Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.28 @ 15:22:39

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (37)      185
Value Destroyed (870)      870
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1254)               1254
              TOTAL SCORE: 5709

 Bonus
-------
Follower Combat Kills      454
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             850/850
Matter                     300/300
Energy                     336/340
System Corruption          0%
Temperature                Cool (10)
Movement                   Flying (28)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
     Light Fission Core
>          --- PROPULSION (6) ---
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
           Field Propulsion Array
>          --- UTILITY (5) ------
  Improved Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (5) ----
           Flight Unit
           Sensor Array
           A0-MCA's Component Scanner
           Master Drone Bay (0/1)
           DRS Beacon (Ready)

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Fusion Compressor
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
  Improved Flight Unit
           Field Propulsion Array
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Master Drone Bay
>          --- WEAPON -----------
               (None)
>          --- INVENTORY --------
           Flight Unit
           Flight Unit
           Sensor Array
           A0-MCA's Component Scanner
           DRS Beacon
[Rating: 52]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Authchip [Propulsion]
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   .   .   .   3   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 6   7   2   9   .   6   16  
  Power                    6    | 1   1   .   2   .   .   2   
    Engine                 4    | 1   1   .   2   .   .   .   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   3   .   3   .   5   6   
    Treads                 8    | 2   1   .   2   .   3   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | .   2   .   1   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   1   6   
  Utility                  12   | 1   2   1   1   .   1   6   
    Device                 4    | .   1   .   .   .   .   3   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   1   2   
    Protection             2    | .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   9    | 2   1   1   3   .   .   2   
    Energy Gun             1    | .   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   2   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   1   .   
Parts Lost                 7    | .   5   1   1   .   .   .   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   3   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   2    | .   1   1   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            19   | 2   4   10  21  25  24  5   
  Power                    1    | .   1   1   1   1   1   .   
  Propulsion               9    | 1   1   6   10  12  10  1   
  Utility                  4    | .   .   2   3   4   6   3   
  Weapon                   5    | .   .   .   5   7   6   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             13   | 1   .   .   2   1   1   8   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | 1   .   .   2   .   .   1   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   1   4   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   78  79  98  100 77  74  
  Engine                   10   | .   5   11  11  11  11  6   
  Treads                   21   | .   17  11  29  33  13  .   
  Wheel                    8    | .   9   11  2   .   19  .   
  Flight                   1    | .   .   .   .   .   .   33  
  Device                   8    | .   2   11  11  11  5   9   
  Storage                  10   | .   14  11  11  11  11  .   
  Hackware                 2    | .   .   .   .   .   5   11  
  Protection               8    | .   .   4   10  11  11  .   
  Ballistic Gun            13   | .   23  9   21  22  .   3   
Peak Build Rating          52   | 6   7   10  20  20  20  52  
  Average Rating           17   | 4   5   8   17  20  16  42  
  On Entrance              11   | .   6   7   10  20  20  20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             100  | 10  87  92  100 100 100 93  
  Greatest Support         60   | 40  40  10  60  60  60  38  
  Greatest Overweight (x)  9    | .   8   9   9   1   2   2   
  Average Overweight (x)   1    | .   3   8   1   1   1   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         22   | 7   16  25  25  25  25  6   
  Most Carried             25   | 4   9   12  25  25  25  25  
  Average Carried          20   | 2   4   10  21  25  24  5   
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            25   | 3   9   12  25  25  25  5   

 Class Distribution 
--------------------
 77% | Mutant
 17% | Commander-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
  Hacker-Sprinter | -6/Factory

 Resources                      | -11 -10 -9  -9  -9  -9  -6  
-----------                Run  | Yrd Mat Mat Sto Rec Scr Fac 
Matter Collected           1329 | 248 142 38  313 180 50  358 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1539 | .   618 60  336 293 .   232 
  Parts                    98   | .   37  6   34  14  .   7   
Haulers Intercepted        3    | .   1   .   1   .   .   1   
Recyclers Shooed           7    | .   3   .   2   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  21   | .   8   1   7   5   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     19   | .   7   1   6   5   .   .   
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          11   | .   7   1   2   1   .   .   
  Worker                   3    | .   1   .   1   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   1   
  Recycler                 3    | .   1   .   .   1   .   1   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  4    | .   .   .   4   .   .   .   
  Grunt                    11   | .   8   .   2   1   .   .   
  Protector                1    | .   .   .   .   1   .   .   
  Sentry                   6    | .   .   1   2   3   .   .   
Best Kill Streak           6    | .   3   1   6   1   .   2   
  Combat Bots Only         4    | .   3   1   4   1   .   .   
Max Kills in Single Turn   2    | .   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac 
Hostile Shots Fired        155  | .   73  6   28  34  2   12  
  Missed                   60   | .   25  2   12  10  1   10  
Damage Taken               1467 | .   628 60  196 355 190 38  
  Core                     87   | .   73  14  .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         88   | 100 70  .   .   .   96  .   
Volleys Fired              150  | .   60  6   43  25  .   16  
  Largest                  2    | .   2   1   2   2   .   1   
  Hottest                  60   | .   60  40  46  46  .   28  
Shots Fired                267  | .   119 6   76  50  .   16  
  Gun                      257  | .   119 6   66  50  .   16  
  Cannon                   10   | .   .   .   10  .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  254  | .   112 .   76  50  .   16  
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          13   | .   7   6   .   .   .   .   
  Robot Hit Streak         20   | .   11  5   12  20  .   7   
  Robot Miss Streak        6    | .   6   1   3   1   .   2   
  Penetration Max          1    | .   .   .   .   .   .   1   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           184  | .   81  5   48  40  .   10  
  Core Hits                73   | .   40  2   15  9   1   6   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   
    Destroy                1    | .   .   .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           2654 | .   844 55  874 656 9   216 
  Guns                     2397 | .   715 55  781 630 .   216 
  Cannons                  17   | .   .   .   17  .   .   .   
  Explosions               126  | .   126 .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  114  | .   3   .   76  26  9   .   
  Kinetic                  2277 | .   633 .   798 630 .   216 
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          263  | .   208 55  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   1   .   
  Average Corruption       1    | .   .   .   .   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  22   | .   .   .   .   9   13  .   
    Message Errors         9    | .   .   .   .   3   6   .   
    Matter Fused           5    | .   .   .   .   1   4   .   
    Energy Discharges      1    | .   .   .   .   .   1   .   
    Parts Fused            1    | .   .   .   .   .   1   .   
    Data Loss (minor)      6    | .   .   .   .   5   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 3    | .   .   .   2   1   .   .   
  Impact                   3    | .   .   .   2   1   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      4    | .   .   .   .   .   4   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   15   | .   1   .   9   4   1   .   
Targets Rammed             17   | .   1   .   10  5   1   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  2    | .   .   .   1   1   .   .   
Highest Temperature        37   | .   37  .   13  .   .   10  
  Average Temperature      6    | .   9   .   13  .   .   1   
  Received Heat Transfer   552  | .   348 18  75  93  .   18  
Siege Activations          .    | .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         95   | 100 100 100 84  100 .   100 
  Level 1                  4    | .   .   .   15  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             279  | .   122 30  279 165 .   39  
  Initial                  103  | .   .   1   .   103 .   .   
  Average                  60   | .   58  7   110 42  .   6   
Influence Increases        1571 | .   317 30  767 340 .   117 
  Destroy 0b10 Robot/C     720  | .   160 20  400 100 .   40  
  Destroy 0b10 Robot/NC    85   | .   35  .   25  10  .   15  
  Destroy Leader           182  | .   56  10  104 .   .   12  
  Allied During Kill       159  | .   .   .   151 5   .   3   
  Successful Hack          31   | .   6   .   25  .   .   .   
  Select Force Hacks       270  | .   30  .   30  210 .   .   
  Disable Machine          45   | .   30  .   15  .   .   .   
  Destroy Structure        4    | .   .   .   2   .   .   2   
  Lose Combat Pursuer      75   | .   .   .   15  15  .   45  
Influence Decreases        1406 | .   313 31  502 443 .   117 
  Time Decay               1212 | .   263 31  411 430 .   77  
  Lost Part                60   | .   50  .   10  .   .   .   
  Lost Ally                134  | .   .   .   81  13  .   40  
Squads Dispatched          9    | .   2   .   4   .   .   3   
  Investigation            6    | .   1   .   2   .   .   3   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Distress Signals           4    | .   2   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   14  1   22  7   2   9   
  Peak Tracking Total      4    | .   4   1   3   3   2   2   
  Tactical Retreats        4    | .   .   .   1   1   .   2   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Traps Triggered            3    | .   1   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Disabled          3    | .   2   .   1   .   .   .   
  Max in Single Turn       2    | .   2   .   1   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac 
Machines Accessed          25   | .   3   1   7   9   1   4   
  Terminals                11   | .   2   1   5   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   7   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                39   | .   8   1   13  9   1   7   
  Successful               23   | .   4   .   7   8   1   3   
  Failed                   16   | .   4   1   6   1   .   4   
    Catastrophic           7    | .   2   1   1   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   24   | .   7   .   5   9   .   3   
  Terminals                24   | .   7   1   11  2   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   1   7   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             6    | .   1   .   4   .   1   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         15   | .   3   .   2   8   .   2   
  Terminals                4    | .   2   .   1   1   .   .   
    Botnet                 4    | .   2   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          9    | .   1   .   1   7   .   .   
    Tunnel                 9    | .   1   .   1   7   .   .   
    Fedlink                2    | .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   3   1   .   2   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   1   
    Time                   39   | .   .   .   .   .   .   39  
  Total Part Build Rating  7    | .   .   .   .   .   .   7   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   3   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac 
Total Allies               16   | .   .   .   10  3   .   3   
  Largest Group            10   | .   .   .   10  3   3   1   
  Highest-Rated Group      88   | .   .   .   88  36  36  41  
  Highest-Rated Ally       41   | .   .   .   16  18  18  41  
Total Orders               1    | .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   1   .   
Ally Attacks               109  | .   .   .   91  1   1   16  
  Total Damage             1150 | .   .   .   803 13  .   334 
  Kills                    17   | .   .   .   14  1   .   2   
Allies Corrupted           1    | .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac 
Active Infowar (turns)     324  | .   .   .   .   .   .   324 
  Sensors                  324  | .   .   .   .   .   .   324 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Turns Passed               6198 | 67   706  157  1227 1658 2044 339  
Spaces Moved               3231 | 36   362  68   436  632  1238 459  
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   1375 | 33   84   .    371  632  255  .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1395 | .    278  68   65   .    983  1    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   458  | .    .    .    .    .    .    458  
  Fastest Speed            25   | 50   80   200  135  240  120  25   
  Average Speed            160  | 150  146  207  232  240  144  27   
  Slowest Speed            240  | 160  200  215  240  240  240  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    1    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    48   8    55   95   61   10   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     10   | .    1    .    1    7    .    1    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  
Total                      3993 | 46   441  78   559  718  1487 664  
  Wait                     421  | .    .    .    44   12   223  142  
  Move                     3220 | 35   361  67   433  631  1238 455  
  Hop                      3    | .    .    .    1    .    .    2    
  Pick Up                  41   | 4    10   3    15   1    6    2    
  Fast Attach              19   | 6    3    2    1    .    .    7    
  Attach                   17   | .    4    .    1    .    .    12   
  Detach                   6    | .    1    .    .    .    .    5    
  Swap                     20   | .    .    .    8    .    12   .    
  Drop                     35   | 1    1    .    2    1    7    23   
  Fire                     150  | .    60   6    43   25   .    16   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    16   | .    1    .    10   5    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   44   | .    .    .    1    43   .    .    
  Trap                     1    | .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 1 exit: [*Ext])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  386 | -10/Materials | Discovered new exit (range 6)
  576 | -10/Materials | Discovered new exit (range 12)
  774 | -10/Materials | Entered another Materials area
  774 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  825 | -9/Materials  | Discovered new exit (range 10)
  931 | -9/Materials  | Entered Storage
 1019 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1311 | -9/Storage    | Build established: Commander-Mutant
 1522 | -9/Storage    | Garrison activated, responded to threat
 1709 | -9/Storage    | Identified exit to Recycling
 2132 | -9/Storage    | Used back door to open Recycling access
 2158 | -9/Storage    | Entered Recycling
 2158 | -9/Recycling  | Accompanied by 1 ally
 2379 | -9/Recycling  | Build established: Mutant
 2993 | -9/Recycling  | Discovered new exit (range 8)
 3756 | -9/Recycling  | Scanned before Scraplab entrance
 3792 | -9/Recycling  | Entered Scraplab
 3812 | -9/Recycling  | Discovered new exit (range 2)
 3816 | -9/Recycling  | Entered Scraptown
 3816 | -9/Scraptown  | Accompanied by 3 allies
 3816 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 4024 | -9/Scraptown  | Visited UFD Registry
 4024 | -9/Scraptown  | Registered with UFD as "Cryogrid"
 4043 | -9/Scraptown  | Visited Awakened
 4057 | -9/Scraptown  | Visited TADAMA
 4069 | -9/Scraptown  | Visited The Evicted
 4095 | -9/Scraptown  | Visited Symbiants
 4106 | -9/Scraptown  | Visited Cave Peace
 4114 | -9/Scraptown  | Visited Scrapoid Research Area
 4138 | -9/Scraptown  | Visited SPCMW
 4195 | -9/Scraptown  | Visited Science Guys
 4234 | -9/Scraptown  | Visited Curators Association
 4251 | -9/Scraptown  | Visited Junk Repository
 4376 | -9/Scraptown  | Visited Research Penetration Think Tank
 4402 | -9/Scraptown  | Visited Scrapoid Pod Storage
 4414 | -9/Scraptown  | Visited Modified Component R&D
 4496 | -9/Scraptown  | Visited Derelict Rescue Squad
 4506 | -9/Scraptown  | Found DRS Beacon
 4532 | -9/Scraptown  | Visited Junk Repository
 4574 | -9/Scraptown  | Visited A0-MCA Data Center
 4582 | -9/Scraptown  | Given a B- rating by A0-MCA
 4587 | -9/Scraptown  | Found A0-MCA's Component Scanner
 4820 | -9/Scraptown  | Warned about trapping Scraptown
 5616 | -9/Scraptown  | Found Master Drone Bay
 5633 | -9/Scraptown  | Lost 5 allies
 5716 | -9/Scraptown  | Discovered new exit (range 3)
 5719 | -9/Scraptown  | System corruption cleaned by C-Scrubber
 5795 | -9/Scraptown  | Met Optimus
 5795 | -9/Scraptown  | Accepted into 0bPrime
 5858 | -9/Scraptown  | Civil war broke out across Scraptown
 5860 | -9/Scraptown  | Entered Factory
 5860 | -6/Factory    | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
 5885 | -6/Factory    | Master Drone dominated H-66 Slayer.
 5893 | -6/Factory    | Master Drone dominated H-66 Slayer.
 5904 | -6/Factory    | Loaded intel: 8 recycling unit locations
 5963 | -6/Factory    | Fabricated Field Propulsion Array (x1)
 6026 | -6/Factory    | Master Drone dominated G-50 Soldier.
 6184 | -6/Factory    | Discovered new exit (range 12)
 6199 | -6/Factory    | Learned location of Protoforge (-3)
 6199 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06199_ Connecting with Recycling Unit... <x2>
>>Force(Fedlink)
UFD!MEMBER<Cryogrid>
  UFD!NETWORK<224>
  UFD!RESOURCES<37>
  0bP!PRIORITY_MSG_OPTIMUS: Excellent work,
  Cryogrid. It looks like we can count on your
  support, so I've greenlit the next stage of
  our plans. Preparations on our end are also
  smooth, and we're sending out 0bPrime's best
  to compound your efforts as we near the goal.
  We need you to make your way to 0b10's
  Protoforge, expanding Fedlink as widely as
  possible along the way. I'll let you know more
  later. We are one.
  UFD!SANITIZING
  UFD!...
World map updated: -3/Protoforge.
06199_ ALERT: Suspicious activity at Recycling
  Unit F004. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#########??????????????????? |
| ??????????????????????#       #??????????????????? |
| ??????????????????????# """"" #??????????????????? |
| ??????????????????????# ""Y"" #??????????????????? |
| ??????????????????????#  @    +??????????????????? |
| ??????????????????????#    *  #??????????????????? |
| ??????????????????????###+#####          ????????? |
| ????????????????????????#                ????????? |
| ????????????????????????# ########???????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ???????????????????##???# #??########??????####### |
| ???????????????????# ???# #??# /    #??????#     # |
| ???????????????????#= ??# #??#      #??????#     # |
| ???????????????????#  ??# #??#  """ #??????#  <  # |
| ???????????????????#   ?# #??#  """ #??????#     # |
| ???????????????????#   ?# #??#  """ #??????#     # |
| ???????????????????#    # #??#      #???####     # |
| ???????????????????#    # ########+##????"""     " |
| ???????????????????#    +          #????###        |
| ???????????????????#    ########## #?????""""   "" |
| ???????????????????#####?????????# #???????#    T# |
| ?????????????????????????????????# #????????#   #? |
| ?????????????????????????????????# #????????#   #? |
| ????????????????????????????????## ####?????#   #? |
| ????????????????????????????????#     #######   ## |
| ????????????????????????????????# T"               |
| ????????????????????????????????+  "               |
| ????????????????????????????????#                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          27
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                65
Recoil Reduction           3
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Field Propulsion Array | x1 | -6/Factory | Preloaded, Authchip

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterDroneMembrane
  Manual?         0
Play Time         00:32:34
  Cumulative      322.4 hours
  Start           2025.02.28 @ 14:23:30
  End             2025.02.28 @ 15:22:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          257
  Rogue           257
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           3/2/5/2/0/0/1/1/0/1
Lore%             89
Gallery%          70
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3417cee-f628-40a3-b24d-bfe54a1bc017