Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 11:36:28

Player: tkc

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (1728)     1728
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-14)                -14
              TOTAL SCORE: 3514

 Bonus
-------
High Alert Combat Kills    118
Friendly Fire              -132

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (120) Ox2
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
        Armored Wheel
        Armored Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Terrain Scanner
                Drone Bay (2/2)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg
       Improved Aluminum Leg
         Medium Storage Unit
                Sensor Array
                Beam Rifle
          Heavy Assault Rifle
                Autogun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
           Propulsion Shielding
           Drone Bay
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Aluminum Leg
     Light Armor Plating
           Drone Bay
           Drone Bay
    Medium Laser
           Beam Rifle
  Advanced Beam Cannon
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             48   | 8   4   3   19  14  
  Power                    8    | 2   1   .   2   3   
    Engine                 8    | 2   1   .   2   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   1   .   5   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   1   .   3   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 2   .   1   4   8   
    Device                 7    | 1   .   .   1   5   
    Storage                3    | 1   .   1   .   1   
    Processor              2    | .   .   .   2   .   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   2   2   8   3   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          6    | 1   .   .   2   3   
    Ballistic Cannon       4    | .   2   1   1   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 16   | .   .   .   8   8   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   .   .   3   .   
  Utility                  5    | .   .   .   1   4   
  Weapon                   6    | .   .   .   3   3   
  Highest Loss Streak      4    | .   .   .   4   2   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     93   | .   99  100 91  88  
  Engine                   11   | .   13  14  10  9   
  Leg                      19   | .   28  28  20  .   
  Wheel                    3    | .   .   .   .   22  
  Device                   12   | .   14  14  9   19  
  Storage                  11   | .   14  14  11  9   
  Processor                7    | .   .   .   12  2   
  Protection               2    | .   .   .   3   4   
  Energy Gun               2    | .   1   .   4   .   
  Energy Cannon            2    | .   .   .   4   .   
  Ballistic Gun            3    | .   1   .   .   20  
  Ballistic Cannon         14   | .   24  27  12  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 15  21  26  27  60  
  Greatest Support         24   | 20  20  20  24  24  
  Greatest Overweight (x)  2    | 1   1   1   2   2   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  20  
  Average Capacity         9    | 7   8   9   10  11  
  Most Carried             10   | 8   8   8   10  10  
  Average Carried          8    | 6   7   8   9   7   
  Final Capacity           20   | 8   8   10  10  20  
  Final Carried            9    | 8   8   8   9   7   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  
Matter Collected           1469 | 313  155  109  502  390  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2528 | 161  182  97   1187 901  
  Parts                    178  | 15   17   10   63   73   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  50   | .   3   5   25  17  
  Guns                     25   | .   .   .   8   17  
  Cannons                  22   | .   3   4   15  .   
  AOE                      3    | .   .   1   2   .   
Classes Destroyed          11   | 3   3   1   3   1   
  Worker                   7    | 2   .   .   3   2   
  Builder                  9    | .   2   .   3   4   
  Tunneler                 6    | 3   1   .   2   .   
  Recycler                 6    | 1   .   .   3   2   
  Operator                 1    | .   .   .   1   .   
  Drone                    1    | .   .   .   .   1   
  Watcher                  5    | .   2   .   2   1   
  Swarmer                  18   | .   .   3   8   7   
  Grunt                    18   | .   3   2   10  3   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   13   | .   .   .   6   7   
Best Kill Streak           7    | 2   4   3   6   7   
  Combat Bots Only         5    | .   2   3   5   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2636 | .    173  65   1224 1174 
  Core                     461  | .    38   15   202  206  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    38   12   
Core Remaining (%)         89   | 100  .    78   .    .    
Volleys Fired              163  | 12   14   9    82   46   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  124  | 70   78   78   124  46   
Shots Fired                320  | 24   28   18   160  90   
  Gun                      166  | 24   .    .    52   90   
  Cannon                   149  | .    28   16   105  .    
  Launcher                 5    | .    .    2    3    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  226  | 12   28   16   80   90   
  Thermal                  81   | 12   .    .    69   .    
  Explosive                5    | .    .    2    3    .    
  Electromagnetic          8    | .    .    .    8    .    
  Robot Hit Streak         17   | 7    5    5    17   13   
  Robot Miss Streak        6    | 2    6    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           202  | 15   12   9    104  62   
  Core Hits                101  | 6    9    6    45   35   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | 2    .    .    6    .    
    Burn                   5    | 2    .    .    3    .    
    Blast                  3    | .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3745 | 186  256  265  2020 1018 
  Guns                     1705 | 186  .    .    501  1018 
  Cannons                  1860 | .    256  191  1413 .    
  Explosions               180  | .    .    74   106  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2515 | 99   256  191  951  1018 
  Thermal                  981  | 87   .    .    894  .    
  Explosive                180  | .    .    74   106  .    
  Electromagnetic          69   | .    .    .    69   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    24   .    
  Projectiles              24   | .    .    .    24   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 11   | .    3    5    3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    3    4    3    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      20   | .    .    .    20   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        482  | 27   96   84   482  5    
  Average Temperature      91   | 10   34   26   122  2    
  Received Heat Transfer   930  | .    102  9    468  351  
  Effects                  9    | .    .    .    9    .    
    Shutdowns              1    | .    .    .    1    .    
    Interference           4    | .    .    .    4    .    
    Short Circuit          1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    
    Damage (major)         2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    
  Heat Transferred         2516 | 407  .    .    2109 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             684  | 30  176 166 489 684 
  Initial                  170  | .   19  68  27  170 
  Average                  197  | 14  70  108 212 406 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         65   | 100 100 100 59  12  
  Level 1                  22   | .   .   .   35  33  
  Level 2                  11   | .   .   .   4   53  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   3   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   
  Assault                  2    | .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              81   | .   7   5   37  32  
  Peak Tracking Total      9    | .   5   3   7   9   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            3    | .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          5    | .   1   .   4   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          11   | .   .   .   5   6   
  Terminals                10   | .   .   .   5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   .   .   10  13  
  Successful               8    | .   .   .   1   7   
  Failed                   15   | .   .   .   9   6   
    Catastrophic           5    | .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   17   | .   .   .   8   9   
  Terminals                21   | .   .   .   10  11  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   .   .   1   6   
  Prototype ID Bank        1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   
  Terminal Index           2    | .   .   .   1   1   
  Zone Layout              2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Recycle Component        1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   .   .   5   6   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  
Turns Passed               3266 | 206  368  553  1612 527  
Spaces Moved               1614 | 126  174  272  702  340  
  Core                     8    | 8    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1240 | 118  174  272  676  .    
  Wheels                   366  | .    .    .    26   340  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  90   90   
  Average Speed            162  | 117  176  190  186  101  
  Slowest Speed            260  | 120  190  190  260  120  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 8    31   60   54   47   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          23   | .    1    18   4    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    1    1    .    .    
  AOE                      21   | .    .    17   4    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      1936 | 160 214 290 841 431 
  Wait                     41   | .   .   6   22  13  
  Move                     1610 | 125 173 271 701 340 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  44   | 12  11  .   11  10  
  Fast Attach              16   | 6   .   .   2   8   
  Attach                   14   | 1   1   .   8   4   
  Detach                   3    | .   .   .   .   3   
  Swap                     18   | 1   3   3   9   2   
  Drop                     27   | 3   12  1   6   5   
  Fire                     163  | 12  14  9   82  46  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Sto)
-9/Storage (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  207 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 15)
  575 | -10/Materials | Entered Mines
  589 | -10/Mines     | Learned Materials emergency access door positions
  744 | -10/Mines     | Discovered new exit (range 15)
  760 | -10/Mines     | Assembled infested the area
  844 | -10/Mines     | Discovered new exit (range 10)
  872 | -10/Mines     | Learned location of Mines (-9)
 1128 | -10/Mines     | Entered Materials
 1128 | -9/Materials  | Evolved 2 slots: Utility x2
 1548 | -9/Materials  | Discovered new exit (range 14)
 2138 | -9/Materials  | Discovered new exit (range 16)
 2627 | -9/Materials  | Discovered new exit (range 18)
 2708 | -9/Materials  | Core integrity fell below 50%
 2728 | -9/Materials  | First assault squad dispatched
 2740 | -9/Materials  | Entered Storage
 2741 | -9/Storage    | Lost 4 parts (1p2n1w)
 3018 | -9/Storage    | Core integrity fell below 20%
 3140 | -9/Storage    | First assault squad dispatched
 3173 | -9/Storage    | Identified exit to Materials
 3267 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03183_ C-30 ARC bursts open, deploying its payload.
03183_ G-47 Trooper unfolds itself.
03183_ G-34 Mercenary unfolds itself.
03183_ I-25 Savior unfolds itself.
03190_ K-01 Serf collects debris. <x3>
03200_ U-05 Engineer destroyed.
03200_ Switching to secondary target: G-34 Mercenary.
03203_ K-01 Serf collects debris.
03203_ Acquired 6 matter.
03206_ K-01 Serf collects debris.
03222_ K-01 Serf cleans the Terminal.
03222_ Triggered Alarm Trap.
03222_ An alarm sounds.
03222_ ALERT: Alarm triggered, dispatching investigation squad.
03228_ K-01 Serf cleans the Recycling Unit.
03234_ K-01 Serf collects debris.
03235_ K-01 Serf cleans the Recycling Unit. <x3>
03242_ Acquired 6 matter.
03263_ Hvy. Assault Rifle destroyed.
03263_ Imp. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| =!""###    #####/###?????????????????????????????? |
| *=%%+!        %%*#???????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelQuantumScreen
  Manual?         0
Play Time         00:46:17
  Cumulative      10.7 hours
  Start           2022.07.02 @ 10:50:27
  End             2022.07.02 @ 11:36:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1a0c10a-e170-427c-8f82-582e7e7b9874