Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 09:09:22 Player: McSaucyNugget Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1276) 1276 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5916 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 340/1000 Matter 185/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Precision Shock Rifle Plasma Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Advanced Treads Overtuned Treads Medium Treads Medium Treads > --- UTILITY ---------- Scrap Suit Large Storage Unit Improved Sensor Array Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Experimental Terrain Scanner Precision Shock Rifle Plasma Cannon Heavy Ion Cannon Heavy Phase Cannon Heavy Assault Rifle High-powered Shotgun Gauss Rifle Proton Missile Launcher Heavy Shock Bomb Launcher Missile Launcher CPS Tube Great Axe [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Subdweller Shrapnel Launcher Special Weapon CPS Tube Build | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 41 | 6 1 4 8 7 15 Power 5 | 1 . 1 . 1 2 Engine 2 | 1 . 1 . . . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 10 | 2 . 1 3 3 1 Treads 6 | 2 . . . 3 1 Leg . | . . . . . . Wheel 3 | . . 1 2 . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 9 | 1 1 . 3 1 3 Device 3 | . . . . . 3 Storage 3 | 1 . . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 17 | 2 . 2 2 2 9 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 3 | . . . . 2 1 Ballistic Gun 7 | 2 . . 1 . 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 24 | . . 4 . . 20 Power 4 | . . 1 . . 3 Propulsion 4 | . . 1 . . 3 Utility 5 | . . . . . 5 Weapon 11 | . . 2 . . 9 Highest Loss Streak 17 | . . 2 . . 17 To Critical Strikes . | . . . . . . Average Backups 7 | 2 4 3 6 9 9 Power . | . 1 . . . . Propulsion 1 | . 2 2 2 1 . Utility 1 | . . 1 1 2 1 Weapon 3 | . 1 . 1 4 7 Tool/Special . | . . . . . . Unused Backups 8 | . . . . 4 4 Power . | . . . . . . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 1 1 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 91 98 89 100 71 Engine 9 | . 14 13 14 9 . Core 3 | . . . . 4 8 Treads 15 | . 28 26 . 14 18 Wheel 9 | . . 1 18 13 . Device 2 | . . . . . 13 Storage 12 | . 14 14 14 14 5 Protection 12 | . 5 14 13 14 8 Energy Gun 4 | . . 12 10 2 . Energy Cannon 5 | . . . . 11 3 Ballistic Gun 13 | . 28 8 12 14 10 Launcher 1 | . . 6 4 . . Peak Build Rating 62 | 6 7 8 16 26 62 Average Rating 20 | 4 6 7 13 20 48 On Entrance 10 | . 6 7 7 16 26 Naked Turns 7 | . . . . . 7 Heaviest Build 65 | 14 15 21 25 40 65 Greatest Support 96 | 40 40 40 32 46 96 Greatest Overweight (x) 6 | 1 . 1 1 2 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 11 14 Most Carried 14 | 4 5 5 8 14 14 Average Carried 7 | 2 4 3 6 9 9 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 14 | 4 5 3 8 14 5 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Mutant 14% | Derelict-Mutant 11% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Mutant | -7/Scraptown Derelict-Tank | -5/Factory Resources | -11 -10 -10 -7 -7 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1392 | 255 108 58 487 40 444 Remotely . | . . . . . . Salvage Created 1713 | . 175 150 583 . 805 Parts 87 | . 11 15 23 . 38 Haulers Intercepted . | . . . . . . Recyclers Shooed 8 | . . . 7 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . 6 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 28 | . 6 8 2 . 12 Guns 19 | . 6 4 1 . 8 Cannons 1 | . . . . . 1 AOE 8 | . . 4 1 . 3 Classes Destroyed 10 | . 2 2 2 . 4 Builder 1 | . . . . . 1 Recycler 8 | . . . 7 . 1 Turret 2 | . . 2 . . . Watcher 1 | . . . . . 1 Swarmer 7 | . 3 4 . . . Grunt 10 | . 3 . . . 7 Duelist 1 | . . . . . 1 Sentry 2 | . . . 2 . . Hunter 4 | . . . . . 4 Subdweller 4 | . . 4 . . . Best Kill Streak 6 | . 5 6 3 . 5 Combat Bots Only 5 | . 5 4 1 . 4 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 298 | . 30 51 18 . 199 Missed 88 | . 10 20 9 . 49 Hits 210 | . 20 31 9 . 150 Melee 1 | . . . . . 1 Projectile 209 | . 20 31 9 . 149 AOE 3 | . . 3 . . . Critical Strikes 8 | . . . . . 8 Damage Taken 4120 | . 245 695 79 . 3101 Core 895 | . 26 192 17 . 660 Absorbed by Shields 353 | . . . . . 353 Redirected to Shielding 15 | . . 15 . . . Regen/Repaired (Parts) 16 | . . . . . 16 Core Remaining (%) 53 | 100 . . . 6 . Volleys Fired 109 | . 18 26 22 . 43 Largest 3 | . 2 2 2 . 3 Hottest 146 | . 40 70 108 . 146 Shots Fired 199 | . 36 36 37 . 90 Gun 162 | . 36 23 36 . 67 Cannon 15 | . . . . . 15 Launcher 21 | . . 13 1 . 7 Special 1 | . . . . . 1 Kinetic 153 | . 36 28 22 . 67 Thermal 38 | . . 8 15 . 15 Explosive 6 | . . . . . 6 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 13 | . 12 6 7 . 13 Robot Miss Streak 7 | . 2 4 7 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 133 | . 23 21 32 . 57 Core Hits 111 | . 9 17 26 . 59 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3658 | . 281 1150 643 . 1584 Guns 1951 | . 281 182 596 . 892 Cannons 369 | . . . . . 369 Explosions 1333 | . . 968 47 . 318 Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 2592 | . 281 1085 334 . 892 Thermal 743 | . . 65 309 . 369 Explosive 318 | . . . . . 318 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . . 35 . . . Shots 2 | . . 2 . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 324 | . 2 . 198 . 324 Average Temperature 84 | . 2 . 86 . 86 Received Heat Transfer 694 | . 63 66 30 . 535 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1292 | . . 185 700 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 199 | . 141 . 37 . 199 Initial 6 | . . . 6 . . Average 39 | . 74 . 5 . 60 Influence Increases 889 | . 171 165 100 . 453 Destroy 0b10 Robot/C 520 | . 120 120 40 . 240 Destroy 0b10 Robot/NC 50 | . . . 35 . 15 Destroy Leader 82 | . 20 . . . 62 Successful Hack 7 | . . . 7 . . Destroy Structure 95 | . 1 . 18 . 76 Lose Combat Pursuer 135 | . 30 45 . . 60 Influence Decreases 760 | . 70 253 113 . 324 Entered New Map 56 | . . 49 7 . . Time Decay 464 | . 70 164 106 . 124 Lost Part 240 | . . 40 . . 200 Squads Dispatched 5 | . 1 . . . 4 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 11 10 1 . 18 Peak Tracking Total 6 | . 6 4 1 . 6 Tactical Retreats 7 | . 1 2 . . 4 Traps | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -7 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 4 | . . 4 . . . Max in Single Turn 4 | . . 4 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 2 | . . . 1 . 1 Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 4 | . . . 2 . 2 Successful 1 | . . . 1 . . Failed 3 | . . . 1 . 2 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -7 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -7 -7 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 489 | . . . . . 489 Sensors 489 | . . . . . 489 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -7 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 3547 | 69 239 578 517 1568 576 Spaces Moved 2341 | 39 110 328 401 1228 235 Core 19 | 6 . . . . 13 Treads 915 | 33 110 292 . 258 222 Legs . | . . . . . . Wheels 1407 | . . 36 401 970 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 115 100 100 50 Average Speed 131 | 145 160 155 109 125 150 Slowest Speed 350 | 160 160 160 115 225 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 5 24 28 71 87 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 7 . Spaces Dug . | . . . . . . Terrain Destroyed 190 | . . 130 21 . 39 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 188 | . . 130 21 . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -7 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Total 2615 | 48 137 358 438 1258 376 Wait 71 | . 8 . . . 63 Move 2336 | 38 109 327 400 1227 235 Hop . | . . . . . . Pick Up 25 | 4 1 1 2 13 4 Fast Attach 13 | 6 1 . 4 . 2 Attach 18 | . . 3 . . 15 Detach 5 | . . . 3 . 2 Swap 20 | . . 1 4 7 8 Drop 16 | . . . 3 11 2 Fire 109 | . 18 26 22 . 43 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Entered Subcaves 310 | -10/Subcaves | Approached by a straggling Scientist 317 | -10/Subcaves | Build established: Mutant 322 | -10/Subcaves | Learned Materials garrison access intel 609 | -10/Subcaves | Discovered new exit (range 15) 712 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 858 | -10/Subcaves | Core integrity fell below 50% 875 | -10/Subcaves | Core integrity fell below 20% 887 | -10/Subcaves | Entered Recycling 1379 | -7/Recycling | Scanned before Scraplab entrance 1393 | -7/Recycling | Entered Scraplab 1401 | -7/Recycling | Discovered new exit (range 3) 1404 | -7/Recycling | Entered Scraptown 1525 | -7/Scraptown | Build established: Scavenger-Mutant 1561 | -7/Scraptown | Discovered new exit (range 11) 1604 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 1607 | -7/Scraptown | Learned Research stockpile data 1667 | -7/Scraptown | Visited Bundlers 1728 | -7/Scraptown | Visited Comm Corps 1809 | -7/Scraptown | Visited Spacefarers 1822 | -7/Scraptown | Visited Shadow of the Wyrm 2050 | -7/Scraptown | Visited UFD Registry 2088 | -7/Scraptown | Visited Cyclists 2119 | -7/Scraptown | Visited TADAMA 2159 | -7/Scraptown | Registered with UFD as "Technotank" 2208 | -7/Scraptown | Visited Research Penetration Think Tank 2410 | -7/Scraptown | Visited Infowarlord's Domain 2421 | -7/Scraptown | Found Exp. Terrain Scanner 2446 | -7/Scraptown | Visited Chapter 10 2478 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2489 | -7/Scraptown | Found DCF Scrap (28 items) 2548 | -7/Scraptown | Visited Derelict Rescue Squad 2572 | -7/Scraptown | Visited Junk Repository 2600 | -7/Scraptown | Visited Junk Repository 2708 | -7/Scraptown | Found Scrap Suit 2798 | -7/Scraptown | Build established: Derelict-Mutant 2869 | -7/Scraptown | Met Optimus 2869 | -7/Scraptown | Accepted into 0bPrime 2969 | -7/Scraptown | Discovered new exit (range 3) 2972 | -7/Scraptown | Entered Factory 2972 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x5, Weapon x1 3311 | -5/Factory | Build established: Derelict-Tank 3426 | -5/Factory | Lost 3 parts (1p1n1u) 3501 | -5/Factory | Garrison activated, responded to threat 3527 | -5/Factory | Core integrity fell below 50% 3548 | -5/Factory | Self-destructed Last Messages --------------- 03519_ CPS Tube destroyed. 03520_ Penetrated by Slug. 03520_ G-50 Soldier knocked back. 03522_ U-05 Engineer lays Concrete. 03525_ Knocked back. 03526_ Acquired 19 matter. 03526_ U-05 Engineer lays Concrete. 03527_ Hvy. Ion Cannon destroyed. 03528_ U-05 Engineer lays Concrete. 03535_ U-05 Engineer builds a Wall. 03536_ The unstable cave ceiling collapses. 03540_ U-05 Engineer lays Concrete. 03541_ Dropped Lrg. Storage Unit. 03541_ U-05 Engineer lays Concrete. 03542_ Dropped Exp. Terrain Scanner. 03543_ Acquired Plasma Cannon. 03543_ U-05 Engineer lays Concrete. 03548_ Connecting with Garrison Access... 03548_ ALERT: Suspicious activity at Garrison Access F003. Dispatching Investigation squad. 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