Storage 10 | . 7 11 11 11 11 Processor 10 | . 5 11 11 11 11 Energy Gun 13 | . 20 8 10 11 21 Ballistic Gun 7 | . 5 . 4 10 . Launcher 8 | . 1 1 3 11 11 Peak Build Rating 14 | 6 8 9 13 14 14 Average Rating 11 | 3 7 6 9 13 13 On Entrance 7 | . 6 8 5 13 14 Naked Turns . | . . . . . . Heaviest Build 23 | 7 14 16 23 23 23 Greatest Support 26 | 20 20 26 20 20 20 Greatest Overweight (x) 3 | . 1 3 3 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 Most Carried 8 | 5 8 8 8 8 7 Average Carried 6 | 2 5 5 6 6 7 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 8 | 4 6 8 7 7 7 Class Distribution -------------------- 71% | Scavenger-Skirmisher 19% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1046 | 279 403 118 156 63 27 Remotely . | . . . . . . Salvage Created 775 | 39 569 167 . . . Parts 65 | 3 48 14 . . . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . 4 7 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | 1 14 9 . . . Guns 7 | 1 6 . . . . AOE 17 | . 8 9 . . . Classes Destroyed 9 | 2 5 2 . . . Worker 1 | 1 . . . . . Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 2 | . 1 1 . . . Operator 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 10 | . 3 7 . . . Grunt 13 | 1 11 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 9 | 1 7 9 . . . Combat Bots Only 8 | 1 3 8 . . . Max Kills in Single Turn 3 | 1 2 3 . . . Gunslinging . | . . . . . . Exploded 3 | . 1 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 134 | 5 57 68 . . 4 Missed 39 | . 20 18 . . 1 Damage Taken 1394 | 54 499 643 . . 198 Core 314 | . 112 202 . . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 149 | . 39 . . 110 . Core Remaining (%) 77 | 100 55 . . . . Volleys Fired 73 | 6 41 25 . . 1 Largest 3 | 2 2 2 . . 3 Hottest 123 | 60 80 90 . . 123 Shots Fired 115 | 10 72 30 . . 3 Gun 88 | 10 58 18 . . 2 Cannon . | . . . . . . Launcher 27 | . 14 12 . . 1 Special . | . . . . . . Kinetic 25 | 4 21 . . . . Thermal 35 | 6 17 12 . . . Explosive 26 | . 14 12 . . . Electromagnetic 29 | . 20 6 . . 3 Robot Hit Streak 9 | 4 9 7 . . 1 Robot Miss Streak 3 | 1 3 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 75 | 8 44 21 . . 2 Core Hits 60 | 4 33 23 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks 9 | . 1 8 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . 1 8 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2032 | 96 1280 598 1 . 57 Guns 648 | 95 411 128 . . 14 Cannons . | . . . . . . Explosions 1371 | . 858 470 . . 43 Melee . | . . . . . . Ramming 13 | 1 11 . 1 . . Kinetic 169 | 38 131 . . . . Thermal 346 | 57 107 182 . . . Explosive 1231 | . 858 373 . . . Electromagnetic 273 | . 173 43 . . 57 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 11 . . . . Message Errors 3 | . 3 . . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . 9 5 . . . Projectiles . | . . . . . . Explosions 14 | . 9 5 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 112 | . 51 45 . . 16 Shots 5 | . 3 1 . . 1 Rammed . | . . . . . . Targets Rammed 7 | 1 4 . 2 . . Kicked 7 | 1 4 . 2 . . Crushed . | . . . . . . Highest Temperature 184 | 24 184 135 . . 57 Average Temperature 41 | 16 53 40 . . 32 Received Heat Transfer 527 | 30 216 240 . . 41 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 784 | 125 250 409 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 418 | 25 413 418 174 . . Initial 159 | . 16 86 159 . . Average 152 | 6 221 250 75 . . Maximum Alert Level 2 | . 2 2 . . . Low Security (%) 63 | 100 25 46 100 . . Level 1 33 | . 73 27 . . . Level 2 3 | . . 25 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 4 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | 1 26 15 5 . 4 Peak Tracking Total 5 | 1 4 5 3 . 3 Tactical Retreats 6 | . 2 3 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 5 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 20 . . . . Successful 9 | . 9 . . . . Failed 11 | . 11 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 8 | . 8 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Record 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events 4 | . 4 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 3 | . 3 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 6 | . 1 5 . . . Non-combat 6 | . 1 5 . . . Combat . | . . . . . . Robot Hacks Applied 6 | . 1 5 . . . parse_system 2 | . 1 1 . . . no_distress 3 | . . 3 . . . find_recycling 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . 3 4 . Largest Group 4 | . . . 3 4 4 Highest-Rated Group 154 | . . . 79 154 154 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 22 | . . . 1 . 21 Total Damage 598 | . . . 20 . 578 Kills 6 | . . . 1 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7172 | 126 987 268 1001 4158 632 Spaces Moved 3530 | 85 816 182 464 1722 261 Core 38 | 20 . 17 1 . . Treads 2124 | . . . 141 1722 261 Legs 629 | 65 242 . 322 . . Wheels 739 | . 574 165 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 240 160 Average Speed 190 | 103 92 103 203 240 236 Slowest Speed 240 | 120 190 200 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 10 97 23 79 92 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed 122 | . 61 61 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 122 | . 61 61 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3858 | 114 973 227 525 1746 273 Wait 116 | 1 61 . 35 8 11 Move 3525 | 84 815 181 463 1721 261 Hop . | . . . . . . Pick Up 46 | 11 18 6 7 4 . Fast Attach 2 | . 2 . . . . Attach 26 | 8 4 5 9 . . Detach 8 | 2 1 1 4 . . Swap 28 | . 16 1 2 9 . Drop 18 | 1 10 . 3 4 . Fire 73 | 6 41 25 . . 1 Melee 9 | . 1 8 . . . Ram . | . . . . . . Kick 7 | 1 4 . 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 85 | -11/Scrapyard | Discovered new exit (range 8) 127 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Discovered new exit (range 3) 697 | -10/Materials | Repaired Grenade Launcher 720 | -10/Materials | Discovered new exit (range 5) 1036 | -10/Materials | Discovered new exit (range 12) 1114 | -10/Materials | Entered another Materials area 1114 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1191 | -9/Materials | Lost 3 parts (1n2w) 1279 | -9/Materials | Destroyed 8 combat bots 1303 | -9/Materials | Lost 3 parts (1n2w) 1341 | -9/Materials | Discovered new exit (range 8) 1353 | -9/Materials | Met 8R-AWN 1357 | -9/Materials | Core integrity fell below 50% 1382 | -9/Materials | Entered Mines 1384 | -9/Mines | Followed 8R-AWN into the Mines 1454 | -9/Mines | Met a Derelict bent on vengeance 1499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1567 | -9/Mines | Received a Mining Laser from a helpful Derelict 1712 | -9/Mines | Build established: Scavenger-Mutant 1785 | -9/Mines | Discovered new exit (range 17) 1851 | -9/Mines | Found a hidden stash of uninstalled traps 1974 | -9/Mines | Discovered new exit (range 9) 1987 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2002 | -9/Mines | Learned Materials stockpile data 2004 | -9/Mines | Learned 4 Materials zone layouts 2308 | -9/Mines | Build established: Scavenger-Skirmisher 2383 | -9/Mines | Entered Zion 2383 | -7/Zion | Accompanied by 1 ally 2433 | -7/Zion | Led the pair of lost Derelicts to a safe place 3018 | -7/Zion | Visited the Megawrench Repair Shop 3018 | -7/Zion | Megawrench repaired 6 parts 3614 | -7/Zion | Met Imprinter 3696 | -7/Zion | Imprinted 3698 | -7/Zion | Declared Zion's savior 6326 | -7/Zion | Discovered new exit (range 14) 6357 | -7/Zion | Learned location of Warlord (-4) 6541 | -7/Zion | Entered Proximity Caves 6541 | -6/Proximity Caves | Accompanied by 4 allies 6796 | -6/Proximity Caves | Learned location of Extension (-6) 6832 | -6/Proximity Caves | Spotter reported a threat 7173 | -6/Proximity Caves | Self-destructed Last Messages --------------- 07150_ L-41 Fighter heat spikes uncontrollably. 07150_ L-41 Fighter overheating. 07152_ L-41 Fighter heat short circuits Imp. Deuterium Engine. 07152_ L-41 Fighter overheating. 07153_ L-41 Fighter destroyed. 07153_ G-50 Soldier suffers critical hit (Burn). 07159_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 07160_ Chain reaction triggered in Lgt. Angular Momentum Engine. 07160_ G-50 Soldier overheating. 07161_ G-50 Soldier heat spikes uncontrollably. 07161_ G-50 Soldier overheating. 07162_ G-50 Soldier heat damages Adv. Heat Sink, Hvy. Laser, Carbon-fiber Leg. 07162_ G-50 Soldier overheating. 07166_ Hvy. EM Pulse Gun destroyed. 07168_ G-50 Soldier misfires. 07170_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??# ??##### ##??????????????????????????????????? | | ?# # ## ##?????????????????????????????????? | | ?# # ??????????????????????????????????? | | ?# ? ???????????????????????????????????? | | ?# # ?# # #???????????????????????????????????? | | # # ?# # ####????????????????????????????????? | | # ??# ## #????????????????????????????????? | | ??# #????????????????????????????????? | | ?## # #### #????????????????????????????????? | | ### # #??# #????????????????????????????????? | | ##??# #####????????????????????????????? | | # ###???# ##???????????????????????????? | | ##?????#### ##??????????????????????????? | | ####?????????# ##?????????????????????????? | | ###???????????## #?????????????????????????? | | # #?????????????# #?????????????????????????? | | #???????####### ##?????????????????????????? | | #?##???## ## ##??????????????????????????? | | ## #???# ##???????????????????????????? | | # #???# ##????????????????????????????? | | ## ###### ## ##?????????????????????????????? | | ?## ## ### #??????????????????????????????? | | ??## # #### ##?????####?????????????????????? | | ???### #?# #??????# #?????????????????????? | | ?????## ! ### #?###### ##????????????????????? | | ??????# % ## # "# @ ### #???????????????? | | #????## * ### ###;;M g #???????????????? | | ##???# ##?# =!%!=M% ######???????????????? | | ##??# #??####;;; M ##????????????????????? | | #### ##?????# #;;;# #?????????????????????? | | #?????######## #?????????????????????? | | #????????????? ????????????????????? | | #############?????????????####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Loot Pinata One Hack Too Far Part-time Mechanic Robot Respite The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CoolingBurstRipteeth Manual? 0 Play Time 01:13:49 Cumulative 1.1 hours Start 2024.09.19 @ 23:54:36 End 2024.09.20 @ 02:08:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 794baa70-c988-4973-9084-9cb8497d36e8