Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 00:42:30 Player: VR-DUX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (158) 790 Value Destroyed (3992) 3992 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 7162 Bonus ------- Follower Combat Kills 100 Cogmind --------- Core Integrity 0/550 Matter 226/300 Energy 125/125 System Corruption 3% Temperature Cool (11) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit Core Shielding Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Improved Ion Engine Light Treads Light Treads Light Treads Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Medium Storage Unit Large Storage Unit Structural Scanner Improved Sensor Array Experimental Sensor Array Signal Interpreter Improved Signal Interpreter Hacking Suite Hacking Suite System Shield Assault Rifle Assault Cannon Hammer Great Maul Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Seismic Detector > --- WEAPON ----------- Improved Assault Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Medium Storage Unit Structural Scanner Sensor Array Signal Interpreter Medium Armor Plating Hacking Suite Hacking Suite Improved Assault Rifle Improved Assault Rifle Assault Cannon Mini Grenade Launcher Hammer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 110 | 3 15 1 31 6 27 27 Power 13 | . 3 . 5 . 3 2 Engine 12 | . 3 . 4 . 3 2 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 46 | 2 6 . 13 2 10 13 Treads 34 | 1 3 . 10 1 7 12 Leg . | . . . . . . . Wheel 11 | 1 3 . 3 1 2 1 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 26 | 1 1 . 5 3 9 7 Device 9 | 1 . . 4 2 . 2 Storage 3 | . 1 . 1 . 1 . Processor . | . . . . . . . Hackware 3 | . . . . . 2 1 Protection 11 | . . . . 1 6 4 Artifact . | . . . . . . . Weapon 25 | . 5 1 8 1 5 5 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | . 3 1 5 1 2 4 Ballistic Cannon 5 | . 1 . 2 . 1 1 Launcher 1 | . . . . . 1 . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 . Parts Lost 42 | . 1 . 7 . 14 20 Power 6 | . . . 2 . 2 2 Propulsion 16 | . . . 2 . 4 10 Utility 13 | . . . 2 . 6 5 Weapon 7 | . 1 . 1 . 2 3 Highest Loss Streak 9 | . 1 . 2 . 5 9 To Critical Strikes . | . . . . . . . Average Backups 17 | 6 12 15 14 15 20 23 Power . | 1 1 1 1 1 1 . Propulsion 4 | 3 3 4 3 2 4 8 Utility 6 | . 3 4 4 6 9 9 Weapon 5 | 1 4 6 5 5 5 4 Tool/Special . | . . . . . . . Unused Backups 24 | . 4 . 2 . 1 17 Power 1 | . . . . . . 1 Propulsion 7 | . . . . . . 7 Utility 11 | . 3 . . . 1 7 Weapon 5 | . 1 . 2 . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 98 100 95 100 96 85 Engine 9 | . 13 14 9 11 8 6 Treads 25 | . 18 28 26 22 30 24 Wheel 6 | . 8 . 6 10 5 4 Device 13 | . 14 14 18 18 10 7 Storage 10 | . 14 14 11 11 9 9 Protection 6 | . . . . 3 13 14 Ballistic Gun 12 | . 21 14 11 11 8 13 Ballistic Cannon 7 | . 6 14 10 11 8 . Peak Build Rating 24 | 7 8 8 16 24 24 24 Average Rating 15 | 5 7 8 14 16 20 18 On Entrance 12 | 6 7 8 8 16 17 23 Naked Turns . | . . . . . . . Heaviest Build 104 | 12 31 31 37 41 104 98 Greatest Support 80 | 20 40 40 60 20 80 80 Greatest Overweight (x) 27 | . 8 . 3 2 10 27 Average Overweight (x) 2 | . . . 1 1 4 3 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 18 | 8 14 15 15 15 23 25 Most Carried 25 | 8 15 15 15 15 25 25 Average Carried 17 | 6 12 14 14 14 21 23 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 24 | 6 15 15 15 15 24 24 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Matter Collected 4582 | 262 655 24 1299 182 996 1164 Remotely . | . . . . . . . Salvage Created 5313 | 172 949 . 1381 185 1416 1210 Parts 319 | 12 47 . 107 12 75 66 Haulers Intercepted 15 | . 2 . 5 . 5 3 Recyclers Shooed 10 | . 4 . . 3 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 99 | . 12 . 31 4 30 22 Guns 45 | . 10 . 12 1 8 14 Cannons 45 | . 2 . 19 3 17 4 AOE 9 | . . . . . 5 4 Classes Destroyed 13 | 2 6 . 3 . 1 1 Worker 5 | . 1 . . . 1 3 Builder 11 | . 3 . 3 . 3 2 Tunneler 5 | 4 . . 1 . . . Hauler 15 | . 2 . 5 . 5 3 Recycler 9 | 1 5 . 2 1 . . Operator 6 | . . . 3 . . 3 Watcher 8 | . 3 . 3 . 1 1 Swarmer 24 | . 5 . 11 . 4 4 Grunt 42 | . 7 . 10 2 16 7 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . . . 1 . Sentry 29 | . . . 9 2 8 10 Hunter 1 | . . . . . . 1 Best Kill Streak 6 | 2 5 . 4 2 5 6 Combat Bots Only 5 | . 4 . 4 2 5 5 Max Kills in Single Turn 4 | 1 1 . 2 1 2 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Hostile Shots Fired 697 | . 81 . 177 24 167 248 Missed 179 | . 23 . 44 7 41 64 Hits 518 | . 58 . 133 17 126 184 Melee 1 | . . . 1 . . . Projectile 517 | . 58 . 132 17 126 184 Critical Strikes 24 | . . . 6 1 9 8 Damage Taken 7620 | . 664 . 1579 256 2171 2950 Core 955 | . 109 . 252 36 96 462 Absorbed by Shields . | . . . . . . . Redirected to Shielding 22 | . . . . . . 22 Regen/Repaired (Parts) 673 | . 113 . 238 . 11 311 Core Remaining (%) 61 | 100 . 56 . 28 . . Volleys Fired 478 | 15 92 4 125 17 102 123 Largest 2 | 2 2 2 2 2 2 2 Hottest 100 | 40 100 50 60 60 60 46 Shots Fired 893 | 30 169 8 248 34 201 203 Gun 611 | 30 146 4 125 17 99 190 Cannon 274 | . 21 4 123 17 98 11 Launcher 6 | . . . . . 4 2 Special 2 | . 2 . . . . . Kinetic 885 | 30 167 8 248 34 197 201 Thermal 2 | . 2 . . . . . Explosive 6 | . . . . . 4 2 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 5 13 11 23 7 10 17 Robot Miss Streak 5 | 2 4 1 4 3 5 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 603 | 18 112 3 173 24 118 155 Core Hits 244 | 8 41 . 62 9 61 63 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 9 | 1 1 . 3 1 2 1 Destroy 3 | 1 . . 1 1 . . Blast 6 | . 1 . 2 . 2 1 Melee Attacks 15 | . . . 2 . 8 5 Impact 15 | . . . 2 . 8 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11029 | 189 1347 37 3086 507 2882 2981 Guns 5969 | 189 1118 22 1288 196 1023 2133 Cannons 4094 | . 229 15 1777 311 1501 261 Explosions 630 | . . . . . 358 272 Melee 315 | . . . . . . 315 Ramming 21 | . . . 21 . . . Kinetic 10063 | 189 1347 37 3065 507 2524 2394 Thermal . | . . . . . . . Explosive 532 | . . . . . 260 272 Electromagnetic 98 | . . . . . 98 . Impact 315 | . . . . . . 315 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 1 . . 3 3 Average Corruption 2 | . 1 1 . . 2 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . 2 . . . 9 43 Message Errors 7 | . . . . . . 7 Matter Fused 15 | . . . . . 4 11 Heat Flow Errors 7 | . 1 . . . 2 4 Energy Discharges 10 | . 1 . . . . 9 Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 4 | . . . . . 1 3 Misfires 4 | . . . . . 1 3 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 288 | . . . 47 . 18 223 Projectiles 48 | . . . 47 . 1 . Explosions 17 | . . . . . 17 . Melee 223 | . . . . . . 223 Knockbacks 23 | . 5 . 4 1 11 2 Impact 2 | . . . . . . 2 Kinetic 20 | . 5 . 4 1 10 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 151 | . . . 3 . 82 66 Shots 4 | . . . . . 2 2 Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . 237 10 45 24 384 236 Average Temperature 65 | . 36 7 11 10 108 65 Received Heat Transfer 3090 | . 273 . 582 120 972 1143 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 8 | . . . . . . 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 77 | 100 100 100 43 100 74 98 Level 1 22 | . . . 56 . 25 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 363 | 10 154 136 333 171 363 217 Initial 143 | . . 24 40 121 1 143 Average 120 | 2 81 83 181 87 121 87 Influence Increases 3528 | 25 461 162 1100 97 943 740 Destroy 0b10 Robot/C 2140 | . 240 120 660 80 600 440 Destroy 0b10 Robot/NC 305 | 25 70 . 100 5 50 55 Destroy Leader 606 | . 60 20 186 10 162 168 Allied During Kill 37 | . . 22 15 . . . Successful Hack 100 | . 29 . 13 . 21 37 Disable Machine 120 | . 15 . 45 . 45 15 Destroy Structure 100 | . 2 . 21 2 50 25 Lose Combat Pursuer 120 | . 45 . 60 . 15 . Influence Decreases 3422 | 25 399 118 893 406 607 974 Entered New Map 496 | . . 38 66 192 3 197 Time Decay 2345 | 25 389 80 609 214 451 577 Lost Part 410 | . 10 . 60 . 140 200 Lost Ally 20 | . . . 20 . . . Purge Threat 151 | . . . 138 . 13 . Squads Dispatched 12 | . 2 . 3 . 3 4 Investigation 5 | . 2 . 1 . 1 1 Extermination . | . . . . . . . Reinforcement 6 | . . . 2 . 2 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Distress Signals 12 | . 3 1 4 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 20 3 50 4 37 42 Peak Tracking Total 7 | . 6 3 6 2 5 7 Tactical Retreats 5 | . 2 . 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Traps Triggered 9 | . 4 . 3 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Machines Disabled 9 | . 1 . 4 . 3 1 Max in Single Turn 2 | . 1 . 1 . 2 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Machines Accessed 34 | . 10 . 9 . 7 8 Terminals 26 | . 8 . 7 . 5 6 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 2 . 1 2 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 21 . 19 . 16 15 Successful 34 | . 7 . 10 . 7 10 Failed 36 | . 14 . 9 . 8 5 Catastrophic 12 | . 6 . 1 . 2 3 Database Lockouts 1 | . . . . . 1 . Manual 40 | . 13 . 12 . 10 5 Terminals 53 | . 16 . 15 . 13 9 Fabricators . | . . . . . . . Repair Stations 15 | . 3 . 4 . 2 6 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 17 | . 4 . 6 . 4 3 Record 1 | . . . 1 . . . Robot Analysis 3 | . 1 . 1 . 1 . Open Door 2 | . . . . . . 2 Branch Access Points 5 | . 1 . 2 . 1 1 Unreport Threat 2 | . . . 1 . 1 . Locate Traps 2 | . 2 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 2 . 4 . 2 6 Scan Component 7 | . 1 . 2 . 1 3 Repair 7 | . 1 . 2 . 1 3 Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Assimilate 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 27 | . 9 . 9 . 4 5 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 . 2 . 1 3 Time 275 | . 13 . 64 . 108 90 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Total Allies 4 | . . 3 . . . 1 Largest Group 3 | . . 3 3 . . 1 Highest-Rated Group 40 | . . 40 40 . . 26 Highest-Rated Ally 26 | . . 16 16 . . 26 Total Orders . | . . . . . . . Ally Attacks 31 | . . 16 15 . . . Total Damage 221 | . . 89 132 . . . Kills 11 | . . 6 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Active Infowar (turns) 6571 | 19 1407 178 2373 452 1045 1097 Sensors 210 | . . . . 210 . . Terrain 785 | . . . 785 . . . Structural 4622 | . . . 2371 110 1044 1097 Seismic 3783 | 19 1407 178 780 452 947 . Robot Analysis Total 3 | . 1 . 1 . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Turns Passed 8057 | 122 1407 178 2373 452 1758 1767 Spaces Moved 3574 | 53 681 103 1249 298 659 531 Core 11 | . 4 . . . . 7 Treads 1687 | 6 469 103 558 12 223 316 Legs 9 | 9 . . . . . . Wheels 1867 | 38 208 . 691 286 436 208 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 100 90 160 115 120 130 175 Average Speed 172 | 110 160 160 145 129 203 243 Slowest Speed 1400 | 160 450 160 240 240 480 1400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 3 94 32 92 73 65 86 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 26 | . . . 1 . 14 11 Terrain Destroyed 97 | . . . 19 2 56 20 Melee 5 | . . . 1 . 3 1 Projectile 37 | . . . 18 2 16 1 AOE 55 | . . . . . 37 18 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Total 4558 | 90 828 110 1556 328 859 787 Wait 204 | 15 7 . 97 2 15 68 Move 3568 | 52 680 102 1248 297 658 531 Hop . | . . . . . . . Pick Up 70 | 2 17 1 14 1 26 9 Fast Attach 49 | 2 8 . 15 1 6 17 Attach 40 | 1 3 . 11 1 17 7 Detach 1 | . . . . . . 1 Swap 66 | . 10 1 18 6 14 17 Drop 65 | 3 11 2 24 3 13 9 Fire 478 | 15 92 4 125 17 102 123 Melee 15 | . . . 2 . 8 5 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 123 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 705 | -10/Materials | Repaired Lgt. Treads 782 | -10/Materials | Discovered new exit (range 14) 796 | -10/Materials | Discovered new exit (range 3) 873 | -10/Materials | Discovered new exit (range 7) 1306 | -10/Materials | Discovered new exit (range 14) 1400 | -10/Materials | Build established: Scavenger-Mutant 1420 | -10/Materials | Discovered new exit (range 12) 1434 | -10/Materials | Identified exit to Mines 1530 | -10/Materials | Entered Mines 1532 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1577 | -10/Mines | Learned location of Storage (-8) 1648 | -10/Mines | Discovered new exit (range 5) 1708 | -10/Mines | Entered Materials 1708 | -9/Materials | Accompanied by 3 allies 1708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1918 | -9/Materials | Identified exit to Mines 1986 | -9/Materials | Discovered new exit (range 14) 2048 | -9/Materials | Repaired Lgt. Treads 2560 | -9/Materials | Discovered new exit (range 5) 2839 | -9/Materials | Core integrity fell below 50% 2976 | -9/Materials | Discovered new exit (range 4) 3066 | -9/Materials | Repaired Assault Cannon 4081 | -9/Materials | Entered Mines 4129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4180 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4190 | -9/Mines | Found Prototype Device 4191 | -9/Mines | Identified Exp. Sensor Array 4384 | -9/Mines | Learned Materials garrison access intel 4392 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4410 | -9/Mines | Discovered new exit (range 10) 4533 | -9/Mines | Entered Materials 4533 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4534 | -8/Materials | Identified exit to Storage 4535 | -8/Materials | Loaded intel: 1 garrison access location 4655 | -8/Materials | Repaired Exp. Sensor Array? 5063 | -8/Materials | Central database locked down 5103 | -8/Materials | Discovered new exit (range 3) 5635 | -8/Materials | Lost 5 parts (1p1n2u1w) 5807 | -8/Materials | Discovered new exit (range 10) 5941 | -8/Materials | Lost 5 parts (2n2u1w) 6291 | -8/Materials | Entered Storage 6338 | -8/Storage | Repaired Lgt. Treads 6619 | -8/Storage | Core integrity fell below 50% 6644 | -8/Storage | Lost 9 parts (4n3u2w) 7130 | -8/Storage | Core integrity fell below 20% 7191 | -8/Storage | Lost 8 parts (1p5n2u) 7467 | -8/Storage | Repaired Lgt. Armor Plating 7600 | -8/Storage | Identified exit to Recycling 7750 | -8/Storage | Repaired Assault Cannon 7951 | -8/Storage | Garrison activated, responded to threat 8058 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- support. 07951_ ALERT: Activating Garrison Access S001. 07951_ O-16 Technician destroyed. 07955_ W-25 Informer sends out distress signal. 07959_ System corrupted: Energy discharge (-37). 07959_ W-25 Informer destroyed. 07975_ G-47 Trooper destroyed. 07990_ Acquired 40 matter. 08000_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 08005_ System corrupted: Heat flow error (+213). 08005_ Critical hit (Burn: +37). 08011_ G-47 Trooper destroyed. 08014_ Acquired 54 matter. 08031_ :Y|B>89%IL>LAA3T2QLL28EGQC 08032_ Critical hit (Burn: +37). 08043_ G-47 Trooper destroyed. 08043_ Switching to secondary target: G-47 Trooper. 08052_ Imp. Assault Rifle destroyed. 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""" """ # ="! #??????????????????? | | ??????####+##### [# #??????????????????? | | ??????## ### = # #????????????????? | | ??????## ### % !% ## ##????????????????? | | ??????## + ! ## ##???????########## | | ?####### ### ## ##???????########## | | ######## ############## ###?####### %# | | #### ### ############### ########### # | | !* # # #### ##### # # | | = # # """ #### # ] # | | ! = # # """ ??## + """ # | | """ [ + + """ ??## ##### # """ # | | """ # # """ ??### ####### ## """ # | | """ # # """ ##### ####### ## # | | # # "T" ##?## ####### ########## | | # # """ ##### #####T# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 19% | -10/Materials Lgt. Treads | 31% | -9/Materials Assault Cannon | 5% | -9/Materials Exp. Sensor Array | 62% | -8/Materials Lgt. Treads | 15% | -8/Storage Lgt. Armor Plating | 4% | -8/Storage Assault Cannon | 29% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingLobotomyTelecube Manual? 0 Play Time 01:11:48 Cumulative 52.5 hours Start 2025.07.25 @ 23:33:29 End 2025.07.26 @ 00:42:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 47 Gallery% 24 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de3c8e0f-8a01-461d-ad8f-42135a1eb050