Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 21:19:49 Player: Geralt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (296) 296 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1871 Bonus ------- None Cogmind --------- Core Integrity 285/400 Matter 280/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (360) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- VTOL Module > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Medium Storage Unit Large Storage Unit High-capacity Battery (400) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Small Laser Light Assault Rifle [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 30 | 5 12 6 . . 7 Power 4 | 1 2 . . . 1 Engine 3 | 1 1 . . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 2 . . 2 Treads . | . . . . . . Leg 6 | 2 1 2 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 7 | . 5 1 . . 1 Device 2 | . 1 . . . 1 Storage 3 | . 3 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 12 | 2 4 3 . . 3 Energy Gun 3 | 1 1 1 . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 8 | 1 2 2 . . 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 2 . . . 9 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 5 | . 2 . . . 3 Highest Loss Streak 9 | . 2 . . . 9 Average Slot Usage (%) 92 | . 94 100 100 100 78 Engine 3 | . 5 . . . 3 Core 8 | . 8 11 11 11 6 Leg 27 | . 28 33 33 33 18 Device 1 | . 2 . . . 2 Storage 18 | . 14 22 22 22 19 Protection 7 | . 5 11 11 11 6 Energy Gun 3 | . 8 . . . . Energy Cannon 7 | . 5 11 11 11 6 Ballistic Gun 11 | . 13 11 11 11 11 Naked Turns . | . . . . . . Heaviest Build 34 | 6 33 34 34 34 34 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 7 | . 1 1 1 1 7 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 14 | 4 14 10 10 10 10 Average Capacity 8 | 4 8 10 10 10 10 Most Carried 10 | 4 9 10 9 9 9 Average Carried 6 | 2 5 8 9 9 7 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 9 | 4 9 9 9 9 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 500 | 254 134 67 . . 45 Remotely . | . . . . . . Salvage Created 503 | 43 231 180 . . 49 Parts 36 | 2 19 13 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | 1 5 5 . . 2 Guns 12 | 1 5 4 . . 2 Cannons 1 | . . 1 . . . Classes Destroyed 4 | 1 2 1 . . . Recycler 2 | . 1 1 . . . Swarmer 9 | . 3 4 . . 2 Grunt 3 | 1 2 . . . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | 1 3 3 . . 2 Combat Bots Only 3 | 1 3 3 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1264 | 45 324 154 . . 741 Core 157 | . 42 . . . 115 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 48 | 4 20 11 . . 13 Largest 2 | 2 2 2 . . 2 Hottest 100 | 70 70 100 . . 83 Shots Fired 82 | 8 35 22 . . 17 Gun 64 | 8 34 11 . . 11 Cannon 18 | . 1 11 . . 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 48 | 4 24 9 . . 11 Thermal 34 | 4 11 13 . . 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 6 8 12 . . 4 Robot Miss Streak 4 | 1 4 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 56 | 7 26 12 . . 11 Core Hits 28 | 3 13 7 . . 5 Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 617 | 67 212 176 . . 162 Guns 443 | 67 195 106 . . 75 Cannons 174 | . 17 70 . . 87 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 323 | 30 134 84 . . 75 Thermal 294 | 37 78 92 . . 87 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 130 | 92 130 99 . . 86 Average Temperature 47 | 48 53 43 . . 42 Received Heat Transfer 156 | 24 123 9 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 716 | 111 222 198 . . 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 182 | 20 122 182 70 . . Initial 70 | . 13 . 70 . . Average 69 | 5 63 118 70 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | 1 9 11 . . 3 Peak Tracking Total 4 | 1 3 4 . . 3 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 1 3 . . . Successful 4 | . 1 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Record 2 | . . 2 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1564 | 135 571 244 59 212 343 Spaces Moved 869 | 95 330 108 40 140 156 Core 20 | 17 . . . . 3 Treads . | . . . . . . Legs 819 | 78 330 108 40 140 123 Wheels . | . . . . . . Hover . | . . . . . . Flight 30 | . . . . . 30 Fastest Speed 50 | 50 120 150 150 150 150 Average Speed 148 | 107 136 150 150 150 195 Slowest Speed 400 | 120 150 150 150 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 9 32 14 18 11 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1073 | 118 426 168 39 142 180 Wait 98 | 9 44 40 . 3 2 Move 864 | 94 329 107 39 139 156 Hop . | . . . . . . Pick Up 20 | 5 12 3 . . . Fast Attach 11 | 5 5 . . . 1 Attach 9 | . 1 2 . . 6 Detach 2 | . . . . . 2 Swap 10 | . 6 4 . . . Drop 11 | 1 9 1 . . . Fire 48 | 4 20 11 . . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 6) 321 | -10/Materials | Build established: Mutant 707 | -10/Materials | Entered another Materials area 707 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 711 | -9/Materials | Discovered new exit (range 14) 887 | -9/Materials | Discovered new exit (range 7) 951 | -9/Materials | Entered Mines 987 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 992 | -9/Mines | Met a Derelict bent on vengeance 1010 | -9/Mines | Entered Zion 1211 | -7/Zion | Discovered new exit (range 7) 1222 | -7/Zion | Entered Proximity Caves 1467 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w) 1565 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01421_ Lgt. Armor Plating destroyed. 01422_ Aluminum Leg destroyed. 01422_ Beam Cannon destroyed. 01427_ Aluminum Leg destroyed. 01428_ VTOL Module melted. 01428_ S-27 Virus destroyed. 01428_ Switching to secondary target: S-27 Virus. 01432_ S-27 Virus destroyed. 01433_ Acquired 21 matter. 01436_ Critical hit. 01436_ Lgt. Assault Rifle destroyed. 01437_ VTOL Module fries itself beyond repair. 01438_ Lgt. Nuclear Core fries itself beyond repair. 01442_ S-27 Virus destroyed. 01444_ Autogun fries itself beyond repair. 01453_ Acquired VTOL Module. Flying robots can pass through spaces occupied by others, even hostile robots. 01457_ VTOL Module fries itself beyond repair. 01462_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????######???????????????????????????? | | ???????????????## ##??????###?????????????????? | | ??????????????## #?????# ##????????????????? | | ?????????????## #????# ##???????????????? | | ?????????????# ##### #???????????????? | | ????? ? ?????## ### ## #???????????????? | | ????? ######### #????????????????? | | ???? ### #????????????????? | | ???? #????????#?????????????? | | ????# #??????? ##????????????? | | ????? # """" """" #?????? ##???????????? | | ??????????# """" """" #????? #???????????? | | ??????????# """" """" @#???? ##??????????? | | ?????? ???# """" """" #### #??????????? | | ?????# # """" """" # #??????????? | | ?????# """" """" #??????????? | | ????# % #???????????? | | ????? # """" """" % ###### ##???????????? | | ????? # """" """" #???????? #????????????? | | ??????# """" """" #??????????????????????? | | ???????# """" """" #??????????????????????? | | ##?????# """" """" #??????????????????????? | | #????## """" """" #??????????????????????? | | #???## #??????????????????????? | | #??## # #??????????????????????? | | ##?# #?# ## ### #?????????????? | | ### #?## #?????????????? | | ## #??# #??????????????? | | #?## ######## ##??????????????? | | ## ### ## ##?????????#???????????????? | | ?## ## #??????????????????????????? | | ??## #?????????????????????????? | | #??##### ??????????????????????? | | #??????## ??????????????????????? | | #???????#### #####?????????????????????? | | ???????????# ### ##?????????????????????????? | | ???????????# ####?? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Tourist Challenges ------------ None Game ------ Seed StealthInsulationGun Manual? 0 Play Time 00:24:05 Cumulative 1.1 hours Start 2020.09.29 @ 20:56:03 End 2020.09.29 @ 21:19:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0098a1ef-88ad-45a7-a5de-c6bd72d6dafe