Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.19 @ 20:05:56 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (117) 585 Value Destroyed (3534) 3534 Prototype IDs (21) 420 Alien Tech Used (1) 200 Bonus (5832) 5832 TOTAL SCORE: 18271 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 2193 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -442 Cogmind --------- Core Integrity 1450/1600 Matter 150/300 Energy 179/190 System Corruption 2% Temperature Cool (6) Movement Hovering (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (5) --- Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II > --- UTILITY (18) ----- Medium Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer Microactuators Microactuators Advanced Actuator Array Experimental Reaction Control System Zionite Weapon Casing Layered Light Armor Plating Graphene Brace Improved Hacking Suite System Mapper Improved System Shield > --- WEAPON (2) ------- Tactical Quantum Warhead > --- INVENTORY (10) --- Gravmag System Gravmag System Q-thruster Electron Diverter Electron Diverter Electron Diverter Advanced Reaction Control System Warp Gun Chainsword Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Armor Integrity Analyzer Microactuators Microactuators Advanced Actuator Array Experimental Reaction Control System Zionite Weapon Casing Layered Light Armor Plating Powered Armor Graphene Brace Improved Hacking Suite System Mapper Improved System Shield > --- WEAPON ----------- Tactical Quantum Warhead Lance > --- INVENTORY -------- Gravmag System Gravmag System Q-thruster Electron Diverter Electron Diverter Electron Diverter Advanced Reaction Control System Warp Gun Chainsword [Rating: 148] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Electron Diverter Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Experimental Utility Shielding Weapon Chainsword Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Launcher Tactical Quantum Warhead Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 2 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . . 1 . . . 1 . Utility 15 | . . . 2 1 2 . . . . 2 1 2 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 187 | 6 15 2 5 43 8 3 3 2 10 17 20 11 9 9 5 19 Power 19 | 1 1 . . 2 1 . . . 3 1 3 1 2 1 . 3 Engine 8 | 1 1 . . 2 1 . . . 2 . . . . . . 1 Core 7 | . . . . . . . . . . 1 3 1 2 . . . Reactor 4 | . . . . . . . . . 1 . . . . 1 . 2 Propulsion 50 | 2 7 2 . 14 . . 1 . 1 . 6 7 3 1 . 6 Treads 12 | 1 3 . . 8 . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . Wheel 6 | 1 3 2 . . . . . . . . . . . . . . Hover 27 | . . . . 5 . . 1 . 1 . 6 7 3 1 . 3 Flight 4 | . 1 . . . . . . . . . . . . . . 3 Utility 83 | 1 2 . 2 16 5 3 1 2 3 15 10 3 4 7 1 8 Device 37 | . . . 1 4 3 3 . 2 1 6 5 2 1 4 1 4 Storage 4 | 1 1 . . 1 . . . . . 1 . . . . . . Processor 13 | . 1 . . 4 2 . . . . 2 . . 3 1 . . Hackware 7 | . . . . 2 . . . . . 2 . . . 1 . 2 Protection 22 | . . . 1 5 . . 1 . 2 4 5 1 . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 5 . 3 11 2 . 1 . 3 1 1 . . . 4 2 Energy Gun 8 | 1 4 . 2 . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 . 1 11 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 2 . 1 . 3 . . . . . 2 1 Piercing Weapon 2 | . . . . . . . . . . 1 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . 2 . 1 . . 1 . 1 1 2 5 . 1 2 3 3 Parts Lost 36 | . 1 4 5 2 . 3 1 . . . . 2 5 9 1 3 Power 5 | . . 1 . 1 . 1 . . . . . . . . 1 1 Propulsion 13 | . 1 2 2 . . 1 . . . . . 1 4 2 . . Utility 13 | . . . . 1 . 1 . . . . . 1 1 7 . 2 Weapon 5 | . . 1 3 . . . 1 . . . . . . . . . Highest Loss Streak 9 | . 1 4 4 1 . 3 1 . . . . 2 2 9 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 96 94 56 91 96 95 89 92 93 97 99 98 84 94 53 67 Engine 4 | . 13 11 . 6 6 5 . . . . . . . . . . Core 1 | . . . . . . . . . . 5 5 5 4 . . . Treads 8 | . 13 11 . 20 . . . . . . . . . . . . Wheel 4 | . 13 16 18 . . . . . . . . . . . . . Hover 10 | . . . . 3 23 21 19 21 21 18 21 19 17 17 8 12 Device 12 | . . . . 14 5 7 7 7 7 14 27 34 28 26 7 10 Storage 8 | . 14 14 9 7 7 7 7 7 7 6 5 5 4 4 4 3 Processor 15 | . 11 14 11 11 22 22 21 21 21 18 16 15 15 25 16 14 Hackware 3 | . . . . . 15 14 14 14 14 10 . . . 1 4 4 Protection 5 | . . . 1 6 . . 5 7 6 8 10 9 4 5 4 5 Energy Gun 6 | . 19 25 14 . . . . . . . . . . . . . Ballistic Gun 5 | . 8 . 1 17 5 . . . . . . . . . . . Slashing Weapon 3 | . . . . . 9 14 14 14 13 9 5 5 4 4 3 2 Piercing Weapon 1 | . . . . . . . . . . 2 5 5 4 4 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 70 | 14 31 31 26 28 25 24 28 27 33 34 48 45 36 48 21 70 Greatest Support 70 | 20 20 32 32 66 32 32 33 33 33 33 52 52 47 47 26 70 Greatest Overweight (x) 9 | 1 4 3 . . . . . . . 1 . 1 9 1 . 2 Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 12 15 13 9 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 3 15 15 13 10 10 10 9 10 10 10 10 10 10 10 10 10 Average Carried 10 | 2 10 14 11 8 9 9 7 8 9 9 9 9 8 7 9 9 Final Capacity 15 | 8 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 3 15 12 5 10 10 9 7 10 10 10 9 10 6 10 10 10 Class Distribution -------------------- 52% | Mutant 18% | Scavenger-Mutant 8% | Scavenger-Scout 8% | Hacker-Mutant 6% | Messiah-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Messiah-Scout | -5/Factory Scavenger-Scout | -4/Factory Mutant | -3/Research Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Matter Collected 3181 | 183 312 72 37 1473 60 45 25 . 114 70 316 99 80 70 . 225 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3756 | . 401 235 238 1599 83 . 63 . 227 72 115 159 370 12 . 182 Parts 225 | . 22 13 19 93 8 . 4 . 6 8 8 18 15 2 . 9 Haulers Intercepted 6 | . . . . 5 . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 5 . 16 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 78 | . 6 8 10 40 1 . 1 . 2 . 1 2 3 . . 4 Melee 10 | . . . . . 1 . 1 . 2 . 1 2 3 . . . Guns 63 | . 5 8 10 40 . . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . . . . . 4 Classes Destroyed 18 | . 4 1 2 6 1 . . . . . . . 1 . . 3 Worker 7 | . . . . 3 . . . . . 2 . . . 1 . 1 Builder 2 | . . . 1 . . . . . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 6 | . . . . 5 . . . . 1 . . . . . . . Recycler 5 | . 2 1 . 1 . . . . . . . . 1 . . . Operator 4 | . . . . 2 . . . . . . 1 . . . . 1 Watcher 12 | . 3 . . 3 1 . . . . 2 1 1 . . . 1 Swarmer 29 | . 2 4 9 13 . . . . . . . . . . . 1 Cutter 2 | . . . . . . . . . . . . . . . . 2 Grunt 26 | . 4 2 . 17 . . . . 2 . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . 1 . . . . . Sentry 11 | . . . 1 8 . . 1 . . . . . 1 . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . 2 . . . Programmer 3 | . . . . . 1 . . . . . . 2 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | . 5 2 7 8 2 . 1 . 2 2 2 2 1 1 . 4 Combat Bots Only 6 | . 2 2 6 6 1 . 1 . 1 . 1 2 1 . . 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 . 1 . 1 1 1 1 1 1 . 3 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . 1 . 1 . 1 . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Damage Taken 6069 | . 331 363 628 1176 . 356 234 . 96 . 320 458 293 1144 . 670 Core 1509 | . 61 119 353 126 . 82 64 . . . . 88 61 405 . 150 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 395 | . . . 15 1 . . . . . . 55 100 27 148 . 49 Regen/Repaired (Parts) 388 | . . . . 348 40 . . . . . . . . . . . Core Remaining (%) 76 | 100 . 28 11 77 . . . . 79 100 100 92 . 64 100 90 Volleys Fired 176 | . 38 22 14 100 . . . . . . . . . . . 2 Largest 2 | . 2 2 2 2 . . . . . . . . . . . 1 Hottest 101 | . 101 101 101 56 . . . . . . . . . . . 20 Shots Fired 338 | . 76 37 24 199 . . . . . . . . . . . 2 Gun 336 | . 76 37 24 199 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 226 | . 27 . . 199 . . . . . . . . . . . . Thermal 80 | . 45 23 12 . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . . . 2 Electromagnetic 30 | . 4 14 12 . . . . . . . . . . . . . Robot Hit Streak 22 | . 14 8 5 22 . . . . . . . . . . . . Robot Miss Streak 11 | . 3 2 5 11 . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 3 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . Shots Hit Robots 326 | . 49 26 13 180 4 . 8 . 3 4 16 8 8 3 . 4 Core Hits 302 | . 18 10 12 225 2 . 2 . 3 2 4 6 5 1 . 12 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . Critical Strikes 11 | . 5 . 1 . . . . . . 1 2 . 2 . . . Burn 4 | . 3 . 1 . . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . Impale 4 | . . . . . . . . . . 1 1 . 2 . . . Melee Attacks 119 | . . . . . 4 2 9 . 8 11 24 23 20 14 . 4 Impact . | . . . . . . . . . . . . . . . . . Slashing 48 | . . . . . 4 2 9 . 8 7 7 4 4 3 . . Piercing 71 | . . . . . . . . . . 4 17 19 16 11 . 4 Sneak Attacks 9 | . . . . . . . . . 1 2 1 1 1 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 1 . . . 5 1 2 . . . Damage Inflicted 7922 | . 648 407 206 3114 147 . 279 . 159 221 615 358 380 200 . 1188 Guns 4363 | . 648 407 194 3114 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 969 | . . . . . . . . . . . . . . . . 969 Melee 2573 | . . . . . 147 . 279 . 159 221 615 358 380 195 . 219 Ramming 17 | . . . 12 . . . . . . . . . . 5 . . Kinetic 3337 | . 223 . . 3114 . . . . . . . . . . . . Thermal 708 | . 377 249 82 . . . . . . . . . . . . . Explosive 969 | . . . . . . . . . . . . . . . . 969 Electromagnetic 318 | . 48 158 112 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1047 | . . . . . 147 . 279 . 159 147 198 40 77 . . . Piercing 1526 | . . . . . . . . . . 74 417 318 303 195 . 219 Highest Corruption 4 | . 4 4 . 2 . . . . . . 1 1 . . . 2 Average Corruption 2 | . 2 4 . 2 . . . . . . 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . . . . . . . . 30 Effects 87 | . 9 37 . 34 . . . . . . 4 3 . . . . Message Errors 20 | . 3 9 . 5 . . . . . . 1 2 . . . . Matter Fused 19 | . 1 7 . 8 . . . . . . 2 1 . . . . Heat Flow Errors 10 | . 1 4 . 5 . . . . . . . . . . . . Energy Discharges 13 | . 1 7 . 5 . . . . . . . . . . . . Data Loss (minor) 15 | . 3 5 . 6 . . . . . . 1 . . . . . Data Loss (major) 2 | . . 2 . . . . . . . . . . . . . . Misfires 3 | . . 2 . 1 . . . . . . . . . . . . Alerts 3 | . . 1 . 2 . . . . . . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 490 | . . . . . . . 20 . . 137 21 . 109 93 . 110 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . . . . . . . . . 98 Melee 392 | . . . . . . . 20 . . 137 21 . 109 93 . 12 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . 6 . . . . . . . . . . 2 . 126 Shots 2 | . . . . . . . . . . . . . . . . 2 Rammed 4 | . . . 2 1 . . . . . . . . . 1 . . Targets Rammed 4 | . . . 2 1 . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 258 | . 258 234 69 245 . . . . . . . . . 3 . . Average Temperature 57 | . 58 75 24 53 . . . . . . . . . 3 . . Received Heat Transfer 1044 | . 123 39 120 378 . 48 84 . 36 . 36 27 27 108 . 18 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Melted 7 | . 4 1 . . . . . . 1 1 . . . . . . Heat Transferred 2074 | . 1260 555 259 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Peak Influence 897 | . 226 156 424 802 404 . . . . 74 805 706 533 338 39 897 Initial 372 | . . 37 17 178 352 . . . . 4 1 372 327 299 39 16 Average 301 | . 78 51 209 543 367 . . . . 22 468 409 417 282 31 222 Maximum Alert Level 3 | . 1 . 2 3 2 . . . . . 3 3 2 1 . 3 Low Security (%) 44 | 100 91 100 41 1 . . . . . 100 34 . . 14 100 54 Level 1 21 | . 8 . 57 23 79 . . . . . . 61 33 85 . 26 Level 2 23 | . . . 1 54 20 . . . . . 24 38 66 . . 15 Level 3 10 | . . . . 20 . . . . . . 40 . . . . 2 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 2 9 1 . . . . 1 5 6 1 1 . 6 Investigation 9 | . . . 1 2 . . . . . 1 2 1 1 1 . . Extermination 4 | . . . . . . . . . . . 1 2 . . . 1 Reinforcement 13 | . . . 1 2 1 . . . . . 1 3 . . . 5 Assault 2 | . . . . 1 . . . . . . 1 . . . . . Garrison 4 | . . . . 4 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Distress Signals 10 | . . 1 1 2 1 . . . . . . 1 . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 245 | . 22 10 30 60 2 9 1 . 11 6 18 23 7 18 . 28 Peak Tracking Total 18 | . 4 3 9 6 3 5 1 . 5 3 5 8 2 18 . 17 Tactical Retreats 19 | . 11 . 2 1 . 2 . . . 2 . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Traps Triggered 10 | . 5 . . 3 . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . 16 . . . . . Triggered 4 | . . . . . . . 2 . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Machines Disabled 28 | . . . 2 . . . . . . . 21 2 . 2 . 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . 1 . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Machines Accessed 28 | . 5 . 4 9 2 . . . 1 1 1 2 1 . . 2 Terminals 16 | . 5 . 3 6 . . . . 1 . . . . . . 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations 5 | . . . 1 2 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . 2 1 . . 1 Total Hacks 70 | . 10 . 7 33 3 . . . 1 1 2 5 3 . . 5 Successful 37 | . 5 . 5 18 3 . . . 1 . 2 1 1 . . 1 Failed 33 | . 5 . 2 15 . . . . . 1 . 4 2 . . 4 Catastrophic 4 | . 3 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 89 | . 10 . 4 17 . . . . . 10 13 8 5 13 7 2 Terminals 34 | . 10 . 4 17 . . . . 1 . . . . . . 2 Fabricators 2 | . . . . . . . . . . . 2 . . . . . Repair Stations 18 | . . . 3 12 2 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . . . . . . 5 3 . . 3 Terminal Hacks 2 | . . . . . . . . . 1 . . . . . . 1 Record 1 | . . . . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . . . 1 8 2 . . . . . . . . . . . Scan Component 6 | . . . 1 4 1 . . . . . . . . . . . Repair 5 | . . . . 4 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . 1 1 . . . Seal Access 3 | . . . . . 1 . . . . . . 1 1 . . . Unauthorized Hacks 16 | . 5 . 4 7 . . . . . . . . . . . . Terminals 16 | . 5 . 4 7 . . . . . . . . . . . . Assimilate 6 | . 2 . . 4 . . . . . . . . . . . . Botnet 7 | . 2 . 3 2 . . . . . . . . . . . . Operators 3 | . 1 . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 4 . 2 6 1 . . . . 1 1 2 1 . . 2 Full Trace Events 4 | . . . 1 2 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . Parts Repaired 5 | . . . . 4 1 . . . . . . . . . . . Time 189 | . . . . 170 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Total Allies 48 | . 1 5 . 2 . . . 9 . 1 8 6 6 . 7 3 Largest Group 10 | . 1 4 4 2 2 2 . 9 9 2 5 6 4 3 7 10 Highest-Rated Group 926 | . 10 55 50 36 36 36 . 288 288 70 352 362 206 117 587 926 Highest-Rated Ally 122 | . 10 31 16 26 26 26 . 40 40 39 96 103 103 39 122 122 Zionite Dispatches 13 | . . . . . . . . . . 2 3 2 2 . 3 1 Heavy 4 | . . . . . . . . . . . 1 1 1 . 1 . Light 2 | . . . . . . . . . . . 1 . . . . 1 Recon 1 | . . . . . . . . . . 1 . . . . . . Fire 2 | . . . . . . . . . . . . 1 1 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . Total Orders 11 | . . 2 . 4 2 . . . . 2 1 . . . . . STAY 4 | . . 1 . 2 1 . . . . . . . . . . . FOLLOW 4 | . . 1 . 2 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . . 1 1 . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 260 | . . 8 15 . . . . . 60 3 63 24 21 . . 66 Total Damage 9573 | . . 121 157 . . . . . 1219 48 3838 688 635 . . 2867 Kills 66 | . . 2 4 . . . . . 9 . 23 10 4 . . 14 Allies Corrupted 4 | . . . . . . . . . . . 1 . . 2 . 1 Allies Melted 4 | . . . . . . 1 . . 2 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 2 . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . 1 1 1 . 3 . . Main Access 2 | . . . . . . . . . . 1 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Turns Passed 11206 | 73 1161 1585 323 2771 173 178 306 705 465 537 982 720 229 470 215 313 Spaces Moved 8687 | 66 714 748 261 1470 182 243 240 820 393 659 875 781 257 478 144 356 Core 90 | 3 4 . 72 10 . . . . . . . . 1 . . . Treads 944 | 3 3 . . 938 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 1704 | 60 707 748 189 . . . . . . . . . . . . . Hover 5913 | . . . . 522 182 243 240 820 393 659 875 781 256 478 144 320 Flight 36 | . . . . . . . . . . . . . . . . 36 Fastest Speed 29 | 50 80 100 50 50 65 65 65 65 65 65 58 48 48 55 71 29 Average Speed 81 | 93 109 116 86 122 65 66 67 65 65 65 58 57 53 57 71 55 Slowest Speed 500 | 160 250 125 100 161 65 76 76 65 65 131 65 135 500 110 71 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 81 88 32 87 4 57 50 90 53 26 25 23 10 59 3 11 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . . . 1 2 3 2 . . . . . . . Spaces Dug 34 | . . . . . . 1 . . . 3 5 11 8 6 . . Terrain Destroyed 98 | . . . . . . 1 . . . 3 5 11 8 6 . 64 Melee 34 | . . . . . . 1 . . . 3 5 11 8 6 . . Projectile . | . . . . . . . . . . . . . . . . . AOE 64 | . . . . . . . . . . . . . . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Acc Total 12478 | 74 1015 1428 337 2317 231 255 374 990 594 760 1342 1045 338 664 253 461 Wait 3089 | . 211 644 43 648 29 7 123 166 173 53 390 222 53 155 103 69 Move 8669 | 65 713 747 260 1469 181 242 239 819 392 658 873 780 256 477 143 355 Hop . | . . . . . . . . . . . . . . . . . Pick Up 98 | 3 23 6 2 29 3 . 1 3 4 7 4 5 . 4 1 3 Fast Attach 105 | 6 11 . 3 20 5 2 . . 5 9 13 6 4 7 1 13 Attach 45 | . 2 2 1 10 2 1 3 . 3 5 2 3 5 . 1 5 Detach 8 | . . . . 1 . . . . . 2 . . 1 . . 4 Swap 39 | . 2 . 1 13 1 1 . 2 2 3 5 2 . 2 4 1 Drop 133 | . 15 7 11 26 5 1 . . 9 15 21 8 3 7 . 5 Fire 176 | . 38 22 14 100 . . . . . . . . . . . 2 Melee 94 | . . . . . 4 1 8 . 6 8 17 19 16 11 . 4 Ram 3 | . . . 2 . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . Trap 16 | . . . . . . . . . . . 16 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 837 | -10/Materials | Discovered new exit (range 15) 1054 | -10/Materials | Discovered new exit (range 3) 1220 | -10/Materials | Discovered new exit (range 12) 1234 | -10/Materials | Identified exit to Mines 1235 | -10/Materials | Entered Mines 1235 | -10/Mines | Accompanied by 1 ally 1246 | -10/Mines | Met a Derelict bent on vengeance 1280 | -10/Mines | Learned Materials interactive machine intel 1740 | -10/Mines | Discovered new exit (range 7) 1741 | -10/Mines | Assembled infested the area 2514 | -10/Mines | Identified exit to Materials 2526 | -10/Mines | Core integrity fell below 50% 2558 | -10/Mines | Lost 4 parts (1p2n1w) 2593 | -10/Mines | Discovered exit to Materials (range 15) 2605 | -10/Mines | Learned location of Storage (-7) 2803 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2820 | -10/Mines | Entered Materials 2820 | -9/Materials | Accompanied by 4 allies 2820 | -9/Materials | Evolved 2 slots: Utility x2 2821 | -9/Materials | Loaded intel: 18 interactive machine locations 3109 | -9/Materials | Core integrity fell below 50% 3130 | -9/Materials | Lost 4 parts (2n2w) 3137 | -9/Materials | Core integrity fell below 20% 3140 | -9/Materials | Discovered new exit (range 5) 3141 | -9/Materials | Identified exit to Materials 3143 | -9/Materials | Entered another Materials area 3143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3334 | -8/Materials | Repaired Cmb. Airjet 3385 | -8/Materials | Repaired Cmb. Airjet 3859 | -8/Materials | Repaired Flak Gun 3887 | -8/Materials | Repaired Lgt. Armor Plating 4044 | -8/Materials | Discovered new exit (range 7) 4313 | -8/Materials | Garrison activated, responded to threat 4418 | -8/Materials | Garrison activated, responded to threat 5143 | -8/Materials | First assault squad dispatched 5162 | -8/Materials | Discovered new exit (range 5) 5864 | -8/Materials | Build established: Scavenger-Mutant 5913 | -8/Materials | Identified exit to Factory 5914 | -8/Materials | Entered Factory 5914 | -7/Factory | Accompanied by 2 allies 5914 | -7/Factory | Evolved 2 slots: Utility x2 5915 | -7/Factory | Identified exit to Storage 5972 | -7/Factory | Repaired Lgt. Deuterium Engine 6049 | -7/Factory | Discovered new exit (range 8) 6077 | -7/Factory | Identified exit to Lower Caves 6087 | -7/Factory | Entered Lower Caves 6087 | -7/Lower Caves | Accompanied by 2 allies 6202 | -7/Lower Caves | Found Alien Artifact 6202 | -7/Lower Caves | Identified Core Expander 6202 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6225 | -7/Lower Caves | Spotted B-75 Beast 6257 | -7/Lower Caves | Discovered new exit (range 12) 6264 | -7/Lower Caves | Identified exit to Lower Caves 6265 | -7/Lower Caves | Entered another Lower Caves area 6268 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6297 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6413 | -7/Lower Caves | Encountered a Warlord checkpoint 6545 | -7/Lower Caves | Discovered new exit (range 9) 6570 | -7/Lower Caves | Identified exit to Zion 6571 | -7/Lower Caves | Entered Zion 6594 | -7/Zion | Learned Factory garrison access intel 6614 | -7/Zion | Discovered new exit (range 13) 6702 | -7/Zion | Learned Factory emergency access door positions 6735 | -7/Zion | Given A8's code to call for help 6774 | -7/Zion | Found CR-A16's Pointy Stick 6810 | -7/Zion | Gained Derelict followers 6879 | -7/Zion | Found Prototype Device 6989 | -7/Zion | Imprinted 6991 | -7/Zion | Declared Zion's savior 7123 | -7/Zion | Identified exit to Proximity Caves 7124 | -7/Zion | Identified Phasing AFG 7276 | -7/Zion | Entered Proximity Caves 7276 | -6/Proximity Caves | Accompanied by 9 allies 7720 | -6/Proximity Caves | Discovered new exit (range 5) 7722 | -6/Proximity Caves | Identified exit to Factory 7741 | -6/Proximity Caves | Entered Factory 7741 | -6/Factory | Accompanied by 1 ally 7741 | -6/Factory | Evolved 2 slots: Utility x2 7743 | -6/Factory | Loaded intel: 4 garrison access locations 7839 | -6/Factory | Retrieved Zion intel report: Main Access 7839 | -6/Factory | Identified exit to Factory 7840 | -6/Factory | Zion Recon squad teleported in 8003 | -6/Factory | Zion Defense Resupply teleported in 8022 | -6/Factory | Found Powered Armor 8025 | -6/Factory | Found Powered Armor 8278 | -6/Factory | Entered another Factory area 8278 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8279 | -5/Factory | Identified exit to Upper Caves 8310 | -5/Factory | Zion Light squad teleported in 8386 | -5/Factory | Build established: Scavenger-Scout 8395 | -5/Factory | Fabricated Cmb. Airjet (x2) 8516 | -5/Factory | Found Prototype Protection 8516 | -5/Factory | Identified Zio. Weapon Casing 8612 | -5/Factory | Zion Heavy squad teleported in 8614 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8616 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8628 | -5/Factory | Found Zio. Weapon Casing 8877 | -5/Factory | Retrieved Zion intel report: Main Access 8877 | -5/Factory | Identified exit to Factory 8878 | -5/Factory | Zion Trap Resupply teleported in 8878 | -5/Factory | First assault squad dispatched 9218 | -5/Factory | Spotted B-75 Beast 9260 | -5/Factory | Entered another Factory area 9260 | -4/Factory | Evolved 2 slots: Utility x2 9262 | -4/Factory | Build established: Messiah-Scout 9510 | -4/Factory | Spotted B-86 Titan 9708 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9709 | -4/Factory | Zion Fire squad teleported in 9777 | -4/Factory | Allies destroyed B-86 Titan 9811 | -4/Factory | Zion Heavy squad teleported in 9979 | -4/Factory | Discovered new exit (range 4) 9980 | -4/Factory | Identified exit to Research 9980 | -4/Factory | Entered Research 9980 | -3/Research | Evolved 2 slots: Utility x2 10009 | -3/Research | Zion Heavy squad teleported in 10164 | -3/Research | Zion Fire squad teleported in 10187 | -3/Research | Discovered new exit (range 6) 10190 | -3/Research | Identified exit to Testing 10209 | -3/Research | Entered Testing 10209 | -3/Testing | Accompanied by 3 allies 10293 | -3/Testing | Retrieved Zion intel report: Guard Positions 10312 | -3/Testing | Spotted PY-UGCMGMRZ1K 10326 | -3/Testing | Spotted PH-V9GH8H3RE8 10366 | -3/Testing | Build established: Mutant 10494 | -3/Testing | Retrieved Zion intel report: Emergency Access 10507 | -3/Testing | Found Prototype Launcher 10516 | -3/Testing | Found Prototype Hackware 10516 | -3/Testing | Identified System Mapper 10538 | -3/Testing | Found Prototype Processor 10538 | -3/Testing | Identified Exp. Target Analyzer 10603 | -3/Testing | Spotted Striker 10603 | -3/Testing | Spotted Striker 10609 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 10644 | -3/Testing | Discovered new exit (range 16) 10658 | -3/Testing | Found Prototype Energy Gun 10678 | -3/Testing | Identified exit to Research 10679 | -3/Testing | Entered Research 10679 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10685 | -2/Research | Zion Hacker squad teleported in 10695 | -2/Research | Zion Heavy squad teleported in 10706 | -2/Research | Lost 9 parts (2n7u) 10729 | -2/Research | Zion Demo squad teleported in 10771 | -2/Research | Identified Warp Gun 10808 | -2/Research | Identified Tactical Quantum Warhead 10830 | -2/Research | Build established: Hacker-Mutant 10842 | -2/Research | Discovered new exit (range 5) 10845 | -2/Research | Identified exit to Access 10894 | -2/Research | Entered Access 10894 | -1/Access | Accompanied by 7 allies 10894 | -1/Access | Evolved 2 slots: Utility x2 11056 | -1/Access | Zion Light squad teleported in 11182 | -1/Access | Discovered new exit (range 6) 11191 | -1/Access | Identified exit to Surface 11207 | *** | Escaped! Last Messages --------------- 11198_ G-73 Enforcer destroyed. 11199_ Terminal disabled. 11199_ Destroyed Xenon Bombardment Thruster. 11199_ S-43 Plague destroyed. 11199_ Destroyed Zio. Glidesys II. 11199_ C-57 Dissector destroyed. 11199_ 28-3SE(Z) destroyed. 11199_ Slug penetrates Terminal. 11200_ R-10 Processor collects Lgt. Antimatter Reactor. 11200_ RE-586(z) system corrupted by crushing effect. 11200_ RE-586(z) knocked back. 11200_ MJ-PYT(z) knocked back. 11201_ RE-586(z) system terminally corrupted. 11202_ Destroyed Adv. Sensor Array. 11202_ W-44 Eye destroyed. 11202_ MJ-PYT(z) destroyed. 11202_ C-57 Dissector destroyed. 11203_ Penetrated by Slug. 11207_ Powered Armor destroyed. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #######/####????????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## ! #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | ###+######???????????????????????????????????? | | =% #???????????????????????????????????? | | #???????????????????????????????????? | | ###"### #???????????????????????????????????? | | ## #???????????????????????????????????? | | #????#??????????????????????????????? | | " ###### ?????????????????????????????? | | """ ! ?????????????????????????????? | | """ !! #???????????????????????????? | | " % ##########??????????????????? | | =! p "??????????????????? | | * p "??????????????????? | | ###### h= "??????????????????? | | ???????# "??????????????????? | | ???????# R "" "??????????????????? | | ????????# % @" "??????????????????? | | ???????? # "??????????????????? | | ?????????# "??????????????????? | | ????????? =% "??????????????????? | | ?????????##sggg "??????????????????? | | ??????????# R! %##########??????????????????? | | ??????????" Hg #???????????????????????????? | | ??????????# ##### # ????????????????????????????? | | ??????????# ????####????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Armor Coverage 550 Resistance: KI 25 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 40 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 32 Defensive Hacking 32 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- Derelict Escape Challenges ------------ None Game ------ Seed FactoryComponentNeutralizer Manual? 0 Play Time 01:27:03 Cumulative 343.2 hours Start 2022.06.19 @ 15:10:39 End 2022.06.19 @ 20:05:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 609 Rogue 454 Adventurer 148 Explorer 7 Win Type 0 Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ec53cfc-7e89-4e3c-8a03-4c439720e6a0