Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 21:19:49

Player: Geralt

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (296)      296
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1871

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             285/400
Matter                     280/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (360) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                VTOL Module
>               --- UTILITY (3) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (10) ---
                Ion Engine
       Improved Ion Engine
         Medium Storage Unit
          Large Storage Unit
  High-capacity Battery (400)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
          Light Armor Plating
>               --- WEAPON -----------
                Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
          Small Laser
          Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 5   12  6   .   .   7   
  Power                    4    | 1   2   .   .   .   1   
    Engine                 3    | 1   1   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   1   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   1   2   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  7    | .   5   1   .   .   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                3    | .   3   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   4   3   .   .   3   
    Energy Gun             3    | 1   1   1   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   
    Ballistic Gun          8    | 1   2   2   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 11   | .   2   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   5    | .   2   .   .   .   3   
  Highest Loss Streak      9    | .   2   .   .   .   9   
Average Slot Usage (%)     92   | .   94  100 100 100 78  
  Engine                   3    | .   5   .   .   .   3   
  Core                     8    | .   8   11  11  11  6   
  Leg                      27   | .   28  33  33  33  18  
  Device                   1    | .   2   .   .   .   2   
  Storage                  18   | .   14  22  22  22  19  
  Protection               7    | .   5   11  11  11  6   
  Energy Gun               3    | .   8   .   .   .   .   
  Energy Cannon            7    | .   5   11  11  11  6   
  Ballistic Gun            11   | .   13  11  11  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 6   33  34  34  34  34  
  Greatest Support         30   | 20  20  30  30  30  30  
  Greatest Overweight (x)  7    | .   1   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 14   | 4   14  10  10  10  10  
  Average Capacity         8    | 4   8   10  10  10  10  
  Most Carried             10   | 4   9   10  9   9   9   
  Average Carried          6    | 2   5   8   9   9   7   
  Final Capacity           10   | 4   10  10  10  10  10  
  Final Carried            9    | 4   9   9   9   9   5   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           500  | 254 134 67  .   .   45  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            503  | 43  231 180 .   .   49  
  Parts                    36   | 2   19  13  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  13   | 1   5   5   .   .   2   
  Guns                     12   | 1   5   4   .   .   2   
  Cannons                  1    | .   .   1   .   .   .   
Classes Destroyed          4    | 1   2   1   .   .   .   
  Recycler                 2    | .   1   1   .   .   .   
  Swarmer                  9    | .   3   4   .   .   2   
  Grunt                    3    | 1   2   .   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           3    | 1   3   3   .   .   2   
  Combat Bots Only         3    | 1   3   3   .   .   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Damage Taken               1264 | 45  324 154 .   .   741 
  Core                     157  | .   42  .   .   .   115 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         91   | 100 83  .   .   .   .   
Volleys Fired              48   | 4   20  11  .   .   13  
  Largest                  2    | 2   2   2   .   .   2   
  Hottest                  100  | 70  70  100 .   .   83  
Shots Fired                82   | 8   35  22  .   .   17  
  Gun                      64   | 8   34  11  .   .   11  
  Cannon                   18   | .   1   11  .   .   6   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  48   | 4   24  9   .   .   11  
  Thermal                  34   | 4   11  13  .   .   6   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         12   | 6   8   12  .   .   4   
  Robot Miss Streak        4    | 1   4   4   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           56   | 7   26  12  .   .   11  
  Core Hits                28   | 3   13  7   .   .   5   
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           1    | .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           617  | 67  212 176 .   .   162 
  Guns                     443  | 67  195 106 .   .   75  
  Cannons                  174  | .   17  70  .   .   87  
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  323  | 30  134 84  .   .   75  
  Thermal                  294  | 37  78  92  .   .   87  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        130  | 92  130 99  .   .   86  
  Average Temperature      47   | 48  53  43  .   .   42  
  Received Heat Transfer   156  | 24  123 9   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   .   .   1   
  Heat Transferred         716  | 111 222 198 .   .   185 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             182  | 20  122 182 70  .   .   
  Initial                  70   | .   13  .   70  .   .   
  Average                  69   | 5   63  118 70  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | 1   9   11  .   .   3   
  Peak Tracking Total      4    | 1   3   4   .   .   3   
  Tactical Retreats        3    | .   2   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          3    | .   1   2   .   .   .   
  Terminals                3    | .   1   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   1   3   .   .   .   
  Successful               4    | .   1   3   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   3   .   .   .   
  Record                   2    | .   .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               1564 | 135 571 244 59  212 343 
Spaces Moved               869  | 95  330 108 40  140 156 
  Core                     20   | 17  .   .   .   .   3   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     819  | 78  330 108 40  140 123 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   30   | .   .   .   .   .   30  
  Fastest Speed            50   | 50  120 150 150 150 150 
  Average Speed            148  | 107 136 150 150 150 195 
  Slowest Speed            400  | 120 150 150 150 150 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       18   | 9   32  14  18  11  24  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      1073 | 118 426 168 39  142 180 
  Wait                     98   | 9   44  40  .   3   2   
  Move                     864  | 94  329 107 39  139 156 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 5   12  3   .   .   .   
  Fast Attach              11   | 5   5   .   .   .   1   
  Attach                   9    | .   1   2   .   .   6   
  Detach                   2    | .   .   .   .   .   2   
  Swap                     10   | .   6   4   .   .   .   
  Drop                     11   | 1   9   1   .   .   .   
  Fire                     48   | 4   20  11  .   .   13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   70 | -11/Scrapyard      | Discovered new exit (range 8)
  136 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Discovered new exit (range 6)
  321 | -10/Materials      | Build established: Mutant
  707 | -10/Materials      | Entered another Materials area
  707 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  711 | -9/Materials       | Discovered new exit (range 14)
  887 | -9/Materials       | Discovered new exit (range 7)
  951 | -9/Materials       | Entered Mines
  987 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  992 | -9/Mines           | Met a Derelict bent on vengeance
 1010 | -9/Mines           | Entered Zion
 1211 | -7/Zion            | Discovered new exit (range 7)
 1222 | -7/Zion            | Entered Proximity Caves
 1467 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w)
 1565 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
01421_ Lgt. Armor Plating destroyed.
01422_ Aluminum Leg destroyed.
01422_ Beam Cannon destroyed.
01427_ Aluminum Leg destroyed.
01428_ VTOL Module melted.
01428_ S-27 Virus destroyed.
01428_ Switching to secondary target: S-27 Virus.
01432_ S-27 Virus destroyed.
01433_ Acquired 21 matter.
01436_ Critical hit.
01436_ Lgt. Assault Rifle destroyed.
01437_ VTOL Module fries itself beyond repair.
01438_ Lgt. Nuclear Core fries itself beyond repair.
01442_ S-27 Virus destroyed.
01444_ Autogun fries itself beyond repair.
01453_ Acquired VTOL Module.
Flying robots can pass through spaces occupied by others, even hostile
  robots.
01457_ VTOL Module fries itself beyond repair.
01462_ Acquired 24 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????#        #####      #???????????????? |
| ????? ? ?????## ###    ##        #???????????????? |
| ?????     #########             #????????????????? |
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| ?????#    #   """" """"   #           #??????????? |
| ?????#        """" """"               #??????????? |
| ????#                  %             #???????????? |
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|  #???##                   #??????????????????????? |
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|   ###   #?##                       #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StealthInsulationGun
  Manual?         0
Play Time         00:24:05
  Cumulative      1.1 hours
  Start           2020.09.29 @ 20:56:03
  End             2020.09.29 @ 21:19:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0098a1ef-88ad-45a7-a5de-c6bd72d6dafe